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npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI Struct Reference
Inheritance diagram for npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ravenclaw_apparitionAI (Creature *creature)
 
void SummonCrowd ()
 
void EmoteCrowd ()
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
bool HasEnded
 
bool TalkRNG
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ravenclaw_apparitionAI()

npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::npc_ravenclaw_apparitionAI ( Creature creature)
inline
385 : NullCreatureAI(creature), summons(me)
386 {
387 HasEnded = false;
388 TalkRNG = urand(0,1);
389 events.ScheduleEvent(EVENT_APPA_INTRO, 2000);
391 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
events
Definition: boss_sartura.cpp:43
@ EVENT_APPA_INTRO
Definition: zone_silverpine_forest.cpp:363
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
bool HasEnded
Definition: zone_silverpine_forest.cpp:395
bool TalkRNG
Definition: zone_silverpine_forest.cpp:396
SummonList summons
Definition: zone_silverpine_forest.cpp:394

References SummonList::DespawnAll(), EVENT_APPA_INTRO, HasEnded, summons, TalkRNG, and urand().

Member Function Documentation

◆ EmoteCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::EmoteCrowd ( )
inline
408 {
409 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
410 {
411 if (Creature* c = ObjectAccessor::GetCreature(*me, *itr))
412 {
413 if (urand(0,1))
414 {
415 c->HandleEmoteCommand(EMOTE_CHEER);
416 c->AI()->Talk(EMOTE_GNOLL_CHEER);
417 }
418 }
419 }
420 }
@ EMOTE_CHEER
Definition: zone_silverpine_forest.cpp:341
@ EMOTE_GNOLL_CHEER
Definition: zone_silverpine_forest.cpp:342
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
iterator end()
Definition: ScriptedCreature.h:58
Definition: Creature.h:43

References SummonList::begin(), EMOTE_CHEER, EMOTE_GNOLL_CHEER, SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, summons, and urand().

Referenced by UpdateAI().

◆ JustDied()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

431 {
433 events.Reset();
434 }

References SummonList::DespawnAll(), and summons.

◆ JustSummoned()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

423 {
424 summons.Summon(summon);
426 summon->SetFacingToObject(me);
427 }
@ UNIT_FLAG_IMMUNE_TO_NPC
Definition: UnitDefines.h:238
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:246
@ UNIT_FLAG_IMMUNE_TO_PC
Definition: UnitDefines.h:237
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713

References CreatureAI::me, Unit::SetFacingToObject(), Unit::SetUnitFlag(), SummonList::Summon(), summons, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_PACIFIED.

◆ SummonCrowd()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::SummonCrowd ( )
inline
399 {
400 for (uint8 i = 0; i < urand(3, 5); ++i)
401 {
402 float o = i * 10;
404 }
405 }
std::uint8_t uint8
Definition: Define.h:109
@ NPC_GNOLL_RUNNER
Definition: zone_silverpine_forest.cpp:339
@ NPC_GNOLL_MYSTIC
Definition: zone_silverpine_forest.cpp:340
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, NPC_GNOLL_MYSTIC, NPC_GNOLL_RUNNER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

437 {
438 if (HasEnded || !me->IsVisible())
439 return;
440
441 events.Update(diff);
442
443 switch (events.ExecuteEvent())
444 {
445 case EVENT_APPA_INTRO:
447 SummonCrowd();
448 events.ScheduleEvent(EVENT_APPA_SAY_1, 3000);
449 break;
450 case EVENT_APPA_SAY_1:
452 events.ScheduleEvent(EVENT_APPA_SAY_2, 5000);
453 break;
454 case EVENT_APPA_SAY_2:
456 events.ScheduleEvent(EVENT_APPA_SAY_3, 5000);
457 break;
458 case EVENT_APPA_SAY_3:
460 events.ScheduleEvent(EVENT_APPA_SAY_4, 5000);
461 break;
462 case EVENT_APPA_SAY_4:
464 events.ScheduleEvent(EVENT_APPA_OUTRO, 5000);
465 break;
466 case EVENT_APPA_OUTRO:
468 events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3000);
469 break;
471 EmoteCrowd();
472 events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5000);
473 break;
474 case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m)
476 me->SetVisible(false);
477 HasEnded = true;
478 events.Reset();
479 break;
480 }
481 }
Talk
Definition: hyjal.cpp:82
@ SAY_APPA_OPTION_1_2
Definition: zone_silverpine_forest.cpp:350
@ SAY_APPA_INTRO
Definition: zone_silverpine_forest.cpp:345
@ SAY_APPA_OPTION_2_3
Definition: zone_silverpine_forest.cpp:357
@ SAY_APPA_OPTION_1_1
Definition: zone_silverpine_forest.cpp:349
@ SAY_APPA_OPTION_1_3
Definition: zone_silverpine_forest.cpp:351
@ SAY_APPA_OPTION_2_2
Definition: zone_silverpine_forest.cpp:356
@ SAY_APPA_OPTION_2_4
Definition: zone_silverpine_forest.cpp:358
@ SAY_APPA_OPTION_1_4
Definition: zone_silverpine_forest.cpp:352
@ SAY_APPA_OPTION_2_1
Definition: zone_silverpine_forest.cpp:355
@ SAY_APPA_OUTRO
Definition: zone_silverpine_forest.cpp:346
@ EVENT_APPA_OUTRO
Definition: zone_silverpine_forest.cpp:368
@ EVENT_APPA_OUTRO_CROWD
Definition: zone_silverpine_forest.cpp:369
@ EVENT_APPA_SAY_3
Definition: zone_silverpine_forest.cpp:366
@ EVENT_APPA_SAY_1
Definition: zone_silverpine_forest.cpp:364
@ EVENT_APPA_OUTRO_END
Definition: zone_silverpine_forest.cpp:370
@ EVENT_APPA_SAY_2
Definition: zone_silverpine_forest.cpp:365
@ EVENT_APPA_SAY_4
Definition: zone_silverpine_forest.cpp:367
void SetVisible(bool x)
Definition: Unit.cpp:14232
bool IsVisible() const
Definition: Unit.h:1876
void EmoteCrowd()
Definition: zone_silverpine_forest.cpp:407
void SummonCrowd()
Definition: zone_silverpine_forest.cpp:398

References SummonList::DespawnAll(), EmoteCrowd(), EVENT_APPA_INTRO, EVENT_APPA_OUTRO, EVENT_APPA_OUTRO_CROWD, EVENT_APPA_OUTRO_END, EVENT_APPA_SAY_1, EVENT_APPA_SAY_2, EVENT_APPA_SAY_3, EVENT_APPA_SAY_4, HasEnded, Unit::IsVisible(), CreatureAI::me, SAY_APPA_INTRO, SAY_APPA_OPTION_1_1, SAY_APPA_OPTION_1_2, SAY_APPA_OPTION_1_3, SAY_APPA_OPTION_1_4, SAY_APPA_OPTION_2_1, SAY_APPA_OPTION_2_2, SAY_APPA_OPTION_2_3, SAY_APPA_OPTION_2_4, SAY_APPA_OUTRO, Unit::SetVisible(), SummonCrowd(), summons, and TalkRNG.

Member Data Documentation

◆ events

EventMap npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::events

◆ HasEnded

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::HasEnded

◆ summons

SummonList npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::summons

◆ TalkRNG

bool npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::TalkRNG