234 {
236 {
240 break;
244 return;
253 return;
256 {
258 return;
259 }
260 break;
261 default:
262 return;
263 }
264
269
271 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
273 {
276 }
277 else
279
282 }
std::uint32_t uint32
Definition: Define.h:107
@ NPC_THE_LICH_KING_VALITHRIA
Definition: icecrown_citadel.h:318
@ NPC_MANA_VOID
Definition: icecrown_citadel.h:315
@ NPC_RISEN_ARCHMAGE
Definition: icecrown_citadel.h:310
@ NPC_VALITHRIA_DREAMWALKER
Definition: icecrown_citadel.h:308
@ NPC_SUPPRESSER
Definition: icecrown_citadel.h:312
@ NPC_BLAZING_SKELETON
Definition: icecrown_citadel.h:311
@ NPC_ROT_WORM
Definition: icecrown_citadel.h:317
@ NPC_GLUTTONOUS_ABOMINATION
Definition: icecrown_citadel.h:314
@ NPC_COLUMN_OF_FROST
Definition: icecrown_citadel.h:316
@ NPC_BLISTERING_ZOMBIE
Definition: icecrown_citadel.h:313
@ ENCOUNTER_FRAME_DISENGAGE
Definition: InstanceScript.h:46
void SetRespawnTime(uint32 respawn)
Definition: Creature.cpp:3775
void SetRespawnDelay(uint32 delay)
Definition: Creature.h:292
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:400
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3154
CreatureData const * GetCreatureData() const
Definition: Creature.h:206
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:65
uint32 GetRespawnDelay() const
Definition: Creature.h:291
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:70
uint32 GetCorpseDelay() const
Definition: Creature.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Definition: CreatureData.h:370
uint32 GetEntry() const
Definition: Object.h:115
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
bool IsAlive() const
Definition: Unit.h:1654
Definition: InstanceScript.h:142