AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_felmyst::boss_felmystAI Struct Reference
Inheritance diagram for boss_felmyst::boss_felmystAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_felmystAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void MovementInform (uint32 type, uint32 point) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events2
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_felmystAI()

boss_felmyst::boss_felmystAI::boss_felmystAI ( Creature creature)
inline
136 : BossAI(creature, DATA_FELMYST)
137 {
138 bool appear = instance->GetBossState(DATA_BRUTALLUS) == DONE;
139 creature->SetVisible(appear);
141 creature->SetReactState(REACT_PASSIVE);
142 }
@ DONE
Definition: InstanceScript.h:60
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_STAND_STATE_SLEEP
Definition: UnitDefines.h:35
@ DATA_BRUTALLUS
Definition: sunwell_plateau.h:31
@ DATA_FELMYST
Definition: sunwell_plateau.h:32
Definition: ScriptedCreature.h:457
InstanceScript *const instance
Definition: ScriptedCreature.h:464
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
void SetVisible(bool x)
Definition: Unit.cpp:14189
void SetStandState(uint8 state)
Definition: Unit.cpp:16682
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235

References DATA_BRUTALLUS, DONE, InstanceScript::GetBossState(), BossAI::instance, REACT_PASSIVE, Creature::SetReactState(), Unit::SetStandState(), Unit::SetVisible(), and UNIT_STAND_STATE_SLEEP.

Member Function Documentation

◆ DoAction()

void boss_felmyst::boss_felmystAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

147 {
148 if (param == ACTION_START_EVENT)
149 {
150 me->SetVisible(true);
153 }
154 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ EVENT_INTRO_1
Definition: boss_felmyst.cpp:90
@ ACTION_START_EVENT
Definition: boss_felmyst.cpp:96
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:280
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
EventMap events2
Definition: boss_felmyst.cpp:144

References ACTION_START_EVENT, EVENT_INTRO_1, events2, ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), Unit::SetVisible(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_felmyst::boss_felmystAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

181 {
182 BossAI::JustDied(killer);
185
186 // Summon Kalecgos (human form of kalecgos fight)
187 me->SummonCreature(NPC_KALEC, 1526.28f, 700.10f, 60.0f, 4.33f);
188 }
@ NPC_KALEC
Definition: sunwell_plateau.h:50
@ YELL_DEATH
Definition: boss_felmyst.cpp:35
@ SPELL_FOG_OF_CORRUPTION_CHARM
Definition: boss_felmyst.cpp:60
Talk
Definition: hyjal.cpp:82
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:639

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, NPC_KALEC, SPELL_FOG_OF_CORRUPTION_CHARM, WorldObject::SummonCreature(), and YELL_DEATH.

◆ JustEngagedWith()

void boss_felmyst::boss_felmystAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

167 {
170 if (events.Empty() && events2.Empty())
172 }
@ EVENT_INTRO_2
Definition: boss_felmyst.cpp:91
events
Definition: boss_sartura.cpp:43
bool Empty() const
Definition: EventMap.h:96
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487

References EventMap::Empty(), EVENT_INTRO_2, events2, BossAI::JustEngagedWith(), ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustSummoned()

void boss_felmyst::boss_felmystAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

240 {
241 summons.Summon(summon);
242 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:501

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_felmyst::boss_felmystAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

175 {
176 if (victim->IsPlayer() && roll_chance_i(50))
178 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ YELL_KILL
Definition: boss_felmyst.cpp:31
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), roll_chance_i(), and YELL_KILL.

◆ MovementInform()

void boss_felmyst::boss_felmystAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

191 {
192 if (type != POINT_MOTION_TYPE)
193 return;
194
195 if (point == POINT_GROUND)
196 {
198 me->SetDisableGravity(false);
200
201 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
202 events.ScheduleEvent(EVENT_RESTORE_COMBAT2, 1);
203 events.ScheduleEvent(EVENT_SPELL_CLEAVE, 7500, 1);
204 events.ScheduleEvent(EVENT_SPELL_CORROSION, 12000, 1);
205 events.ScheduleEvent(EVENT_SPELL_GAS_NOVA, 18000, 1);
206 events.ScheduleEvent(EVENT_SPELL_ENCAPSULATE, 25000, 1);
207 events.ScheduleEvent(EVENT_FLIGHT, 60000, 1);
208 }
209 else if (point == POINT_AIR_BREATH_START1)
210 {
211 me->SetTarget();
212 me->SetFacingTo(4.71f);
213 events.ScheduleEvent(EVENT_FLIGHT_EMOTE, 2000);
214 events.ScheduleEvent(EVENT_CORRUPT_TRIGGERS, 5000);
215 events.ScheduleEvent(EVENT_FLIGHT_FLYOVER1, 5000);
216 }
217 else if (point == POINT_AIR_BREATH_END1)
218 {
220 me->SetFacingTo(1.57f);
221 if (events.GetNextEventTime(EVENT_FLIGHT_BREATH1) != 0)
222 events.ScheduleEvent(EVENT_FLIGHT_BREATH2, 2000);
223 }
224 else if (point == POINT_AIR_BREATH_START2)
225 {
226 me->SetTarget();
227 me->SetFacingTo(1.57f);
228 events.ScheduleEvent(EVENT_FLIGHT_EMOTE, 2000);
229 events.ScheduleEvent(EVENT_CORRUPT_TRIGGERS, 5000);
230 events.ScheduleEvent(EVENT_FLIGHT_FLYOVER2, 5000);
231 }
232 else if (point == POINT_AIR_BREATH_END2)
233 {
235 me->SetFacingTo(4.71f);
236 }
237 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EVENT_SPELL_CLEAVE
Definition: boss_felmyst.cpp:68
@ POINT_GROUND
Definition: boss_felmyst.cpp:97
@ EVENT_SPELL_GAS_NOVA
Definition: boss_felmyst.cpp:70
@ EVENT_RESTORE_COMBAT
Definition: boss_felmyst.cpp:74
@ POINT_AIR_BREATH_START1
Definition: boss_felmyst.cpp:99
@ EVENT_CORRUPT_TRIGGERS
Definition: boss_felmyst.cpp:87
@ EVENT_RESTORE_COMBAT2
Definition: boss_felmyst.cpp:75
@ EVENT_FLIGHT_EMOTE
Definition: boss_felmyst.cpp:82
@ POINT_AIR_BREATH_START2
Definition: boss_felmyst.cpp:101
@ EVENT_FLIGHT
Definition: boss_felmyst.cpp:72
@ EVENT_FLIGHT_BREATH2
Definition: boss_felmyst.cpp:84
@ EVENT_SPELL_ENCAPSULATE
Definition: boss_felmyst.cpp:71
@ EVENT_FLIGHT_FLYOVER2
Definition: boss_felmyst.cpp:86
@ POINT_AIR_BREATH_END1
Definition: boss_felmyst.cpp:100
@ POINT_AIR_BREATH_END2
Definition: boss_felmyst.cpp:102
@ EVENT_FLIGHT_BREATH1
Definition: boss_felmyst.cpp:83
@ EVENT_SPELL_CORROSION
Definition: boss_felmyst.cpp:69
@ EVENT_FLIGHT_FLYOVER1
Definition: boss_felmyst.cpp:85
@ SPELL_FELMYST_SPEED_BURST
Definition: boss_felmyst.cpp:58
@ EMOTE_ONESHOT_LAND
Definition: SharedDefines.h:1964
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3532
void SetFacingTo(float ori)
Definition: Unit.cpp:20483
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16660
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984

References EMOTE_ONESHOT_LAND, EVENT_CORRUPT_TRIGGERS, EVENT_FLIGHT, EVENT_FLIGHT_BREATH1, EVENT_FLIGHT_BREATH2, EVENT_FLIGHT_EMOTE, EVENT_FLIGHT_FLYOVER1, EVENT_FLIGHT_FLYOVER2, EVENT_RESTORE_COMBAT, EVENT_RESTORE_COMBAT2, EVENT_SPELL_CLEAVE, EVENT_SPELL_CORROSION, EVENT_SPELL_ENCAPSULATE, EVENT_SPELL_GAS_NOVA, Unit::HandleEmoteCommand(), ScriptedAI::me, POINT_AIR_BREATH_END1, POINT_AIR_BREATH_END2, POINT_AIR_BREATH_START1, POINT_AIR_BREATH_START2, POINT_GROUND, POINT_MOTION_TYPE, Unit::RemoveAurasDueToSpell(), Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetTarget(), and SPELL_FELMYST_SPEED_BURST.

◆ Reset()

void boss_felmyst::boss_felmystAI::Reset ( )
inlineoverridevirtual

◆ UpdateAI()

void boss_felmyst::boss_felmystAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

245 {
246 events2.Update(diff);
247 switch (events2.ExecuteEvent())
248 {
249 case EVENT_INTRO_1:
252 break;
253 case EVENT_INTRO_2:
255 me->SetDisableGravity(true);
259 break;
260 case EVENT_INTRO_3:
261 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, false, true);
263 break;
264 case EVENT_INTRO_4:
265 events.ScheduleEvent(EVENT_LAND, 3000, 1);
266 events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
270 me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
271 break;
272 }
273
274 if (!events2.Empty())
275 return;
276
277 if (!UpdateVictim())
278 return;
279
280 events.Update(diff);
282 return;
283
284 switch (events.ExecuteEvent())
285 {
288 break;
292 break;
293 case EVENT_LAND:
295 break;
298 me->CastSpell(me, SPELL_BERSERK, true);
299 break;
301 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
302 events.ScheduleEvent(EVENT_SPELL_CLEAVE, 7500, 1);
303 break;
306 events.ScheduleEvent(EVENT_SPELL_CORROSION, 20000, 1);
307 break;
309 DoCast(me, SPELL_GAS_NOVA, false);
310 events.ScheduleEvent(EVENT_SPELL_GAS_NOVA, 20000, 1);
311 break;
313 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
314 me->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false);
315 events.ScheduleEvent(EVENT_SPELL_ENCAPSULATE, 25000, 1);
316 break;
317 case EVENT_FLIGHT:
318 events.CancelEventGroup(1);
319 events.ScheduleEvent(EVENT_FLIGHT_SEQ, 1000);
321 me->StopMoving();
323 break;
324 case EVENT_FLIGHT_SEQ:
326 me->SetTarget();
328 me->SetDisableGravity(true);
330
331 events.ScheduleEvent(EVENT_FLIGHT_MOVE_UP, 2000);
332 events.ScheduleEvent(EVENT_FLIGHT_VAPOR, 8000);
333 events.ScheduleEvent(EVENT_FLIGHT_VAPOR, 21000);
334 events.ScheduleEvent(EVENT_FLIGHT_BREATH1, 35000);
335 events.ScheduleEvent(EVENT_FLIGHT_BREATH1, 72000);
336 events.ScheduleEvent(EVENT_LAND_FIGHT, 86000);
337 break;
339 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, false, true);
340 break;
343 break;
345 {
346 Position pos = {1447.0f + urand(0, 2) * 25.0f, 705.0f, 50.0f, 4.71f};
348 break;
349 }
351 {
352 Position pos = {1447.0f + urand(0, 2) * 25.0f, 515.0f, 50.0f, 1.57f};
354 break;
355 }
358 break;
370 break;
373 me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END1, me->GetPositionX(), me->GetPositionY() - 200.0f, me->GetPositionZ() + 5.0f, false, true);
374 break;
377 me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END2, me->GetPositionX(), me->GetPositionY() + 200.0f, me->GetPositionZ() + 5.0f, false, true);
378 break;
379 case EVENT_LAND_FIGHT:
380 me->GetMotionMaster()->MovePoint(POINT_GROUND, 1500.0f, 552.8f, 26.52f, false, true);
381 break;
382 }
383
386 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition: UnitDefines.h:354
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ EVENT_INTRO_4
Definition: boss_felmyst.cpp:93
@ EVENT_FLIGHT_VAPOR
Definition: boss_felmyst.cpp:79
@ POINT_AIR
Definition: boss_felmyst.cpp:98
@ POINT_MISC
Definition: boss_felmyst.cpp:103
@ EVENT_FLIGHT_SEQ
Definition: boss_felmyst.cpp:78
@ EVENT_LAND_FIGHT
Definition: boss_felmyst.cpp:81
@ EVENT_SPELL_BERSERK
Definition: boss_felmyst.cpp:67
@ EVENT_INTRO_3
Definition: boss_felmyst.cpp:92
@ EVENT_FLIGHT_MOVE_UP
Definition: boss_felmyst.cpp:80
@ EVENT_LAND
Definition: boss_felmyst.cpp:73
@ YELL_BREATH
Definition: boss_felmyst.cpp:32
@ EMOTE_BREATH
Definition: boss_felmyst.cpp:36
@ YELL_TAKEOFF
Definition: boss_felmyst.cpp:33
@ YELL_BERSERK
Definition: boss_felmyst.cpp:34
@ YELL_BIRTH
Definition: boss_felmyst.cpp:30
@ SPELL_CLEAVE
Definition: boss_felmyst.cpp:46
@ SPELL_SUMMON_DEMONIC_VAPOR
Definition: boss_felmyst.cpp:52
@ SPELL_CORROSION
Definition: boss_felmyst.cpp:47
@ SPELL_GAS_NOVA
Definition: boss_felmyst.cpp:48
@ SPELL_NOXIOUS_FUMES
Definition: boss_felmyst.cpp:42
@ SPELL_ENCAPSULATE_CHANNEL
Definition: boss_felmyst.cpp:49
@ SPELL_BERSERK
Definition: boss_felmyst.cpp:45
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1960
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3118
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:630
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
void StopMoving()
Definition: Unit.cpp:16606
EventProcessor m_Events
Definition: Unit.h:1792
bool HasUnitMovementFlag(uint32 f) const
Definition: Unit.h:1613
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:313
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Definition: boss_felmyst.cpp:109

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastCustomSpell(), Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BREATH, EMOTE_ONESHOT_LIFTOFF, EventMap::Empty(), EVENT_CORRUPT_TRIGGERS, EVENT_FLIGHT, EVENT_FLIGHT_BREATH1, EVENT_FLIGHT_BREATH2, EVENT_FLIGHT_EMOTE, EVENT_FLIGHT_FLYOVER1, EVENT_FLIGHT_FLYOVER2, EVENT_FLIGHT_MOVE_UP, EVENT_FLIGHT_SEQ, EVENT_FLIGHT_VAPOR, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_4, EVENT_LAND, EVENT_LAND_FIGHT, EVENT_RESTORE_COMBAT, EVENT_RESTORE_COMBAT2, EVENT_SPELL_BERSERK, EVENT_SPELL_CLEAVE, EVENT_SPELL_CORROSION, EVENT_SPELL_ENCAPSULATE, EVENT_SPELL_GAS_NOVA, events2, EventMap::ExecuteEvent(), Object::GetGUID(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Unit::m_Events, ScriptedAI::me, MotionMaster::MoveChase(), MOVEMENTFLAG_DISABLE_GRAVITY, MotionMaster::MovePoint(), POINT_AIR, POINT_AIR_BREATH_END1, POINT_AIR_BREATH_END2, POINT_AIR_BREATH_START1, POINT_AIR_BREATH_START2, POINT_GROUND, POINT_MISC, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetStandState(), Creature::SetTarget(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_CORROSION, SPELL_ENCAPSULATE_CHANNEL, SPELL_FELMYST_SPEED_BURST, SPELL_GAS_NOVA, SPELL_NOXIOUS_FUMES, SPELL_SUMMON_DEMONIC_VAPOR, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), UNIT_FLAG_NON_ATTACKABLE, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), urand(), YELL_BERSERK, YELL_BIRTH, YELL_BREATH, and YELL_TAKEOFF.

Member Data Documentation

◆ events2

EventMap boss_felmyst::boss_felmystAI::events2