AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_janalaiAI (Creature *creature) | |
void | Reset () override |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | DamageDealt (Unit *target, uint32 &damage, DamageEffectType) override |
Called at any Damage to any victim (before damage apply) More... | |
void | FireWall () |
void | SpawnBombs () |
bool | HatchAllEggs (uint32 action) |
void | Boom () |
void | HandleBombSequence () |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
bool | CheckEvadeIfOutOfCombatArea () const override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | instance |
uint32 | FireBreathTimer |
uint32 | BombTimer |
uint32 | BombSequenceTimer |
uint32 | BombCount |
uint32 | HatcherTimer |
uint32 | EnrageTimer |
bool | noeggs |
bool | enraged |
bool | isBombing |
bool | isFlameBreathing |
ObjectGuid | FireBombGUIDs [40] |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References WorldObject::GetInstanceScript(), and instance.
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References WorldObject::GetGridActivationRange(), Position::GetPosition(), ScriptedAI::me, NPC_FIRE_BOMB, SPELL_FIRE_BOMB_DAMAGE, and Cell::VisitGridObjects().
Referenced by HandleBombSequence().
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inlineoverridevirtual |
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inlineoverridevirtual |
Called at any Damage to any victim (before damage apply)
Reimplemented from UnitAI.
References Position::HasInArc(), isFlameBreathing, and ScriptedAI::me.
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inline |
References Unit::CastSpell(), FireWallCoords, ScriptedAI::me, NPC_FIRE_BOMB, SPELL_FIRE_WALL, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.
Referenced by UpdateAI().
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inline |
References BombCount, BombSequenceTimer, BombTimer, Boom(), UnitAI::DoCast(), EnrageTimer, FireBombGUIDs, ObjectAccessor::GetUnit(), isBombing, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_FIRE_BOMB_CHANNEL, SPELL_FIRE_BOMB_THROW, UNIT_FLAG_NOT_SELECTABLE, and urand().
Referenced by UpdateAI().
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References WorldObject::GetGridActivationRange(), Position::GetPosition(), ScriptedAI::me, NPC_EGG, SPELL_HATCH_EGG, and Cell::VisitGridObjects().
Referenced by Reset(), and UpdateAI().
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Reimplemented from ScriptedAI.
References DATA_JANALAIEVENT, DONE, instance, SAY_DEATH, and ZoneScript::SetData().
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References DATA_JANALAIEVENT, IN_PROGRESS, instance, SAY_AGGRO, and ZoneScript::SetData().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References SAY_SLAY.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References BombCount, BombSequenceTimer, BombTimer, DATA_JANALAIEVENT, enraged, EnrageTimer, FireBombGUIDs, FireBreathTimer, HatchAllEggs(), HatcherTimer, IN_MILLISECONDS, instance, isBombing, isFlameBreathing, MINUTE, noeggs, NOT_STARTED, and ZoneScript::SetData().
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References area_dx, area_dy, BombCount, ScriptedAI::DoSpawnCreature(), FireBombGUIDs, Object::GetGUID(), irand(), NPC_FIRE_BOMB, and TEMPSUMMON_TIMED_DESPAWN.
Referenced by UpdateAI().
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References Unit::AttackStop(), MapRefMgr::begin(), BombSequenceTimer, BombTimer, MotionMaster::Clear(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoTeleportPlayer(), MapRefMgr::end(), enraged, EnrageTimer, FireBreathTimer, FireWall(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), HandleBombSequence(), HatchAllEggs(), HatcherTimer, hatcherway, ScriptedAI::HealthBelowPct(), isBombing, Map::IsDungeon(), isFlameBreathing, Unit::IsNonMeleeSpellCast(), JanalainPos, ScriptedAI::me, Unit::NearTeleportTo(), noeggs, NPC_AMANI_HATCHER, SAY_ALL_EGGS, SAY_BERSERK, SAY_FIRE_BOMBS, SAY_SUMMON_HATCHER, UnitAI::SelectTarget(), SpawnBombs(), SPELL_BERSERK, SPELL_ENRAGE, SPELL_FIRE_BOMB_CHANNEL, SPELL_FLAME_BREATH, SPELL_HATCH_ALL, Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and CreatureAI::UpdateVictim().
uint32 boss_janalai::boss_janalaiAI::BombCount |
Referenced by HandleBombSequence(), Reset(), and SpawnBombs().
uint32 boss_janalai::boss_janalaiAI::BombSequenceTimer |
Referenced by HandleBombSequence(), Reset(), and UpdateAI().
uint32 boss_janalai::boss_janalaiAI::BombTimer |
Referenced by HandleBombSequence(), Reset(), and UpdateAI().
bool boss_janalai::boss_janalaiAI::enraged |
Referenced by Reset(), and UpdateAI().
uint32 boss_janalai::boss_janalaiAI::EnrageTimer |
Referenced by HandleBombSequence(), Reset(), and UpdateAI().
ObjectGuid boss_janalai::boss_janalaiAI::FireBombGUIDs[40] |
Referenced by HandleBombSequence(), Reset(), and SpawnBombs().
uint32 boss_janalai::boss_janalaiAI::FireBreathTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_janalai::boss_janalaiAI::HatcherTimer |
Referenced by Reset(), and UpdateAI().
InstanceScript* boss_janalai::boss_janalaiAI::instance |
Referenced by boss_janalaiAI(), JustDied(), JustEngagedWith(), and Reset().
bool boss_janalai::boss_janalaiAI::isBombing |
Referenced by HandleBombSequence(), Reset(), and UpdateAI().
bool boss_janalai::boss_janalaiAI::isFlameBreathing |
Referenced by DamageDealt(), Reset(), and UpdateAI().
bool boss_janalai::boss_janalaiAI::noeggs |
Referenced by Reset(), and UpdateAI().