AzerothCore 3.3.5a
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boss_grand_warlock_nethekurse Struct Reference
Inheritance diagram for boss_grand_warlock_nethekurse:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grand_warlock_nethekurse (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void SetData (uint32 data, uint32 value) override
 
void IntroRP ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 PeonEngagedCount = 0
 
uint8 PeonKilledCount = 0
 
bool _canAggro = false
 
bool _introStarted = false
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grand_warlock_nethekurse()

boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurse ( Creature creature)
inline
102 : BossAI(creature, DATA_NETHEKURSE)
103 {
105 {
107 });
108 }
@ DATA_NETHEKURSE
Definition: shattered_halls.h:27
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
TaskScheduler scheduler
Definition: CreatureAI.h:75
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_grand_warlock_nethekurse::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

234 {
235 if (action == ACTION_CANCEL_INTRO)
236 {
239 return;
240 }
241 else if (action == ACTION_START_INTRO && !_introStarted)
242 {
243 // Hack: Prevent from pulling from behind door
244 me->SetImmuneToAll(false);
245 _canAggro = true;
246 // Bit of a hack to make sure it can't be started with the areatrigger AND the door opening
247 _introStarted = true;
248
249 std::list<Creature*> creatureList;
250 GetCreatureListWithEntryInGrid(creatureList, me, NPC_PEON, 60.0f);
251 for (Creature* creature : creatureList)
252 {
253 if (creature)
254 {
255 creature->SetImmuneToAll(false);
256 }
257 }
258 IntroRP();
259 }
260 }
@ ACTION_START_INTRO
Definition: boss_nethekurse.cpp:77
@ ACTION_CANCEL_INTRO
Definition: boss_nethekurse.cpp:78
@ NPC_PEON
Definition: boss_nethekurse.cpp:84
@ GROUP_RP
Definition: boss_nethekurse.cpp:72
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:860
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
Definition: Creature.h:43
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
bool _canAggro
Definition: boss_nethekurse.cpp:294
bool _introStarted
Definition: boss_nethekurse.cpp:295
void IntroRP()
Definition: boss_nethekurse.cpp:173

References _canAggro, _introStarted, ACTION_CANCEL_INTRO, ACTION_START_INTRO, TaskScheduler::CancelGroup(), GetCreatureListWithEntryInGrid(), GROUP_RP, IntroRP(), ScriptedAI::me, NPC_PEON, CreatureAI::scheduler, Unit::SetImmuneToAll(), and Creature::SetInCombatWithZone().

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ IntroRP()

void boss_grand_warlock_nethekurse::IntroRP ( )
inline
174 {
175 scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext context)
176 {
177 me->GetMotionMaster()->Clear();
178 me->GetMotionMaster()->MoveIdle();
179 me->SetFacingTo(4.572762489318847656f);
180
181 scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext /*context*/)
182 {
184 DoCast(me, roleplayData.spellId);
185 Talk(roleplayData.textId);
187 });
188
189 context.Repeat(16400ms, 28500ms);
190 });
191 }
PeonRoleplay PeonRoleplayData[3]
Definition: boss_nethekurse.cpp:93
Talk
Definition: hyjal.cpp:82
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void SetFacingTo(float ori)
Definition: Unit.cpp:20527
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void Initialize()
Definition: MotionMaster.cpp:73
Definition: boss_nethekurse.cpp:88
uint8 textId
Definition: boss_nethekurse.cpp:90
uint32 spellId
Definition: boss_nethekurse.cpp:89

References UnitAI::DoCast(), Unit::GetMotionMaster(), GROUP_RP, MotionMaster::Initialize(), ScriptedAI::me, PeonRoleplayData, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, Acore::Containers::SelectRandomContainerElement(), Unit::SetFacingTo(), PeonRoleplay::spellId, and PeonRoleplay::textId.

Referenced by DoAction().

◆ JustDied()

void boss_grand_warlock_nethekurse::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

130 {
131 Talk(SAY_DIE);
132 _JustDied();
133 }
@ SAY_DIE
Definition: boss_nethekurse.cpp:36
void _JustDied()
Definition: ScriptedCreature.cpp:643

References BossAI::_JustDied(), and SAY_DIE.

◆ JustEngagedWith()

void boss_grand_warlock_nethekurse::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

194 {
195 if (who->GetEntry() == NPC_PEON)
196 {
197 return;
198 }
199
202
204
205 scheduler.Schedule(12150ms, 19850ms, [this](TaskContext context)
206 {
207 if (me->HealthBelowPct(90))
208 {
209 DoCastRandomTarget(SPELL_DEATH_COIL, 0, 30.0f, true);
210 }
211 context.Repeat();
212 }).Schedule(8100ms, 17300ms, [this](TaskContext context)
213 {
215 context.Repeat(8450ms, 9450ms);
216 }).Schedule(10950ms, 21850ms, [this](TaskContext context)
217 {
219 context.Repeat(1200ms, 23900ms);
220 });
221
222 if (PeonKilledCount < 4)
223 {
225 }
226 }
@ SPELL_SHADOW_FISSURE
Definition: boss_nethekurse.cpp:43
@ SPELL_SHADOW_CLEAVE
Definition: boss_nethekurse.cpp:44
@ SAY_SKIP_INTRO
Definition: boss_nethekurse.cpp:28
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
void DoAction(int32 action) override
Definition: boss_nethekurse.cpp:233
uint8 PeonKilledCount
Definition: boss_nethekurse.cpp:293

References BossAI::_JustEngagedWith(), ACTION_CANCEL_INTRO, TaskScheduler::CancelAll(), DoAction(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), Object::GetEntry(), Unit::HealthBelowPct(), ScriptedAI::me, NPC_PEON, PeonKilledCount, TaskContext::Repeat(), SAY_SKIP_INTRO, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_SHADOW_CLEAVE, and SPELL_SHADOW_FISSURE.

◆ JustReachedHome()

void boss_grand_warlock_nethekurse::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

125 {
127 }

References Unit::GetMotionMaster(), MotionMaster::Initialize(), and ScriptedAI::me.

◆ KilledUnit()

void boss_grand_warlock_nethekurse::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

229 {
230 Talk(SAY_SLAY);
231 }
@ SAY_SLAY
Definition: boss_nethekurse.cpp:35

References SAY_SLAY.

◆ Reset()

void boss_grand_warlock_nethekurse::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

111 {
114 });
115
117
118 if (!_canAggro)
119 {
120 me->SetImmuneToAll(true);
121 }
122 }
@ SPELL_DARK_SPIN
Definition: boss_nethekurse.cpp:42
@ NOT_STARTED
Definition: InstanceScript.h:57
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373

References _canAggro, DATA_NETHEKURSE, UnitAI::DoCastSelf(), BossAI::instance, ScriptedAI::me, NOT_STARTED, BossAI::ScheduleHealthCheckEvent(), InstanceScript::SetBossState(), Unit::SetImmuneToAll(), and SPELL_DARK_SPIN.

◆ SetData()

void boss_grand_warlock_nethekurse::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

136 {
137 if (data != SETDATA_DATA || me->IsInCombat())
138 return;
139
140 if (value == SETDATA_PEON_AGGRO && PeonEngagedCount <= 4)
141 {
143 }
144 else if (value == SETDATA_PEON_DEATH && PeonKilledCount <= 4)
145 {
148 me->SetFacingTo(4.572762489318847656f);
149
150 scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext /*context*/)
151 {
154
155 scheduler.Schedule(1s, GROUP_RP, [this](TaskContext /*context*/)
156 {
158 });
159
160 if (++PeonKilledCount == 4)
161 {
164 if (Unit* target = me->SelectNearestPlayer(80.0f))
165 {
166 AttackStart(target);
167 }
168 }
169 });
170 }
171 }
@ SAY_PEON_DIES
Definition: boss_nethekurse.cpp:31
@ SAY_INTRO_2
Definition: boss_nethekurse.cpp:29
@ SAY_PEON_ATTACKED
Definition: boss_nethekurse.cpp:30
@ SETDATA_DATA
Definition: boss_nethekurse.cpp:65
@ SETDATA_PEON_DEATH
Definition: boss_nethekurse.cpp:67
@ SETDATA_PEON_AGGRO
Definition: boss_nethekurse.cpp:66
@ EMOTE_ONESHOT_APPLAUD
Definition: SharedDefines.h:1913
void Initialize()
Definition: CreatureAIRegistry.cpp:34
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2484
Definition: Unit.h:630
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
bool IsInCombat() const
Definition: Unit.h:884
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:167
uint8 PeonEngagedCount
Definition: boss_nethekurse.cpp:292

References ACTION_CANCEL_INTRO, ScriptedAI::AttackStart(), MotionMaster::Clear(), DoAction(), EMOTE_ONESHOT_APPLAUD, Unit::GetMotionMaster(), GROUP_RP, Unit::HandleEmoteCommand(), Unit::IsInCombat(), ScriptedAI::me, MotionMaster::MoveIdle(), PeonEngagedCount, PeonKilledCount, SAY_INTRO_2, SAY_PEON_ATTACKED, SAY_PEON_DIES, TaskScheduler::Schedule(), CreatureAI::scheduler, WorldObject::SelectNearestPlayer(), SETDATA_DATA, SETDATA_PEON_AGGRO, SETDATA_PEON_DEATH, and Unit::SetFacingTo().

◆ UpdateAI()

void boss_grand_warlock_nethekurse::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

263 {
264 scheduler.Update(diff);
265
266 // this should never be called if the action to start intro has been called
267 if (!_introStarted)
268 {
269 // find the door that is nearest to the entrance
271 {
272 // check if door is openened
273 //this should only happen before the intro, if the door is picked by someone
274 if (nethekursedoor->GetGoState() == 0)
275 {
277 }
278 }
279 }
280
281 if (!UpdateVictim())
282 return;
283
285 return;
286
287 if (!me->HealthBelowPct(25))
289 }
@ GO_GRAND_WARLOCK_CHAMBER_DOOR_1
Definition: shattered_halls.h:73
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition: ScriptedCreature.cpp:855
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Definition: GameObject.h:120

References _introStarted, ACTION_START_INTRO, DoAction(), UnitAI::DoMeleeAttackIfReady(), GetClosestGameObjectWithEntry(), GO_GRAND_WARLOCK_CHAMBER_DOOR_1, Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, CreatureAI::scheduler, UNIT_STATE_CASTING, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _canAggro

bool boss_grand_warlock_nethekurse::_canAggro = false
private

Referenced by DoAction(), and Reset().

◆ _introStarted

bool boss_grand_warlock_nethekurse::_introStarted = false
private

Referenced by DoAction(), and UpdateAI().

◆ PeonEngagedCount

uint8 boss_grand_warlock_nethekurse::PeonEngagedCount = 0
private

Referenced by SetData().

◆ PeonKilledCount

uint8 boss_grand_warlock_nethekurse::PeonKilledCount = 0
private

Referenced by JustEngagedWith(), and SetData().