AzerothCore 3.3.5a
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npc_millhouse_manastorm::npc_millhouse_manastormAI Struct Reference
Inheritance diagram for npc_millhouse_manastorm::npc_millhouse_manastormAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_millhouse_manastormAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Private Attributes

bool _usedIceblock
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_millhouse_manastormAI()

npc_millhouse_manastorm::npc_millhouse_manastormAI::npc_millhouse_manastormAI ( Creature creature)
inline
83 : ScriptedAI(creature)
84 {
85 instance = creature->GetInstanceScript();
86 _usedIceblock = false;
87 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
bool _usedIceblock
Definition: arcatraz.cpp:249
InstanceScript * instance
Definition: arcatraz.cpp:89

References _usedIceblock, WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111 {
112 if (who && me->Attack(who, true))
113 me->GetMotionMaster()->MoveChase(who, 20.0f);
114 }
Creature * me
Definition: ScriptedCreature.h:280
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:313

References Unit::Attack(), Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

Referenced by UpdateAI().

◆ DamageTaken()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

134 {
135 if (me->HealthBelowPctDamaged(50, damage) && !_usedIceblock)
136 {
137 _usedIceblock = true;
140 }
141 }
@ SAY_ICEBLOCK
Definition: arcatraz.cpp:35
@ SPELL_ICEBLOCK
Definition: arcatraz.cpp:54
Talk
Definition: hyjal.cpp:82
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1038

References _usedIceblock, UnitAI::DoCastSelf(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, SAY_ICEBLOCK, and SPELL_ICEBLOCK.

◆ InitializeAI()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

94 {
96
98 me->SetImmuneToAll(true);
99 events2.Reset();
102 }
@ EVENT_TELEPORT_VISUAL
Definition: arcatraz.cpp:69
@ EVENT_MILLHOUSE_INTRO1
Definition: arcatraz.cpp:59
@ REACT_PASSIVE
Definition: Unit.h:548
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
virtual void InitializeAI()
Definition: UnitAI.h:204
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
EventMap events2
Definition: arcatraz.cpp:91

References EVENT_MILLHOUSE_INTRO1, EVENT_TELEPORT_VISUAL, events2, UnitAI::InitializeAI(), ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetImmuneToAll(), and Creature::SetReactState().

◆ JustDied()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

122 {
124 }
@ SAY_DEATH
Definition: arcatraz.cpp:37

References SAY_DEATH.

◆ JustEngagedWith()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

127 {
128 events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
129 events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
130 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
131 }
@ EVENT_MILL_PYROBLAST
Definition: arcatraz.cpp:72
@ EVENT_MILL_CHECK_HEALTH
Definition: arcatraz.cpp:71
@ EVENT_MILL_BASE_SPELL
Definition: arcatraz.cpp:73
events
Definition: boss_sartura.cpp:43

References EVENT_MILL_BASE_SPELL, EVENT_MILL_CHECK_HEALTH, and EVENT_MILL_PYROBLAST.

◆ KilledUnit()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

117 {
118 Talk(SAY_KILL);
119 }
@ SAY_KILL
Definition: arcatraz.cpp:33

References SAY_KILL.

◆ Reset()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

105 {
106 events.Reset();
107 _usedIceblock = false;
108 }

References _usedIceblock.

◆ UpdateAI()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

144 {
145 events2.Update(diff);
146 switch (events2.ExecuteEvent())
147 {
150 break;
154 break;
158 break;
162 break;
166 break;
171 break;
174 me->CastSpell(me, SPELL_ICE_ARMOR, false);
176 break;
181 break;
184 me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
186 break;
188 me->SetFacingTo(M_PI * 1.5f);
190 me->SetImmuneToAll(false);
193 break;
195 if (!me->IsInCombat() && !me->IsInEvadeMode())
196 if (Unit* target = me->SelectNearbyTarget(nullptr, 30.0f))
197 AttackStart(target);
199 break;
200 }
201
202 if (!UpdateVictim())
203 return;
204
205 events.Update(diff);
207 return;
208
209 switch (events.ExecuteEvent())
210 {
212 if (HealthBelowPct(20))
213 {
215 break;
216 }
217 events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
218 break;
220 Talk(SAY_PYRO);
222 events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
223 break;
226 {
227 case SPELL_FIREBALL:
229 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
230 break;
233 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
234 break;
235 case SPELL_FROSTBOLT:
237 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
238 break;
239 default:
240 break;
241 }
242 break;
243 }
244
246 }
@ EVENT_MILLHOUSE_INTRO3
Definition: arcatraz.cpp:61
@ EVENT_SEARCH_FIGHT
Definition: arcatraz.cpp:68
@ EVENT_MILLHOUSE_INTRO4
Definition: arcatraz.cpp:62
@ EVENT_MILLHOUSE_INTRO8
Definition: arcatraz.cpp:66
@ EVENT_MILLHOUSE_INTRO6
Definition: arcatraz.cpp:64
@ EVENT_MILLHOUSE_INTRO2
Definition: arcatraz.cpp:60
@ EVENT_MILLHOUSE_INTRO5
Definition: arcatraz.cpp:63
@ EVENT_MILLHOUSE_INTRO7
Definition: arcatraz.cpp:65
@ EVENT_MILLHOUSE_INTRO9
Definition: arcatraz.cpp:67
@ SAY_INTRO_2
Definition: arcatraz.cpp:28
@ SAY_PYRO
Definition: arcatraz.cpp:34
@ SAY_BUFFS
Definition: arcatraz.cpp:30
@ SAY_INTRO_1
Definition: arcatraz.cpp:27
@ SAY_WATER
Definition: arcatraz.cpp:29
@ SAY_READY
Definition: arcatraz.cpp:32
@ SAY_INTRO_3
Definition: arcatraz.cpp:39
@ SAY_LOWHP
Definition: arcatraz.cpp:36
@ SAY_INTRO_4
Definition: arcatraz.cpp:40
@ SAY_DRINK
Definition: arcatraz.cpp:31
@ SPELL_FROSTBOLT
Definition: arcatraz.cpp:52
@ SPELL_ICE_ARMOR
Definition: arcatraz.cpp:47
@ SPELL_CONJURE_WATER
Definition: arcatraz.cpp:45
@ SPELL_ARCANE_INTELLECT
Definition: arcatraz.cpp:46
@ SPELL_FIREBALL
Definition: arcatraz.cpp:51
@ SPELL_PYROBLAST
Definition: arcatraz.cpp:53
@ SPELL_ARCANE_MISSILES
Definition: arcatraz.cpp:48
@ SPELL_TELEPORT_VISUAL
Definition: boss_kiljaeden.cpp:590
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:336
bool IsInEvadeMode() const
Definition: Creature.h:134
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Unit.h:630
void SetFacingTo(float ori)
Definition: Unit.cpp:20527
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:16984
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
bool IsInCombat() const
Definition: Unit.h:884
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void AttackStart(Unit *who) override
Definition: arcatraz.cpp:110

References AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_MILL_BASE_SPELL, EVENT_MILL_CHECK_HEALTH, EVENT_MILL_PYROBLAST, EVENT_MILLHOUSE_INTRO1, EVENT_MILLHOUSE_INTRO2, EVENT_MILLHOUSE_INTRO3, EVENT_MILLHOUSE_INTRO4, EVENT_MILLHOUSE_INTRO5, EVENT_MILLHOUSE_INTRO6, EVENT_MILLHOUSE_INTRO7, EVENT_MILLHOUSE_INTRO8, EVENT_MILLHOUSE_INTRO9, EVENT_SEARCH_FIGHT, EVENT_TELEPORT_VISUAL, events2, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::IsInCombat(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), RAND(), REACT_AGGRESSIVE, SAY_BUFFS, SAY_DRINK, SAY_INTRO_1, SAY_INTRO_2, SAY_INTRO_3, SAY_INTRO_4, SAY_LOWHP, SAY_PYRO, SAY_READY, SAY_WATER, EventMap::ScheduleEvent(), Unit::SelectNearbyTarget(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToAll(), Creature::SetReactState(), SPELL_ARCANE_INTELLECT, SPELL_ARCANE_MISSILES, SPELL_CONJURE_WATER, SPELL_FIREBALL, SPELL_FROSTBOLT, SPELL_ICE_ARMOR, SPELL_PYROBLAST, SPELL_TELEPORT_VISUAL, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _usedIceblock

bool npc_millhouse_manastorm::npc_millhouse_manastormAI::_usedIceblock
private

◆ events

EventMap npc_millhouse_manastorm::npc_millhouse_manastormAI::events

◆ events2

EventMap npc_millhouse_manastorm::npc_millhouse_manastormAI::events2

Referenced by InitializeAI(), and UpdateAI().

◆ instance

InstanceScript* npc_millhouse_manastorm::npc_millhouse_manastormAI::instance