AzerothCore 3.3.5a
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npc_frostwing_vrykul::npc_frostwing_vrykulAI Struct Reference
Inheritance diagram for npc_frostwing_vrykul::npc_frostwing_vrykulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_frostwing_vrykulAI (Creature *creature)
 
void AttackStart (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void SpellHitTarget (Unit *c, SpellInfo const *spell) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
EventMap events2
 
SummonList summons
 
bool isRanged
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frostwing_vrykulAI()

npc_frostwing_vrykul::npc_frostwing_vrykulAI::npc_frostwing_vrykulAI ( Creature creature)
inline
1594 : ScriptedAI(creature), summons(me)
1595 {
1597 isRanged = true;
1598 else
1599 isRanged = false;
1600 }
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ NPC_YMIRJAR_HUNTRESS
Definition: icecrown_citadel.h:308
@ NPC_YMIRJAR_FROSTBINDER
Definition: icecrown_citadel.h:307
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetEntry() const
Definition: Object.h:112
bool isRanged
Definition: icecrown_citadel.cpp:1605
SummonList summons
Definition: icecrown_citadel.cpp:1604

References Object::GetEntry(), isRanged, ScriptedAI::me, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, and NPC_YMIRJAR_HUNTRESS.

Member Function Documentation

◆ AttackStart()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1608 {
1611 else if (isRanged)
1612 ScriptedAI::AttackStartCaster(victim, 16.0f);
1613 else
1615 }
void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:33
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
void AttackStartNoMove(Unit *target)
Definition: ScriptedCreature.cpp:199

References ScriptedAI::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), Object::GetEntry(), isRanged, ScriptedAI::me, and NPC_YMIRJAR_FROSTBINDER.

◆ CanAIAttack()

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1778 {
1779 // do not see targets inside Frostwing Halls when we are not there
1780 return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
1781 }
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionY(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1618 {
1620 me->CallForHelp(8.5f);
1622 me->SetHover(true);
1623 }
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3357
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2464
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4111

References Creature::CallForHelp(), Object::GetEntry(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_YMIRJAR_FROSTBINDER, and Creature::SetHover().

◆ JustSummoned()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1626 {
1627 summons.Summon(summon);
1628 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1631 {
1633 events.Reset();
1634 events2.Reset();
1635 switch (me->GetEntry())
1636 {
1638 events.ScheduleEvent(1, 10s, 15s); // Ice Trap
1639 events.ScheduleEvent(2, 8s, 12s); // Rapid Shot
1640 events.ScheduleEvent(3, 6s, 10s); // Volley
1641 if (me->GetMap()->Is25ManRaid())
1642 events.ScheduleEvent(4, 5s); // Summon Warhawk
1643 break;
1645 events.ScheduleEvent(11, 6s); // Whirlwind
1646 break;
1648 events.ScheduleEvent(21, 3s); // Barbaric Strike
1649 events.ScheduleEvent(22, 8s, 12s); // Adrenaline Rush
1650 break;
1652 events.ScheduleEvent(31, 0ms); // Arctic Chill
1653 events.ScheduleEvent(32, 15s, 25s); // Frozen Orb
1654 events.ScheduleEvent(33, 15s, 30s); // Twisted Winds
1655 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1656 me->SetHover(false);
1657 break;
1659 events.ScheduleEvent(41, 2500ms); // Empowered Shadow Bolt
1660 events.ScheduleEvent(42, 5s); // Summon Undead
1661 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1662 break;
1663 }
1664 }
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition: icecrown_citadel.h:305
@ NPC_YMIRJAR_WARLORD
Definition: icecrown_citadel.h:309
events
Definition: boss_sartura.cpp:43
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Map * GetMap() const
Definition: Object.h:531
bool Is25ManRaid() const
Definition: Map.h:453
EventMap events2
Definition: icecrown_citadel.cpp:1603

References SummonList::DespawnAll(), events2, Object::GetEntry(), WorldObject::GetMap(), Map::Is25ManRaid(), ScriptedAI::me, NPC_YMIRJAR_BATTLE_MAIDEN, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, NPC_YMIRJAR_WARLORD, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHover(), and summons.

◆ SpellHitTarget()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget ( Unit c,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1759 {
1760 if (spell->Id == 71306 && c->IsCreature()) // Twisted Winds
1761 {
1762 Position myPos = me->GetPosition();
1764 c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
1768 for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
1769 me->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
1770
1772 for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
1773 c->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
1774 }
1775 }
void DoResetThreatList()
Definition: ScriptedCreature.cpp:436
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: ThreatMgr.cpp:436
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
bool IsCreature() const
Definition: Object.h:201
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
ThreatMgr & GetThreatMgr()
Definition: Unit.h:839
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19937

References ThreatMgr::AddThreat(), ScriptedAI::DoResetThreatList(), Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), SpellInfo::Id, Object::IsCreature(), ScriptedAI::me, Unit::NearTeleportTo(), and ThreatMgr::ResetAllThreat().

◆ UpdateAI()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1667 {
1668 if (!me->IsInCombat())
1669 {
1670 events2.Update(diff);
1671 switch (events2.ExecuteEvent())
1672 {
1673 case 100:
1675 me->CastSpell(stalker, SPELL_SPIRIT_STREAM, false);
1676 events2.ScheduleEvent(100, 33s);
1677 break;
1678 }
1679 }
1680
1681 if (!UpdateVictim())
1682 return;
1683
1684 events.Update(diff);
1685
1687 return;
1688
1689 switch (events.ExecuteEvent())
1690 {
1691 case 0:
1692 break;
1693 case 1: // Ice Trap
1694 me->CastSpell((Unit*)nullptr, 71249, false);
1695 events.Repeat(35s, 40s);
1696 break;
1697 case 2: // Rapid Shot
1698 me->CastSpell(me->GetVictim(), 71251, false);
1699 events.Repeat(25s, 30s);
1700 break;
1701 case 3: // Volley
1702 {
1703 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true);
1704 if (target && me->GetDistance(target) > 10.0f)
1705 {
1706 me->CastSpell(target, 71252, false);
1707 events.Repeat(25s, 35s);
1708 }
1709 else
1710 events.Repeat(2500ms);
1711 }
1712 break;
1713 case 4: // Summon Warhawk
1714 me->CastSpell(me, 71705, false);
1715 break;
1716 case 11: // Whirlwind
1717 me->CastSpell(me->GetVictim(), 41056, false);
1718 events.Repeat(6s);
1719 break;
1720 case 21: // Barbaric Strike
1721 me->CastSpell(me->GetVictim(), 71257, false);
1722 events.Repeat(3s);
1723 break;
1724 case 22: // Adrenaline Rush
1725 me->CastSpell(me, 71258, false);
1726 events.Repeat(15s, 25s);
1727 break;
1728 case 31: // Arctic Chill
1729 me->CastSpell(me, 71270, true);
1730 break;
1731 case 32: // Frozen Orb
1732 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
1733 me->CastSpell(target, 71274, false);
1734 events.Repeat(40s, 50s);
1735 break;
1736 case 33: // Twisted Winds
1737 me->CastSpell((Unit*)nullptr, 71306, false);
1738 events.Repeat(35s, 50s);
1739 break;
1740 case 41: // Empowered Shadow Bolt
1741 me->CastSpell(me->GetVictim(), 69528, false);
1742 events.Repeat(2500ms);
1743 break;
1744 case 42: // Summon Undead
1745 me->CastSpell(me->GetVictim(), 69516, false);
1746 events.Repeat(45s);
1747 break;
1748 default:
1749 break;
1750 }
1751
1752 if (me->GetEntry() == NPC_YMIRJAR_HUNTRESS && me->GetVictim() && me->GetDistance(me->GetVictim()) > 5.0f)
1753 DoSpellAttackIfReady(71253); // Shoot
1754 else
1756 }
@ UNIT_STATE_CONFUSED
Definition: UnitDefines.h:160
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:152
@ UNIT_FLAG_SILENCED
Definition: UnitDefines.h:242
@ SPELL_SPIRIT_STREAM
Definition: icecrown_citadel.cpp:1582
@ NPC_INVISIBLE_STALKER_3_0
Definition: icecrown_citadel.cpp:1584
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool DoSpellAttackIfReady(uint32 spell)
Definition: UnitAI.cpp:74
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: Unit.h:630
bool isFrozen() const
Definition: Unit.cpp:15785
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:682
bool isFeared() const
Definition: Unit.h:1105
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
bool IsInCombat() const
Definition: Unit.h:820

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), events2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::isFeared(), Unit::isFrozen(), Unit::IsInCombat(), ScriptedAI::me, NPC_INVISIBLE_STALKER_3_0, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_SPIRIT_STREAM, UNIT_FLAG_SILENCED, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events

◆ events2

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events2

Referenced by Reset(), and UpdateAI().

◆ isRanged

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::isRanged

◆ summons

SummonList npc_frostwing_vrykul::npc_frostwing_vrykulAI::summons

Referenced by JustSummoned(), and Reset().