AzerothCore 3.3.5a
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boss_fathomguard_tidalvess Struct Reference
Inheritance diagram for boss_fathomguard_tidalvess:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_fathomguard_tidalvess (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void ScheduleRemoval (uint32 entry)
 
void DoAction (int32 action) override
 
void SummonTotem (uint32 entry)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 
TaskScheduler _totemScheduler
 
InstanceScript_instance
 
uint8 _choice
 
SummonList _summons
 
std::list< uint32_entryList
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_fathomguard_tidalvess()

boss_fathomguard_tidalvess::boss_fathomguard_tidalvess ( Creature creature)
inline
325 : ScriptedAI(creature), _summons(creature)
326 {
327 _instance = creature->GetInstanceScript();
329
331 {
333 });
334 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ DATA_FATHOM_LORD_KARATHRESS
Definition: serpent_shrine.h:32
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:194
void SetBoundary(CreatureBoundary const *boundary, bool negativeBoundaries=false)
Definition: CreatureAI.cpp:406
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
CreatureBoundary const * GetBossBoundary(uint32 id) const
Definition: InstanceScript.h:237
InstanceScript * _instance
Definition: boss_fathomlord_karathress.cpp:484
TaskScheduler _scheduler
Definition: boss_fathomlord_karathress.cpp:482
SummonList _summons
Definition: boss_fathomlord_karathress.cpp:486

References _instance, _scheduler, DATA_FATHOM_LORD_KARATHRESS, InstanceScript::GetBossBoundary(), WorldObject::GetInstanceScript(), Unit::HasUnitState(), ScriptedAI::me, CreatureAI::SetBoundary(), TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_fathomguard_tidalvess::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

388 {
389 switch (action)
390 {
394 break;
398 break;
402 break;
403 default:
404 return;
405 }
406 }
@ NPC_GREATER_POISON_CLEANSING_TOTEM
Definition: boss_fathomlord_karathress.cpp:306
@ NPC_SPITFIRE_TOTEM
Definition: boss_fathomlord_karathress.cpp:304
@ NPC_GREATER_EARTHBIND_TOTEM
Definition: boss_fathomlord_karathress.cpp:305
@ CLEANSING
Definition: boss_fathomlord_karathress.cpp:320
@ SPITFIRE
Definition: boss_fathomlord_karathress.cpp:318
@ EARTHBIND
Definition: boss_fathomlord_karathress.cpp:319
@ ACTION_REMOVE_SPITFIRE
Definition: boss_fathomlord_karathress.cpp:311
@ ACTION_REMOVE_CLEANSING
Definition: boss_fathomlord_karathress.cpp:313
@ ACTION_REMOVE_EARTHBIND
Definition: boss_fathomlord_karathress.cpp:312
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
TaskScheduler _totemScheduler
Definition: boss_fathomlord_karathress.cpp:483
std::list< uint32 > _entryList
Definition: boss_fathomlord_karathress.cpp:487

References _entryList, _totemScheduler, ACTION_REMOVE_CLEANSING, ACTION_REMOVE_EARTHBIND, ACTION_REMOVE_SPITFIRE, TaskScheduler::CancelGroup(), CLEANSING, EARTHBIND, NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, NPC_SPITFIRE_TOTEM, and SPITFIRE.

Referenced by ScheduleRemoval().

◆ EnterEvadeMode()

void boss_fathomguard_tidalvess::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

473 {
475 {
476 karathress->AI()->DoAction(ACTION_RESET_ADDS);
477 }
479 }
@ ACTION_RESET_ADDS
Definition: boss_fathomlord_karathress.cpp:72
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Creature.h:46
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:100

References _instance, ACTION_RESET_ADDS, DATA_FATHOM_LORD_KARATHRESS, CreatureAI::EnterEvadeMode(), and InstanceScript::GetCreature().

◆ JustDied()

void boss_fathomguard_tidalvess::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

450 {
452 {
453 me->CastSpell(karathress, SPELL_POWER_OF_TIDALVESS, true);
454 karathress->AI()->Talk(SAY_GAIN_ABILITY1);
455 me->DespawnOrUnsummon(1000);
456 }
457 }
@ SPELL_POWER_OF_TIDALVESS
Definition: boss_fathomlord_karathress.cpp:58
@ SAY_GAIN_ABILITY1
Definition: boss_fathomlord_karathress.cpp:30
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168

References _instance, Unit::CastSpell(), DATA_FATHOM_LORD_KARATHRESS, Creature::DespawnOrUnsummon(), InstanceScript::GetCreature(), ScriptedAI::me, SAY_GAIN_ABILITY1, and SPELL_POWER_OF_TIDALVESS.

◆ JustEngagedWith()

void boss_fathomguard_tidalvess::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

427 {
429 {
430 karathress->Attack(who, false);
431 }
432 _scheduler.Schedule(10900ms, [this](TaskContext context)
433 {
435 context.Repeat(10900ms, 14700ms);
436 }).Schedule(15800ms, [this](TaskContext context)
437 {
438 if (_entryList.size() != 0) //don't summon when all totems are up
439 {
440 uint32 totemEntry = _entryList.front();
441 _entryList.pop_front();
442 SummonTotem(totemEntry);
443 ScheduleRemoval(totemEntry);
444 }
445 context.Repeat(13350ms, 24250ms);
446 });
447 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROST_SHOCK
Definition: boss_fathomlord_karathress.cpp:54
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:485
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
void ScheduleRemoval(uint32 entry)
Definition: boss_fathomlord_karathress.cpp:355
void SummonTotem(uint32 entry)
Definition: boss_fathomlord_karathress.cpp:408

References _entryList, _instance, _scheduler, DATA_FATHOM_LORD_KARATHRESS, UnitAI::DoCastVictim(), InstanceScript::GetCreature(), TaskContext::Repeat(), TaskScheduler::Schedule(), ScheduleRemoval(), SPELL_FROST_SHOCK, and SummonTotem().

◆ JustSummoned()

void boss_fathomguard_tidalvess::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

349 {
350 _summons.Summon(summon);
351 summon->Attack(me->GetVictim(), false);
352 summon->SetInCombatWithZone();
353 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10234
Unit * GetVictim() const
Definition: Unit.h:789

References _summons, Unit::Attack(), Unit::GetVictim(), ScriptedAI::me, Creature::SetInCombatWithZone(), and SummonList::Summon().

◆ Reset()

void boss_fathomguard_tidalvess::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

337 {
339 _choice = 0;
340
342
343 _entryList.clear();
344
346 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
uint8 _choice
Definition: boss_fathomlord_karathress.cpp:485

References _choice, _entryList, _scheduler, _summons, TaskScheduler::CancelAll(), SummonList::DespawnAll(), NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, and NPC_SPITFIRE_TOTEM.

◆ ScheduleRemoval()

void boss_fathomguard_tidalvess::ScheduleRemoval ( uint32  entry)
inline
356 {
357 std::chrono::seconds timer = 0s;
358 int32 action = 0;
359 uint8 group = 0;
360
361 switch (entry)
362 {
364 timer = 59s;
365 action = ACTION_REMOVE_SPITFIRE;
366 group = SPITFIRE;
367 break;
369 timer = 44s;
371 group = EARTHBIND;
372 break;
374 timer = 29s;
376 group = CLEANSING;
377 break;
378 default:
379 timer = 29s;
380 }
381 _totemScheduler.Schedule(timer, group, [this, action](TaskContext)
382 {
383 me->AI()->DoAction(action);
384 });
385 }
std::int32_t int32
Definition: Define.h:103
std::uint8_t uint8
Definition: Define.h:109
CreatureAI * AI() const
Definition: Creature.h:143
void DoAction(int32 action) override
Definition: boss_fathomlord_karathress.cpp:387

References _totemScheduler, ACTION_REMOVE_CLEANSING, ACTION_REMOVE_EARTHBIND, ACTION_REMOVE_SPITFIRE, Creature::AI(), CLEANSING, DoAction(), EARTHBIND, ScriptedAI::me, NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, NPC_SPITFIRE_TOTEM, TaskScheduler::Schedule(), and SPITFIRE.

Referenced by JustEngagedWith().

◆ SummonTotem()

void boss_fathomguard_tidalvess::SummonTotem ( uint32  entry)
inline
409 {
410 switch (entry)
411 {
414 break;
417 break;
420 break;
421 default:
422 return;
423 }
424 }
@ SPELL_EARTHBIND_TOTEM
Definition: boss_fathomlord_karathress.cpp:55
@ SPELL_SPITFIRE_TOTEM
Definition: boss_fathomlord_karathress.cpp:57
@ SPELL_POISON_CLEANSING_TOTEM
Definition: boss_fathomlord_karathress.cpp:56
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392

References UnitAI::DoCastSelf(), NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, NPC_SPITFIRE_TOTEM, SPELL_EARTHBIND_TOTEM, SPELL_POISON_CLEANSING_TOTEM, and SPELL_SPITFIRE_TOTEM.

Referenced by JustEngagedWith().

◆ UpdateAI()

void boss_fathomguard_tidalvess::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

460 {
461 if (!UpdateVictim())
462 {
463 return;
464 }
465
466 _scheduler.Update(diff);
468
470 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References _scheduler, _totemScheduler, UnitAI::DoMeleeAttackIfReady(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _choice

uint8 boss_fathomguard_tidalvess::_choice
private

Referenced by Reset().

◆ _entryList

std::list<uint32> boss_fathomguard_tidalvess::_entryList
private

Referenced by DoAction(), JustEngagedWith(), and Reset().

◆ _instance

InstanceScript* boss_fathomguard_tidalvess::_instance
private

◆ _scheduler

TaskScheduler boss_fathomguard_tidalvess::_scheduler
private

◆ _summons

SummonList boss_fathomguard_tidalvess::_summons
private

Referenced by JustSummoned(), and Reset().

◆ _totemScheduler

TaskScheduler boss_fathomguard_tidalvess::_totemScheduler
private

Referenced by DoAction(), ScheduleRemoval(), and UpdateAI().