AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_giant_claw_tentacle Struct Reference
Inheritance diagram for npc_giant_claw_tentacle:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_giant_claw_tentacle (Creature *creature)
 
void JustDied (Unit *) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void ScheduleTasks ()
 
void Submerge ()
 
void Emerge ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _portalGUID
 
bool _canAttack
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_giant_claw_tentacle()

npc_giant_claw_tentacle::npc_giant_claw_tentacle ( Creature creature)
inline
643 : ScriptedAI(creature)
644 {
645 me->SetCombatMovement(false);
646
648 {
649 portal->SetReactState(REACT_PASSIVE);
650 _portalGUID = portal->GetGUID();
651
652 if (me->ToTempSummon())
653 if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
654 if (Creature* creature = summoner->ToCreature())
655 creature->AI()->JustSummoned(portal);
656 }
657
658 _canAttack = false;
659 }
@ NPC_GIANT_PORTAL
Definition: temple_of_ahnqiraj.h:64
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:50
@ REACT_PASSIVE
Definition: Unit.h:548
virtual void JustSummoned(Creature *)
Definition: CreatureAI.h:134
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
void SetCombatMovement(bool allowMovement)
Definition: Creature.cpp:3846
CreatureAI * AI() const
Definition: Creature.h:140
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
Creature * ToCreature()
Definition: Object.h:205
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Definition: Unit.h:630
TempSummon * ToTempSummon()
Definition: Unit.h:696
ObjectGuid _portalGUID
Definition: boss_cthun.cpp:771
bool _canAttack
Definition: boss_cthun.cpp:772

References _canAttack, _portalGUID, Creature::AI(), TempSummon::GetSummonerUnit(), CreatureAI::JustSummoned(), ScriptedAI::me, NPC_GIANT_PORTAL, REACT_PASSIVE, Creature::SetCombatMovement(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, Object::ToCreature(), and Unit::ToTempSummon().

Member Function Documentation

◆ Emerge()

void npc_giant_claw_tentacle::Emerge ( )
inline
736 {
737 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NotInStomachSelector()))
738 {
739 Position pos = target->GetPosition();
740 me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 0);
742 {
743 portal->SetReactState(REACT_PASSIVE);
744 _portalGUID = portal->GetGUID();
745 }
746
751
753 }
754 }
@ SPELL_BIRTH
Definition: boss_cthun.cpp:67
@ SPELL_MASSIVE_GROUND_RUPTURE
Definition: boss_cthun.cpp:52
@ SPELL_SUBMERGE_VISUAL
Definition: boss_cthun.cpp:66
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
Definition: Position.h:27
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
void GetPosition(float &x, float &y) const
Definition: Position.h:121
float GetPositionY() const
Definition: Position.h:117
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
Definition: boss_cthun.cpp:120
void ScheduleTasks()
Definition: boss_cthun.cpp:681

References _portalGUID, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::NearTeleportTo(), NPC_GIANT_PORTAL, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), ScheduleTasks(), UnitAI::SelectTarget(), SPELL_BIRTH, SPELL_MASSIVE_GROUND_RUPTURE, SPELL_SUBMERGE_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by Submerge().

◆ JustDied()

void npc_giant_claw_tentacle::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

662 {
664 portal->KillSelf();
665 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199

References _portalGUID, ObjectAccessor::GetUnit(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_giant_claw_tentacle::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

676 {
679 }
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106

References CreatureAI::DoZoneInCombat(), and ScheduleTasks().

◆ Reset()

void npc_giant_claw_tentacle::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

668 {
669 scheduler.Schedule(500ms, [this](TaskContext /*task*/)
670 {
672 });
673 }
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskScheduler scheduler
Definition: CreatureAI.h:75

References UnitAI::DoCastAOE(), TaskScheduler::Schedule(), CreatureAI::scheduler, and SPELL_MASSIVE_GROUND_RUPTURE.

◆ ScheduleTasks()

void npc_giant_claw_tentacle::ScheduleTasks ( )
inline
682 {
683 // Check if a target is in melee range
684 scheduler.Schedule(10s, [this](TaskContext task)
685 {
686 if (Unit* target = me->GetVictim())
687 if (!target->IsWithinMeleeRange(me))
688 {
689 // Main target not found within melee range, try to select a new one
690 if (Player* newTarget = me->SelectNearestPlayer(5.0f))
691 AttackStart(newTarget);
692 else // Main target not found, and failed to acquire a new target... Submerge
693 Submerge();
694 }
695
696 task.Repeat();
697 }).Schedule(2s, [this](TaskContext context)
698 {
700 context.Repeat(10s);
701 }).Schedule(5s, [this](TaskContext context)
702 {
704 context.Repeat(10s);
705 }).Schedule(3s, [this](TaskContext /*context*/)
706 {
707 _canAttack = true;
708 });
709 }
@ SPELL_HAMSTRING
Definition: boss_cthun.cpp:40
@ SPELL_THRASH
Definition: boss_cthun.cpp:55
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * GetVictim() const
Definition: Unit.h:853

References _canAttack, UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), Unit::GetVictim(), ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_HAMSTRING, and SPELL_THRASH.

Referenced by Emerge(), and JustEngagedWith().

◆ Submerge()

void npc_giant_claw_tentacle::Submerge ( )
inline
712 {
713 if (me->SelectNearestPlayer(5.0f))
714 {
715 return;
716 }
717
718 // Despawn portal
720 p->DespawnOrUnsummon();
721
725
727 _canAttack = false;
728
729 scheduler.Schedule(5s, [this](TaskContext /*task*/)
730 {
731 Emerge();
732 });
733 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2484
uint32 GetMaxHealth() const
Definition: Unit.h:1030
void SetHealth(uint32 val)
Definition: Unit.cpp:15478
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void Emerge()
Definition: boss_cthun.cpp:735

References _canAttack, _portalGUID, TaskScheduler::CancelAll(), UnitAI::DoCastSelf(), Emerge(), ObjectAccessor::GetCreature(), Unit::GetMaxHealth(), ScriptedAI::me, TaskScheduler::Schedule(), CreatureAI::scheduler, WorldObject::SelectNearestPlayer(), Unit::SetHealth(), Unit::SetUnitFlag(), SPELL_SUBMERGE_VISUAL, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void npc_giant_claw_tentacle::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

757 {
758 //Check if we have a target
759 if (!UpdateVictim())
760 return;
761
762 scheduler.Update(diff);
763
764 if (_canAttack)
765 {
767 }
768 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280

References _canAttack, UnitAI::DoMeleeAttackIfReady(), CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _canAttack

bool npc_giant_claw_tentacle::_canAttack
private

◆ _portalGUID

ObjectGuid npc_giant_claw_tentacle::_portalGUID
private