AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_grandmaster_vorpil Struct Reference
Inheritance diagram for boss_grandmaster_vorpil:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grandmaster_vorpil (Creature *creature)
 
void Reset () override
 
void summonPortals ()
 
void spawnVoidTraveler ()
 
Milliseconds counterVoidSpawns (uint8 count)
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool sayIntro
 
bool sayHelp
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grandmaster_vorpil()

boss_grandmaster_vorpil::boss_grandmaster_vorpil ( Creature creature)
inline
67: BossAI(creature, DATA_GRANDMASTER_VORPIL), sayIntro(false) {}
@ DATA_GRANDMASTER_VORPIL
Definition: shadow_labyrinth.h:31
Definition: ScriptedCreature.h:467
bool sayIntro
Definition: boss_grandmaster_vorpil.cpp:69

Member Function Documentation

◆ counterVoidSpawns()

Milliseconds boss_grandmaster_vorpil::counterVoidSpawns ( uint8  count)
inline
97 {
98 switch (count)
99 {
100 case 1:
101 case 2:
102 return 13300ms;
103 case 3:
104 return 12100ms;
105 case 4:
106 return 10900ms;
107 case 5:
108 case 6:
109 return 9700ms;
110 case 7:
111 case 8:
112 return 7200ms;
113 case 9:
114 return 6000ms;
115 default:
116 return 4800ms;
117 }
118 return 1s;
119 }

Referenced by JustEngagedWith().

◆ JustDied()

void boss_grandmaster_vorpil::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

143 {
145 _JustDied();
146 }
@ SAY_DEATH
Definition: boss_grandmaster_vorpil.cpp:28
Talk
Definition: hyjal.cpp:82
void _JustDied()
Definition: ScriptedCreature.cpp:643

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_grandmaster_vorpil::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

149 {
152 scheduler.Schedule(9700ms, 20s, [this](TaskContext context)
153 {
155 context.Repeat();
156 }).Schedule(36400ms, [this](TaskContext context)
157 {
159
162
163 scheduler.Schedule(1s, [this](TaskContext /*context*/)
164 {
167 });
168
169 context.Repeat(36400ms, 44950ms);
170 }).Schedule(10900ms, [this](TaskContext context)
171 {
173 context.Repeat(counterVoidSpawns(context.GetRepeatCounter()));
174 });
175
176 if (IsHeroic())
177 {
178 scheduler.Schedule(17s, 28s, [this](TaskContext context)
179 {
180 DoCastRandomTarget(SPELL_BANISH, 0, 30.0f, true);
181 context.Repeat();
182 });
183 }
184 }
float VorpilPosition[3]
Definition: boss_grandmaster_vorpil.cpp:53
@ SPELL_DRAW_SHADOWS
Definition: boss_grandmaster_vorpil.cpp:35
@ SPELL_RAIN_OF_FIRE
Definition: boss_grandmaster_vorpil.cpp:34
@ SPELL_SHADOWBOLT_VOLLEY
Definition: boss_grandmaster_vorpil.cpp:36
@ SPELL_BANISH
Definition: boss_grandmaster_vorpil.cpp:37
@ SAY_AGGRO
Definition: boss_grandmaster_vorpil.cpp:25
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:246
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
TaskScheduler scheduler
Definition: CreatureAI.h:75
bool IsHeroic() const
Definition: ScriptedCreature.h:379
Creature * me
Definition: ScriptedCreature.h:280
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition: Creature.h:408
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
void Clear(bool reset=true)
Definition: MotionMaster.h:167
Milliseconds counterVoidSpawns(uint8 count)
Definition: boss_grandmaster_vorpil.cpp:96
void summonPortals()
Definition: boss_grandmaster_vorpil.cpp:77
void spawnVoidTraveler()
Definition: boss_grandmaster_vorpil.cpp:85

References MotionMaster::Clear(), counterVoidSpawns(), UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), Unit::GetMotionMaster(), TaskContext::GetRepeatCounter(), ScriptedAI::IsHeroic(), ScriptedAI::me, Unit::NearTeleportTo(), TaskContext::Repeat(), Creature::ResumeChasingVictim(), SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, spawnVoidTraveler(), SPELL_BANISH, SPELL_DRAW_SHADOWS, SPELL_RAIN_OF_FIRE, SPELL_SHADOWBOLT_VOLLEY, summonPortals(), and VorpilPosition.

◆ JustSummoned()

void boss_grandmaster_vorpil::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

122 {
123 summons.Summon(summon);
124 if (summon->GetEntry() == NPC_VOID_TRAVELER)
125 {
126 summon->AI()->SetGUID(me->GetGUID());
127 }
128 else if (summon->GetEntry() == NPC_VOID_PORTAL)
129 {
130 summon->CastSpell(summon, SPELL_VOID_PORTAL_VISUAL, false);
131 }
132 }
@ SPELL_VOID_PORTAL_VISUAL
Definition: boss_grandmaster_vorpil.cpp:44
@ NPC_VOID_PORTAL
Definition: boss_grandmaster_vorpil.cpp:50
@ NPC_VOID_TRAVELER
Definition: boss_grandmaster_vorpil.cpp:49
virtual void SetGUID(ObjectGuid, int32=0)
Definition: UnitAI.h:215
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
CreatureAI * AI() const
Definition: Creature.h:140
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Creature::AI(), Unit::CastSpell(), Object::GetEntry(), Object::GetGUID(), ScriptedAI::me, NPC_VOID_PORTAL, NPC_VOID_TRAVELER, UnitAI::SetGUID(), SPELL_VOID_PORTAL_VISUAL, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_grandmaster_vorpil::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

135 {
136 if (victim->IsPlayer())
137 {
138 Talk(SAY_SLAY);
139 }
140 }
@ SAY_SLAY
Definition: boss_grandmaster_vorpil.cpp:27
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_grandmaster_vorpil::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

187 {
189 if (!sayIntro && who->IsPlayer())
190 {
192 sayIntro = true;
193 }
194 }
@ SAY_INTRO
Definition: boss_grandmaster_vorpil.cpp:24
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:169

References Object::IsPlayer(), CreatureAI::MoveInLineOfSight(), SAY_INTRO, and sayIntro.

◆ Reset()

void boss_grandmaster_vorpil::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

72 {
73 _Reset();
74 sayHelp = false;
75 }
void _Reset()
Definition: ScriptedCreature.cpp:624
bool sayHelp
Definition: boss_grandmaster_vorpil.cpp:69

References BossAI::_Reset(), and sayHelp.

◆ spawnVoidTraveler()

void boss_grandmaster_vorpil::spawnVoidTraveler ( )
inline
86 {
87 uint8 pos = urand(0, 4);
89 if (!sayHelp)
90 {
92 sayHelp = true;
93 }
94 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
@ SAY_HELP
Definition: boss_grandmaster_vorpil.cpp:26
float VoidPortalCoords[5][4]
Definition: boss_grandmaster_vorpil.cpp:56
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References ScriptedAI::me, NPC_VOID_TRAVELER, SAY_HELP, sayHelp, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, urand(), and VoidPortalCoords.

Referenced by JustEngagedWith().

◆ summonPortals()

void boss_grandmaster_vorpil::summonPortals ( )
inline
78 {
79 for (uint8 i = 0; i < 5; ++i)
80 {
82 }
83 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:50

References ScriptedAI::me, NPC_VOID_PORTAL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, and VoidPortalCoords.

Referenced by JustEngagedWith().

Member Data Documentation

◆ sayHelp

bool boss_grandmaster_vorpil::sayHelp

Referenced by Reset(), and spawnVoidTraveler().

◆ sayIntro

bool boss_grandmaster_vorpil::sayIntro

Referenced by MoveInLineOfSight().