AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_air_force_bots::npc_air_force_botsAI Struct Reference
Inheritance diagram for npc_air_force_bots::npc_air_force_botsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_air_force_botsAI (Creature *creature)
 
void Reset () override
 
CreatureSummonGuard ()
 
CreatureGetSummonedGuard ()
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SpawnAssociationSpawnAssoc
 
ObjectGuid SpawnedGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_air_force_botsAI()

npc_air_force_bots::npc_air_force_botsAI::npc_air_force_botsAI ( Creature creature)
inline
507 : ScriptedAI(creature)
508 {
509 SpawnAssoc = nullptr;
511
512 // find the correct spawnhandling
513 static uint32 entryCount = sizeof(spawnAssociations) / sizeof(SpawnAssociation);
514
515 for (uint8 i = 0; i < entryCount; ++i)
516 {
517 if (spawnAssociations[i].thisCreatureEntry == creature->GetEntry())
518 {
520 break;
521 }
522 }
523
524 if (!SpawnAssoc)
525 LOG_ERROR("sql.sql", "TCSR: Creature template entry {} has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
526 else
527 {
528 CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(SpawnAssoc->spawnedCreatureEntry);
529
530 if (!spawnedTemplate)
531 {
532 LOG_ERROR("sql.sql", "TCSR: Creature template entry {} does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
533 SpawnAssoc = nullptr;
534 return;
535 }
536 }
537 }
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
SpawnAssociation spawnAssociations[]
Definition: npcs_special.cpp:469
#define sObjectMgr
Definition: ObjectMgr.h:1635
Definition: ScriptedCreature.h:190
Definition: CreatureData.h:186
uint32 GetEntry() const
Definition: Object.h:115
void Clear()
Definition: ObjectGuid.h:138
Definition: npcs_special.cpp:454
uint32 spawnedCreatureEntry
Definition: npcs_special.cpp:456
ObjectGuid SpawnedGUID
Definition: npcs_special.cpp:540
SpawnAssociation * SpawnAssoc
Definition: npcs_special.cpp:539

References ObjectGuid::Clear(), Object::GetEntry(), LOG_ERROR, sObjectMgr, SpawnAssoc, spawnAssociations, SpawnAssociation::spawnedCreatureEntry, and SpawnedGUID.

Member Function Documentation

◆ GetSummonedGuard()

Creature * npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard ( )
inline
560 {
562
563 if (creature && creature->IsAlive())
564 return creature;
565
566 return nullptr;
567 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
bool IsAlive() const
Definition: Unit.h:1654

References ObjectAccessor::GetCreature(), Unit::IsAlive(), ScriptedAI::me, and SpawnedGUID.

Referenced by MoveInLineOfSight().

◆ MoveInLineOfSight()

void npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

571 {
572 if (!SpawnAssoc)
573 return;
574
575 // check if they're hostile
576 if (!(me->IsHostileTo(who) || who->IsHostileTo(me)))
577 return;
578
579 if (me->IsValidAttackTarget(who))
580 {
581 Player* playerTarget = who->ToPlayer();
582
583 // airforce guards only spawn for players
584 if (!playerTarget)
585 return;
586
587 Creature* lastSpawnedGuard = !SpawnedGUID ? nullptr : GetSummonedGuard();
588
589 // prevent calling ObjectAccessor::GetUnit at next MoveInLineOfSight call - speedup
590 if (!lastSpawnedGuard)
592
593 switch (SpawnAssoc->spawnType)
594 {
596 {
598 return;
599
600 Aura* markAura = who->GetAura(SPELL_GUARDS_MARK);
601 if (markAura)
602 {
603 // the target wasn't able to move out of our range within 25 seconds
604 if (!lastSpawnedGuard)
605 {
606 lastSpawnedGuard = SummonGuard();
607
608 if (!lastSpawnedGuard)
609 return;
610 }
611
612 if (markAura->GetDuration() < AURA_DURATION_TIME_LEFT)
613 if (!lastSpawnedGuard->GetVictim())
614 lastSpawnedGuard->AI()->AttackStart(who);
615 }
616 else
617 {
618 if (!lastSpawnedGuard)
619 lastSpawnedGuard = SummonGuard();
620
621 if (!lastSpawnedGuard)
622 return;
623
624 lastSpawnedGuard->CastSpell(who, SPELL_GUARDS_MARK, true);
625 }
626 break;
627 }
629 {
631 return;
632
633 if (!lastSpawnedGuard)
634 lastSpawnedGuard = SummonGuard();
635
636 if (!lastSpawnedGuard)
637 return;
638
639 // ROOFTOP only triggers if the player is on the ground
640 if (!playerTarget->IsFlying() && !lastSpawnedGuard->GetVictim())
641 lastSpawnedGuard->AI()->AttackStart(who);
642
643 break;
644 }
645 }
646 }
647 }
float const RANGE_GUARDS_MARK
Definition: npcs_special.cpp:467
@ SPAWNTYPE_TRIPWIRE_ROOFTOP
Definition: npcs_special.cpp:449
@ SPAWNTYPE_ALARMBOT
Definition: npcs_special.cpp:450
@ SPELL_GUARDS_MARK
Definition: npcs_special.cpp:462
@ AURA_DURATION_TIME_LEFT
Definition: npcs_special.cpp:463
float const RANGE_TRIPWIRE
Definition: npcs_special.cpp:466
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
CreatureAI * AI() const
Definition: Creature.h:140
Player * ToPlayer()
Definition: Object.h:201
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1332
Definition: Player.h:1081
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5581
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool IsFlying() const
Definition: Unit.h:1580
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13871
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10236
Definition: SpellAuras.h:87
int32 GetDuration() const
Definition: SpellAuras.h:133
SpawnType spawnType
Definition: npcs_special.cpp:457
Creature * SummonGuard()
Definition: npcs_special.cpp:544
Creature * GetSummonedGuard()
Definition: npcs_special.cpp:559

References Creature::AI(), UnitAI::AttackStart(), AURA_DURATION_TIME_LEFT, Unit::CastSpell(), ObjectGuid::Clear(), Unit::GetAura(), Aura::GetDuration(), GetSummonedGuard(), Unit::GetVictim(), Unit::IsFlying(), Unit::IsHostileTo(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, RANGE_GUARDS_MARK, RANGE_TRIPWIRE, SpawnAssoc, SpawnedGUID, SpawnAssociation::spawnType, SPAWNTYPE_ALARMBOT, SPAWNTYPE_TRIPWIRE_ROOFTOP, SPELL_GUARDS_MARK, SummonGuard(), and Object::ToPlayer().

◆ Reset()

void npc_air_force_bots::npc_air_force_botsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

542{}

◆ SummonGuard()

Creature * npc_air_force_bots::npc_air_force_botsAI::SummonGuard ( )
inline
545 {
547
548 if (summoned)
549 SpawnedGUID = summoned->GetGUID();
550 else
551 {
552 LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature {}", SpawnAssoc->spawnedCreatureEntry);
553 SpawnAssoc = nullptr;
554 }
555
556 return summoned;
557 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:49
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References Object::GetGUID(), LOG_ERROR, ScriptedAI::me, SpawnAssoc, SpawnAssociation::spawnedCreatureEntry, SpawnedGUID, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Referenced by MoveInLineOfSight().

Member Data Documentation

◆ SpawnAssoc

SpawnAssociation* npc_air_force_bots::npc_air_force_botsAI::SpawnAssoc

◆ SpawnedGUID

ObjectGuid npc_air_force_bots::npc_air_force_botsAI::SpawnedGUID