AzerothCore 3.3.5a
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boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI Struct Reference
Inheritance diagram for boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_high_inquisitor_whitemaneAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
uint32 Heal_Timer
 
uint32 Wait_Timer
 
bool canResurrectCheck
 
bool canResurrect
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_high_inquisitor_whitemaneAI()

boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::boss_high_inquisitor_whitemaneAI ( Creature creature)
inline
513 : ScriptedAI(creature)
514 {
515 instance = creature->GetInstanceScript();
516 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * instance
Definition: instance_scarlet_monastery.cpp:634

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DamageTaken()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

540 {
541 if ((!canResurrectCheck || canResurrect) && damage >= me->GetHealth())
542 damage = me->GetHealth() - 1;
543 }
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetHealth() const
Definition: Unit.h:1029
bool canResurrectCheck
Definition: instance_scarlet_monastery.cpp:637
bool canResurrect
Definition: instance_scarlet_monastery.cpp:638

References canResurrect, canResurrectCheck, Unit::GetHealth(), and ScriptedAI::me.

◆ JustEngagedWith()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

532 {
534 events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 1s, 3s);
535 events.ScheduleEvent(EVENT_SPELL_POWER_WORLD_SHIELD, 6s);
536 events.ScheduleEvent(EVENT_SPELL_HEAL, 9s);
537 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ SAY_WH_INTRO
Definition: instance_scarlet_monastery.cpp:247
@ EVENT_SPELL_HEAL
Definition: instance_scarlet_monastery.cpp:218
@ EVENT_SPELL_HOLY_SMITE
Definition: instance_scarlet_monastery.cpp:216
@ EVENT_SPELL_POWER_WORLD_SHIELD
Definition: instance_scarlet_monastery.cpp:217

References EVENT_SPELL_HEAL, EVENT_SPELL_HOLY_SMITE, EVENT_SPELL_POWER_WORLD_SHIELD, and SAY_WH_INTRO.

◆ JustReachedHome()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

527 {
529 }
@ TYPE_MOGRAINE_AND_WHITE_EVENT
Definition: instance_scarlet_monastery.cpp:45
@ FAIL
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References FAIL, instance, ZoneScript::SetData(), and TYPE_MOGRAINE_AND_WHITE_EVENT.

◆ KilledUnit()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

546 {
548 }
@ SAY_WH_KILL
Definition: instance_scarlet_monastery.cpp:248

References SAY_WH_KILL.

◆ Reset()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

519 {
520 canResurrectCheck = false;
521 canResurrect = false;
522 Wait_Timer = 7000;
523 Heal_Timer = 10000;
524 }
uint32 Heal_Timer
Definition: instance_scarlet_monastery.cpp:635
uint32 Wait_Timer
Definition: instance_scarlet_monastery.cpp:636

References canResurrect, canResurrectCheck, Heal_Timer, and Wait_Timer.

◆ UpdateAI()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

551 {
552 if (!UpdateVictim())
553 return;
554
555 if (canResurrect)
556 {
557 //When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out
558 if (Wait_Timer <= diff)
559 {
561 {
564 canResurrect = false;
565 }
566 }
567 else Wait_Timer -= diff;
568 }
569
570 //Cast Deep sleep when health is less than 50%
572 {
573 if (me->IsNonMeleeSpellCast(false))
575
577 canResurrectCheck = true;
578 canResurrect = true;
579 return;
580 }
581
582 //while in "resurrect-mode", don't do anything
583 if (canResurrect)
584 return;
585
586 //If we are <75% hp cast healing spells at self or Mograine
587 if (Heal_Timer <= diff)
588 {
589 Creature* target = nullptr;
590
591 if (!HealthAbovePct(75))
592 target = me;
593
595 {
596 // checking canResurrectCheck prevents her healing Mograine while he is "faking death"
597 if (canResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
598 target = mograine;
599 }
600
601 if (target)
602 me->CastSpell(target, SPELL_HEAL, false);
603
604 Heal_Timer = 13000;
605 }
606 else Heal_Timer -= diff;
607
608 events.Update(diff);
610 return;
611
612 while (uint32 eventId = events.ExecuteEvent())
613 {
614 switch (eventId)
615 {
618 events.ScheduleEvent(EVENT_SPELL_POWER_WORLD_SHIELD, 15s);
619 break;
622 events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 6s);
623 break;
624 case EVENT_SPELL_HEAL:
625 me->CastSpell(me, SPELL_HEAL, false);
626 break;
627 }
628 }
629
631 }
std::uint32_t uint32
Definition: Define.h:107
@ SAY_WH_RESURRECT
Definition: instance_scarlet_monastery.cpp:249
@ SPELL_SCARLET_RESURRECTION
Definition: instance_scarlet_monastery.cpp:231
@ SPELL_POWER_WORD_SHIELD
Definition: instance_scarlet_monastery.cpp:236
@ SPELL_HEAL
Definition: instance_scarlet_monastery.cpp:235
@ SPELL_HOLY_SMITE
Definition: instance_scarlet_monastery.cpp:234
@ SPELL_DEEP_SLEEP
Definition: instance_scarlet_monastery.cpp:232
@ DATA_MOGRAINE
Definition: instance_scarlet_monastery.cpp:47
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:365
Definition: Creature.h:43
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4099
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References canResurrect, canResurrectCheck, Unit::CastSpell(), DATA_MOGRAINE, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HEAL, EVENT_SPELL_HOLY_SMITE, EVENT_SPELL_POWER_WORLD_SHIELD, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasUnitState(), Heal_Timer, ScriptedAI::HealthAbovePct(), instance, Unit::InterruptNonMeleeSpells(), Unit::IsNonMeleeSpellCast(), ScriptedAI::me, SAY_WH_RESURRECT, SPELL_DEEP_SLEEP, SPELL_HEAL, SPELL_HOLY_SMITE, SPELL_POWER_WORD_SHIELD, SPELL_SCARLET_RESURRECTION, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and Wait_Timer.

Member Data Documentation

◆ canResurrect

bool boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::canResurrect
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ canResurrectCheck

bool boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::canResurrectCheck
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ events

EventMap boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::events
private

◆ Heal_Timer

uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Heal_Timer
private

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::instance
private

◆ Wait_Timer

uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Wait_Timer
private

Referenced by Reset(), and UpdateAI().