AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_clintar_spirit::npc_clintar_spiritAI Struct Reference
Inheritance diagram for npc_clintar_spirit::npc_clintar_spiritAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_clintar_spiritAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void StartEvent (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void WaypointReached (uint32 waypointId) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 Step
 
uint32 CurrWP
 
uint32 EventTimer
 
uint32 checkPlayerTimer
 
ObjectGuid PlayerGUID
 
bool EventOnWait
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_clintar_spiritAI()

npc_clintar_spirit::npc_clintar_spiritAI::npc_clintar_spiritAI ( Creature creature)
inline
319 : npc_escortAI(creature)
320 {
322 }
Definition: ScriptedEscortAI.h:53
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid PlayerGUID
Definition: zone_moonglade.cpp:329

References ObjectGuid::Clear(), and PlayerGUID.

Member Function Documentation

◆ EnterEvadeMode()

void npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from npc_escortAI.

383 {
385 if (player && player->IsInCombat() && player->getAttackerForHelper())
386 {
388 return;
389 }
391 }
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
Creature * me
Definition: ScriptedCreature.h:280
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
Definition: Player.h:1081
Unit * getAttackerForHelper() const
Definition: Unit.cpp:740
bool IsInCombat() const
Definition: Unit.h:884

References npc_escortAI::AttackStart(), npc_escortAI::EnterEvadeMode(), Unit::getAttackerForHelper(), ObjectAccessor::GetPlayer(), Unit::IsInCombat(), ScriptedAI::me, and PlayerGUID.

◆ IsSummonedBy()

void npc_clintar_spirit::npc_clintar_spiritAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

347 {
348 std::list<Player*> playerOnQuestList;
350 Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
351 Cell::VisitWorldObjects(me, searcher, 5.0f);
352 for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
353 {
354 // Check if found player target has active quest
355 if (Player* player = (*itr))
356 {
357 if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
358 {
359 StartEvent(player);
360 break;
361 }
362 }
363 else
364 break;
365 }
366 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:192
Definition: GridNotifiers.h:525
Definition: GridNotifiers.h:1354
void StartEvent(Player *player)
Definition: zone_moonglade.cpp:393

References ScriptedAI::me, QUEST_STATUS_INCOMPLETE, StartEvent(), and Cell::VisitWorldObjects().

◆ JustDied()

void npc_clintar_spirit::npc_clintar_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

369 {
370 if (!PlayerGUID)
371 return;
372
374 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
375 {
376 player->FailQuest(10965);
378 Reset();
379 }
380 }
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1429
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:885
void Reset() override
Definition: zone_moonglade.cpp:333

References ObjectGuid::Clear(), Player::FailQuest(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, and Reset().

◆ Reset()

void npc_clintar_spirit::npc_clintar_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

334 {
335 if (!PlayerGUID)
336 {
337 Step = 0;
338 CurrWP = 0;
339 EventTimer = 0;
341 checkPlayerTimer = 1000;
342 EventOnWait = false;
343 }
344 }
uint32 checkPlayerTimer
Definition: zone_moonglade.cpp:327
uint32 EventTimer
Definition: zone_moonglade.cpp:326
bool EventOnWait
Definition: zone_moonglade.cpp:331
uint32 CurrWP
Definition: zone_moonglade.cpp:325
uint8 Step
Definition: zone_moonglade.cpp:324

References checkPlayerTimer, ObjectGuid::Clear(), CurrWP, EventOnWait, EventTimer, PlayerGUID, and Step.

Referenced by JustDied(), and UpdateAI().

◆ StartEvent()

void npc_clintar_spirit::npc_clintar_spiritAI::StartEvent ( Player player)
inline
394 {
395 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
396 {
397 for (uint8 i = 0; i < 41; ++i)
398 {
400 }
401 PlayerGUID = player->GetGUID();
402 Start(true, false, PlayerGUID);
403 }
404 return;
405 }
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
float const Clintar_spirit_WP[41][5]
Definition: zone_moonglade.cpp:249
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112

References npc_escortAI::AddWaypoint(), Clintar_spirit_WP, Object::GetGUID(), Player::GetQuestStatus(), PlayerGUID, QUEST_STATUS_INCOMPLETE, and npc_escortAI::Start().

Referenced by IsSummonedBy().

◆ UpdateAI()

void npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

408 {
410
411 if (!PlayerGUID)
412 {
413 me->setDeathState(DeathState::JustDied);
414 return;
415 }
416
417 if (!me->IsInCombat() && !EventOnWait)
418 {
419 if (checkPlayerTimer <= diff)
420 {
422 if (player && player->IsInCombat() && player->getAttackerForHelper())
424 checkPlayerTimer = 1000;
425 }
426 else checkPlayerTimer -= diff;
427 }
428
429 if (EventOnWait && EventTimer <= diff)
430 {
432 if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE)
433 {
434 me->setDeathState(DeathState::JustDied);
435 return;
436 }
437
438 switch (CurrWP)
439 {
440 case 0:
441 switch (Step)
442 {
443 case 0:
445 EventTimer = 8000;
446 Step = 1;
447 break;
448 case 1:
449 EventOnWait = false;
450 break;
451 }
452 break;
453 case 6:
454 switch (Step)
455 {
456 case 0:
458 EventTimer = 5000;
459 Step = 1;
460 break;
461 case 1:
463 // Needs text
464 EventOnWait = false;
465 break;
466 }
467 break;
468 case 15:
469 switch (Step)
470 {
471 case 0:
473 EventTimer = 5000;
474 Step = 1;
475 break;
476 case 1:
478 EventOnWait = false;
479 break;
480 }
481 break;
482 case 16:
483 switch (Step)
484 {
485 case 0:
486 // Needs text
487 EventTimer = 15000;
488 Step = 1;
489 break;
490 case 1:
491 EventOnWait = false;
492 break;
493 }
494 break;
495 case 20:
496 switch (Step)
497 {
498 case 0:
500 {
501 mob->AddThreat(me, 10000.0f);
502 mob->AI()->AttackStart(me);
503 }
504 EventTimer = 2000;
505 Step = 1;
506 break;
507 case 1:
508 EventOnWait = false;
509 break;
510 }
511 break;
512 case 24:
513 switch (Step)
514 {
515 case 0:
517 EventTimer = 5000;
518 Step = 1;
519 break;
520 case 1:
522 EventOnWait = false;
523 break;
524 }
525 break;
526 case 25:
527 switch (Step)
528 {
529 case 0:
530 // Needs text
531 EventTimer = 4000;
532 Step = 1;
533 break;
534 case 1:
535 EventOnWait = false;
536 break;
537 }
538 break;
539 case 40:
540 switch (Step)
541 {
542 case 0:
544 // Needs text
545 player->CompleteQuest(10965);
546 EventTimer = 1500;
547 Step = 1;
548 break;
549 case 1:
551 EventTimer = 3000;
552 Step = 2;
553 break;
554 case 2:
555 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
557 Reset();
558 me->setDeathState(DeathState::JustDied);
559 break;
560 }
561 break;
562 default:
563 EventOnWait = false;
564 break;
565 }
566 }
567 else if (EventOnWait) EventTimer -= diff;
568 }
Talk
Definition: hyjal.cpp:82
Position const AspectRavenSummon
Definition: zone_moonglade.cpp:295
@ CLINTAR_SPIRIT_SAY_START
Definition: zone_moonglade.cpp:303
@ ASPECT_RAVEN
Definition: zone_moonglade.cpp:300
@ QUEST_STATUS_NONE
Definition: QuestDef.h:100
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedEscortAI.cpp:240
Definition: Creature.h:43
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition: Creature.cpp:1965
uint32 GetEntry() const
Definition: Object.h:115
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition: PlayerQuest.cpp:2111
void CompleteQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:597
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316

References ASPECT_RAVEN, AspectRavenSummon, npc_escortAI::AttackStart(), checkPlayerTimer, ObjectGuid::Clear(), CLINTAR_SPIRIT_SAY_START, Player::CompleteQuest(), CurrWP, EventOnWait, EventTimer, Unit::getAttackerForHelper(), Object::GetEntry(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::IsInCombat(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_NONE, Reset(), Creature::setDeathState(), Unit::SetUInt32Value(), Step, WorldObject::SummonCreature(), Player::TalkedToCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_clintar_spirit::npc_clintar_spiritAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

571 {
572 CurrWP = waypointId;
573 EventTimer = 0;
574 Step = 0;
575 EventOnWait = true;
576 }

References CurrWP, EventOnWait, EventTimer, and Step.

Member Data Documentation

◆ checkPlayerTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::checkPlayerTimer

Referenced by Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_clintar_spirit::npc_clintar_spiritAI::CurrWP

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventOnWait

bool npc_clintar_spirit::npc_clintar_spiritAI::EventOnWait

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::EventTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PlayerGUID

ObjectGuid npc_clintar_spirit::npc_clintar_spiritAI::PlayerGUID

◆ Step

uint8 npc_clintar_spirit::npc_clintar_spiritAI::Step

Referenced by Reset(), UpdateAI(), and WaypointReached().