AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_malchezaar Struct Reference
Inheritance diagram for boss_malchezaar:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malchezaar (Creature *creature)
 
void Initialize ()
 
void clearweapons ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpawnInfernal (Creature *relay, Creature *target)
 
bool MaxSpawns (std::list< Creature * > spawns)
 
CreaturePickTarget (std::list< Creature * > pickList)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void EnfeebleResetHealth ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

std::list< Creature * > relays
 
std::list< Creature * > infernalTargets
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Private Attributes

uint32 _phase
 
std::map< ObjectGuid, uint32_enfeebleTargets
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_malchezaar()

boss_malchezaar::boss_malchezaar ( Creature creature)
inline
77: BossAI(creature, DATA_MALCHEZAAR) { }
@ DATA_MALCHEZAAR
Definition: karazhan.h:40
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ clearweapons()

void boss_malchezaar::clearweapons ( )
inline
91 {
93 me->SetCanDualWield(false);
94 }
@ EQUIP_UNEQUIP
Definition: CreatureAI.h:66
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:65
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:529
Creature * me
Definition: ScriptedCreature.h:280
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1792

References EQUIP_NO_CHANGE, EQUIP_UNEQUIP, ScriptedAI::me, Creature::SetCanDualWield(), and ScriptedAI::SetEquipmentSlots().

Referenced by Initialize(), and Reset().

◆ EnfeebleResetHealth()

void boss_malchezaar::EnfeebleResetHealth ( )
inline
255 {
256 for (auto& targets : _enfeebleTargets)
257 {
258 if (Unit* target = ObjectAccessor::GetUnit(*me, targets.first))
259 {
260 if (target->IsAlive())
261 {
262 target->SetHealth(targets.second);
263 }
264 }
265 }
266 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
Definition: Unit.h:630
std::map< ObjectGuid, uint32 > _enfeebleTargets
Definition: boss_prince_malchezaar.cpp:270

References _enfeebleTargets, ObjectAccessor::GetUnit(), and ScriptedAI::me.

Referenced by JustEngagedWith().

◆ Initialize()

void boss_malchezaar::Initialize ( )
inline
83 {
84 _phase = 1;
86 relays.clear();
87 infernalTargets.clear();
88 }
void clearweapons()
Definition: boss_prince_malchezaar.cpp:90
std::list< Creature * > infernalTargets
Definition: boss_prince_malchezaar.cpp:80
std::list< Creature * > relays
Definition: boss_prince_malchezaar.cpp:79
uint32 _phase
Definition: boss_prince_malchezaar.cpp:269

References _phase, clearweapons(), infernalTargets, and relays.

Referenced by Reset().

◆ JustDied()

void boss_malchezaar::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

149 {
150 _JustDied();
152 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_prince_malchezaar.cpp:32
void _JustDied()
Definition: ScriptedCreature.cpp:643

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_malchezaar::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

188 {
191
194
195 scheduler.Schedule(30s, [this](TaskContext context)
196 {
198
199 scheduler.Schedule(9s, [this](TaskContext)
200 {
202 });
203
204 context.SetGroup(GROUP_ENFEEBLE);
205 context.Repeat();
206 }).Schedule(35500ms, [this](TaskContext context)
207 {
210 context.Repeat(30s);
211 }).Schedule(40s, [this](TaskContext context)
212 {
213 if (!MaxSpawns(infernalTargets)) // only spawn infernal when the area is not full
214 {
216 if (Creature* infernalRelayOne = relays.back())
217 {
218 if (Creature* infernalRelayTwo = relays.front())
219 {
220 infernalRelayOne->CastSpell(infernalRelayTwo, SPELL_INFERNAL_RELAY_ONE, true);
221
222 if (Creature* infernalTarget = PickTarget(infernalTargets))
223 {
224 infernalTargets.remove(infernalTarget);
225 SpawnInfernal(infernalRelayTwo, infernalTarget);
226
227 scheduler.Schedule(3min, [this, infernalTarget](TaskContext)
228 {
229 infernalTargets.push_back(infernalTarget); //adds to list again
230 });
231
232 }
233 }
234 }
235 }
236 context.Repeat(_phase == PHASE_THREE ? 15s : 45s);
237 }).Schedule(20s, [this](TaskContext context)
238 {
241 context.Repeat();
242 });
243 }
@ GROUP_SHADOW_NOVA
Definition: boss_prince_malchezaar.cpp:64
@ GROUP_ENFEEBLE
Definition: boss_prince_malchezaar.cpp:63
@ GROUP_SHADOW_WORD_PAIN
Definition: boss_prince_malchezaar.cpp:65
@ SAY_AGGRO
Definition: boss_prince_malchezaar.cpp:27
@ SAY_SUMMON
Definition: boss_prince_malchezaar.cpp:31
@ SPELL_SHADOW_WORD_PAIN
Definition: boss_prince_malchezaar.cpp:40
@ SPELL_ENFEEBLE
Definition: boss_prince_malchezaar.cpp:37
@ SPELL_SHADOW_NOVA
Definition: boss_prince_malchezaar.cpp:39
@ PHASE_THREE
Definition: boss_prince_malchezaar.cpp:72
@ SPELL_INFERNAL_RELAY_ONE
Definition: boss_prince_malchezaar.cpp:56
@ NPC_INFERNAL_RELAY
Definition: karazhan.h:138
@ NPC_INFERNAL_TARGET
Definition: karazhan.h:137
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:234
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
TaskScheduler scheduler
Definition: CreatureAI.h:75
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
Definition: Creature.h:43
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3097
bool MaxSpawns(std::list< Creature * > spawns)
Definition: boss_prince_malchezaar.cpp:167
Creature * PickTarget(std::list< Creature * > pickList)
Definition: boss_prince_malchezaar.cpp:172
void SpawnInfernal(Creature *relay, Creature *target)
Definition: boss_prince_malchezaar.cpp:154
void EnfeebleResetHealth()
Definition: boss_prince_malchezaar.cpp:254

References BossAI::_JustEngagedWith(), _phase, UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), EnfeebleResetHealth(), WorldObject::GetCreaturesWithEntryInRange(), GROUP_ENFEEBLE, GROUP_SHADOW_NOVA, GROUP_SHADOW_WORD_PAIN, infernalTargets, MaxSpawns(), ScriptedAI::me, NPC_INFERNAL_RELAY, NPC_INFERNAL_TARGET, PHASE_THREE, PickTarget(), relays, TaskContext::Repeat(), SAY_AGGRO, SAY_SUMMON, TaskScheduler::Schedule(), CreatureAI::scheduler, TaskContext::SetGroup(), SpawnInfernal(), SPELL_ENFEEBLE, SPELL_INFERNAL_RELAY_ONE, SPELL_SHADOW_NOVA, and SPELL_SHADOW_WORD_PAIN.

◆ KilledUnit()

void boss_malchezaar::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

144 {
145 Talk(SAY_SLAY);
146 }
@ SAY_SLAY
Definition: boss_prince_malchezaar.cpp:30

References SAY_SLAY.

◆ MaxSpawns()

bool boss_malchezaar::MaxSpawns ( std::list< Creature * >  spawns)
inline
168 {
169 return spawns.size() == 0;
170 }

Referenced by JustEngagedWith().

◆ PickTarget()

Creature * boss_malchezaar::PickTarget ( std::list< Creature * >  pickList)
inline
173 {
174 uint8 index = urand(0, pickList.size()-1);
175 uint8 counter = 0;
176 for (Creature* creature : pickList)
177 {
178 if (counter == index)
179 {
180 return creature;
181 }
182 counter++;
183 }
184 return nullptr;
185 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109

References urand().

Referenced by JustEngagedWith().

◆ Reset()

void boss_malchezaar::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

97 {
98 Initialize();
99 _Reset();
100
103 _phase = 2;
108 me->SetCanDualWield(true);
110
111 scheduler.Schedule(5s, 10s, [this](TaskContext context)
112 {
114 context.Repeat();
115 });
116
118 });
119
124 clearweapons();
125
127
128 scheduler.Schedule(20s, 30s, [this](TaskContext context)
129 {
131 context.Repeat();
132 }).Schedule(20s, [this](TaskContext context)
133 {
136 context.Repeat();
137 });
138
140 });
141 }
@ SAY_AXE_TOSS2
Definition: boss_prince_malchezaar.cpp:29
@ SAY_AXE_TOSS1
Definition: boss_prince_malchezaar.cpp:28
@ SPELL_THRASH_AURA
Definition: boss_prince_malchezaar.cpp:43
@ SPELL_SUNDER_ARMOR
Definition: boss_prince_malchezaar.cpp:42
@ SPELL_AMPLIFY_DAMAGE
Definition: boss_prince_malchezaar.cpp:45
@ SPELL_EQUIP_AXES
Definition: boss_prince_malchezaar.cpp:44
@ NPC_MALCHEZAARS_AXE
Definition: boss_prince_malchezaar.cpp:53
@ EQUIP_ID_AXE
Definition: boss_prince_malchezaar.cpp:58
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:49
@ OFF_ATTACK
Definition: Unit.h:210
@ BASE_ATTACK
Definition: Unit.h:209
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
void _Reset()
Definition: ScriptedCreature.cpp:624
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
uint32 GetAttackTime(WeaponAttackType att) const
Definition: Unit.h:864
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition: Unit.h:870
void Initialize()
Definition: boss_prince_malchezaar.cpp:82

References _phase, BossAI::_Reset(), BASE_ATTACK, TaskScheduler::CancelGroup(), clearweapons(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EQUIP_ID_AXE, EQUIP_NO_CHANGE, Unit::GetAttackTime(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GROUP_ENFEEBLE, GROUP_SHADOW_WORD_PAIN, Initialize(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_MALCHEZAARS_AXE, OFF_ATTACK, PHASE_THREE, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), SAY_AXE_TOSS1, SAY_AXE_TOSS2, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, Unit::SetAttackTime(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), TaskContext::SetGroup(), SPELL_AMPLIFY_DAMAGE, SPELL_EQUIP_AXES, SPELL_SHADOW_WORD_PAIN, SPELL_SUNDER_ARMOR, SPELL_THRASH_AURA, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

◆ SpawnInfernal()

void boss_malchezaar::SpawnInfernal ( Creature relay,
Creature target 
)
inline
155 {
156 if (Creature* infernal = relay->SummonCreature(NPC_NETHERSPITE_INFERNAL, target->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 180000))
157 {
158 infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
159 relay->CastSpell(infernal, SPELL_INFERNAL_RELAY);
160 infernal->SetFaction(me->GetFaction());
161 infernal->SetControlled(true, UNIT_STATE_ROOT);
162 relay->CastSpell(infernal, SPELL_INFERNAL_RELAY);
163 summons.Summon(infernal);
164 }
165 }
@ INFERNAL_MODEL_INVISIBLE
Definition: boss_prince_malchezaar.cpp:54
@ SPELL_INFERNAL_RELAY
Definition: boss_prince_malchezaar.cpp:55
@ NPC_NETHERSPITE_INFERNAL
Definition: boss_prince_malchezaar.cpp:52
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
void GetPosition(float &x, float &y) const
Definition: Position.h:121
uint32 GetFaction() const
Definition: Unit.h:808
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), Unit::GetFaction(), Position::GetPosition(), INFERNAL_MODEL_INVISIBLE, ScriptedAI::me, NPC_NETHERSPITE_INFERNAL, SPELL_INFERNAL_RELAY, SummonList::Summon(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_STATE_ROOT.

Referenced by JustEngagedWith().

◆ SpellHitTarget()

void boss_malchezaar::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

246 {
247 if (spell->Id == SPELL_ENFEEBLE)
248 {
249 _enfeebleTargets[target->GetGUID()] = target->GetHealth();
250 target->SetHealth(1);
251 }
252 }
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
uint32 GetHealth() const
Definition: Unit.h:1029

References _enfeebleTargets, Object::GetGUID(), Unit::GetHealth(), SpellInfo::Id, Unit::SetHealth(), and SPELL_ENFEEBLE.

Member Data Documentation

◆ _enfeebleTargets

std::map<ObjectGuid, uint32> boss_malchezaar::_enfeebleTargets
private

◆ _phase

uint32 boss_malchezaar::_phase
private

Referenced by Initialize(), JustEngagedWith(), and Reset().

◆ infernalTargets

std::list<Creature*> boss_malchezaar::infernalTargets

Referenced by Initialize(), and JustEngagedWith().

◆ relays

std::list<Creature*> boss_malchezaar::relays

Referenced by Initialize(), and JustEngagedWith().