AzerothCore 3.3.5a
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npc_shandy_dalaran::npc_shandy_dalaranAI Struct Reference
Inheritance diagram for npc_shandy_dalaran::npc_shandy_dalaranAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_shandy_dalaranAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32) override
 
void RollTask ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _aquanosGUID
 
uint8 _lCount
 
uint32 _lSource
 
bool _canWash
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_shandy_dalaranAI()

npc_shandy_dalaran::npc_shandy_dalaranAI::npc_shandy_dalaranAI ( Creature creature)
inline
141: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ Reset()

void npc_shandy_dalaran::npc_shandy_dalaranAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

144 {
145 _events.Reset();
147 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:138
EventMap _events
Definition: zone_dalaran.cpp:230
ObjectGuid _aquanosGUID
Definition: zone_dalaran.cpp:231

References _aquanosGUID, _events, ObjectGuid::Clear(), and EventMap::Reset().

◆ RollTask()

void npc_shandy_dalaran::npc_shandy_dalaranAI::RollTask ( )
inline
179 {
181 if (_lCount == 1 || _lCount == 4)
183
185 _canWash = true;
186 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ ACTION_UNMENTIONABLES
Definition: zone_dalaran.cpp:85
@ SAY_SHANDY_WATER
Definition: zone_dalaran.cpp:98
@ ACTION_WATER
Definition: zone_dalaran.cpp:82
@ ACTION_SHIRTS
Definition: zone_dalaran.cpp:83
Talk
Definition: hyjal.cpp:82
uint32 _lSource
Definition: zone_dalaran.cpp:233
uint8 _lCount
Definition: zone_dalaran.cpp:232
bool _canWash
Definition: zone_dalaran.cpp:235

References _canWash, _lCount, _lSource, ACTION_SHIRTS, ACTION_UNMENTIONABLES, ACTION_WATER, SAY_SHANDY_WATER, and urand().

Referenced by UpdateAI().

◆ SetData()

void npc_shandy_dalaran::npc_shandy_dalaranAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

150 {
151 switch (type)
152 {
154 if (Creature* aquanos = me->FindNearestCreature(NPC_AQUANOS_ENTRY, 30, true))
155 _aquanosGUID = aquanos->GetGUID();
156
157 _events.Reset();
158 _lCount = 0;
159 _lSource = 0;
160 _canWash = false;
164 break;
165 default:
166 if (_lSource == type && _canWash)
167 {
168 _canWash = false;
172 aquanos->CastSpell(aquanos, SPELL_EVOCATION_VISUAL, false);
173 }
174 break;
175 }
176 }
@ NPC_AQUANOS_ENTRY
Definition: zone_dalaran.cpp:111
@ SPELL_EVOCATION_VISUAL
Definition: zone_dalaran.cpp:109
@ EVENT_INTRO_DH2
Definition: zone_dalaran.cpp:88
@ EVENT_INTRO_DH1
Definition: zone_dalaran.cpp:87
@ SAY_SHANDY1
Definition: zone_dalaran.cpp:95
@ EVENT_OUTRO_DH
Definition: zone_dalaran.cpp:93
@ SAY_SHANDY2
Definition: zone_dalaran.cpp:96
@ ACTION_SHANDY_INTRO
Definition: zone_dalaran.cpp:81
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446

References _aquanosGUID, _canWash, _events, _lCount, _lSource, ACTION_SHANDY_INTRO, ACTION_UNMENTIONABLES, EVENT_INTRO_DH1, EVENT_INTRO_DH2, EVENT_OUTRO_DH, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_AQUANOS_ENTRY, EventMap::Reset(), SAY_SHANDY1, SAY_SHANDY2, EventMap::ScheduleEvent(), and SPELL_EVOCATION_VISUAL.

◆ UpdateAI()

void npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

189 {
190 _events.Update(diff);
191 switch (_events.ExecuteEvent())
192 {
193 case EVENT_INTRO_DH1:
196 break;
197 case EVENT_INTRO_DH2:
198 if (_lCount++ > 6)
200 else
201 RollTask();
202
203 break;
204 case EVENT_INTRO_DH3:
207 break;
208 case EVENT_INTRO_DH4:
211 break;
212 case EVENT_INTRO_DH5:
213 me->SummonGameObject(201384, 5798.74f, 693.19f, 657.94f, 0.91f, 0, 0, 0, 0, 90000000);
215 break;
216 case EVENT_INTRO_DH6:
217 me->SetWalk(true);
218 me->GetMotionMaster()->MovePoint(0, 5797.55f, 691.97f, 657.94f);
220 break;
221 case EVENT_OUTRO_DH:
224 _events.Reset();
225 break;
226 }
227 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
@ SAY_SHANDY3
Definition: zone_dalaran.cpp:97
@ EVENT_INTRO_DH3
Definition: zone_dalaran.cpp:89
@ EVENT_INTRO_DH6
Definition: zone_dalaran.cpp:92
@ SAY_SHANDY5
Definition: zone_dalaran.cpp:100
@ EVENT_INTRO_DH5
Definition: zone_dalaran.cpp:91
@ SAY_SHANDY4
Definition: zone_dalaran.cpp:99
@ EVENT_INTRO_DH4
Definition: zone_dalaran.cpp:90
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2369
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:695
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition: MotionMaster.cpp:259
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void RollTask()
Definition: zone_dalaran.cpp:178

References _events, _lCount, EVENT_INTRO_DH1, EVENT_INTRO_DH2, EVENT_INTRO_DH3, EVENT_INTRO_DH4, EVENT_INTRO_DH5, EVENT_INTRO_DH6, EVENT_OUTRO_DH, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), EventMap::RescheduleEvent(), EventMap::Reset(), RollTask(), SAY_SHANDY3, SAY_SHANDY4, SAY_SHANDY5, EventMap::ScheduleEvent(), Unit::SetNpcFlag(), Creature::SetWalk(), WorldObject::SummonGameObject(), UNIT_NPC_FLAG_GOSSIP, and EventMap::Update().

Member Data Documentation

◆ _aquanosGUID

ObjectGuid npc_shandy_dalaran::npc_shandy_dalaranAI::_aquanosGUID
private

Referenced by Reset(), and SetData().

◆ _canWash

bool npc_shandy_dalaran::npc_shandy_dalaranAI::_canWash
private

Referenced by RollTask(), and SetData().

◆ _events

EventMap npc_shandy_dalaran::npc_shandy_dalaranAI::_events
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _lCount

uint8 npc_shandy_dalaran::npc_shandy_dalaranAI::_lCount
private

Referenced by RollTask(), SetData(), and UpdateAI().

◆ _lSource

uint32 npc_shandy_dalaran::npc_shandy_dalaranAI::_lSource
private

Referenced by RollTask(), and SetData().