AzerothCore 3.3.5a
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npc_alexstraza_the_lifebinder Struct Reference
Inheritance diagram for npc_alexstraza_the_lifebinder:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_alexstraza_the_lifebinder (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

int8 phase
 
uint32 timer
 
ObjectGuid playerGUID
 
ObjectGuid orphanGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_alexstraza_the_lifebinder()

npc_alexstraza_the_lifebinder::npc_alexstraza_the_lifebinder ( Creature creature)
inline
633: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ MoveInLineOfSight()

void npc_alexstraza_the_lifebinder::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

661 {
662 if (!phase && who && who->GetDistance2d(me) < 10.0f)
663 if (Player* player = who->ToPlayer())
664 {
665 if (player->GetQuestStatus(QUEST_THE_DRAGON_QUEEN_ORACLE) == QUEST_STATUS_INCOMPLETE)
666 {
667 playerGUID = player->GetGUID();
669 if (orphanGUID)
670 phase = 1;
671 }
672 else if (player->GetQuestStatus(QUEST_THE_DRAGON_QUEEN_WOLVAR) == QUEST_STATUS_INCOMPLETE)
673 {
674 playerGUID = player->GetGUID();
676 if (orphanGUID)
677 phase = 7;
678 }
679 }
680 }
@ QUEST_THE_DRAGON_QUEEN_ORACLE
Definition: childrens_week.cpp:102
@ QUEST_THE_DRAGON_QUEEN_WOLVAR
Definition: childrens_week.cpp:103
ObjectGuid getOrphanGUID(Player *player, uint32 orphan)
Definition: childrens_week.cpp:135
@ ORPHAN_ORACLE
Definition: childrens_week.cpp:26
@ ORPHAN_WOLVAR
Definition: childrens_week.cpp:27
phase
Definition: boss_skadi.cpp:103
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Creature * me
Definition: ScriptedCreature.h:280
Player * ToPlayer()
Definition: Object.h:201
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1274
Definition: Player.h:1081
ObjectGuid playerGUID
Definition: childrens_week.cpp:772
ObjectGuid orphanGUID
Definition: childrens_week.cpp:773

References WorldObject::GetDistance2d(), getOrphanGUID(), ScriptedAI::me, ORPHAN_ORACLE, ORPHAN_WOLVAR, orphanGUID, playerGUID, QUEST_STATUS_INCOMPLETE, QUEST_THE_DRAGON_QUEEN_ORACLE, QUEST_THE_DRAGON_QUEEN_WOLVAR, and Object::ToPlayer().

◆ Reset()

void npc_alexstraza_the_lifebinder::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

636 {
637 timer = 0;
638 phase = 0;
641 }
void Clear()
Definition: ObjectGuid.h:138
uint32 timer
Definition: childrens_week.cpp:771

References ObjectGuid::Clear(), orphanGUID, playerGUID, and timer.

Referenced by UpdateAI().

◆ SetData()

void npc_alexstraza_the_lifebinder::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

644 {
645 // Existing SmartAI
646 if (type == 0)
647 {
648 switch (data)
649 {
650 case 1:
651 me->SetOrientation(1.6049f);
652 break;
653 case 2:
654 me->SetOrientation(me->GetHomePosition().GetOrientation());
655 break;
656 }
657 }
658 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
void SetOrientation(float orientation)
Definition: Position.h:111

References Creature::GetHomePosition(), ScriptedAI::me, and Position::SetOrientation().

◆ UpdateAI()

void npc_alexstraza_the_lifebinder::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

683 {
684 if (!phase)
685 return;
686
687 if (timer <= diff)
688 {
691
692 if (!orphan || !player)
693 {
694 Reset();
695 return;
696 }
697
698 switch (phase)
699 {
700 case 1:
701 orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + std::sin(me->GetOrientation()) * 5, me->GetPositionZ());
702 orphan->AI()->Talk(TEXT_ORACLE_ORPHAN_11);
703 timer = 5000;
704 break;
705 case 2:
706 orphan->SetFacingToObject(me);
707 orphan->AI()->Talk(TEXT_ORACLE_ORPHAN_12);
708 timer = 5000;
709 break;
710 case 3:
711 orphan->AI()->Talk(TEXT_ORACLE_ORPHAN_13);
712 timer = 5000;
713 break;
714 case 4:
717 me->SetFacingToObject(orphan);
718 timer = 5000;
719 break;
720 case 5:
721 orphan->AI()->Talk(TEXT_ORACLE_ORPHAN_14);
722 timer = 5000;
723 break;
724 case 6:
726 me->SetOrientation(me->GetHomePosition().GetOrientation());
729 Reset();
730 return;
731 case 7:
732 orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + std::sin(me->GetOrientation()) * 5, me->GetPositionZ());
733 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_11);
734 timer = 5000;
735 break;
736 case 8:
737 if (Creature* krasus = me->FindNearestCreature(NPC_KRASUS, 10.0f))
738 {
739 orphan->SetFacingToObject(krasus);
740 krasus->AI()->Talk(TEXT_KRASUS_8);
741 }
742 timer = 5000;
743 break;
744 case 9:
745 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_12);
746 timer = 5000;
747 break;
748 case 10:
749 orphan->SetFacingToObject(me);
751 timer = 5000;
752 break;
753 case 11:
754 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_13);
755 timer = 5000;
756 break;
757 case 12:
760 Reset();
761 return;
762 }
763 ++phase;
764 }
765 else
766 timer -= diff;
767 }
Talk
Definition: hyjal.cpp:82
@ NPC_KRASUS
Definition: childrens_week.cpp:124
@ TEXT_KRASUS_8
Definition: childrens_week.cpp:72
@ TEXT_WOLVAR_ORPHAN_13
Definition: childrens_week.cpp:60
@ TEXT_ORACLE_ORPHAN_12
Definition: childrens_week.cpp:47
@ TEXT_ORACLE_ORPHAN_13
Definition: childrens_week.cpp:48
@ TEXT_WOLVAR_ORPHAN_12
Definition: childrens_week.cpp:59
@ TEXT_WOLVAR_ORPHAN_11
Definition: childrens_week.cpp:58
@ TEXT_ORACLE_ORPHAN_14
Definition: childrens_week.cpp:49
@ TEXT_ORACLE_ORPHAN_11
Definition: childrens_week.cpp:46
@ TEXT_ALEXSTRASZA_2
Definition: childrens_week.cpp:71
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:199
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1817
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
void SetStandState(uint8 state)
Definition: Unit.cpp:16726
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void Reset() override
Definition: childrens_week.cpp:635
int8 phase
Definition: childrens_week.cpp:770

References Creature::AI(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MovePoint(), NPC_KRASUS, orphanGUID, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, phase, playerGUID, QUEST_THE_DRAGON_QUEEN_ORACLE, QUEST_THE_DRAGON_QUEEN_WOLVAR, Reset(), Unit::SetFacingToObject(), Position::SetOrientation(), Unit::SetStandState(), CreatureAI::Talk(), TEXT_ALEXSTRASZA_2, TEXT_KRASUS_8, TEXT_ORACLE_ORPHAN_11, TEXT_ORACLE_ORPHAN_12, TEXT_ORACLE_ORPHAN_13, TEXT_ORACLE_ORPHAN_14, TEXT_WOLVAR_ORPHAN_11, TEXT_WOLVAR_ORPHAN_12, TEXT_WOLVAR_ORPHAN_13, timer, UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

Member Data Documentation

◆ orphanGUID

ObjectGuid npc_alexstraza_the_lifebinder::orphanGUID
private

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ phase

int8 npc_alexstraza_the_lifebinder::phase
private

Referenced by UpdateAI().

◆ playerGUID

ObjectGuid npc_alexstraza_the_lifebinder::playerGUID
private

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ timer

uint32 npc_alexstraza_the_lifebinder::timer
private

Referenced by Reset(), and UpdateAI().