AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_headless_horseman_head Struct Reference
Inheritance diagram for boss_headless_horseman_head:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_headless_horseman_head (Creature *creature)
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
UnitGetOwner ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 pct
 
uint32 timer
 
bool handled
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_headless_horseman_head()

boss_headless_horseman_head::boss_headless_horseman_head ( Creature creature)
inline
1281: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ DamageTaken()

void boss_headless_horseman_head::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

1339 {
1340 // We die... :(
1341 if (damage >= me->GetHealth())
1342 {
1343 if (Unit* owner = GetOwner())
1344 {
1345 owner->CastSpell(owner, SPELL_BURNING_BODY, true);
1346 Unit::Kill(me, owner);
1347 }
1348 damage = 0;
1350 return;
1351 }
1352
1353 if (me->HealthBelowPctDamaged(pct, damage) && !handled)
1354 {
1355 handled = true;
1356 damage = 0;
1357 me->RemoveAllAuras();
1360 if (Unit* owner = GetOwner())
1361 owner->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
1362
1364 }
1365 }
@ SPELL_BURNING_BODY
Definition: hallows_end.cpp:972
@ TALK_LOST_HEAD
Definition: hallows_end.cpp:998
@ SPELL_THROW_HEAD_BACK
Definition: hallows_end.cpp:963
@ SPELL_HEAD_DAMAGED_INFO
Definition: hallows_end.cpp:959
@ SPELL_HORSEMAN_IMMUNITY
Definition: hallows_end.cpp:958
Talk
Definition: hyjal.cpp:82
Creature * me
Definition: ScriptedCreature.h:280
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Definition: Unit.h:630
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17658
uint32 GetHealth() const
Definition: Unit.h:869
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void RemoveAllAuras()
Definition: Unit.cpp:5290
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:874
bool handled
Definition: hallows_end.cpp:1285
uint8 pct
Definition: hallows_end.cpp:1283
Unit * GetOwner()
Definition: hallows_end.cpp:1330

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Unit::GetHealth(), GetOwner(), handled, Unit::HealthBelowPctDamaged(), Unit::Kill(), ScriptedAI::me, pct, Unit::RemoveAllAuras(), SPELL_BURNING_BODY, SPELL_HEAD_DAMAGED_INFO, SPELL_HORSEMAN_IMMUNITY, SPELL_THROW_HEAD_BACK, and TALK_LOST_HEAD.

◆ GetOwner()

Unit * boss_headless_horseman_head::GetOwner ( )
inline
1331 {
1332 if (me->ToTempSummon())
1333 return me->ToTempSummon()->GetSummonerUnit();
1334
1335 return nullptr;
1336 }
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
TempSummon * ToTempSummon()
Definition: Unit.h:1716

References TempSummon::GetSummonerUnit(), ScriptedAI::me, and Unit::ToTempSummon().

Referenced by DamageTaken(), SpellHit(), and SpellHitTarget().

◆ Reset()

void boss_headless_horseman_head::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1368 {
1369 pct = 0;
1370 timer = 0;
1371 handled = false;
1373 }
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
uint32 timer
Definition: hallows_end.cpp:1284

References handled, ScriptedAI::me, pct, Creature::SetInCombatWithZone(), and timer.

◆ SpellHit()

void boss_headless_horseman_head::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1299 {
1300 switch (spellInfo->Id)
1301 {
1303 me->RemoveAllAuras();
1304 if (Unit* owner = GetOwner())
1305 owner->RemoveAura(SPELL_HORSEMAN_IMMUNITY);
1306 me->CastSpell(caster, SPELL_THROW_HEAD_BACK, true);
1307 break;
1308 case SPELL_THROW_HEAD:
1309 {
1311 if (Player* player = me->SelectNearestPlayer(50.0f))
1312 me->GetMotionMaster()->MoveFleeing(player);
1313
1315 timer = 26000;
1316 break;
1317 }
1319 pct = 67;
1320 break;
1322 pct = 34;
1323 break;
1325 pct = 0;
1326 break;
1327 }
1328 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ SPELL_HEAD_VISUAL_LAND
Definition: hallows_end.cpp:961
@ SPELL_BODY_RESTORED_INFO
Definition: hallows_end.cpp:960
@ SPELL_THROW_HEAD
Definition: hallows_end.cpp:962
@ SPELL_HORSEMAN_BODY_PHASE
Definition: hallows_end.cpp:964
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2473
Definition: Player.h:1064
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
void MoveFleeing(Unit *enemy, uint32 time=0)
Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:743

References Unit::CastSpell(), Unit::GetMotionMaster(), GetOwner(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveFleeing(), pct, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), WorldObject::SelectNearestPlayer(), SPELL_BODY_RESTORED_INFO, SPELL_HEAD_VISUAL_LAND, SPELL_HORSEMAN_BODY_PHASE, SPELL_HORSEMAN_IMMUNITY, SPELL_THROW_HEAD, SPELL_THROW_HEAD_BACK, timer, and UNIT_FLAG_NOT_SELECTABLE.

◆ SpellHitTarget()

void boss_headless_horseman_head::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1288 {
1289 if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
1290 {
1291 if (Unit* owner = GetOwner())
1292 owner->ToCreature()->AI()->DoAction(me->GetHealth());
1293
1295 }
1296 }

References Creature::DespawnOrUnsummon(), Unit::GetHealth(), GetOwner(), SpellInfo::Id, ScriptedAI::me, and SPELL_THROW_HEAD_BACK.

◆ UpdateAI()

void boss_headless_horseman_head::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1376 {
1377 timer += diff;
1378 if (timer >= 30000)
1379 {
1380 timer = urand(0, 15000);
1383 }
1384 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_HORSEMAN_SPEAKS
Definition: hallows_end.cpp:965
@ TALK_LAUGH
Definition: hallows_end.cpp:997

References Unit::CastSpell(), ScriptedAI::me, SPELL_HORSEMAN_SPEAKS, TALK_LAUGH, timer, and urand().

Member Data Documentation

◆ handled

bool boss_headless_horseman_head::handled

Referenced by DamageTaken(), and Reset().

◆ pct

uint8 boss_headless_horseman_head::pct

Referenced by DamageTaken(), Reset(), and SpellHit().

◆ timer

uint32 boss_headless_horseman_head::timer

Referenced by Reset(), SpellHit(), and UpdateAI().