AzerothCore 3.3.5a
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npc_bone_spike::npc_bone_spikeAI Struct Reference
Inheritance diagram for npc_bone_spike::npc_bone_spikeAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_bone_spikeAI (Creature *creature)
 
void DoAction (int32 action) override
 
void JustDied (Unit *) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool hasTrappedUnit
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_bone_spikeAI()

npc_bone_spike::npc_bone_spikeAI::npc_bone_spikeAI ( Creature creature)
inline
372 : NullCreatureAI(creature), hasTrappedUnit(false)
373 {
374 }
Definition: PassiveAI.h:53
bool hasTrappedUnit
Definition: boss_lord_marrowgar.cpp:377

Member Function Documentation

◆ DoAction()

void npc_bone_spike::npc_bone_spikeAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

380 {
381 if (action != -1337)
382 return;
383
384 if (TempSummon* summ = me->ToTempSummon())
385 if (Unit* trapped = summ->GetSummonerUnit())
386 {
387 Position exitPos = {me->GetPositionX(), me->GetPositionY(), 60.0f, me->GetOrientation()};
388 trapped->UpdateAllowedPositionZ(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.m_positionZ);
389 exitPos.m_positionZ += 1.0f;
390 if (Unit* vehBase = trapped->GetVehicleBase())
391 vehBase->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, trapped->GetGUID());
392 trapped->_ExitVehicle(&exitPos);
393 trapped->RemoveAurasDueToSpell(SPELL_IMPALED);
394 trapped->GetMotionMaster()->Clear();
395 trapped->UpdatePosition(exitPos, true);
396 trapped->StopMovingOnCurrentPos();
397 trapped->NearTeleportTo(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.GetPositionZ(), exitPos.GetOrientation(), false);
398 }
399
401 }
@ SPELL_IMPALED
Definition: boss_lord_marrowgar.cpp:52
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
Creature *const me
Definition: CreatureAI.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Definition: TemporarySummon.h:40
Definition: Position.h:27
float m_positionZ
Definition: Position.h:57
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Unit.h:630
Unit * GetVehicleBase() const
Definition: Unit.cpp:18742
TempSummon * ToTempSummon()
Definition: Unit.h:696

References Creature::DespawnOrUnsummon(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleBase(), Position::m_positionZ, CreatureAI::me, SPELL_AURA_CONTROL_VEHICLE, SPELL_IMPALED, and Unit::ToTempSummon().

Referenced by JustDied(), and UpdateAI().

◆ IsSummonedBy()

void npc_bone_spike::npc_bone_spikeAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

409 {
410 if (!summoner)
411 return;
412 if (Unit* summonerUnit = summoner->ToUnit())
413 {
414 if (Vehicle* v = summonerUnit->GetVehicle())
415 {
416 if (Unit* u = v->GetBase())
417 {
418 if (u->GetEntry() == NPC_BONE_SPIKE && u->IsCreature())
419 {
420 u->ToCreature()->AI()->DoAction(-1337);
421 }
422 }
423 }
424 ObjectGuid petGUID = summonerUnit->GetPetGUID();
425 summonerUnit->SetPetGUID(ObjectGuid::Empty);
426 me->CastSpell(summonerUnit, SPELL_IMPALED, true);
427 summonerUnit->CastSpell(me, SPELL_RIDE_VEHICLE, true);
428 //summoner->ClearUnitState(UNIT_STATE_ONVEHICLE);
429 summonerUnit->SetPetGUID(petGUID);
430 summonerUnit->GetMotionMaster()->Clear();
431 summonerUnit->StopMoving();
432 events.ScheduleEvent(1, 8000);
433 hasTrappedUnit = true;
434 }
435 }
events
Definition: boss_sartura.cpp:43
@ SPELL_RIDE_VEHICLE
Definition: boss_lord_marrowgar.cpp:53
@ NPC_BONE_SPIKE
Definition: icecrown_citadel.h:199
Unit * ToUnit()
Definition: Object.h:209
Definition: ObjectGuid.h:118
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Definition: Vehicle.h:28

References Unit::CastSpell(), ObjectGuid::Empty, hasTrappedUnit, CreatureAI::me, NPC_BONE_SPIKE, SPELL_IMPALED, SPELL_RIDE_VEHICLE, and Object::ToUnit().

◆ JustDied()

void npc_bone_spike::npc_bone_spikeAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

404 {
405 DoAction(-1337);
406 }
void DoAction(int32 action) override
Definition: boss_lord_marrowgar.cpp:379

References DoAction().

◆ UpdateAI()

void npc_bone_spike::npc_bone_spikeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

438 {
439 if (!hasTrappedUnit || !me->IsAlive())
440 return;
441
442 if (TempSummon* summ = me->ToTempSummon())
443 {
444 if (Unit* trapped = summ->GetSummonerUnit())
445 {
446 if (!trapped->IsOnVehicle(me) || !trapped->IsAlive() || !me->GetInstanceScript() || me->GetInstanceScript()->GetBossState(DATA_LORD_MARROWGAR) != IN_PROGRESS || trapped->HasSpiritOfRedemptionAura())
447 {
448 DoAction(-1337);
449 return;
450 }
451 }
452 else
453 {
455 return;
456 }
457 }
458 else
459 {
461 return;
462 }
463
464 events.Update(diff);
465
466 if (events.ExecuteEvent() == 1)
467 if (InstanceScript* instance = me->GetInstanceScript())
468 instance->SetData(DATA_BONED_ACHIEVEMENT, uint32(false));
469 }
std::uint32_t uint32
Definition: Define.h:107
@ DATA_LORD_MARROWGAR
Definition: icecrown_citadel.h:86
@ DATA_BONED_ACHIEVEMENT
Definition: icecrown_citadel.h:105
@ IN_PROGRESS
Definition: InstanceScript.h:58
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
bool IsAlive() const
Definition: Unit.h:1654
Definition: InstanceScript.h:142
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235

References DATA_BONED_ACHIEVEMENT, DATA_LORD_MARROWGAR, Creature::DespawnOrUnsummon(), DoAction(), InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), hasTrappedUnit, IN_PROGRESS, Unit::IsAlive(), CreatureAI::me, and Unit::ToTempSummon().

Member Data Documentation

◆ events

EventMap npc_bone_spike::npc_bone_spikeAI::events

◆ hasTrappedUnit

bool npc_bone_spike::npc_bone_spikeAI::hasTrappedUnit

Referenced by IsSummonedBy(), and UpdateAI().