AzerothCore 3.3.5a
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boss_yoggsaron_brain::boss_yoggsaron_brainAI Struct Reference
Inheritance diagram for boss_yoggsaron_brain::boss_yoggsaron_brainAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_brainAI (Creature *pCreature)
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void PrepareChamberIllusion ()
 
void PrepareIceCrownIllusion ()
 
void PrepareStormwindIllusion ()
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _brainDamaged
 
uint8 _tentacleCount
 
uint8 _activeIllusion
 
uint32 _induceTimer
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_brainAI()

boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI ( Creature pCreature)
inline
1256 : NullCreatureAI(pCreature), summons(pCreature)
1257 {
1258 me->SetDisableGravity(true);
1259 _tentacleCount = 0;
1260 _activeIllusion = 0;
1261 _induceTimer = 0;
1262 _brainDamaged = false;
1263 me->SetRegeneratingHealth(false);
1264 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:318
SummonList summons
Definition: boss_yoggsaron.cpp:1270
uint8 _activeIllusion
Definition: boss_yoggsaron.cpp:1268
bool _brainDamaged
Definition: boss_yoggsaron.cpp:1266
uint32 _induceTimer
Definition: boss_yoggsaron.cpp:1269
uint8 _tentacleCount
Definition: boss_yoggsaron.cpp:1267

References _activeIllusion, _brainDamaged, _induceTimer, _tentacleCount, CreatureAI::me, Creature::SetDisableGravity(), and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1455 {
1456 if (_tentacleCount < 7) // if all tentacles aren't killed
1457 {
1458 damage = 0;
1459 if (who)
1460 Unit::Kill(who, who);
1461 return;
1462 }
1463
1464 if (!_brainDamaged)
1465 {
1466 // START PHASE 3
1467 if (me->HealthBelowPctDamaged(30, damage))
1468 {
1469 me->SetRegeneratingHealth(false);
1471 _brainDamaged = true;
1472
1474 if (me->GetInstanceScript())
1476 sara->AI()->DoAction(ACTION_BRAIN_DAMAGED);
1477 }
1478 }
1479 }
@ NPC_SARA
Definition: ulduar.h:123
@ SPELL_BRAIN_HURT_VISUAL
Definition: boss_yoggsaron.cpp:121
@ ACTION_BRAIN_DAMAGED
Definition: boss_yoggsaron.cpp:241
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:303
Definition: Creature.h:43
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1038
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References _brainDamaged, CreatureAI::_EnterEvadeMode(), _tentacleCount, ACTION_BRAIN_DAMAGED, Unit::CastSpell(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::HealthBelowPctDamaged(), Unit::Kill(), CreatureAI::me, NPC_SARA, Creature::SetRegeneratingHealth(), and SPELL_BRAIN_HURT_VISUAL.

◆ DoAction()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1395 {
1396 if (param == ACTION_DESPAWN_ADDS)
1397 {
1399 return;
1400 }
1401 else if (param == ACTION_INFLUENCE_TENTACLE_DIED)
1402 {
1404 if (_tentacleCount >= 7 /*TENTACLES COUNT*/)
1405 {
1406 // Stun
1407 if (me->GetInstanceScript())
1409 sara->AI()->DoAction(MINUTE * IN_MILLISECONDS - std::min((uint32)MINUTE * IN_MILLISECONDS, _induceTimer));
1410
1411 _induceTimer = 0;
1414 go->SetGoState(GO_STATE_ACTIVE);
1415 }
1416 return;
1417 }
1418 else if (param == ACTION_REMOVE_STUN)
1419 return;
1420
1422 switch (param)
1423 {
1426 break;
1429 break;
1432 break;
1433 }
1434
1436 if (GameObject* go = me->FindNearestGameObject(i, 150.0f))
1437 go->SetGoState(GO_STATE_READY);
1438
1439 _activeIllusion = param - 1;
1440 _tentacleCount = 0;
1441 _induceTimer = 1;
1442
1444 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_INDUCE_MADNESS
Definition: boss_yoggsaron.cpp:120
@ ACTION_ILLUSION_ICECROWN
Definition: boss_yoggsaron.cpp:250
@ ACTION_ILLUSION_STORMWIND
Definition: boss_yoggsaron.cpp:251
@ ACTION_DESPAWN_ADDS
Definition: boss_yoggsaron.cpp:234
@ ACTION_REMOVE_STUN
Definition: boss_yoggsaron.cpp:242
@ ACTION_INFLUENCE_TENTACLE_DIED
Definition: boss_yoggsaron.cpp:240
@ ACTION_ILLUSION_DRAGONS
Definition: boss_yoggsaron.cpp:249
@ GO_STORMWIND_ILLUSION_DOORS
Definition: boss_yoggsaron.cpp:225
@ GO_CHAMBER_ILLUSION_DOORS
Definition: boss_yoggsaron.cpp:223
@ NPC_LAUGHING_SKULL
Definition: boss_yoggsaron.cpp:196
@ GO_STATE_READY
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Definition: GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2466
void PrepareStormwindIllusion()
Definition: boss_yoggsaron.cpp:1363
void PrepareIceCrownIllusion()
Definition: boss_yoggsaron.cpp:1329
void PrepareChamberIllusion()
Definition: boss_yoggsaron.cpp:1296

References _activeIllusion, _induceTimer, _tentacleCount, ACTION_DESPAWN_ADDS, ACTION_ILLUSION_DRAGONS, ACTION_ILLUSION_ICECROWN, ACTION_ILLUSION_STORMWIND, ACTION_INFLUENCE_TENTACLE_DIED, ACTION_REMOVE_STUN, Unit::CastSpell(), SummonList::DespawnAll(), SummonList::DespawnEntry(), WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_CHAMBER_ILLUSION_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, GO_STORMWIND_ILLUSION_DOORS, IN_MILLISECONDS, CreatureAI::me, MINUTE, NPC_LAUGHING_SKULL, NPC_SARA, PrepareChamberIllusion(), PrepareIceCrownIllusion(), PrepareStormwindIllusion(), SPELL_INDUCE_MADNESS, and summons.

◆ GetData()

uint32 boss_yoggsaron_brain::boss_yoggsaron_brainAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1447 {
1448 if (param == DATA_GET_CURRENT_ILLUSION)
1449 return _activeIllusion + 1;
1450
1451 return 0;
1452 }
@ DATA_GET_CURRENT_ILLUSION
Definition: boss_yoggsaron.cpp:265

References _activeIllusion, and DATA_GET_CURRENT_ILLUSION.

◆ JustSummoned()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

1274 {
1275 if (cr->GetEntry() == NPC_INFLUENCE_TENTACLE)
1276 {
1277 // Dragons Illusion
1278 if (cr->GetPositionX() > 2000.0f && cr->GetPositionX() < 2150.0f)
1280 // Icecrown Illusion
1281 else if (cr->GetPositionY() > -150.0f && cr->GetPositionY() < -90.0f)
1282 {
1285 }
1286 // Stormwind Illusion
1287 else
1289 }
1290 else if (cr->GetEntry() == NPC_LICH_KING)
1291 cr->CastSpell(cr, SPELL_DEATHGRASP, false);
1292
1293 summons.Summon(cr);
1294 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_DEATHGRASP
Definition: boss_yoggsaron.cpp:134
@ NPC_INFLUENCE_TENTACLE
Definition: boss_yoggsaron.cpp:193
@ NPC_CONSORT_LAST
Definition: boss_yoggsaron.cpp:203
@ NPC_DEATHSWORN_ZEALOT
Definition: boss_yoggsaron.cpp:211
@ NPC_LICH_KING
Definition: boss_yoggsaron.cpp:212
@ NPC_SUIT_OF_ARMOR
Definition: boss_yoggsaron.cpp:216
@ NPC_CONSORT_FIRST
Definition: boss_yoggsaron.cpp:202
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:539
uint32 GetEntry() const
Definition: Object.h:115
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void SetStandState(uint8 state)
Definition: Unit.cpp:16726

References Unit::CastSpell(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), NPC_CONSORT_FIRST, NPC_CONSORT_LAST, NPC_DEATHSWORN_ZEALOT, NPC_INFLUENCE_TENTACLE, NPC_LICH_KING, NPC_SUIT_OF_ARMOR, Unit::SetStandState(), SPELL_DEATHGRASP, SummonList::Summon(), summons, UNIT_STAND_STATE_KNEEL, Creature::UpdateEntry(), and urand().

◆ PrepareChamberIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareChamberIllusion ( )
inline
1297 {
1298 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2126.13f, -65.488f, 239.721f, 1.99171f);
1299 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2141.05f, -50.5146f, 239.751f, 2.72998f);
1300 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2148.83f, -23.9568f, 239.721f, 3.04807f);
1301 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.39f, -42.0691f, 239.719f, 0.0949586f);
1302 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.29f, -7.13128f, 239.756f, 5.96974f);
1303 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2117.31f, 14.897f, 239.731f, 4.32041f);
1304 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2136.7f, 2.43262f, 239.72f, 3.90023f);
1305
1306 // Laughing Skulls
1307 if (urand(0, 1))
1308 me->SummonCreature(NPC_LAUGHING_SKULL, 2139.13f, -59.0848f, 239.728f, 2.2974f);
1309 else
1310 me->SummonCreature(NPC_LAUGHING_SKULL, 2083, -25.66f, 244, 0);
1311 if (urand(0, 1))
1312 me->SummonCreature(NPC_LAUGHING_SKULL, 2066.67f, -59.8984f, 239.72f, 0.718747f);
1313 else
1314 me->SummonCreature(NPC_LAUGHING_SKULL, 2126.22f, -25.86f, 244, 0);
1315
1316 me->SummonCreature(NPC_LAUGHING_SKULL, 2133.09f, 15.341f, 239.72f, 4.0724f);
1317 me->SummonCreature(NPC_LAUGHING_SKULL, 2065.83f, 12.3772f, 239.792f, 5.49789f);
1318
1319 // Aspects
1320 me->SummonCreature(NPC_ALEXTRASZA, 2091.92f, -25.8f, 242.647f, 0);
1321 me->SummonCreature(NPC_YSERA, 2116, -25.8f, 242.647f, 3.14f);
1322 me->SummonCreature(NPC_NELTHARION, 2103.6f, -35.8f, 242.64f, 1.5f);
1323 me->SummonCreature(NPC_MALYGOS, 2103.6f, -15.8f, 242.64f, 4.7f);
1324
1325 // Yogg Vision
1326 me->SummonCreature(NPC_YOGG_SARON_VISION, 2109.695f, -25.09549f, 222.3250f, 0);
1327 }
@ NPC_MALYGOS
Definition: boss_yoggsaron.cpp:205
@ NPC_NELTHARION
Definition: boss_yoggsaron.cpp:206
@ NPC_YOGG_SARON_VISION
Definition: boss_yoggsaron.cpp:187
@ NPC_ALEXTRASZA
Definition: boss_yoggsaron.cpp:204
@ NPC_YSERA
Definition: boss_yoggsaron.cpp:207
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References CreatureAI::me, NPC_ALEXTRASZA, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_MALYGOS, NPC_NELTHARION, NPC_YOGG_SARON_VISION, NPC_YSERA, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareIceCrownIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareIceCrownIllusion ( )
inline
1330 {
1331 // Laughing Skulls
1332 me->SummonCreature(NPC_LAUGHING_SKULL, 1931.12f, -92.702f, 239.991f, 5.2819f);
1333 if (urand(0, 1))
1334 me->SummonCreature(NPC_LAUGHING_SKULL, 1969.88f, -147.729f, 239.991f, 2.37593f);
1335 else
1336 me->SummonCreature(NPC_LAUGHING_SKULL, 1878, -93.3f, 240, 0);
1337 if (urand(0, 1))
1338 me->SummonCreature(NPC_LAUGHING_SKULL, 1950.78f, -167.902f, 239.991f, 2.34844f);
1339 else
1340 me->SummonCreature(NPC_LAUGHING_SKULL, 1938.45f, -116.5f, 240, 0);
1341 if (urand(0, 1))
1342 me->SummonCreature(NPC_LAUGHING_SKULL, 1896.45f, -141.469f, 239.991f, 6.12227f);
1343 else
1344 me->SummonCreature(NPC_LAUGHING_SKULL, 1921, -158, 240, 0);
1345
1346 // Influence
1347 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1958.29f, -128.65f, 239.99f, 3.61293f);
1348 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1957.78f, -134.368f, 239.99f, 3.35375f);
1349 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1953.04f, -137.843f, 239.99f, 3.55796f);
1350 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1900.31f, -93.5241f, 239.99f, 4.50043f);
1351 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.03f, -98.0773f, 239.99f, 4.88135f);
1352 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.19f, -104.587f, 239.99f, 5.02271f);
1353 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.31f, -125.98f, 240, 4.2f);
1354
1355 // Others
1356 me->SummonCreature(NPC_LICH_KING, 1906.98f, -153, 240, 4.2f);
1357 me->SummonCreature(NPC_IMMOLATED_CHAMPION, 1902.03f, -161.7f, 240, 1.07f);
1358
1359 // Yogg Vision
1360 me->SummonCreature(NPC_YOGG_SARON_VISION, 1906.226f, -155.8941f, 223.4727, 0);
1361 }
@ NPC_IMMOLATED_CHAMPION
Definition: boss_yoggsaron.cpp:213

References CreatureAI::me, NPC_IMMOLATED_CHAMPION, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_LICH_KING, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareStormwindIllusion()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::PrepareStormwindIllusion ( )
inline
1364 {
1365 // Laughing Skulls
1366 if (urand(0, 1))
1367 me->SummonCreature(NPC_LAUGHING_SKULL, 1916.36f, 28.05f, 239.666f, 1.30238f);
1368 else
1369 me->SummonCreature(NPC_LAUGHING_SKULL, 1966.7f, 57.8f, 239.66f, 0);
1370 if (urand(0, 1))
1371 me->SummonCreature(NPC_LAUGHING_SKULL, 1902, 75.1362f, 239.666f, 6.06189f);
1372 else
1373 me->SummonCreature(NPC_LAUGHING_SKULL, 1933, 91, 240, 0);
1374 me->SummonCreature(NPC_LAUGHING_SKULL, 1914.42f, 90.8465f, 239.666f, 5.25294f);
1375 me->SummonCreature(NPC_LAUGHING_SKULL, 1963.68f, 89.7549f, 239.667f, 3.70571f);
1376
1377 // Influence
1378 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1931.41f, 39.0711f, 239.66f, 1.82467f);
1379 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1908.67f, 45.5867f, 239.666f, 0.72119f);
1380 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1897.68f, 66.1274f, 239.666f, 6.27395f);
1381 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1950.73f, 49.3446f, 239.666f, 2.63756f);
1382 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.16f, 97.5586f, 239.666f, 4.74635f);
1383 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1956.16f, 72.1403f, 239.666f, 3.19518f);
1384 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1944.81f, 92.3154f, 239.666f, 4.03556f);
1385
1386 // Others
1387 me->SummonCreature(NPC_GARONA, 1928.58f, 65.64f, 242.37f, 2.1f);
1388 me->SummonCreature(NPC_KING_LLANE, 1925.14f, 71.74f, 242.37f, 5.17f);
1389
1390 // Yogg Vision
1391 me->SummonCreature(NPC_YOGG_SARON_VISION, 1929.160f, 67.75694f, 221.7322f, 0);
1392 }
@ NPC_KING_LLANE
Definition: boss_yoggsaron.cpp:218
@ NPC_GARONA
Definition: boss_yoggsaron.cpp:217

References CreatureAI::me, NPC_GARONA, NPC_INFLUENCE_TENTACLE, NPC_KING_LLANE, NPC_LAUGHING_SKULL, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ Reset()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1272{ }

◆ UpdateAI()

void boss_yoggsaron_brain::boss_yoggsaron_brainAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

1482 {
1483 if (_induceTimer)
1484 _induceTimer += diff;
1485 }

References _induceTimer.

Member Data Documentation

◆ _activeIllusion

uint8 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_activeIllusion

◆ _brainDamaged

bool boss_yoggsaron_brain::boss_yoggsaron_brainAI::_brainDamaged

◆ _induceTimer

uint32 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_induceTimer

◆ _tentacleCount

uint8 boss_yoggsaron_brain::boss_yoggsaron_brainAI::_tentacleCount

◆ summons

SummonList boss_yoggsaron_brain::boss_yoggsaron_brainAI::summons

Referenced by DoAction(), and JustSummoned().