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npc_a_special_surprise::npc_a_special_surpriseAI Struct Reference
Inheritance diagram for npc_a_special_surprise::npc_a_special_surpriseAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_a_special_surpriseAI (Creature *creature)
 
void Reset () override
 
bool MeetQuestCondition (Player *player)
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 ExecuteSpeech_Timer
 
uint32 ExecuteSpeech_Counter
 
ObjectGuid PlayerGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_a_special_surpriseAI()

npc_a_special_surprise::npc_a_special_surpriseAI::npc_a_special_surpriseAI ( Creature creature)
inline
614: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ MeetQuestCondition()

bool npc_a_special_surprise::npc_a_special_surpriseAI::MeetQuestCondition ( Player player)
inline
630 {
631 switch (me->GetEntry())
632 {
633 case 29061: // Ellen Stanbridge
634 if (player->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
635 return true;
636 break;
637 case 29072: // Kug Ironjaw
638 if (player->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)
639 return true;
640 break;
641 case 29067: // Donovan Pulfrost
642 if (player->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)
643 return true;
644 break;
645 case 29065: // Yazmina Oakenthorn
646 if (player->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)
647 return true;
648 break;
649 case 29071: // Antoine Brack
650 if (player->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)
651 return true;
652 break;
653 case 29032: // Malar Bravehorn
654 if (player->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)
655 return true;
656 break;
657 case 29068: // Goby Blastenheimer
658 if (player->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)
659 return true;
660 break;
661 case 29073: // Iggy Darktusk
662 if (player->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)
663 return true;
664 break;
665 case 29074: // Lady Eonys
666 if (player->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)
667 return true;
668 break;
669 case 29070: // Valok the Righteous
670 if (player->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)
671 return true;
672 break;
673 }
674
675 return false;
676 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetEntry() const
Definition: Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424

References Object::GetEntry(), Player::GetQuestStatus(), ScriptedAI::me, and QUEST_STATUS_INCOMPLETE.

Referenced by MoveInLineOfSight().

◆ MoveInLineOfSight()

void npc_a_special_surprise::npc_a_special_surpriseAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

680 {
681 if (PlayerGUID || !who->IsPlayer() || !who->IsWithinDist(me, INTERACTION_DISTANCE))
682 return;
683
684 if (MeetQuestCondition(who->ToPlayer()))
685 PlayerGUID = who->GetGUID();
686 }
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
bool IsPlayer() const
Definition: Object.h:197
Player * ToPlayer()
Definition: Object.h:198
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
bool MeetQuestCondition(Player *player)
Definition: chapter2.cpp:629
ObjectGuid PlayerGUID
Definition: chapter2.cpp:618

References Object::GetGUID(), INTERACTION_DISTANCE, Object::IsPlayer(), WorldObject::IsWithinDist(), ScriptedAI::me, MeetQuestCondition(), PlayerGUID, and Object::ToPlayer().

◆ Reset()

void npc_a_special_surprise::npc_a_special_surpriseAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

621 {
625
626 me->SetImmuneToPC(false);
627 }
void Clear()
Definition: ObjectGuid.h:138
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13568
uint32 ExecuteSpeech_Timer
Definition: chapter2.cpp:616
uint32 ExecuteSpeech_Counter
Definition: chapter2.cpp:617

References ObjectGuid::Clear(), ExecuteSpeech_Counter, ExecuteSpeech_Timer, ScriptedAI::me, PlayerGUID, and Unit::SetImmuneToPC().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

689 {
690 if (PlayerGUID && !me->GetVictim() && me->IsAlive())
691 {
692 if (ExecuteSpeech_Timer <= diff)
693 {
695
696 if (!player)
697 {
698 Reset();
699 return;
700 }
701
702 switch (ExecuteSpeech_Counter)
703 {
704 case 0:
705 Talk(SAY_EXEC_START, player);
706 break;
707 case 1:
709 break;
710 case 2:
711 Talk(SAY_EXEC_PROG, player);
712 break;
713 case 3:
714 Talk(SAY_EXEC_NAME, player);
715 break;
716 case 4:
717 Talk(SAY_EXEC_RECOG, player);
718 break;
719 case 5:
720 Talk(SAY_EXEC_NOREM, player);
721 break;
722 case 6:
723 Talk(SAY_EXEC_THINK, player);
724 break;
725 case 7:
726 Talk(SAY_EXEC_LISTEN, player);
727 break;
728 case 8:
729 if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
730 {
731 Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player);
732 }
733 break;
734 case 9:
735 Talk(SAY_EXEC_TIME, player);
737 me->SetImmuneToPC(false);
738 break;
739 case 10:
740 Talk(SAY_EXEC_WAITING, player);
741 break;
742 case 11:
744 me->setDeathState(DeathState::JustDied);
745 me->SetHealth(0);
746 return;
747 }
748
749 if (ExecuteSpeech_Counter >= 9)
750 ExecuteSpeech_Timer = 15000;
751 else
752 ExecuteSpeech_Timer = 7000;
753
755 }
756 else
757 ExecuteSpeech_Timer -= diff;
758 }
759 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:817
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ EMOTE_DIES
Definition: chapter2.cpp:596
@ SAY_EXEC_PROG
Definition: chapter2.cpp:588
@ SAY_EXEC_NAME
Definition: chapter2.cpp:589
@ SAY_EXEC_TIME
Definition: chapter2.cpp:594
@ NPC_PLAGUEFIST
Definition: chapter2.cpp:599
@ SAY_EXEC_THINK
Definition: chapter2.cpp:592
@ SAY_EXEC_NOREM
Definition: chapter2.cpp:591
@ SAY_PLAGUEFIST
Definition: chapter2.cpp:598
@ SAY_EXEC_WAITING
Definition: chapter2.cpp:595
@ SAY_EXEC_LISTEN
Definition: chapter2.cpp:593
@ SAY_EXEC_START
Definition: chapter2.cpp:587
@ SAY_EXEC_RECOG
Definition: chapter2.cpp:590
Talk
Definition: hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Definition: Creature.h:46
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition: Creature.cpp:1960
Definition: Player.h:1064
bool IsAlive() const
Definition: Unit.h:1204
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
Unit * GetVictim() const
Definition: Unit.h:789
void SetStandState(uint8 state)
Definition: Unit.cpp:16682
void Reset() override
Definition: chapter2.cpp:620

References EMOTE_DIES, ExecuteSpeech_Counter, ExecuteSpeech_Timer, GetClosestCreatureWithEntry(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::IsAlive(), ScriptedAI::me, NPC_PLAGUEFIST, PlayerGUID, Reset(), SAY_EXEC_LISTEN, SAY_EXEC_NAME, SAY_EXEC_NOREM, SAY_EXEC_PROG, SAY_EXEC_RECOG, SAY_EXEC_START, SAY_EXEC_THINK, SAY_EXEC_TIME, SAY_EXEC_WAITING, SAY_PLAGUEFIST, Creature::setDeathState(), Unit::SetHealth(), Unit::SetImmuneToPC(), Unit::SetStandState(), UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

Member Data Documentation

◆ ExecuteSpeech_Counter

uint32 npc_a_special_surprise::npc_a_special_surpriseAI::ExecuteSpeech_Counter

Referenced by Reset(), and UpdateAI().

◆ ExecuteSpeech_Timer

uint32 npc_a_special_surprise::npc_a_special_surpriseAI::ExecuteSpeech_Timer

Referenced by Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_a_special_surprise::npc_a_special_surpriseAI::PlayerGUID

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().