AzerothCore 3.3.5a
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npc_toc_hunter::npc_toc_hunterAI Struct Reference
Inheritance diagram for npc_toc_hunter::npc_toc_hunterAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_hunterAI (Creature *pCreature)
 
bool myCanCast ()
 
void JustSummoned (Creature *c) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *who) override
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
bool IsCCed ()
 
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
 
uint32 EnemiesInRange (float distance)
 
UnitSelectEnemyCaster (bool casting, float range)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from boss_faction_championsAI
InstanceScriptpInstance
 
uint32 mAIType
 
uint32 threatTimer
 
uint32 powerTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_hunterAI()

npc_toc_hunter::npc_toc_hunterAI::npc_toc_hunterAI ( Creature pCreature)
inline
1232 {
1233 SetEquipmentSlots(false, 47156, EQUIP_NO_CHANGE, 48711);
1234 events.Reset();
1235 events.RescheduleEvent(EVENT_SPELL_AIMED_SHOT, 3s, 10s);
1236 events.RescheduleEvent(EVENT_SPELL_DETERRENCE, 10s);
1237 //events.RescheduleEvent(EVENT_SPELL_DISENGAGE, 10s);
1238 events.RescheduleEvent(EVENT_SPELL_EXPLOSIVE_SHOT, 3s, 10s);
1239 events.RescheduleEvent(EVENT_SPELL_FROST_TRAP, 15s, 20s);
1240 events.RescheduleEvent(EVENT_SPELL_STEADY_SHOT, 3s, 10s);
1241 events.RescheduleEvent(EVENT_SPELL_WING_CLIP, 10s);
1242 events.RescheduleEvent(EVENT_SPELL_WYVERN_STING, 5s, 15s);
1243 events.RescheduleEvent(EVENT_SPELL_CALL_PET, 0ms);
1244 }
events
Definition: boss_sartura.cpp:43
@ AI_RANGED
Definition: boss_faction_champions.cpp:28
@ EVENT_SPELL_EXPLOSIVE_SHOT
Definition: boss_faction_champions.cpp:1211
@ EVENT_SPELL_STEADY_SHOT
Definition: boss_faction_champions.cpp:1213
@ EVENT_SPELL_AIMED_SHOT
Definition: boss_faction_champions.cpp:1208
@ EVENT_SPELL_WING_CLIP
Definition: boss_faction_champions.cpp:1214
@ EVENT_SPELL_DETERRENCE
Definition: boss_faction_champions.cpp:1209
@ EVENT_SPELL_WYVERN_STING
Definition: boss_faction_champions.cpp:1215
@ EVENT_SPELL_CALL_PET
Definition: boss_faction_champions.cpp:1216
@ EVENT_SPELL_FROST_TRAP
Definition: boss_faction_champions.cpp:1212
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:65
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:529
Definition: boss_faction_champions.cpp:40

References EQUIP_NO_CHANGE, EVENT_SPELL_AIMED_SHOT, EVENT_SPELL_CALL_PET, EVENT_SPELL_DETERRENCE, EVENT_SPELL_EXPLOSIVE_SHOT, EVENT_SPELL_FROST_TRAP, EVENT_SPELL_STEADY_SHOT, EVENT_SPELL_WING_CLIP, EVENT_SPELL_WYVERN_STING, and ScriptedAI::SetEquipmentSlots().

Member Function Documentation

◆ JustSummoned()

void npc_toc_hunter::npc_toc_hunterAI::JustSummoned ( Creature c)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1254 {
1255 if (Unit* target = c->SelectNearestTarget(200.0f))
1256 c->AI()->AttackStart(target);
1257 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition: Creature.cpp:2388
CreatureAI * AI() const
Definition: Creature.h:140
Definition: Unit.h:630

References Creature::AI(), UnitAI::AttackStart(), and Creature::SelectNearestTarget().

◆ myCanCast()

bool npc_toc_hunter::npc_toc_hunterAI::myCanCast ( )
inline
1249 {
1251 }
@ UNIT_FLAG2_DISARM_RANGED
Definition: UnitDefines.h:277
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
Creature * me
Definition: ScriptedCreature.h:280
bool HasUnitFlag2(UnitFlags2 flags) const
Definition: Unit.h:718
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
bool IsCCed()
Definition: boss_faction_champions.cpp:145

References Unit::HasUnitFlag2(), Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, UNIT_FLAG2_DISARM_RANGED, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_hunter::npc_toc_hunterAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from boss_faction_championsAI.

1260 {
1262 if (!UpdateVictim())
1263 return;
1264
1265 events.Update(diff);
1266
1267 if (!myCanCast())
1268 return;
1269
1270 switch (events.ExecuteEvent())
1271 {
1272 case 0:
1273 break;
1275 DoSummon(35610, *me);
1276
1277 break;
1279 if (me->GetVictim())
1281 events.Repeat(5s, 15s);
1282 EventMapGCD(events, 1500);
1283 break;
1285 if (HealthBelowPct(25))
1286 {
1287 me->CastSpell(me, SPELL_DETERRENCE, false);
1288 events.Repeat(90s);
1289 EventMapGCD(events, 1500);
1290 }
1291 else
1292 events.Repeat(6s);
1293 break;
1295 if (EnemiesInRange(10.0f) >= 3 )
1296 {
1297 me->CastSpell(me, SPELL_DISENGAGE, false);
1298 events.Repeat(20s);
1299 EventMapGCD(events, 1500);
1300 }
1301 else
1302 events.Repeat(6s);
1303 break;
1305 if (me->GetVictim())
1307 events.Repeat(5s, 15s);
1308 EventMapGCD(events, 1500);
1309 break;
1311 me->CastSpell(me, SPELL_FROST_TRAP, false);
1312 events.Repeat(30s);
1313 EventMapGCD(events, 1500);
1314 break;
1316 if (me->GetVictim())
1318 events.Repeat(5s, 15s);
1319 EventMapGCD(events, 1500);
1320 break;
1322 if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
1324 events.Repeat(8s);
1325 EventMapGCD(events, 1500);
1326 break;
1328 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true))
1329 {
1330 me->CastSpell(target, SPELL_WYVERN_STING, false);
1331 events.Repeat(1min);
1332 EventMapGCD(events, 1500);
1333 break;
1334 }
1335 events.Repeat(10s);
1336 break;
1337 }
1338
1340 {
1341 me->CastSpell(me->GetVictim(), SPELL_SHOOT, true);
1343 }
1344 }
@ EVENT_SPELL_DISENGAGE
Definition: boss_faction_champions.cpp:1210
@ SPELL_WING_CLIP
Definition: boss_faction_champions.cpp:1201
@ SPELL_SHOOT
Definition: boss_faction_champions.cpp:1199
@ SPELL_EXPLOSIVE_SHOT
Definition: boss_faction_champions.cpp:1197
@ SPELL_DETERRENCE
Definition: boss_faction_champions.cpp:1195
@ SPELL_FROST_TRAP
Definition: boss_faction_champions.cpp:1198
@ SPELL_STEADY_SHOT
Definition: boss_faction_champions.cpp:1200
@ SPELL_AIMED_SHOT
Definition: boss_faction_champions.cpp:1194
@ SPELL_DISENGAGE
Definition: boss_faction_champions.cpp:1196
@ SPELL_WYVERN_STING
Definition: boss_faction_champions.cpp:1202
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:424
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1274
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:838
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:642
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: boss_faction_champions.cpp:207
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:122
uint32 EnemiesInRange(float distance)
Definition: boss_faction_champions.cpp:180
bool myCanCast()
Definition: boss_faction_champions.cpp:1248

References Unit::CastSpell(), CreatureAI::DoSummon(), boss_faction_championsAI::EnemiesInRange(), EVENT_SPELL_AIMED_SHOT, EVENT_SPELL_CALL_PET, EVENT_SPELL_DETERRENCE, EVENT_SPELL_DISENGAGE, EVENT_SPELL_EXPLOSIVE_SHOT, EVENT_SPELL_FROST_TRAP, EVENT_SPELL_STEADY_SHOT, EVENT_SPELL_WING_CLIP, EVENT_SPELL_WYVERN_STING, boss_faction_championsAI::EventMapGCD(), WorldObject::GetDistance2d(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::isAttackReady(), ScriptedAI::me, myCanCast(), Unit::resetAttackTimer(), UnitAI::SelectTarget(), SPELL_AIMED_SHOT, SPELL_DETERRENCE, SPELL_DISENGAGE, SPELL_EXPLOSIVE_SHOT, SPELL_FROST_TRAP, SPELL_SHOOT, SPELL_STEADY_SHOT, SPELL_WING_CLIP, SPELL_WYVERN_STING, UNIT_STATE_CASTING, boss_faction_championsAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_toc_hunter::npc_toc_hunterAI::events