AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_time_rift Struct Reference
Inheritance diagram for npc_time_rift:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_time_rift (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *creature) override
 
void DoSummonAtRift (uint32 entry)
 
void DoSelectSummon ()
 
void SummonedCreatureDies (Creature *creature, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
ObjectGuid _riftKeeperGUID
 
std::vector< uint32waveMobs
 
uint8 waveMobIndex
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_time_rift()

npc_time_rift::npc_time_rift ( Creature creature)
inline
262 : NullCreatureAI(creature)
263 {
264 _instance = creature->GetInstanceScript();
265 }
Definition: PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * _instance
Definition: the_black_morass.cpp:418

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ DoSelectSummon()

void npc_time_rift::DoSelectSummon ( )
inline
314 {
316 if (entry == NPC_INFINITE_WHELP)
317 {
318 DoSummonAtRift(entry);
319 DoSummonAtRift(entry);
320 DoSummonAtRift(entry);
321 }
322 else
323 {
324 if (urand(0, 1))
325 {
326 switch (entry)
327 {
330 break;
333 break;
336 break;
339 break;
340 default:
341 break;
342 }
343 }
344
345 DoSummonAtRift(entry);
346 }
347
348 if (++waveMobIndex >= waveMobs.size())
349 {
350 waveMobIndex = 0;
351 }
352 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ NPC_INFINITE_ASSASSIN_2
Definition: the_black_morass.h:85
@ NPC_INFINITE_EXECUTIONER_2
Definition: the_black_morass.h:87
@ NPC_INFINITE_EXECUTIONER
Definition: the_black_morass.h:82
@ NPC_INFINITE_WHELP
Definition: the_black_morass.h:80
@ NPC_INFINITE_VANQUISHER
Definition: the_black_morass.h:83
@ NPC_INFINITE_VANQUISHER_2
Definition: the_black_morass.h:88
@ NPC_INFINITE_ASSASSIN
Definition: the_black_morass.h:79
@ NPC_INFINITE_CHRONOMANCER
Definition: the_black_morass.h:81
@ NPC_INFINITE_CHRONOMANCER_2
Definition: the_black_morass.h:86
void DoSummonAtRift(uint32 entry)
Definition: the_black_morass.cpp:297
std::vector< uint32 > waveMobs
Definition: the_black_morass.cpp:420
uint8 waveMobIndex
Definition: the_black_morass.cpp:421

References DoSummonAtRift(), NPC_INFINITE_ASSASSIN, NPC_INFINITE_ASSASSIN_2, NPC_INFINITE_CHRONOMANCER, NPC_INFINITE_CHRONOMANCER_2, NPC_INFINITE_EXECUTIONER, NPC_INFINITE_EXECUTIONER_2, NPC_INFINITE_VANQUISHER, NPC_INFINITE_VANQUISHER_2, NPC_INFINITE_WHELP, urand(), waveMobIndex, and waveMobs.

Referenced by UpdateAI().

◆ DoSummonAtRift()

void npc_time_rift::DoSummonAtRift ( uint32  entry)
inline
298 {
299 Position pos = me->GetNearPosition(10.0f, 2 * M_PI * rand_norm());
300
301 if (Creature* summon = me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 150000))
302 {
304 {
305 float o = medivh->GetAngle(summon) + frand(-1.0f, 1.0f);
306 summon->SetHomePosition(medivh->GetPositionX() + 14.0f * cos(o), medivh->GetPositionY() + 14.0f * std::sin(o), medivh->GetPositionZ(), summon->GetAngle(medivh));
307 summon->GetMotionMaster()->MoveTargetedHome(true);
308 summon->SetReactState(REACT_DEFENSIVE);
309 }
310 }
311 }
float frand(float min, float max)
Definition: Random.cpp:57
double rand_norm()
Definition: Random.cpp:77
@ DATA_MEDIVH
Definition: the_black_morass.h:36
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:51
@ REACT_DEFENSIVE
Definition: Unit.h:549
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:43
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Position GetNearPosition(float dist, float angle, bool disableWarning=false)
Definition: Object.cpp:2739
Definition: Position.h:27
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103

References _instance, DATA_MEDIVH, frand(), Position::GetAngle(), InstanceScript::GetCreature(), WorldObject::GetNearPosition(), CreatureAI::me, rand_norm(), REACT_DEFENSIVE, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by DoSelectSummon().

◆ JustSummoned()

void npc_time_rift::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from CreatureAI.

290 {
291 if (creature->GetEntry() != NPC_AEONUS && _riftKeeperGUID.IsEmpty())
292 {
293 _riftKeeperGUID = creature->GetGUID();
294 }
295 }
@ NPC_AEONUS
Definition: the_black_morass.h:77
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
bool IsEmpty() const
Definition: ObjectGuid.h:161
ObjectGuid _riftKeeperGUID
Definition: the_black_morass.cpp:419

References _riftKeeperGUID, Object::GetEntry(), Object::GetGUID(), ObjectGuid::IsEmpty(), and NPC_AEONUS.

◆ Reset()

void npc_time_rift::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

268 {
270
271 if (riftNumer < 6)
272 {
274 }
275 else if (riftNumer < 12)
276 {
278 }
279 else
280 {
282 }
283
284 waveMobIndex = 0;
285 events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 16s);
286 events.ScheduleEvent(EVENT_SUMMON_BOSS, 6s);
287 }
events
Definition: boss_sartura.cpp:43
@ DATA_RIFT_NUMBER
Definition: the_black_morass.h:40
static std::vector< uint32 > firstWave
Definition: the_black_morass.cpp:48
@ EVENT_SUMMON_BOSS
Definition: the_black_morass.cpp:255
@ EVENT_SUMMON_AT_RIFT
Definition: the_black_morass.cpp:253
static std::vector< uint32 > secondWave
Definition: the_black_morass.cpp:49
static std::vector< uint32 > thirdWave
Definition: the_black_morass.cpp:50
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51

References _instance, DATA_RIFT_NUMBER, EVENT_SUMMON_AT_RIFT, EVENT_SUMMON_BOSS, firstWave, ZoneScript::GetData(), secondWave, thirdWave, waveMobIndex, and waveMobs.

◆ SummonedCreatureDies()

void npc_time_rift::SummonedCreatureDies ( Creature creature,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

355 {
356 if (creature->GetGUID() == _riftKeeperGUID)
357 {
359 }
360 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178

References _riftKeeperGUID, Creature::DespawnOrUnsummon(), Object::GetGUID(), and CreatureAI::me.

◆ UpdateAI()

void npc_time_rift::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

363 {
364 events.Update(diff);
365 switch (events.ExecuteEvent())
366 {
369 {
371 events.ScheduleEvent(EVENT_SUMMON_AT_RIFT, 15000);
372 }
373 break;
375 {
376 int32 entry = 0;
378 {
379 case 6:
381 break;
382 case 12:
384 break;
385 case 18:
386 entry = NPC_AEONUS;
387 break;
388 default:
390 break;
391 }
392
393 Position pos = me->GetNearPosition(10.0f, 2 * M_PI * rand_norm());
394
395 if (Creature* summon = me->SummonCreature(std::abs(entry), pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3 * MINUTE * IN_MILLISECONDS))
396 {
397 if (entry < 0)
398 {
399 summon->SetLootMode(0);
400 }
401
402 if (summon->GetEntry() != NPC_AEONUS)
403 {
404 me->CastSpell(summon, SPELL_RIFT_CHANNEL, false);
405 }
406
407 if (summon->IsAIEnabled)
408 {
409 summon->AI()->Talk(SAY_RIFT_MOB_SUMMONED);
410 }
411 }
412 }
413 }
414 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
std::int32_t int32
Definition: Define.h:103
@ SPELL_RIFT_CHANNEL
Definition: the_black_morass.h:97
@ NPC_INFINITE_TIMEREAVER
Definition: the_black_morass.h:76
@ NPC_RIFT_KEEPER_WARLOCK
Definition: the_black_morass.h:68
@ NPC_INFINITE_CHRONO_LORD
Definition: the_black_morass.h:74
@ NPC_RIFT_LORD_2
Definition: the_black_morass.h:71
@ NPC_RIFT_LORD
Definition: the_black_morass.h:70
@ NPC_TEMPORUS
Definition: the_black_morass.h:75
@ NPC_RIFT_KEEPER_MAGE
Definition: the_black_morass.h:69
@ NPC_CHRONO_LORD_DEJA
Definition: the_black_morass.h:73
@ DATA_TEMPORUS
Definition: the_black_morass.h:32
@ DATA_CHRONO_LORD_DEJA
Definition: the_black_morass.h:31
@ DATA_AEONUS
Definition: the_black_morass.h:33
@ SAY_RIFT_MOB_SUMMONED
Definition: the_black_morass.cpp:257
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
@ DONE
Definition: InstanceScript.h:60
Map * GetMap() const
Definition: Object.h:536
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
bool IsHeroic() const
Definition: Map.h:450
void DoSelectSummon()
Definition: the_black_morass.cpp:313

References _instance, Unit::CastSpell(), DATA_AEONUS, DATA_CHRONO_LORD_DEJA, DATA_RIFT_NUMBER, DATA_TEMPORUS, DONE, DoSelectSummon(), EVENT_SUMMON_AT_RIFT, EVENT_SUMMON_BOSS, InstanceScript::GetBossState(), InstanceScript::GetCreature(), ZoneScript::GetData(), WorldObject::GetMap(), WorldObject::GetNearPosition(), IN_MILLISECONDS, Map::IsHeroic(), CreatureAI::me, MINUTE, NPC_AEONUS, NPC_CHRONO_LORD_DEJA, NPC_INFINITE_CHRONO_LORD, NPC_INFINITE_TIMEREAVER, NPC_RIFT_KEEPER_MAGE, NPC_RIFT_KEEPER_WARLOCK, NPC_RIFT_LORD, NPC_RIFT_LORD_2, NPC_TEMPORUS, RAND(), rand_norm(), SAY_RIFT_MOB_SUMMONED, SPELL_RIFT_CHANNEL, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Member Data Documentation

◆ _events

EventMap npc_time_rift::_events
private

◆ _instance

InstanceScript* npc_time_rift::_instance
private

◆ _riftKeeperGUID

ObjectGuid npc_time_rift::_riftKeeperGUID
private

◆ waveMobIndex

uint8 npc_time_rift::waveMobIndex
private

Referenced by DoSelectSummon(), and Reset().

◆ waveMobs

std::vector<uint32> npc_time_rift::waveMobs
private

Referenced by DoSelectSummon(), and Reset().