AzerothCore 3.3.5a
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npc_hourglass_of_eternity::npc_hourglass_of_eternityAI Struct Reference
Inheritance diagram for npc_hourglass_of_eternity::npc_hourglass_of_eternityAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hourglass_of_eternityAI (Creature *c)
 
bool IsFuture ()
 
void InitializeAI () override
 
PlayerGetPlayer ()
 
CreatureGetCopy ()
 
uint32 randEntry ()
 
void ShowNozdormu ()
 
void HideNozdormu ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void randomWhisper ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid pGUID
 
ObjectGuid copyGUID
 
EventMap events
 
uint8 count [3]
 
uint8 phase
 
uint8 randomTalk
 
uint8 lastRandomTalk
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hourglass_of_eternityAI()

npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::npc_hourglass_of_eternityAI ( Creature c)
inline
360: ScriptedAI(c) {}
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ GetCopy()

Creature * npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::GetCopy ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Creature * me
Definition: ScriptedCreature.h:280
ObjectGuid copyGUID
Definition: zone_dragonblight.cpp:363

References copyGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by randomWhisper(), and UpdateAI().

◆ GetPlayer()

Player * npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
ObjectGuid pGUID
Definition: zone_dragonblight.cpp:362

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and pGUID.

Referenced by randomWhisper(), and UpdateAI().

◆ HideNozdormu()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::HideNozdormu ( )
inline
412 {
413 if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
414 cr->AddAura(SPELL_NOZDORMU_INVIS, cr);
415 }
@ NPC_NOZDORMU
Definition: zone_dragonblight.cpp:310
@ SPELL_NOZDORMU_INVIS
Definition: zone_dragonblight.cpp:312
Definition: Creature.h:43
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457

References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_NOZDORMU, and SPELL_NOZDORMU_INVIS.

Referenced by UpdateAI().

◆ InitializeAI()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

372 {
373 if (me->ToTempSummon())
374 if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
375 {
376 pGUID = summoner->GetGUID();
377 float x, y, z;
378 me->GetNearPoint(summoner, x, y, z, me->GetCombatReach(), 0.0f, rand_norm() * 2 * M_PI);
379 if (Creature* cr = summoner->SummonCreature((IsFuture() ? NPC_FUTURE_YOU : NPC_PAST_YOU), x, y, z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 210000))
380 {
381 copyGUID = cr->GetGUID();
382 summoner->CastSpell(cr, SPELL_CLONE_CASTER, true);
383 cr->SetFaction(summoner->GetFaction());
384 cr->SetReactState(REACT_AGGRESSIVE);
385 }
386 }
387
388 count[0] = 2;
389 count[1] = 2;
390 count[2] = 3;
391
392 phase = 0;
393 events.Reset();
394 events.ScheduleEvent(EVENT_START_EVENT, 4s);
395 }
double rand_norm()
Definition: Random.cpp:77
events
Definition: boss_sartura.cpp:43
@ NPC_PAST_YOU
Definition: zone_dragonblight.cpp:304
@ NPC_FUTURE_YOU
Definition: zone_dragonblight.cpp:301
@ EVENT_START_EVENT
Definition: zone_dragonblight.cpp:316
@ SPELL_CLONE_CASTER
Definition: zone_dragonblight.cpp:313
phase
Definition: boss_skadi.cpp:103
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
@ REACT_AGGRESSIVE
Definition: Unit.h:550
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition: Object.cpp:2637
Definition: Unit.h:630
float GetCombatReach() const override
Definition: Unit.h:828
TempSummon * ToTempSummon()
Definition: Unit.h:696
uint8 count[3]
Definition: zone_dragonblight.cpp:365
bool IsFuture()
Definition: zone_dragonblight.cpp:370

References copyGUID, count, EVENT_START_EVENT, Unit::GetCombatReach(), WorldObject::GetNearPoint(), TempSummon::GetSummonerUnit(), IsFuture(), ScriptedAI::me, NPC_FUTURE_YOU, NPC_PAST_YOU, pGUID, rand_norm(), REACT_AGGRESSIVE, SPELL_CLONE_CASTER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ IsFuture()

bool npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::IsFuture ( )
inline
370{return me->GetEntry() == NPC_FUTURE_HOURGLASS;}
@ NPC_FUTURE_HOURGLASS
Definition: zone_dragonblight.cpp:300
uint32 GetEntry() const
Definition: Object.h:115

References Object::GetEntry(), ScriptedAI::me, and NPC_FUTURE_HOURGLASS.

Referenced by InitializeAI(), and UpdateAI().

◆ randEntry()

uint32 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randEntry ( )
inline
401 {
402 return NPC_INFINITE_ASSAILANT + urand(0, 2);
403 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_INFINITE_ASSAILANT
Definition: zone_dragonblight.cpp:306

References NPC_INFINITE_ASSAILANT, and urand().

Referenced by UpdateAI().

◆ randomWhisper()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randomWhisper ( )
inline
503 {
506 {
508 }
509 else
510 {
511 if (Creature* cr = GetCopy())
512 cr->AI()->Talk(randomTalk, GetPlayer());
514 }
515 }
@ SAY_HOURGLASS_RANDOM_1
Definition: zone_dragonblight.cpp:334
@ SAY_HOURGLASS_RANDOM_8
Definition: zone_dragonblight.cpp:341
Player * GetPlayer()
Definition: zone_dragonblight.cpp:397
uint8 randomTalk
Definition: zone_dragonblight.cpp:367
void randomWhisper()
Definition: zone_dragonblight.cpp:502
uint8 lastRandomTalk
Definition: zone_dragonblight.cpp:368
Creature * GetCopy()
Definition: zone_dragonblight.cpp:398

References GetCopy(), GetPlayer(), lastRandomTalk, randomTalk, randomWhisper(), SAY_HOURGLASS_RANDOM_1, SAY_HOURGLASS_RANDOM_8, and urand().

Referenced by randomWhisper(), and UpdateAI().

◆ ShowNozdormu()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::ShowNozdormu ( )
inline
406 {
407 if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
408 cr->RemoveAura(SPELL_NOZDORMU_INVIS);
409 }

References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_NOZDORMU, and SPELL_NOZDORMU_INVIS.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

418 {
419 events.Update(diff);
420 switch (events.ExecuteEvent())
421 {
423 if (Creature* cr = GetCopy())
424 cr->AI()->Talk(SAY_HOURGLASS_START_1, GetPlayer());
425 events.ScheduleEvent(EVENT_FIGHT_1, 7s);
426 break;
427 case EVENT_FIGHT_1:
428 if (Creature* cr = GetCopy())
429 cr->AI()->Talk(SAY_HOURGLASS_START_2, GetPlayer());
430 events.ScheduleEvent(EVENT_FIGHT_2, 6s);
431 break;
432 case EVENT_FIGHT_2:
433 {
434 if (phase)
436
437 Creature* cr = nullptr;
438 float x, y, z;
439 if (phase < 3)
440 {
441 for (uint8 i = 0; i < count[phase]; ++i)
442 {
443 me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 10.0f, rand_norm() * 2 * M_PI);
444 if ((cr = me->SummonCreature(randEntry(), x, y, z + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
445 {
446 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
447 cr->AI()->AttackStart(me);
448 cr->AddThreat(me, 100.0f);
449 }
450 }
451 }
452 else if (phase == 3)
453 {
454 me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 20.0f, rand_norm() * 2 * M_PI);
456 {
457 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
458 cr->AI()->AttackStart(me);
459 }
460
461 events.ScheduleEvent(EVENT_CHECK_FINISH, 20s);
462 return;
463 }
464
465 ++phase;
466 events.ScheduleEvent(EVENT_FIGHT_2, 35s);
467 break;
468 }
470 {
472 {
473 events.Repeat(5s);
474 return;
475 }
476
477 ShowNozdormu();
478 if (Player* player = GetPlayer())
480
481 if (Creature* cr = GetCopy())
482 {
485 }
486 events.ScheduleEvent(EVENT_FINISH_EVENT, 6s);
487 break;
488 }
490 {
491 HideNozdormu();
492 if (Creature* cr = GetCopy())
494 me->DespawnOrUnsummon(500);
495 if (GetCopy())
497 break;
498 }
499 }
500 }
std::uint8_t uint8
Definition: Define.h:109
@ EVENT_FINISH_EVENT
Definition: zone_dragonblight.cpp:320
@ QUEST_MYSTERY_OF_THE_INFINITE
Definition: zone_dragonblight.cpp:322
@ QUEST_MYSTERY_OF_THE_INFINITE_REDUX
Definition: zone_dragonblight.cpp:323
@ EVENT_FIGHT_1
Definition: zone_dragonblight.cpp:317
@ SPELL_TELEPORT_EFFECT
Definition: zone_dragonblight.cpp:314
@ EVENT_CHECK_FINISH
Definition: zone_dragonblight.cpp:319
@ NPC_INFINITE_TIMERENDER
Definition: zone_dragonblight.cpp:309
@ EVENT_FIGHT_2
Definition: zone_dragonblight.cpp:318
@ SAY_HOURGLASS_END_1
Definition: zone_dragonblight.cpp:344
@ SAY_HOURGLASS_END_2
Definition: zone_dragonblight.cpp:345
@ SAY_HOURGLASS_START_1
Definition: zone_dragonblight.cpp:330
@ SAY_HOURGLASS_START_2
Definition: zone_dragonblight.cpp:331
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:49
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
CreatureAI * AI() const
Definition: Creature.h:140
Definition: Player.h:1081
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14653
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void ShowNozdormu()
Definition: zone_dragonblight.cpp:405
void HideNozdormu()
Definition: zone_dragonblight.cpp:411
uint8 phase
Definition: zone_dragonblight.cpp:366
uint32 randEntry()
Definition: zone_dragonblight.cpp:400

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), count, Creature::DespawnOrUnsummon(), EVENT_CHECK_FINISH, EVENT_FIGHT_1, EVENT_FIGHT_2, EVENT_FINISH_EVENT, EVENT_START_EVENT, WorldObject::FindNearestCreature(), Unit::GetCombatReach(), GetCopy(), WorldObject::GetNearPoint(), GetPlayer(), HideNozdormu(), IsFuture(), ScriptedAI::me, NPC_INFINITE_TIMERENDER, NPC_NOZDORMU, phase, QUEST_MYSTERY_OF_THE_INFINITE, QUEST_MYSTERY_OF_THE_INFINITE_REDUX, rand_norm(), randEntry(), randomWhisper(), SAY_HOURGLASS_END_1, SAY_HOURGLASS_END_2, SAY_HOURGLASS_START_1, SAY_HOURGLASS_START_2, ShowNozdormu(), SPELL_TELEPORT_EFFECT, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ copyGUID

ObjectGuid npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::copyGUID

Referenced by GetCopy(), and InitializeAI().

◆ count

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::count[3]

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::events

◆ lastRandomTalk

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::lastRandomTalk

Referenced by randomWhisper().

◆ pGUID

ObjectGuid npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::pGUID

Referenced by GetPlayer(), and InitializeAI().

◆ phase

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::phase

Referenced by UpdateAI().

◆ randomTalk

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randomTalk

Referenced by randomWhisper().