AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_blessed_banner::npc_blessed_bannerAI Struct Reference
Inheritance diagram for npc_blessed_banner::npc_blessed_bannerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_blessed_bannerAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *Summoned) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool HalofSpawned
 
uint32 PhaseCount
 
SummonList Summons
 
ObjectGuid guidDalfors
 
ObjectGuid guidPriest [3]
 
ObjectGuid guidMason [3]
 
ObjectGuid guidHalof
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_blessed_bannerAI()

npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI ( Creature creature)
inline
1765 : ScriptedAI(creature), Summons(me)
1766 {
1767 HalofSpawned = false;
1768 PhaseCount = 0;
1769 Summons.DespawnAll();
1770
1771 me->SetCombatMovement(false);
1772 }
Summons
Definition: boss_razorgore.cpp:55
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
void SetCombatMovement(bool allowMovement)
Definition: Creature.cpp:3846
bool HalofSpawned
Definition: zone_icecrown.cpp:1776
SummonList Summons
Definition: zone_icecrown.cpp:1780
uint32 PhaseCount
Definition: zone_icecrown.cpp:1778

References HalofSpawned, ScriptedAI::me, PhaseCount, and Creature::SetCombatMovement().

Member Function Documentation

◆ JustDied()

void npc_blessed_banner::npc_blessed_bannerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1805 {
1806 Summons.DespawnAll();
1808 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178

References Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_blessed_banner::npc_blessed_bannerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1795{ }

◆ JustSummoned()

void npc_blessed_banner::npc_blessed_bannerAI::JustSummoned ( Creature Summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1800 {
1801 Summons.Summon(Summoned);
1802 }

◆ MoveInLineOfSight()

void npc_blessed_banner::npc_blessed_bannerAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1797{ }

◆ Reset()

void npc_blessed_banner::npc_blessed_bannerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1788 {
1789 me->SetRegeneratingHealth(false);
1792 events.ScheduleEvent(EVENT_SPAWN, 3s);
1793 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ BANNER_SAY
Definition: zone_icecrown.cpp:1691
@ EVENT_SPAWN
Definition: zone_icecrown.cpp:1701
@ SPELL_THREAT_PULSE
Definition: zone_icecrown.cpp:1677
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:318

References BANNER_SAY, UnitAI::DoCast(), EVENT_SPAWN, ScriptedAI::me, Creature::SetRegeneratingHealth(), and SPELL_THREAT_PULSE.

◆ UpdateAI()

void npc_blessed_banner::npc_blessed_bannerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1811 {
1812 events.Update(diff);
1813
1814 switch (events.ExecuteEvent())
1815 {
1816 case EVENT_SPAWN:
1817 {
1819 {
1820 guidDalfors = Dalfors->GetGUID();
1821 Dalfors->GetMotionMaster()->MovePoint(0, DalforsPos[1]);
1822 }
1824 {
1825 guidPriest[0] = Priest1->GetGUID();
1826 Priest1->GetMotionMaster()->MovePoint(0, Priest1Pos[1]);
1827 }
1829 {
1830 guidPriest[1] = Priest2->GetGUID();
1831 Priest2->GetMotionMaster()->MovePoint(0, Priest2Pos[1]);
1832 }
1834 {
1835 guidPriest[2] = Priest3->GetGUID();
1836 Priest3->GetMotionMaster()->MovePoint(0, Priest3Pos[1]);
1837 }
1838 if (Creature* Mason1 = DoSummon(NPC_ARGENT_MASON, Mason1Pos[0]))
1839 {
1840 guidMason[0] = Mason1->GetGUID();
1841 Mason1->GetMotionMaster()->MovePoint(0, Mason1Pos[1]);
1842 }
1843 if (Creature* Mason2 = DoSummon(NPC_ARGENT_MASON, Mason2Pos[0]))
1844 {
1845 guidMason[1] = Mason2->GetGUID();
1846 Mason2->GetMotionMaster()->MovePoint(0, Mason2Pos[1]);
1847 }
1848 if (Creature* Mason3 = DoSummon(NPC_ARGENT_MASON, Mason3Pos[0]))
1849 {
1850 guidMason[2] = Mason3->GetGUID();
1851 Mason3->GetMotionMaster()->MovePoint(0, Mason3Pos[1]);
1852 }
1853 events.ScheduleEvent(EVENT_INTRO_1, 15s);
1854 }
1855 break;
1856 case EVENT_INTRO_1:
1857 {
1859 Dalfors->AI()->Talk(DALFORS_SAY_PRE_1);
1860 events.ScheduleEvent(EVENT_INTRO_2, 5s);
1861 }
1862 break;
1863 case EVENT_INTRO_2:
1864 {
1866 {
1867 Dalfors->SetFacingTo(6.215f);
1868 Dalfors->AI()->Talk(DALFORS_SAY_PRE_2);
1869 }
1870 events.ScheduleEvent(EVENT_INTRO_3, 5s);
1871 }
1872 break;
1873 case EVENT_INTRO_3:
1874 {
1876 {
1877 Dalfors->GetMotionMaster()->MovePoint(0, DalforsPos[2]);
1878 Dalfors->SetHomePosition(DalforsPos[2]);
1879 }
1881 {
1882 Priest1->SetFacingTo(5.7421f);
1883 Priest1->SetHomePosition(Priest1Pos[1]);
1884 }
1886 {
1887 Priest2->SetFacingTo(5.7421f);
1888 Priest2->SetHomePosition(Priest2Pos[1]);
1889 }
1891 {
1892 Priest3->SetFacingTo(5.7421f);
1893 Priest3->SetHomePosition(Priest3Pos[1]);
1894 }
1896 {
1897 Mason1->GetMotionMaster()->MovePoint(0, Mason1Pos[2]);
1898 Mason1->SetHomePosition(Mason1Pos[2]);
1899 }
1901 {
1902 Mason2->GetMotionMaster()->MovePoint(0, Mason2Pos[2]);
1903 Mason2->SetHomePosition(Mason2Pos[2]);
1904 }
1906 {
1907 Mason3->GetMotionMaster()->MovePoint(0, Mason3Pos[2]);
1908 Mason3->SetHomePosition(Mason3Pos[2]);
1909 }
1910 events.ScheduleEvent(EVENT_START_FIGHT, 5s);
1911 events.ScheduleEvent(EVENT_MASON_ACTION, 15s);
1912 }
1913 break;
1914 case EVENT_MASON_ACTION:
1915 {
1917 {
1918 Mason1->SetFacingTo(2.8972f);
1919 Mason1->AI()->SetData(1, 1); // triggers SAI actions on npc
1920 }
1922 {
1923 Mason2->SetFacingTo(3.1241f);
1924 Mason2->AI()->SetData(1, 1); // triggers SAI actions on npc
1925 }
1927 {
1928 Mason3->SetFacingTo(3.6651f);
1929 Mason3->AI()->SetData(1, 1); // triggers SAI actions on npc
1930 }
1931 }
1932 break;
1933 case EVENT_START_FIGHT:
1934 {
1936 LK->AI()->Talk(LK_TALK_1);
1938 Dalfors->AI()->Talk(DALFORS_SAY_START);
1939 events.ScheduleEvent(EVENT_WAVE_SPAWN, 1s);
1940 }
1941 break;
1942 case EVENT_WAVE_SPAWN:
1943 {
1944 if (PhaseCount == 3)
1945 {
1947 LK->AI()->Talk(LK_TALK_2);
1948 }
1949 else if (PhaseCount == 6)
1950 {
1952 LK->AI()->Talk(LK_TALK_3);
1953 }
1954 if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason3Pos[0]))
1955 {
1956 tempsum->SetHomePosition(DalforsPos[2]);
1957 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
1958 }
1959 if (urand(0, 1) == 0)
1960 {
1962 {
1963 tempsum->SetHomePosition(DalforsPos[2]);
1964 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
1965 }
1967 {
1968 tempsum->SetHomePosition(DalforsPos[2]);
1969 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
1970 }
1971 }
1972 else
1973 {
1975 {
1976 tempsum->SetHomePosition(DalforsPos[2]);
1977 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
1978 }
1980 {
1981 tempsum->SetHomePosition(DalforsPos[2]);
1982 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
1983 }
1984 }
1985
1986 PhaseCount++;
1987
1988 if (PhaseCount < 8)
1989 events.ScheduleEvent(EVENT_WAVE_SPAWN, 10s, 20s);
1990 else
1991 events.ScheduleEvent(EVENT_HALOF, 10s, 20s);
1992 }
1993 break;
1994 case EVENT_HALOF:
1995 {
1997 LK->AI()->Talk(LK_TALK_4);
1998 if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason1Pos[0]))
1999 {
2000 tempsum->SetHomePosition(DalforsPos[2]);
2001 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
2002 }
2003 if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason2Pos[0]))
2004 {
2005 tempsum->SetHomePosition(DalforsPos[2]);
2006 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
2007 }
2009 {
2010 HalofSpawned = true;
2011 guidHalof = tempsum->GetGUID();
2012 tempsum->SetHomePosition(DalforsPos[2]);
2013 tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
2014 }
2015 }
2016 break;
2017 case EVENT_ENDED:
2018 {
2019 Summons.DespawnAll();
2021 }
2022 break;
2023 }
2024
2025 if (PhaseCount == 8)
2027 if (Halof->isDead())
2028 {
2030 Summons.DespawnEntry(NPC_HIDEOUS_PLAGEBRINGER);
2031 Summons.DespawnEntry(NPC_REANIMATED_CAPTAIN);
2032 Summons.DespawnEntry(NPC_SCOURGE_DRUDGE);
2033 Summons.DespawnEntry(NPC_HALOF_THE_DEATHBRINGER);
2035 Dalfors->AI()->Talk(DALFORS_YELL_FINISHED);
2036 events.ScheduleEvent(EVENT_ENDED, 10s);
2037 }
2038 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Position const Priest1Pos[2]
Definition: zone_icecrown.cpp:1719
Position const Mason1Pos[3]
Definition: zone_icecrown.cpp:1737
Position const Mason3Pos[3]
Definition: zone_icecrown.cpp:1751
Position const Priest3Pos[2]
Definition: zone_icecrown.cpp:1731
Position const Priest2Pos[2]
Definition: zone_icecrown.cpp:1725
@ DALFORS_SAY_PRE_1
Definition: zone_icecrown.cpp:1692
@ EVENT_START_FIGHT
Definition: zone_icecrown.cpp:1706
@ EVENT_INTRO_1
Definition: zone_icecrown.cpp:1702
@ NPC_HIDEOUS_PLAGEBRINGER
Definition: zone_icecrown.cpp:1687
@ SPELL_CRUSADERS_SPIRE_VICTORY
Definition: zone_icecrown.cpp:1678
@ EVENT_INTRO_2
Definition: zone_icecrown.cpp:1703
@ NPC_HALOF_THE_DEATHBRINGER
Definition: zone_icecrown.cpp:1688
@ NPC_BLESSED_BANNER
Definition: zone_icecrown.cpp:1681
@ NPC_ARGENT_BATTLE_PRIEST
Definition: zone_icecrown.cpp:1683
@ LK_TALK_2
Definition: zone_icecrown.cpp:1697
@ NPC_REANIMATED_CAPTAIN
Definition: zone_icecrown.cpp:1685
@ EVENT_HALOF
Definition: zone_icecrown.cpp:1708
@ DALFORS_YELL_FINISHED
Definition: zone_icecrown.cpp:1695
@ NPC_ARGENT_MASON
Definition: zone_icecrown.cpp:1684
@ EVENT_WAVE_SPAWN
Definition: zone_icecrown.cpp:1707
@ LK_TALK_1
Definition: zone_icecrown.cpp:1696
@ EVENT_MASON_ACTION
Definition: zone_icecrown.cpp:1705
@ NPC_CRUSADER_LORD_DALFORS
Definition: zone_icecrown.cpp:1682
@ DALFORS_SAY_PRE_2
Definition: zone_icecrown.cpp:1693
@ EVENT_INTRO_3
Definition: zone_icecrown.cpp:1704
@ EVENT_ENDED
Definition: zone_icecrown.cpp:1709
@ NPC_SCOURGE_DRUDGE
Definition: zone_icecrown.cpp:1686
@ LK_TALK_4
Definition: zone_icecrown.cpp:1699
@ DALFORS_SAY_START
Definition: zone_icecrown.cpp:1694
@ LK_TALK_3
Definition: zone_icecrown.cpp:1698
@ NPC_LK
Definition: zone_icecrown.cpp:1689
Position const Mason2Pos[3]
Definition: zone_icecrown.cpp:1744
Position const DalforsPos[3]
Definition: zone_icecrown.cpp:1712
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:850
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:424
Definition: Creature.h:43
ObjectGuid guidMason[3]
Definition: zone_icecrown.cpp:1784
ObjectGuid guidPriest[3]
Definition: zone_icecrown.cpp:1783
ObjectGuid guidDalfors
Definition: zone_icecrown.cpp:1782
ObjectGuid guidHalof
Definition: zone_icecrown.cpp:1785

References DALFORS_SAY_PRE_1, DALFORS_SAY_PRE_2, DALFORS_SAY_START, DALFORS_YELL_FINISHED, DalforsPos, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), CreatureAI::DoSummon(), EVENT_ENDED, EVENT_HALOF, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_MASON_ACTION, EVENT_SPAWN, EVENT_START_FIGHT, EVENT_WAVE_SPAWN, GetClosestCreatureWithEntry(), ObjectAccessor::GetCreature(), guidDalfors, guidHalof, guidMason, guidPriest, HalofSpawned, LK_TALK_1, LK_TALK_2, LK_TALK_3, LK_TALK_4, Mason1Pos, Mason2Pos, Mason3Pos, ScriptedAI::me, NPC_ARGENT_BATTLE_PRIEST, NPC_ARGENT_MASON, NPC_BLESSED_BANNER, NPC_CRUSADER_LORD_DALFORS, NPC_HALOF_THE_DEATHBRINGER, NPC_HIDEOUS_PLAGEBRINGER, NPC_LK, NPC_REANIMATED_CAPTAIN, NPC_SCOURGE_DRUDGE, PhaseCount, Priest1Pos, Priest2Pos, Priest3Pos, SPELL_CRUSADERS_SPIRE_VICTORY, and urand().

Member Data Documentation

◆ events

EventMap npc_blessed_banner::npc_blessed_bannerAI::events

◆ guidDalfors

ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidDalfors

Referenced by UpdateAI().

◆ guidHalof

ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidHalof

Referenced by UpdateAI().

◆ guidMason

ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidMason[3]

Referenced by UpdateAI().

◆ guidPriest

ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidPriest[3]

Referenced by UpdateAI().

◆ HalofSpawned

bool npc_blessed_banner::npc_blessed_bannerAI::HalofSpawned

Referenced by npc_blessed_bannerAI(), and UpdateAI().

◆ PhaseCount

uint32 npc_blessed_banner::npc_blessed_bannerAI::PhaseCount

Referenced by npc_blessed_bannerAI(), and UpdateAI().

◆ Summons

SummonList npc_blessed_banner::npc_blessed_bannerAI::Summons