AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_cw_area_trigger::npc_cw_area_triggerAI Struct Reference
Inheritance diagram for npc_cw_area_trigger::npc_cw_area_triggerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_cw_area_triggerAI (Creature *creature)
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_cw_area_triggerAI()

npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI ( Creature creature)
inline
842 : ScriptedAI(creature)
843 {
845 }
@ DISPLAY_INVISIBLE
Definition: childrens_week.cpp:132
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition: Creature.cpp:3518

References DISPLAY_INVISIBLE, ScriptedAI::me, and Creature::SetDisplayId().

Member Function Documentation

◆ MoveInLineOfSight()

void npc_cw_area_trigger::npc_cw_area_triggerAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

848 {
849 if (who && me->GetDistance2d(who) < 20.0f)
850 if (Player* player = who->ToPlayer())
851 if (player->HasAura(SPELL_ORPHAN_OUT))
852 {
853 uint32 questId = 0;
854 uint32 orphanId = 0;
855 switch (me->GetEntry())
856 {
859 orphanId = player->GetTeamId() == TEAM_ALLIANCE ? ORPHAN_DRAENEI : ORPHAN_BLOOD_ELF;
860 break;
863 orphanId = ORPHAN_DRAENEI;
864 break;
867 orphanId = ORPHAN_DRAENEI;
868 break;
871 orphanId = ORPHAN_DRAENEI;
872 break;
875 orphanId = ORPHAN_DRAENEI;
876 break;
879 orphanId = ORPHAN_BLOOD_ELF;
880 break;
883 orphanId = ORPHAN_BLOOD_ELF;
884 break;
886 if (player->GetQuestStatus(QUEST_NOW_WHEN_I_GROW_UP) == QUEST_STATUS_INCOMPLETE && getOrphanGUID(player, ORPHAN_BLOOD_ELF))
887 {
888 player->AreaExploredOrEventHappens(QUEST_NOW_WHEN_I_GROW_UP);
889 if (player->GetQuestStatus(QUEST_NOW_WHEN_I_GROW_UP) == QUEST_STATUS_COMPLETE)
890 if (Creature* samuro = me->FindNearestCreature(25151, 20.0f))
891 {
892 uint32 emote = 0;
893 switch (urand(1, 5))
894 {
895 case 1:
896 emote = EMOTE_ONESHOT_WAVE;
897 break;
898 case 2:
899 emote = EMOTE_ONESHOT_ROAR;
900 break;
901 case 3:
902 emote = EMOTE_ONESHOT_FLEX;
903 break;
904 case 4:
905 emote = EMOTE_ONESHOT_SALUTE;
906 break;
907 case 5:
908 emote = EMOTE_ONESHOT_DANCE;
909 break;
910 }
911 samuro->HandleEmoteCommand(emote);
912 }
913 }
914 break;
915 }
916 if (questId && orphanId && getOrphanGUID(player, orphanId) && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
917 player->AreaExploredOrEventHappens(questId);
918 }
919 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ QUEST_CALL_ON_THE_FARSEER
Definition: childrens_week.cpp:96
@ QUEST_VISIT_THE_THRONE_OF_ELEMENTS
Definition: childrens_week.cpp:99
@ QUEST_HCHUU_AND_THE_MUSHROOM_PEOPLE
Definition: childrens_week.cpp:98
@ QUEST_JHEEL_IS_AT_AERIS_LANDING
Definition: childrens_week.cpp:97
@ QUEST_THE_SEAT_OF_THE_NARUU
Definition: childrens_week.cpp:95
@ QUEST_TIME_TO_VISIT_THE_CAVERNS_H
Definition: childrens_week.cpp:93
@ QUEST_AUCHINDOUN_AND_THE_RING
Definition: childrens_week.cpp:92
@ QUEST_NOW_WHEN_I_GROW_UP
Definition: childrens_week.cpp:100
@ QUEST_TIME_TO_VISIT_THE_CAVERNS_A
Definition: childrens_week.cpp:94
@ SPELL_ORPHAN_OUT
Definition: childrens_week.cpp:130
@ NPC_CAVERNS_OF_TIME_CW_TRIGGER
Definition: childrens_week.cpp:116
@ NPC_EXODAR_02_CW_TRIGGER
Definition: childrens_week.cpp:118
@ NPC_EXODAR_01_CW_TRIGGER
Definition: childrens_week.cpp:117
@ NPC_SPOREGGAR_CW_TRIGGER
Definition: childrens_week.cpp:121
@ NPC_AERIS_LANDING_CW_TRIGGER
Definition: childrens_week.cpp:119
@ NPC_SILVERMOON_01_CW_TRIGGER
Definition: childrens_week.cpp:123
@ NPC_AUCHINDOUN_CW_TRIGGER
Definition: childrens_week.cpp:120
@ NPC_THRONE_OF_ELEMENTS_CW_TRIGGER
Definition: childrens_week.cpp:122
ObjectGuid getOrphanGUID(Player *player, uint32 orphan)
Definition: childrens_week.cpp:135
@ ORPHAN_BLOOD_ELF
Definition: childrens_week.cpp:28
@ ORPHAN_DRAENEI
Definition: childrens_week.cpp:29
@ EMOTE_ONESHOT_FLEX
Definition: SharedDefines.h:1915
@ EMOTE_ONESHOT_ROAR
Definition: SharedDefines.h:1907
@ EMOTE_ONESHOT_SALUTE
Definition: SharedDefines.h:1942
@ EMOTE_ONESHOT_DANCE
Definition: SharedDefines.h:1949
@ EMOTE_ONESHOT_WAVE
Definition: SharedDefines.h:1897
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
Definition: Creature.h:43
Player * ToPlayer()
Definition: Object.h:201
uint32 GetEntry() const
Definition: Object.h:115
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1274
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
Definition: Player.h:1081

References EMOTE_ONESHOT_DANCE, EMOTE_ONESHOT_FLEX, EMOTE_ONESHOT_ROAR, EMOTE_ONESHOT_SALUTE, EMOTE_ONESHOT_WAVE, WorldObject::FindNearestCreature(), WorldObject::GetDistance2d(), Object::GetEntry(), getOrphanGUID(), ScriptedAI::me, NPC_AERIS_LANDING_CW_TRIGGER, NPC_AUCHINDOUN_CW_TRIGGER, NPC_CAVERNS_OF_TIME_CW_TRIGGER, NPC_EXODAR_01_CW_TRIGGER, NPC_EXODAR_02_CW_TRIGGER, NPC_SILVERMOON_01_CW_TRIGGER, NPC_SPOREGGAR_CW_TRIGGER, NPC_THRONE_OF_ELEMENTS_CW_TRIGGER, ORPHAN_BLOOD_ELF, ORPHAN_DRAENEI, QUEST_AUCHINDOUN_AND_THE_RING, QUEST_CALL_ON_THE_FARSEER, QUEST_HCHUU_AND_THE_MUSHROOM_PEOPLE, QUEST_JHEEL_IS_AT_AERIS_LANDING, QUEST_NOW_WHEN_I_GROW_UP, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_THE_SEAT_OF_THE_NARUU, QUEST_TIME_TO_VISIT_THE_CAVERNS_A, QUEST_TIME_TO_VISIT_THE_CAVERNS_H, QUEST_VISIT_THE_THRONE_OF_ELEMENTS, SPELL_ORPHAN_OUT, TEAM_ALLIANCE, Object::ToPlayer(), and urand().