AzerothCore 3.3.5a
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boss_xevozz::boss_xevozzAI Struct Reference
Inheritance diagram for boss_xevozz::boss_xevozzAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_xevozzAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustSummoned (Creature *pSummoned) override
 
void SummonedCreatureDespawn (Creature *pSummoned) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *pVictim) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList spheres
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_xevozzAI()

boss_xevozz::boss_xevozzAI::boss_xevozzAI ( Creature c)
inline
73 : ScriptedAI(c), spheres(me)
74 {
76 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_xevozz.cpp:78
SummonList spheres
Definition: boss_xevozz.cpp:80

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ EnterEvadeMode()

void boss_xevozz::boss_xevozzAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

204 {
206 events.Reset();
208 if (pInstance)
210 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ DATA_FAILED
Definition: violet_hold.h:146
events
Definition: boss_sartura.cpp:43
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_FAILED, CreatureAI::EnterEvadeMode(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_xevozz::boss_xevozzAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

186 {
189 if (pInstance)
191 }
@ DATA_BOSS_DIED
Definition: violet_hold.h:145
@ SAY_DEATH
Definition: boss_xevozz.cpp:26
Talk
Definition: hyjal.cpp:82
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References DATA_BOSS_DIED, SummonList::DespawnAll(), pInstance, SAY_DEATH, ZoneScript::SetData(), and spheres.

◆ JustEngagedWith()

void boss_xevozz::boss_xevozzAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

89 {
92 events.Reset();
93 events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, 16s, 20s);
94 events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10s);
95 }
@ EVENT_SPELL_ARCANE_BARRAGE_VOLLEY
Definition: boss_xevozz.cpp:55
@ EVENT_SUMMON_SPHERES
Definition: boss_xevozz.cpp:57
@ SAY_AGGRO
Definition: boss_xevozz.cpp:24
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References CreatureAI::DoZoneInCombat(), EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, EVENT_SUMMON_SPHERES, and SAY_AGGRO.

◆ JustSummoned()

void boss_xevozz::boss_xevozzAI::JustSummoned ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

164 {
165 if (pSummoned)
166 {
167 pSummoned->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
169 spheres.Summon(pSummoned);
170 if (pInstance)
172 }
173 }
@ MOVEMENTFLAG_WALKING
Definition: UnitDefines.h:352
@ DATA_ADD_TRASH_MOB
Definition: violet_hold.h:134
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:1612
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:46
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409

References DATA_ADD_TRASH_MOB, Object::GetGUID(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveFollow(), MOVEMENTFLAG_WALKING, pInstance, Unit::RemoveUnitMovementFlag(), ZoneScript::SetGuidData(), spheres, and SummonList::Summon().

◆ KilledUnit()

void boss_xevozz::boss_xevozzAI::KilledUnit ( Unit pVictim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

194 {
195 if (pVictim && pVictim->GetGUID() == me->GetGUID())
196 return;
197
198 Talk(SAY_SLAY);
199 }
@ SAY_SLAY
Definition: boss_xevozz.cpp:25

References Object::GetGUID(), ScriptedAI::me, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_xevozz::boss_xevozzAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

201{}

◆ Reset()

void boss_xevozz::boss_xevozzAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

83 {
84 events.Reset();
86 }

References SummonList::DespawnAll(), and spheres.

◆ SummonedCreatureDespawn()

void boss_xevozz::boss_xevozzAI::SummonedCreatureDespawn ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

176 {
177 if (pSummoned)
178 {
179 spheres.Despawn(pSummoned);
180 if (pInstance)
182 }
183 }
@ DATA_DELETE_TRASH_MOB
Definition: violet_hold.h:135
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References DATA_DELETE_TRASH_MOB, SummonList::Despawn(), Object::GetGUID(), pInstance, ZoneScript::SetGuidData(), and spheres.

◆ UpdateAI()

void boss_xevozz::boss_xevozzAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

98 {
99 if (!UpdateVictim())
100 return;
101
102 events.Update(diff);
103
105 return;
106
107 switch (events.ExecuteEvent())
108 {
109 case 0:
110 break;
112 me->CastSpell((Unit*)nullptr, SPELL_ARCANE_BARRAGE_VOLLEY, false);
113 events.Repeat(20s);
114 break;
117 break;
119 {
123 me->CastSpell((Unit*)nullptr, entry1, true);
124 if (IsHeroic())
125 {
126 uint32 entry2;
128 while (entry1 == entry2);
129 me->CastSpell((Unit*)nullptr, entry2, true);
130 }
131 events.RepeatEvent(45000);
132 events.RescheduleEvent(EVENT_SPELL_ARCANE_BUFFET, 5s);
133 events.RescheduleEvent(EVENT_CHECK_DISTANCE, 6s);
134 }
135 break;
137 {
138 bool found = false;
139 if (pInstance)
140 for (ObjectGuid const& guid : spheres)
141 if (Creature* c = pInstance->instance->GetCreature(guid))
142 if (me->GetDistance(c) < 3.0f)
143 {
144 c->CastSpell(me, SPELL_ARCANE_POWER, false);
145 c->DespawnOrUnsummon(8000);
146 found = true;
147 }
148 if (found)
149 {
151 events.Repeat(9s);
152 events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10s);
153 }
154 else
155 events.Repeat(2s);
156 }
157 break;
158 }
159
161 }
std::uint32_t uint32
Definition: Define.h:107
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ EVENT_SPELL_ARCANE_BUFFET
Definition: boss_xevozz.cpp:56
@ EVENT_CHECK_DISTANCE
Definition: boss_xevozz.cpp:58
@ SAY_SUMMON_ENERGY
Definition: boss_xevozz.cpp:30
@ SAY_CHARGED
Definition: boss_xevozz.cpp:28
#define SPELL_ARCANE_BUFFET
Definition: boss_xevozz.cpp:50
#define SPELL_ARCANE_POWER
Definition: boss_xevozz.cpp:51
#define SPELL_ARCANE_BARRAGE_VOLLEY
Definition: boss_xevozz.cpp:49
@ SPELL_SUMMON_ETHEREAL_SPHERE_1
Definition: boss_xevozz.cpp:39
@ SPELL_SUMMON_ETHEREAL_SPHERE_2
Definition: boss_xevozz.cpp:40
@ SPELL_SUMMON_ETHEREAL_SPHERE_3
Definition: boss_xevozz.cpp:41
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool IsHeroic() const
Definition: ScriptedCreature.h:379
Definition: Creature.h:46
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Definition: ObjectGuid.h:118
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3314

References Unit::CastSpell(), SummonList::DespawnAll(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHECK_DISTANCE, EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, EVENT_SPELL_ARCANE_BUFFET, EVENT_SUMMON_SPHERES, Map::GetCreature(), WorldObject::GetDistance(), Unit::GetVictim(), Unit::HasUnitState(), InstanceScript::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, pInstance, RAND(), SAY_CHARGED, SAY_SUMMON_ENERGY, SPELL_ARCANE_BARRAGE_VOLLEY, SPELL_ARCANE_BUFFET, SPELL_ARCANE_POWER, SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3, spheres, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_xevozz::boss_xevozzAI::events

◆ pInstance

InstanceScript* boss_xevozz::boss_xevozzAI::pInstance

◆ spheres

SummonList boss_xevozz::boss_xevozzAI::spheres