AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_eastvale_peasent Struct Reference
Inheritance diagram for npc_eastvale_peasent:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_eastvale_peasent (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void PathEndReached (uint32 pathId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _realenGUID
 
uint32 _path
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_eastvale_peasent()

npc_eastvale_peasent::npc_eastvale_peasent ( Creature creature)
inline
370 : ScriptedAI(creature)
371 {
372 Initialize();
373 }
Definition: ScriptedCreature.h:190
void Initialize()
Definition: zone_elwynn_forest.cpp:375

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_eastvale_peasent::Initialize ( )
inline
376 {
377 _path = me->GetSpawnId() * 10;
378 }
Creature * me
Definition: ScriptedCreature.h:280
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:65
uint32 _path
Definition: zone_elwynn_forest.cpp:509

References _path, Creature::GetSpawnId(), and ScriptedAI::me.

Referenced by npc_eastvale_peasent().

◆ PathEndReached()

void npc_eastvale_peasent::PathEndReached ( uint32  pathId)
inlineoverridevirtual

Reimplemented from CreatureAI.

394 {
395 if (pathId == _path)
396 {
397 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(me->GetEntry());
401 }
402 else if (pathId == _path + 1)
403 {
405 }
406 else if (pathId == _path + 2)
407 {
409 }
410 }
@ EVENT_MOVETORAELEN
Definition: zone_elwynn_forest.cpp:343
@ SPELL_TRANSFORM_PEASENT_WITH_WOOD
Definition: zone_elwynn_forest.cpp:365
@ EVENT_TALKTORAELEN1
Definition: zone_elwynn_forest.cpp:344
@ EMOTE_STATE_WORK_CHOPWOOD
Definition: SharedDefines.h:1958
#define sObjectMgr
Definition: ObjectMgr.h:1635
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ MOVE_WALK
Definition: UnitDefines.h:328
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: CreatureData.h:186
float speed_walk
Definition: CreatureData.h:200
uint32 GetEntry() const
Definition: Object.h:115
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14429
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316
EventMap _events
Definition: zone_elwynn_forest.cpp:507

References _events, _path, EMOTE_STATE_WORK_CHOPWOOD, EVENT_MOVETORAELEN, EVENT_TALKTORAELEN1, Object::GetEntry(), ScriptedAI::me, MOVE_WALK, Unit::RemoveAura(), EventMap::ScheduleEvent(), Unit::SetSpeed(), Unit::SetUInt32Value(), sObjectMgr, CreatureTemplate::speed_walk, SPELL_TRANSFORM_PEASENT_WITH_WOOD, and UNIT_NPC_EMOTESTATE.

◆ Reset()

void npc_eastvale_peasent::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

380{}

◆ SetData()

void npc_eastvale_peasent::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

383 {
384 if (data == 1)
385 {
388 me->SetSpeed(MOVE_WALK, 1.0f);
389 me->GetMotionMaster()->MovePath(_path, false);
390 }
391 }
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:852

References _path, Unit::CastSpell(), EMOTE_ONESHOT_NONE, Unit::GetMotionMaster(), ScriptedAI::me, MOVE_WALK, MotionMaster::MovePath(), Unit::SetSpeed(), Unit::SetUInt32Value(), SPELL_TRANSFORM_PEASENT_WITH_WOOD, and UNIT_NPC_EMOTESTATE.

◆ UpdateAI()

void npc_eastvale_peasent::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

413 {
414 _events.Update(diff);
415
416 if (uint32 eventId = _events.ExecuteEvent())
417 {
418 switch (eventId)
419 {
421 me->GetMotionMaster()->MovePath(_path + 1, false);
422 break;
424 if (Creature* realen = me->FindNearestCreature(NPC_SUPERVISOR_RAELEN, 2.0f, true))
425 {
426 _realenGUID = realen->GetGUID();
427 me->SetFacingToObject(realen);
428
429 switch (_path)
430 {
431 case PATH_PEASENT_0:
434 break;
435 case PATH_PEASENT_1:
436 case PATH_PEASENT_3:
439 break;
440 case PATH_PEASENT_2:
441 case PATH_PEASENT_4:
444 break;
445 }
446 }
447 else
448 {
449 // Path back if realen cannot be found alive
451 }
452 break;
456 break;
457 case EVENT_RAELENTALK:
459 {
460 realen->AI()->Talk(SAY_RAELEN);
462 }
463 break;
465 {
466 switch (_path)
467 {
468 case PATH_PEASENT_0:
471 break;
472 case PATH_PEASENT_1:
473 case PATH_PEASENT_3:
476 break;
477 case PATH_PEASENT_2:
480 break;
481 case PATH_PEASENT_4:
484 break;
485 }
486 }
487 break;
491 break;
492 case EVENT_PATHBACK:
494 realen->AI()->SetData(1, 1);
495 me->GetMotionMaster()->MovePath(_path + 2, false);
496 break;
497 }
498 }
499
500 if (!UpdateVictim())
501 return;
502
504 }
std::uint32_t uint32
Definition: Define.h:107
@ SOUND_PEASENT_LEAVING_4
Definition: zone_elwynn_forest.cpp:363
@ EVENT_RAELENTALK
Definition: zone_elwynn_forest.cpp:346
@ SOUND_PEASENT_LEAVING_3
Definition: zone_elwynn_forest.cpp:362
@ EVENT_PATHBACK
Definition: zone_elwynn_forest.cpp:349
@ EVENT_TALKTORAELEN3
Definition: zone_elwynn_forest.cpp:347
@ SOUND_PEASENT_LEAVING_5
Definition: zone_elwynn_forest.cpp:364
@ NPC_SUPERVISOR_RAELEN
Definition: zone_elwynn_forest.cpp:350
@ PATH_PEASENT_2
Definition: zone_elwynn_forest.cpp:353
@ SOUND_PEASENT_LEAVING_1
Definition: zone_elwynn_forest.cpp:360
@ SOUND_PEASENT_GREETING_1
Definition: zone_elwynn_forest.cpp:357
@ SOUND_PEASENT_GREETING_2
Definition: zone_elwynn_forest.cpp:358
@ PATH_PEASENT_1
Definition: zone_elwynn_forest.cpp:352
@ SOUND_PEASENT_LEAVING_2
Definition: zone_elwynn_forest.cpp:361
@ PATH_PEASENT_3
Definition: zone_elwynn_forest.cpp:354
@ EVENT_TALKTORAELEN4
Definition: zone_elwynn_forest.cpp:348
@ PATH_PEASENT_4
Definition: zone_elwynn_forest.cpp:355
@ EVENT_TALKTORAELEN2
Definition: zone_elwynn_forest.cpp:345
@ PATH_PEASENT_0
Definition: zone_elwynn_forest.cpp:351
@ SOUND_PEASENT_GREETING_3
Definition: zone_elwynn_forest.cpp:359
@ SAY_RAELEN
Definition: zone_elwynn_forest.cpp:356
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Definition: Creature.h:43
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2903
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
ObjectGuid _realenGUID
Definition: zone_elwynn_forest.cpp:508

References _events, _path, _realenGUID, UnitAI::DoMeleeAttackIfReady(), EVENT_MOVETORAELEN, EVENT_PATHBACK, EVENT_RAELENTALK, EVENT_TALKTORAELEN1, EVENT_TALKTORAELEN2, EVENT_TALKTORAELEN3, EVENT_TALKTORAELEN4, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePath(), NPC_SUPERVISOR_RAELEN, PATH_PEASENT_0, PATH_PEASENT_1, PATH_PEASENT_2, PATH_PEASENT_3, PATH_PEASENT_4, WorldObject::PlayDirectSound(), SAY_RAELEN, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), SOUND_PEASENT_GREETING_1, SOUND_PEASENT_GREETING_2, SOUND_PEASENT_GREETING_3, SOUND_PEASENT_LEAVING_1, SOUND_PEASENT_LEAVING_2, SOUND_PEASENT_LEAVING_3, SOUND_PEASENT_LEAVING_4, SOUND_PEASENT_LEAVING_5, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_eastvale_peasent::_events
private

Referenced by PathEndReached(), and UpdateAI().

◆ _path

uint32 npc_eastvale_peasent::_path
private

◆ _realenGUID

ObjectGuid npc_eastvale_peasent::_realenGUID
private

Referenced by UpdateAI().