AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_image_of_medivh::npc_image_of_medivhAI Struct Reference
Inheritance diagram for npc_image_of_medivh::npc_image_of_medivhAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_image_of_medivhAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
uint32 NextStep (uint32 nextStep)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid ArcanagosGUID
 
uint32 YellTimer
 
uint8 Step
 
int32 MTimer
 
int32 ATimer
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_image_of_medivhAI()

npc_image_of_medivh::npc_image_of_medivhAI::npc_image_of_medivhAI ( Creature creature)
inline
409 : ScriptedAI(creature)
410 {
411 instance = creature->GetInstanceScript();
412 Step = 1;
413 YellTimer = 5000;
414 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * instance
Definition: karazhan.cpp:416
uint32 YellTimer
Definition: karazhan.cpp:420
uint8 Step
Definition: karazhan.cpp:421

References WorldObject::GetInstanceScript(), instance, Step, and YellTimer.

Member Function Documentation

◆ JustEngagedWith()

void npc_image_of_medivh::npc_image_of_medivhAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

455{}

◆ NextStep()

uint32 npc_image_of_medivh::npc_image_of_medivhAI::NextStep ( uint32  nextStep)
inline
458 {
459 switch (nextStep)
460 {
461 case 1:
463 return 10000;
464 case 2:
466 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_2);
467 return 20000;
468 case 3:
470 return 10000;
471 case 4:
473 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_4);
474 return 20000;
475 case 5:
477 return 20000;
478 case 6:
480 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_6);
481
482 ATimer = 5500;
483 MTimer = 6600;
484 return 10000;
485 case 7:
486 return 1000;
487 case 8:
489 return 5500;
490 case 9:
492 me->CastSpell(me, 30972, true);
493 return 10000;
494 case 10:
498 return 1000;
499 case 11:
501 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_8);
502 return 5000;
503 case 12:
505 {
506 arca->SetSpeed(MOVE_RUN, 2.0f);
507 arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
508 arca->InterruptNonMeleeSpells(true);
509 }
510 return 10000;
511 case 13:
513 return 10000;
514 case 14:
515 if (me->GetMap()->IsDungeon())
516 {
517 InstanceMap::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
518 for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
519 {
520 if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
521 {
522 i->GetSource()->GroupEventHappens(9645, me);
523 break;
524 }
525 }
526 }
527
528 me->DespawnOrUnsummon(100);
530 arca->DespawnOrUnsummon(100);
531
532 return 5000;
533 default:
534 return 2000;
535 }
536 }
Talk
Definition: hyjal.cpp:82
@ SPELL_CONFLAGRATION_BLAST
Definition: karazhan.cpp:53
@ SPELL_MANA_SHIELD
Definition: karazhan.cpp:54
@ SAY_DIALOG_MEDIVH_1
Definition: karazhan.cpp:383
@ SAY_DIALOG_ARCANAGOS_8
Definition: karazhan.cpp:390
@ SAY_DIALOG_MEDIVH_9
Definition: karazhan.cpp:391
@ SAY_DIALOG_ARCANAGOS_4
Definition: karazhan.cpp:386
@ SAY_DIALOG_ARCANAGOS_2
Definition: karazhan.cpp:384
@ SAY_DIALOG_MEDIVH_5
Definition: karazhan.cpp:387
@ SAY_DIALOG_ARCANAGOS_6
Definition: karazhan.cpp:388
@ SAY_DIALOG_MEDIVH_3
Definition: karazhan.cpp:385
@ EMOTE_DIALOG_MEDIVH_7
Definition: karazhan.cpp:389
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ MOVE_RUN
Definition: UnitDefines.h:329
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: LinkedList.h:139
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Map * GetMap() const
Definition: Object.h:536
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21149
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
bool IsDungeon() const
Definition: Map.h:446
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
int32 MTimer
Definition: karazhan.cpp:422
int32 ATimer
Definition: karazhan.cpp:423
ObjectGuid ArcanagosGUID
Definition: karazhan.cpp:418

References ArcanagosGUID, ATimer, MapRefMgr::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EMOTE_DIALOG_MEDIVH_7, MapRefMgr::end(), ObjectAccessor::GetCreature(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), ScriptedAI::me, MOVE_RUN, MTimer, QUEST_STATUS_INCOMPLETE, Unit::RemoveAurasDueToSpell(), SAY_DIALOG_ARCANAGOS_2, SAY_DIALOG_ARCANAGOS_4, SAY_DIALOG_ARCANAGOS_6, SAY_DIALOG_ARCANAGOS_8, SAY_DIALOG_MEDIVH_1, SAY_DIALOG_MEDIVH_3, SAY_DIALOG_MEDIVH_5, SAY_DIALOG_MEDIVH_9, SPELL_CONFLAGRATION_BLAST, SPELL_MANA_SHIELD, and Unit::TextEmote().

Referenced by UpdateAI().

◆ Reset()

void npc_image_of_medivh::npc_image_of_medivhAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

428 {
430 MTimer = 0;
431 ATimer = 0;
432
434 {
436 if (!Arcanagos)
437 {
439 return;
440 }
441
443 EventStarted = true;
444 ArcanagosGUID = Arcanagos->GetGUID();
445
446 Arcanagos->SetFacingToObject(me);
447 me->SetFacingToObject(Arcanagos);
448
449 Arcanagos->SetCanFly(true);
450 }
451 else
453 }
static float ArcanagosPos[4]
Definition: karazhan.cpp:395
@ NPC_ARCANAGOS
Definition: karazhan.cpp:59
@ DATA_IMAGE_OF_MEDIVH
Definition: karazhan.h:55
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void Clear()
Definition: ObjectGuid.h:138
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
bool EventStarted
Definition: karazhan.cpp:425

References ArcanagosGUID, ArcanagosPos, ATimer, ObjectGuid::Clear(), DATA_IMAGE_OF_MEDIVH, Creature::DespawnOrUnsummon(), EventStarted, Object::GetGUID(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, MTimer, NPC_ARCANAGOS, Creature::SetCanFly(), Unit::SetFacingToObject(), ZoneScript::SetGuidData(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

539 {
540 if (YellTimer <= diff)
541 {
542 if (EventStarted)
544 }
545 else YellTimer -= diff;
546
547 if (Step >= 7 && Step <= 8)
548 {
549 ATimer += diff;
550 MTimer += diff;
551 if (ATimer >= 6000)
552 {
554 arca->CastSpell(me, SPELL_FIRE_BALL, false);
555 ATimer = 0;
556 }
557 if (MTimer >= 6000)
558 {
560 me->CastSpell(arca, SPELL_FIRE_BALL, false);
561 MTimer = 0;
562 }
563 }
564 }
@ SPELL_FIRE_BALL
Definition: karazhan.cpp:51
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
Definition: Unit.h:630
uint32 NextStep(uint32 nextStep)
Definition: karazhan.cpp:457

References ArcanagosGUID, ATimer, Unit::CastSpell(), EventStarted, ObjectAccessor::GetUnit(), ScriptedAI::me, MTimer, NextStep(), SPELL_FIRE_BALL, Step, and YellTimer.

Member Data Documentation

◆ ArcanagosGUID

ObjectGuid npc_image_of_medivh::npc_image_of_medivhAI::ArcanagosGUID

Referenced by NextStep(), Reset(), and UpdateAI().

◆ ATimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::ATimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ EventStarted

bool npc_image_of_medivh::npc_image_of_medivhAI::EventStarted

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* npc_image_of_medivh::npc_image_of_medivhAI::instance

Referenced by npc_image_of_medivhAI(), and Reset().

◆ MTimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::MTimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ Step

uint8 npc_image_of_medivh::npc_image_of_medivhAI::Step

Referenced by npc_image_of_medivhAI(), and UpdateAI().

◆ YellTimer

uint32 npc_image_of_medivh::npc_image_of_medivhAI::YellTimer

Referenced by npc_image_of_medivhAI(), and UpdateAI().