AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_gathios_the_shatterer Struct Reference
Inheritance diagram for boss_gathios_the_shatterer:
boss_illidari_council_memberAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gathios_the_shatterer (Creature *creature)
 
CreatureSelectCouncilMember ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from boss_illidari_council_memberAI
 boss_illidari_council_memberAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _toggleBlessing
 
bool _toggleAura
 
bool _toggleSeal
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from boss_illidari_council_memberAI
InstanceScriptinstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gathios_the_shatterer()

boss_gathios_the_shatterer::boss_gathios_the_shatterer ( Creature creature)
inline
286 {
287 _toggleBlessing = RAND(true, false);
288 _toggleAura = RAND(true, false);
289 _toggleSeal = RAND(true, false);
290 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
Definition: boss_illidari_council.cpp:214
bool _toggleBlessing
Definition: boss_illidari_council.cpp:370
bool _toggleAura
Definition: boss_illidari_council.cpp:371
bool _toggleSeal
Definition: boss_illidari_council.cpp:372

References _toggleAura, _toggleBlessing, _toggleSeal, and RAND().

Member Function Documentation

◆ JustEngagedWith()

void boss_gathios_the_shatterer::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from boss_illidari_council_memberAI.

306 {
308 events.ScheduleEvent(EVENT_SPELL_BLESSING, 10s);
309 events.ScheduleEvent(EVENT_SPELL_AURA, 0s);
310 events.ScheduleEvent(EVENT_SPELL_SEAL, 2s);
311 events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 6s);
312 events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 15s);
313 events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 4s);
314 }
@ EVENT_SPELL_BLESSING
Definition: boss_illidari_council.cpp:85
@ EVENT_SPELL_JUDGEMENT
Definition: boss_illidari_council.cpp:89
@ EVENT_SPELL_AURA
Definition: boss_illidari_council.cpp:86
@ EVENT_SPELL_CONSECRATION
Definition: boss_illidari_council.cpp:90
@ EVENT_SPELL_SEAL
Definition: boss_illidari_council.cpp:87
@ EVENT_SPELL_HAMMER_OF_JUSTICE
Definition: boss_illidari_council.cpp:88
events
Definition: boss_sartura.cpp:43
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: boss_illidari_council.cpp:276

References EVENT_SPELL_AURA, EVENT_SPELL_BLESSING, EVENT_SPELL_CONSECRATION, EVENT_SPELL_HAMMER_OF_JUSTICE, EVENT_SPELL_JUDGEMENT, EVENT_SPELL_SEAL, and boss_illidari_council_memberAI::JustEngagedWith().

◆ SelectCouncilMember()

Creature * boss_gathios_the_shatterer::SelectCouncilMember ( )
inline
293 {
294 if (roll_chance_i(50))
296
297 if (roll_chance_i(20))
299 if (!veras->HasAura(SPELL_VANISH))
300 return veras;
301
303 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SPELL_VANISH
Definition: boss_illidari_council.cpp:74
@ DATA_HIGH_NETHERMANCER_ZEREVOR
Definition: black_temple.h:43
@ DATA_GATHIOS_THE_SHATTERER
Definition: black_temple.h:42
@ DATA_VERAS_DARKSHADOW
Definition: black_temple.h:45
@ DATA_LADY_MALANDE
Definition: black_temple.h:44
Definition: Creature.h:43
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103
InstanceScript * instance
Definition: boss_illidari_council.cpp:221

References DATA_GATHIOS_THE_SHATTERER, DATA_HIGH_NETHERMANCER_ZEREVOR, DATA_LADY_MALANDE, DATA_VERAS_DARKSHADOW, InstanceScript::GetCreature(), boss_illidari_council_memberAI::instance, RAND(), roll_chance_i(), and SPELL_VANISH.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_gathios_the_shatterer::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

317 {
318 if (!UpdateVictim())
319 return;
320
321 events.Update(diff);
323 return;
324
325 switch (events.ExecuteEvent())
326 {
328 if (Unit* member = SelectCouncilMember())
329 {
332 }
333 events.ScheduleEvent(EVENT_SPELL_BLESSING, 15s);
334 break;
335 case EVENT_SPELL_AURA:
338 events.ScheduleEvent(EVENT_SPELL_AURA, 60s);
339 break;
341 if (roll_chance_i(50))
344 events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 30s);
345 break;
347 if (Unit* target = me->GetVictim())
348 if (target->IsPlayer() && me->IsInRange(target, 10.0f, 40.0f, true))
349 {
351 events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 20s);
352 break;
353 }
354 events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 0s);
355 break;
356 case EVENT_SPELL_SEAL:
359 events.ScheduleEvent(EVENT_SPELL_SEAL, 20s);
360 break;
363 events.ScheduleEvent(EVENT_SPELL_JUDGEMENT, 16s, 20s);
364 break;
365 }
366
368 }
@ SAY_COUNCIL_SPECIAL
Definition: boss_illidari_council.cpp:31
@ SPELL_HAMMER_OF_JUSTICE
Definition: boss_illidari_council.cpp:48
@ SPELL_CHROMATIC_RESISTANCE_AURA
Definition: boss_illidari_council.cpp:51
@ SPELL_CONSECRATION
Definition: boss_illidari_council.cpp:47
@ SPELL_BLESSING_OF_SPELL_WARDING
Definition: boss_illidari_council.cpp:46
@ SPELL_BLESSING_OF_PROTECTION
Definition: boss_illidari_council.cpp:45
@ SPELL_DEVOTION_AURA
Definition: boss_illidari_council.cpp:52
@ SPELL_SEAL_OF_BLOOD
Definition: boss_illidari_council.cpp:50
@ SPELL_SEAL_OF_COMMAND
Definition: boss_illidari_council.cpp:49
@ SPELL_JUDGEMENT
Definition: boss_illidari_council.cpp:53
Talk
Definition: hyjal.cpp:82
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Creature * me
Definition: ScriptedCreature.h:280
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1415
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
Creature * SelectCouncilMember()
Definition: boss_illidari_council.cpp:292

References _toggleAura, _toggleBlessing, _toggleSeal, Unit::CastSpell(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_AURA, EVENT_SPELL_BLESSING, EVENT_SPELL_CONSECRATION, EVENT_SPELL_HAMMER_OF_JUSTICE, EVENT_SPELL_JUDGEMENT, EVENT_SPELL_SEAL, Unit::GetVictim(), Unit::HasUnitState(), WorldObject::IsInRange(), ScriptedAI::me, roll_chance_i(), SAY_COUNCIL_SPECIAL, SelectCouncilMember(), SPELL_BLESSING_OF_PROTECTION, SPELL_BLESSING_OF_SPELL_WARDING, SPELL_CHROMATIC_RESISTANCE_AURA, SPELL_CONSECRATION, SPELL_DEVOTION_AURA, SPELL_HAMMER_OF_JUSTICE, SPELL_JUDGEMENT, SPELL_SEAL_OF_BLOOD, SPELL_SEAL_OF_COMMAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _toggleAura

bool boss_gathios_the_shatterer::_toggleAura
private

◆ _toggleBlessing

bool boss_gathios_the_shatterer::_toggleBlessing
private

◆ _toggleSeal

bool boss_gathios_the_shatterer::_toggleSeal
private