AzerothCore 3.3.5a
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npc_death_knight_initiate::npc_death_knight_initiateAI Struct Reference
Inheritance diagram for npc_death_knight_initiate::npc_death_knight_initiateAI:
CombatAI CreatureAI UnitAI

Public Member Functions

 npc_death_knight_initiateAI (Creature *creature)
 
uint32 GetData (uint32 data) const override
 
void Reset () override
 
void SpellHit (Unit *caster, SpellInfo const *pSpell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CombatAI
 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _duelInProgress
 
ObjectGuid _duelGUID
 
EventMap events
 
std::set< uint32playerGUIDs
 
uint32 timer = 0
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CombatAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CombatAI
EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_death_knight_initiateAI()

npc_death_knight_initiate::npc_death_knight_initiateAI::npc_death_knight_initiateAI ( Creature creature)
inline
256: CombatAI(creature) { }
Definition: CombatAI.h:40

Member Function Documentation

◆ DamageTaken()

void npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

303 {
304 if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
305 {
306 if (attacker->GetCharmerOrOwnerOrOwnGUID() != _duelGUID)
307 damage = 0;
308 else if (damage >= me->GetHealth())
309 {
310 damage = 0;
311 events.ScheduleEvent(EVENT_DUEL_LOST, 2s);
312 events.ScheduleEvent(EVENT_DUEL_LOST + 1, 6s);
314 _duelInProgress = 0;
315
316 attacker->RemoveGameObject(SPELL_DUEL_FLAG, true);
317 attacker->AttackStop();
318 me->CombatStop(false);
320 me->CastSpell(attacker, SPELL_DUEL_VICTORY, true);
322 }
323 }
324 }
events
Definition: boss_sartura.cpp:43
@ SPELL_DUEL_FLAG
Definition: chapter1.cpp:192
@ EVENT_DUEL_LOST
Definition: chapter1.cpp:201
@ SPELL_DUEL_VICTORY
Definition: chapter1.cpp:191
Creature *const me
Definition: CreatureAI.h:72
void Clear()
Definition: ObjectGuid.h:138
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10436
void RestoreFaction()
Definition: Unit.cpp:18695
uint32 GetHealth() const
Definition: Unit.h:1029
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void RemoveAllAuras()
Definition: Unit.cpp:5319
ObjectGuid _duelGUID
Definition: chapter1.cpp:259
bool _duelInProgress
Definition: chapter1.cpp:258

References _duelGUID, _duelInProgress, Unit::AttackStop(), Unit::CastSpell(), ObjectGuid::Clear(), Unit::CombatStop(), EVENT_DUEL_LOST, Unit::GetCharmerOrOwnerOrOwnGUID(), Unit::GetHealth(), Unit::IsControlledByPlayer(), CreatureAI::me, Unit::RemoveAllAuras(), Unit::RemoveGameObject(), Unit::RestoreFaction(), SPELL_DUEL_FLAG, and SPELL_DUEL_VICTORY.

◆ GetData()

uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

265 {
266 if (data == DATA_IN_PROGRESS)
267 return _duelInProgress;
268
269 return playerGUIDs.find(data) != playerGUIDs.end();
270 }
@ DATA_IN_PROGRESS
Definition: chapter1.cpp:198
std::set< uint32 > playerGUIDs
Definition: chapter1.cpp:261

References _duelInProgress, DATA_IN_PROGRESS, and playerGUIDs.

◆ Reset()

void npc_death_knight_initiate::npc_death_knight_initiateAI::Reset ( )
inlineoverridevirtual

Reimplemented from CombatAI.

273 {
274 _duelInProgress = false;
278
280 }
@ UNIT_FLAG_SWIMMING
Definition: UnitDefines.h:244
void Reset() override
Definition: CombatAI.cpp:59
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713

References _duelGUID, _duelInProgress, ObjectGuid::Clear(), CreatureAI::me, CombatAI::Reset(), Unit::RestoreFaction(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ SpellHit()

void npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit ( Unit caster,
SpellInfo const *  pSpell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

283 {
284 if (!_duelInProgress && pSpell->Id == SPELL_DUEL)
285 {
286 playerGUIDs.insert(caster->GetGUID().GetCounter());
287 _duelGUID = caster->GetGUID();
288 _duelInProgress = true;
289
290 timer = 600000; // clear playerGUIDs after 10 minutes if no one initiates a duel
291 me->SetFacingToObject(caster);
292
293 events.ScheduleEvent(EVENT_SPEAK, 3s);
294 events.ScheduleEvent(EVENT_SPEAK + 1, 7s);
295 events.ScheduleEvent(EVENT_SPEAK + 2, 8s);
296 events.ScheduleEvent(EVENT_SPEAK + 3, 9s);
297 events.ScheduleEvent(EVENT_SPEAK + 4, 10s);
298 events.ScheduleEvent(EVENT_SPEAK + 5, 11s);
299 }
300 }
@ EVENT_SPEAK
Definition: chapter1.cpp:200
@ SPELL_DUEL
Definition: chapter1.cpp:189
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
LowType GetCounter() const
Definition: ObjectGuid.h:145
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537

References _duelGUID, _duelInProgress, EVENT_SPEAK, ObjectGuid::GetCounter(), Object::GetGUID(), SpellInfo::Id, CreatureAI::me, playerGUIDs, Unit::SetFacingToObject(), SPELL_DUEL, and timer.

◆ UpdateAI()

void npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from CombatAI.

327 {
328 if (timer != 0)
329 {
330 if (timer <= diff)
331 {
332 timer = 0;
333 playerGUIDs.clear();
334 }
335 else
336 {
337 timer -= diff;
338 }
339 }
340
341 events.Update(diff);
342 switch (events.ExecuteEvent())
343 {
344 case EVENT_SPEAK:
346 break;
347 case EVENT_SPEAK+1:
349 break;
350 case EVENT_SPEAK+2:
352 break;
353 case EVENT_SPEAK+3:
355 break;
356 case EVENT_SPEAK+4:
358 break;
359 case EVENT_SPEAK+5:
362 AttackStart(player);
363 return;
364 case EVENT_DUEL_LOST:
365 me->CastSpell(me, 7267, true);
366 break;
367 case EVENT_DUEL_LOST+1:
369 return;
370 }
371
372 if (!events.Empty() || !UpdateVictim())
373 return;
374
375 if (_duelInProgress)
376 {
377 if (me->GetVictim()->GetGUID() == _duelGUID && me->GetVictim()->HealthBelowPct(10))
378 {
379 me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
382 return;
383 }
384 }
385
386 CombatAI::UpdateAI(diff);
387 }
Talk
Definition: hyjal.cpp:82
@ SAY_DUEL
Definition: chapter1.cpp:194
@ FACTION_UNDEAD_SCOURGE_2
Definition: SharedDefines.h:238
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: CombatAI.cpp:87
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
bool UpdateVictim()
Definition: CreatureAI.cpp:280
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Definition: Player.h:1081
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:6197
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
Unit * GetVictim() const
Definition: Unit.h:853

References _duelGUID, _duelInProgress, UnitAI::AttackStart(), Unit::CastSpell(), CreatureAI::EnterEvadeMode(), EVENT_DUEL_LOST, EVENT_SPEAK, FACTION_UNDEAD_SCOURGE_2, Object::GetGUID(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HealthBelowPct(), CreatureAI::me, playerGUIDs, Unit::RemoveGameObject(), SAY_DUEL, Unit::SetFaction(), SPELL_DUEL_FLAG, timer, CombatAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _duelGUID

ObjectGuid npc_death_knight_initiate::npc_death_knight_initiateAI::_duelGUID

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ _duelInProgress

bool npc_death_knight_initiate::npc_death_knight_initiateAI::_duelInProgress

◆ events

EventMap npc_death_knight_initiate::npc_death_knight_initiateAI::events

◆ playerGUIDs

std::set<uint32> npc_death_knight_initiate::npc_death_knight_initiateAI::playerGUIDs

Referenced by GetData(), SpellHit(), and UpdateAI().

◆ timer

uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::timer = 0

Referenced by SpellHit(), and UpdateAI().