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npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI Struct Reference
Inheritance diagram for npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_highlord_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript *const _instance
 
ObjectGuid _theLichKing
 
ObjectGuid _bolvarFordragon
 
ObjectGuid _factionNPC
 
uint16 _damnedKills
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_highlord_tirion_fordringAI()

npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::npc_highlord_tirion_fordringAI ( Creature creature)
inline
377 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
378 {
379 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript *const _instance
Definition: icecrown_citadel.cpp:577

Member Function Documentation

◆ Reset()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

382 {
383 _events.Reset();
387 _damnedKills = 0;
388 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:138
uint16 _damnedKills
Definition: icecrown_citadel.cpp:581
EventMap _events
Definition: icecrown_citadel.cpp:576
ObjectGuid _bolvarFordragon
Definition: icecrown_citadel.cpp:579
ObjectGuid _factionNPC
Definition: icecrown_citadel.cpp:580
ObjectGuid _theLichKing
Definition: icecrown_citadel.cpp:578

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _theLichKing, ObjectGuid::Clear(), and EventMap::Reset().

◆ SetData()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

393 {
394 if (type == DATA_DAMNED_KILLS && data == 1)
395 {
396 if (++_damnedKills == 2)
397 {
398 if (Creature* theLichKing = me->FindNearestCreature(NPC_THE_LICH_KING_LH, 150.0f))
399 {
400 if (Creature* bolvarFordragon = me->FindNearestCreature(NPC_HIGHLORD_BOLVAR_FORDRAGON_LH, 150.0f))
401 {
403 {
404 me->setActive(true);
405 _theLichKing = theLichKing->GetGUID();
406 theLichKing->setActive(true);
407 _bolvarFordragon = bolvarFordragon->GetGUID();
408 bolvarFordragon->setActive(true);
409 _factionNPC = factionNPC->GetGUID();
410 factionNPC->setActive(true);
411 }
412 }
413 }
414
416 return;
417
427 _events.ScheduleEvent(EVENT_LK_INTRO_4, 86s); // sound last 21 seconds (five more)
430
432 {
439 }
440 else
441 {
449 }
450 }
451 }
452 }
@ DATA_DAMNED_KILLS
Definition: icecrown_citadel.cpp:258
@ EVENT_LK_INTRO_4
Definition: icecrown_citadel.cpp:189
@ EVENT_MURADIN_INTRO_5
Definition: icecrown_citadel.cpp:203
@ EVENT_SAURFANG_INTRO_2
Definition: icecrown_citadel.cpp:194
@ EVENT_TIRION_INTRO_A_7
Definition: icecrown_citadel.cpp:201
@ EVENT_TIRION_INTRO_2
Definition: icecrown_citadel.cpp:181
@ EVENT_SAURFANG_RUN
Definition: icecrown_citadel.cpp:197
@ EVENT_TIRION_INTRO_H_7
Definition: icecrown_citadel.cpp:193
@ EVENT_SAURFANG_INTRO_4
Definition: icecrown_citadel.cpp:196
@ EVENT_LK_INTRO_1
Definition: icecrown_citadel.cpp:185
@ EVENT_MURADIN_INTRO_3
Definition: icecrown_citadel.cpp:200
@ EVENT_MURADIN_INTRO_2
Definition: icecrown_citadel.cpp:199
@ EVENT_MURADIN_RUN
Definition: icecrown_citadel.cpp:204
@ EVENT_BOLVAR_INTRO_1
Definition: icecrown_citadel.cpp:190
@ EVENT_MURADIN_INTRO_1
Definition: icecrown_citadel.cpp:198
@ EVENT_LK_INTRO_5
Definition: icecrown_citadel.cpp:191
@ EVENT_LK_INTRO_2
Definition: icecrown_citadel.cpp:187
@ EVENT_TIRION_INTRO_6
Definition: icecrown_citadel.cpp:186
@ EVENT_TIRION_INTRO_3
Definition: icecrown_citadel.cpp:182
@ EVENT_SAURFANG_INTRO_3
Definition: icecrown_citadel.cpp:195
@ EVENT_MURADIN_INTRO_4
Definition: icecrown_citadel.cpp:202
@ EVENT_LK_INTRO_3
Definition: icecrown_citadel.cpp:188
@ EVENT_TIRION_INTRO_5
Definition: icecrown_citadel.cpp:184
@ EVENT_SAURFANG_INTRO_1
Definition: icecrown_citadel.cpp:192
@ EVENT_TIRION_INTRO_4
Definition: icecrown_citadel.cpp:183
@ SAY_TIRION_INTRO_1
Definition: icecrown_citadel.cpp:37
@ NPC_MURADIN_BRONZEBEARD_DUMMY
Definition: icecrown_citadel.h:183
@ NPC_HIGH_OVERLORD_SAURFANG_DUMMY
Definition: icecrown_citadel.h:182
@ NPC_HIGHLORD_BOLVAR_FORDRAGON_LH
Definition: icecrown_citadel.h:164
@ NPC_THE_LICH_KING_LH
Definition: icecrown_citadel.h:163
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:44
Talk
Definition: hyjal.cpp:82
@ TEAM_HORDE
Definition: SharedDefines.h:761
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:46
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _instance, _theLichKing, DATA_DAMNED_KILLS, DATA_TEAMID_IN_INSTANCE, EVENT_BOLVAR_INTRO_1, EVENT_LK_INTRO_1, EVENT_LK_INTRO_2, EVENT_LK_INTRO_3, EVENT_LK_INTRO_4, EVENT_LK_INTRO_5, EVENT_MURADIN_INTRO_1, EVENT_MURADIN_INTRO_2, EVENT_MURADIN_INTRO_3, EVENT_MURADIN_INTRO_4, EVENT_MURADIN_INTRO_5, EVENT_MURADIN_RUN, EVENT_SAURFANG_INTRO_1, EVENT_SAURFANG_INTRO_2, EVENT_SAURFANG_INTRO_3, EVENT_SAURFANG_INTRO_4, EVENT_SAURFANG_RUN, EVENT_TIRION_INTRO_2, EVENT_TIRION_INTRO_3, EVENT_TIRION_INTRO_4, EVENT_TIRION_INTRO_5, EVENT_TIRION_INTRO_6, EVENT_TIRION_INTRO_A_7, EVENT_TIRION_INTRO_H_7, WorldObject::FindNearestCreature(), ZoneScript::GetData(), ScriptedAI::me, NPC_HIGH_OVERLORD_SAURFANG_DUMMY, NPC_HIGHLORD_BOLVAR_FORDRAGON_LH, NPC_MURADIN_BRONZEBEARD_DUMMY, NPC_THE_LICH_KING_LH, SAY_TIRION_INTRO_1, EventMap::ScheduleEvent(), WorldObject::setActive(), and TEAM_HORDE.

◆ UpdateAI()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

455 {
456 if (_damnedKills != 2)
457 return;
458
459 _events.Update(diff);
460
461 while (uint32 eventId = _events.ExecuteEvent())
462 {
463 switch (eventId)
464 {
467 break;
470 break;
473 break;
476 break;
477 case EVENT_LK_INTRO_1:
480 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
481 break;
484 break;
485 case EVENT_LK_INTRO_2:
487 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
488 break;
489 case EVENT_LK_INTRO_3:
491 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
492 break;
493 case EVENT_LK_INTRO_4:
495 theLichKing->AI()->Talk(SAY_LK_INTRO_4);
496 break;
499 {
500 bolvarFordragon->AI()->Talk(SAY_BOLVAR_INTRO_1);
501 bolvarFordragon->setActive(false);
502 }
503 break;
504 case EVENT_LK_INTRO_5:
506 {
507 theLichKing->AI()->Talk(SAY_LK_INTRO_5);
508 theLichKing->setActive(false);
509 }
510 break;
513 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_1);
514 break;
517 break;
520 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_2);
521 break;
524 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_3);
525 break;
528 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_4);
529 break;
533 {
534 factionNPC->GetMotionMaster()->MovePath(factionNPC->GetSpawnId() * 10, false);
535 factionNPC->DespawnOrUnsummon(46500);
536 std::list<Creature*> followers;
537 factionNPC->GetCreaturesWithEntryInRange(followers, 30, _instance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? NPC_KOR_KRON_GENERAL : NPC_ALLIANCE_COMMANDER);
538 for (Creature* follower : followers)
539 {
540 follower->DespawnOrUnsummon(46500);
541 }
542 }
543 me->setActive(false);
544 _damnedKills = 3;
545 break;
548 muradin->AI()->Talk(SAY_MURADIN_INTRO_1);
549 break;
552 muradin->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
553 break;
556 muradin->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
557 break;
560 break;
563 muradin->AI()->Talk(SAY_MURADIN_INTRO_2);
564 break;
567 muradin->AI()->Talk(SAY_MURADIN_INTRO_3);
568 break;
569 default:
570 break;
571 }
572 }
573 }
std::uint32_t uint32
Definition: Define.h:107
@ SAY_LK_INTRO_2
Definition: icecrown_citadel.cpp:46
@ SAY_SAURFANG_INTRO_4
Definition: icecrown_citadel.cpp:58
@ SAY_TIRION_INTRO_H_5
Definition: icecrown_citadel.cpp:41
@ SAY_MURADIN_INTRO_2
Definition: icecrown_citadel.cpp:62
@ SAY_SAURFANG_INTRO_3
Definition: icecrown_citadel.cpp:57
@ SAY_TIRION_INTRO_A_5
Definition: icecrown_citadel.cpp:42
@ SAY_MURADIN_INTRO_3
Definition: icecrown_citadel.cpp:63
@ SAY_TIRION_INTRO_4
Definition: icecrown_citadel.cpp:40
@ SAY_SAURFANG_INTRO_1
Definition: icecrown_citadel.cpp:55
@ SAY_SAURFANG_INTRO_2
Definition: icecrown_citadel.cpp:56
@ SAY_LK_INTRO_1
Definition: icecrown_citadel.cpp:45
@ SAY_LK_INTRO_3
Definition: icecrown_citadel.cpp:47
@ SAY_TIRION_INTRO_3
Definition: icecrown_citadel.cpp:39
@ SAY_MURADIN_INTRO_1
Definition: icecrown_citadel.cpp:61
@ SAY_LK_INTRO_4
Definition: icecrown_citadel.cpp:48
@ SAY_TIRION_INTRO_2
Definition: icecrown_citadel.cpp:38
@ SAY_BOLVAR_INTRO_1
Definition: icecrown_citadel.cpp:52
@ SAY_LK_INTRO_5
Definition: icecrown_citadel.cpp:49
@ NPC_ALLIANCE_COMMANDER
Definition: icecrown_citadel.h:166
@ NPC_KOR_KRON_GENERAL
Definition: icecrown_citadel.h:165
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition: SharedDefines.h:1992
@ EMOTE_ONESHOT_EXCLAMATION
Definition: SharedDefines.h:1899
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1895
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _instance, _theLichKing, DATA_TEAMID_IN_INSTANCE, EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK, EVENT_BOLVAR_INTRO_1, EVENT_LK_INTRO_1, EVENT_LK_INTRO_2, EVENT_LK_INTRO_3, EVENT_LK_INTRO_4, EVENT_LK_INTRO_5, EVENT_MURADIN_INTRO_1, EVENT_MURADIN_INTRO_2, EVENT_MURADIN_INTRO_3, EVENT_MURADIN_INTRO_4, EVENT_MURADIN_INTRO_5, EVENT_MURADIN_RUN, EVENT_SAURFANG_INTRO_1, EVENT_SAURFANG_INTRO_2, EVENT_SAURFANG_INTRO_3, EVENT_SAURFANG_INTRO_4, EVENT_SAURFANG_RUN, EVENT_TIRION_INTRO_2, EVENT_TIRION_INTRO_3, EVENT_TIRION_INTRO_4, EVENT_TIRION_INTRO_5, EVENT_TIRION_INTRO_6, EVENT_TIRION_INTRO_A_7, EVENT_TIRION_INTRO_H_7, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), Unit::HandleEmoteCommand(), ScriptedAI::me, NPC_ALLIANCE_COMMANDER, NPC_KOR_KRON_GENERAL, SAY_BOLVAR_INTRO_1, SAY_LK_INTRO_1, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_INTRO_4, SAY_LK_INTRO_5, SAY_MURADIN_INTRO_1, SAY_MURADIN_INTRO_2, SAY_MURADIN_INTRO_3, SAY_SAURFANG_INTRO_1, SAY_SAURFANG_INTRO_2, SAY_SAURFANG_INTRO_3, SAY_SAURFANG_INTRO_4, SAY_TIRION_INTRO_2, SAY_TIRION_INTRO_3, SAY_TIRION_INTRO_4, SAY_TIRION_INTRO_A_5, SAY_TIRION_INTRO_H_5, WorldObject::setActive(), TEAM_HORDE, and EventMap::Update().

Member Data Documentation

◆ _bolvarFordragon

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_bolvarFordragon
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _damnedKills

uint16 npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_damnedKills
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _events

EventMap npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_events
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _factionNPC

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_factionNPC
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _instance

InstanceScript* const npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_instance
private

Referenced by SetData(), and UpdateAI().

◆ _theLichKing

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_theLichKing
private

Referenced by Reset(), SetData(), and UpdateAI().