AzerothCore 3.3.5a
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npc_grimstone::npc_grimstoneAI Struct Reference
Inheritance diagram for npc_grimstone::npc_grimstoneAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_grimstoneAI (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void HandleGameObject (uint32 id, bool open)
 
void SummonBoss ()
 
bool updateReset (uint32 diff)
 
void SpawnWave (uint32 mobId)
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
SummonList summons
 
uint8 eventPhase
 
uint32 eventTimer
 
uint32 resetTimer
 
uint8 MobSpawnId
 
uint8 BossSpawnId
 
bool theldrenEvent
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_grimstoneAI()

npc_grimstone::npc_grimstoneAI::npc_grimstoneAI ( Creature creature)
inline
199 : npc_escortAI(creature), summons(me)
200 {
201 instance = creature->GetInstanceScript();
204 eventPhase = 0;
205 eventTimer = 1000;
206 resetTimer = 0;
207 theldrenEvent = false;
209 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ DATA_ARENA_BOSS
Definition: blackrock_depths.h:85
@ DATA_ARENA_MOBS
Definition: blackrock_depths.h:84
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
uint8 eventPhase
Definition: blackrock_depths.cpp:214
uint8 BossSpawnId
Definition: blackrock_depths.cpp:218
uint32 eventTimer
Definition: blackrock_depths.cpp:215
uint8 MobSpawnId
Definition: blackrock_depths.cpp:217
uint32 resetTimer
Definition: blackrock_depths.cpp:216
SummonList summons
Definition: blackrock_depths.cpp:212
bool theldrenEvent
Definition: blackrock_depths.cpp:219
InstanceScript * instance
Definition: blackrock_depths.cpp:211

References BossSpawnId, DATA_ARENA_BOSS, DATA_ARENA_MOBS, SummonList::DespawnAll(), eventPhase, eventTimer, ZoneScript::GetData(), WorldObject::GetInstanceScript(), instance, MobSpawnId, resetTimer, summons, theldrenEvent, and urand().

Member Function Documentation

◆ HandleGameObject()

void npc_grimstone::npc_grimstoneAI::HandleGameObject ( uint32  id,
bool  open 
)
inline
280 {
282 }
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), and instance.

Referenced by UpdateEscortAI().

◆ JustSummoned()

void npc_grimstone::npc_grimstoneAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

227 {
228 summons.Summon(summon);
229 if (Unit* target = SelectTargetFromPlayerList(100.0f))
230 summon->AI()->AttackStart(target);
231 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:571
CreatureAI * AI() const
Definition: Creature.h:140
Definition: Unit.h:630

References Creature::AI(), UnitAI::AttackStart(), ScriptedAI::SelectTargetFromPlayerList(), SummonList::Summon(), and summons.

◆ Reset()

void npc_grimstone::npc_grimstoneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

222 {
224 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713

References ScriptedAI::me, Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ SpawnWave()

void npc_grimstone::npc_grimstoneAI::SpawnWave ( uint32  mobId)
inline
328 {
329 for (uint32 i = 0; i < RingMobs[mobId].amount; i++)
330 {
331 me->SummonCreature(RingMobs[mobId].entry, 608.960f + 0.4f * i, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0);
332 }
333 resetTimer = 30000;
334 }
std::uint32_t uint32
Definition: Define.h:107
static WaveCreature RingMobs[]
Definition: blackrock_depths.cpp:131
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:52
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
uint32 amount
Definition: blackrock_depths.cpp:128

References WaveCreature::amount, ScriptedAI::me, resetTimer, RingMobs, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

Referenced by UpdateEscortAI().

◆ SummonBoss()

void npc_grimstone::npc_grimstoneAI::SummonBoss ( )
inline
285 {
287 {
288 theldrenEvent = true;
289 me->SummonCreature(NPC_THELDREN, 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
290 uint8 rand = urand(0, 4);
291 for (uint8 i = rand; i < rand + 4; ++i)
292 me->SummonCreature(theldrenTeam[i], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
293 }
294 else
295 me->SummonCreature(RingBoss[BossSpawnId], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
296 resetTimer = 30000;
297 }
std::uint8_t uint8
Definition: Define.h:109
uint32 RingBoss[]
Definition: blackrock_depths.cpp:140
const uint32 theldrenTeam[]
Definition: blackrock_depths.h:146
@ NPC_THELDREN
Definition: blackrock_depths.h:143
@ GO_BANNER_OF_PROVOCATION
Definition: blackrock_depths.h:139
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2466

References BossSpawnId, WorldObject::FindNearestGameObject(), GO_BANNER_OF_PROVOCATION, ScriptedAI::me, NPC_THELDREN, resetTimer, RingBoss, WorldObject::SummonCreature(), TEMPSUMMON_DEAD_DESPAWN, theldrenEvent, theldrenTeam, and urand().

Referenced by UpdateEscortAI().

◆ SummonedCreatureDies()

void npc_grimstone::npc_grimstoneAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

234 {
235 summons.Despawn(summon);
236 // All Summons killed, next phase
237 if (summons.empty())
238 {
239 resetTimer = 0;
240 eventTimer = 5000;
241 }
242 }
bool empty() const
Definition: ScriptedCreature.h:73
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References SummonList::Despawn(), SummonList::empty(), eventTimer, resetTimer, and summons.

◆ UpdateEscortAI()

void npc_grimstone::npc_grimstoneAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

337 {
338 if (!instance)
339 return;
340
341 // reset if our mobs don't have a target.
342 if (updateReset(diff))
343 {
350 }
351
352 if (eventTimer)
353 {
354 if (eventTimer <= diff)
355 {
356 switch (eventPhase)
357 {
358 case 0:
361 Start(false, false);
362 eventTimer = 0;
363 break;
364 case 1:
365 SetEscortPaused(false);
366 eventTimer = 0;
367 break;
368 case 2:
369 eventTimer = 2000;
370 break;
371 case 3:
373 eventTimer = 3000;
374 break;
375 case 4:
376 SetEscortPaused(false);
377 me->SetVisible(false);
378 SpawnWave(MobSpawnId); // wave 1
379 eventTimer = 15000;
380 break;
381 case 5:
382 SpawnWave(MobSpawnId); // wave 2
383 eventTimer = 0; // will be set from SummonedCreatureDies
384 break;
385 case 6:
386 me->SetVisible(true);
389 SetEscortPaused(false);
390 eventTimer = 0;
391 break;
392 case 7:
394 eventTimer = 5000;
395 break;
396 case 8:
397 me->SetVisible(false);
398 SummonBoss();
399 eventTimer = 0;
400 break;
401 case 9:
402 if (theldrenEvent)
403 {
404 // All objects are removed from world once tempsummons despawn, so have a player spawn it instead.
405 Player* player = me->SelectNearestPlayer(100.0f);
406 if (GameObject* go = player->SummonGameObject(GO_ARENA_SPOILS, 596.48f, -187.91f, -54.14f, 4.9f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
407 {
409 }
410
411 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
412 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
413 itr->GetSource()->KilledMonsterCredit(16166);
414 }
415
419 SetEscortPaused(false);
420 break;
421 }
422 ++eventPhase;
423 }
424 else
425 eventTimer -= diff;
426 }
427 }
Talk
Definition: hyjal.cpp:82
@ SAY_TEXT6
Definition: blackrock_depths.cpp:184
@ SAY_TEXT5
Definition: blackrock_depths.cpp:183
@ GO_ARENA_SPOILS
Definition: blackrock_depths.h:140
@ TYPE_RING_OF_LAW
Definition: blackrock_depths.h:40
@ DATA_ARENA3
Definition: blackrock_depths.h:52
@ DATA_ARENA2
Definition: blackrock_depths.h:51
@ DATA_ARENA4
Definition: blackrock_depths.h:53
@ DATA_ARENA1
Definition: blackrock_depths.h:50
@ FAIL
Definition: InstanceScript.h:59
Definition: LinkedList.h:139
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:523
Definition: GameObject.h:120
Map * GetMap() const
Definition: Object.h:536
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2484
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2380
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
Definition: Player.h:1081
void SetVisible(bool x)
Definition: Unit.cpp:14232
void SetOwnerGUID(ObjectGuid owner)
Definition: Unit.cpp:10573
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
bool updateReset(uint32 diff)
Definition: blackrock_depths.cpp:299
void SummonBoss()
Definition: blackrock_depths.cpp:284
void SpawnWave(uint32 mobId)
Definition: blackrock_depths.cpp:327
void HandleGameObject(uint32 id, bool open)
Definition: blackrock_depths.cpp:279

References MapRefMgr::begin(), DATA_ARENA1, DATA_ARENA2, DATA_ARENA3, DATA_ARENA4, SummonList::DespawnAll(), ObjectGuid::Empty, MapRefMgr::end(), eventPhase, eventTimer, FAIL, WorldObject::GetMap(), Map::GetPlayers(), GO_ARENA_SPOILS, HandleGameObject(), instance, ScriptedAI::me, MobSpawnId, SAY_TEXT5, SAY_TEXT6, WorldObject::SelectNearestPlayer(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetOwnerGUID(), Unit::SetVisible(), SpawnWave(), npc_escortAI::Start(), SummonBoss(), WorldObject::SummonGameObject(), summons, theldrenEvent, TYPE_RING_OF_LAW, and updateReset().

◆ updateReset()

bool npc_grimstone::npc_grimstoneAI::updateReset ( uint32  diff)
inline
300 {
301 // as long as the summoned creatures have someone to attack, we reset the timer.
302 // once they don't find anyone, the timer will count down until it is smaller than diff and reset.
303 bool doReset = false;
304 if (resetTimer > 0)
305 {
306 for (auto const& sum : summons)
307 {
308 if (Creature* creature = ObjectAccessor::GetCreature(*me, sum))
309 {
310 if (creature->IsAlive() && creature->GetVictim())
311 {
312 resetTimer = 30000;
313 break; // only need to find one.
314 }
315 }
316 }
317
318 resetTimer -= diff;
319 if (resetTimer <= diff)
320 {
321 doReset = true;
322 }
323 }
324 return doReset;
325 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43

References ObjectAccessor::GetCreature(), ScriptedAI::me, resetTimer, and summons.

Referenced by UpdateEscortAI().

◆ WaypointReached()

void npc_grimstone::npc_grimstoneAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

245 {
246 switch (waypointId)
247 {
248 case 0:
250 SetEscortPaused(true);
251 eventTimer = 5000;
252 break;
253 case 1:
255 SetEscortPaused(true);
256 eventTimer = 5000;
257 break;
258 case 2:
259 SetEscortPaused(true);
260 break;
261 case 3:
263 break;
264 case 4:
266 SetEscortPaused(true);
267 eventTimer = 5000;
268 break;
269 case 5:
270 if (instance)
271 {
274 }
275 break;
276 }
277 }
@ SAY_TEXT4
Definition: blackrock_depths.cpp:182
@ SAY_TEXT3
Definition: blackrock_depths.cpp:181
@ SAY_TEXT2
Definition: blackrock_depths.cpp:180
@ SAY_TEXT1
Definition: blackrock_depths.cpp:179
@ NPC_GRIMSTONE
Definition: blackrock_depths.h:142
@ ENCOUNTER_CREDIT_KILL_CREATURE
Definition: Map.h:306
@ DONE
Definition: InstanceScript.h:60
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition: Map.cpp:3474

References DONE, ENCOUNTER_CREDIT_KILL_CREATURE, eventTimer, WorldObject::GetMap(), instance, ScriptedAI::me, NPC_GRIMSTONE, SAY_TEXT1, SAY_TEXT2, SAY_TEXT3, SAY_TEXT4, ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), TYPE_RING_OF_LAW, and Map::UpdateEncounterState().

Member Data Documentation

◆ BossSpawnId

uint8 npc_grimstone::npc_grimstoneAI::BossSpawnId

Referenced by npc_grimstoneAI(), and SummonBoss().

◆ eventPhase

uint8 npc_grimstone::npc_grimstoneAI::eventPhase

Referenced by npc_grimstoneAI(), and UpdateEscortAI().

◆ eventTimer

uint32 npc_grimstone::npc_grimstoneAI::eventTimer

◆ instance

InstanceScript* npc_grimstone::npc_grimstoneAI::instance

◆ MobSpawnId

uint8 npc_grimstone::npc_grimstoneAI::MobSpawnId

Referenced by npc_grimstoneAI(), and UpdateEscortAI().

◆ resetTimer

uint32 npc_grimstone::npc_grimstoneAI::resetTimer

◆ summons

SummonList npc_grimstone::npc_grimstoneAI::summons

◆ theldrenEvent

bool npc_grimstone::npc_grimstoneAI::theldrenEvent