AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_amanitar Struct Reference
Inheritance diagram for boss_amanitar:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_amanitar (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
void EnterEvadeMode (EvadeReason why) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void SummonMushroom (Position const &pos)
 

Private Attributes

std::deque< Position_mushroomsDeque
 
bool mushroomsSummoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_amanitar()

boss_amanitar::boss_amanitar ( Creature creature)
inline
105 : BossAI(creature, DATA_AMANITAR), mushroomsSummoned(false)
106 {
109 }
@ DATA_AMANITAR
Definition: ahnkahet.h:31
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:286
@ IMMUNITY_SCHOOL
Definition: SharedDefines.h:1396
@ SPELL_SCHOOL_MASK_NATURE
Definition: SharedDefines.h:300
Definition: ScriptedCreature.h:457
void SetMeleeDamageSchool(SpellSchools school)
Definition: Creature.h:168
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13346
bool mushroomsSummoned
Definition: boss_amanitar.cpp:226

References Unit::ApplySpellImmune(), IMMUNITY_SCHOOL, Creature::SetMeleeDamageSchool(), SPELL_SCHOOL_MASK_NATURE, and SPELL_SCHOOL_NATURE.

Member Function Documentation

◆ EnterEvadeMode()

void boss_amanitar::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

145 {
148 }
@ SPELL_MINI
Definition: boss_amanitar.cpp:29
InstanceScript *const instance
Definition: ScriptedCreature.h:464
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:488
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:639

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::EnterEvadeMode(), BossAI::instance, and SPELL_MINI.

◆ ExecuteEvent()

void boss_amanitar::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

151 {
152 switch (eventId)
153 {
154 case EVENT_RESPAWN:
155 {
156 while (!_mushroomsDeque.empty())
157 {
159 _mushroomsDeque.pop_front();
160 }
161
162 events.Repeat(40s, 60s);
163 break;
164 }
165 case EVENT_ROOTS:
166 {
167 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
168 {
169 DoCast(pTarget, SPELL_ENTANGLING_ROOTS, false);
170 }
171
172 events.Repeat(10s, 15s);
173 break;
174 }
175 case EVENT_BASH:
176 {
177 DoCastVictim(SPELL_BASH, false);
178 events.Repeat(15s, 20s);
179 break;
180 }
181 case EVENT_BOLT:
182 {
183 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
184 {
185 DoCast(pTarget, SPELL_VENOM_BOLT_VOLLEY, false);
186 }
187
188 events.Repeat(15s, 20s);
189 break;
190 }
192 {
194 events.RescheduleEvent(EVENT_MINI, 1s);
195 break;
196 }
197 case EVENT_MINI:
198 {
200 {
201 mushroomsSummoned = true;
202 for (uint8 i = 0; i < MAX_MUSHROOMS_COUNT; ++i)
203 {
205 }
206 }
207
208 if (SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_MINI))
209 {
212 events.RescheduleEvent(EVENT_REMOVE_MUSHROOM_POWER, 29s);
213 }
214 else
215 {
216 events.RepeatEvent(1000);
217 }
218
219 break;
220 }
221 }
222 }
std::uint8_t uint8
Definition: Define.h:109
@ SPELL_VENOM_BOLT_VOLLEY
Definition: boss_amanitar.cpp:30
@ SPELL_ENTANGLING_ROOTS
Definition: boss_amanitar.cpp:28
@ SPELL_BASH
Definition: boss_amanitar.cpp:27
@ SPELL_REMOVE_MUSHROOM_POWER
Definition: boss_amanitar.cpp:31
constexpr uint8 MAX_MUSHROOMS_COUNT
Definition: boss_amanitar.cpp:66
Position const MushroomPositions[MAX_MUSHROOMS_COUNT]
Definition: boss_amanitar.cpp:67
@ EVENT_MINI
Definition: boss_amanitar.cpp:58
@ EVENT_BOLT
Definition: boss_amanitar.cpp:56
@ EVENT_BASH
Definition: boss_amanitar.cpp:55
@ EVENT_REMOVE_MUSHROOM_POWER
Definition: boss_amanitar.cpp:57
@ EVENT_ROOTS
Definition: boss_amanitar.cpp:54
@ EVENT_RESPAWN
Definition: boss_amanitar.cpp:53
events
Definition: boss_sartura.cpp:43
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Definition: Unit.h:630
std::deque< Position > _mushroomsDeque
Definition: boss_amanitar.cpp:225
void SummonMushroom(Position const &pos)
Definition: boss_amanitar.cpp:228

References _mushroomsDeque, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EVENT_BASH, EVENT_BOLT, EVENT_MINI, EVENT_REMOVE_MUSHROOM_POWER, EVENT_RESPAWN, EVENT_ROOTS, MAX_MUSHROOMS_COUNT, MushroomPositions, mushroomsSummoned, UnitAI::SelectTarget(), SPELL_BASH, SPELL_ENTANGLING_ROOTS, SPELL_MINI, SPELL_REMOVE_MUSHROOM_POWER, SPELL_VENOM_BOLT_VOLLEY, and SummonMushroom().

◆ JustDied()

void boss_amanitar::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

128 {
129 _JustDied();
131 }
void _JustDied()
Definition: ScriptedCreature.cpp:614

References BossAI::_JustDied(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, and SPELL_MINI.

◆ JustEngagedWith()

void boss_amanitar::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

119 {
120 events.ScheduleEvent(EVENT_ROOTS, 5s, 9s);
121 events.ScheduleEvent(EVENT_BASH, 10s, 14s);
122 events.ScheduleEvent(EVENT_BOLT, 15s, 20s);
123 events.ScheduleEvent(EVENT_MINI, 1s);
124 events.ScheduleEvent(EVENT_RESPAWN, 40s, 60s);
125 }

References EVENT_BASH, EVENT_BOLT, EVENT_MINI, EVENT_RESPAWN, and EVENT_ROOTS.

◆ JustSummoned()

void boss_amanitar::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

134 {
135 summons.Summon(summon);
136 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:501

References SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_amanitar::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

112 {
113 _Reset();
114 _mushroomsDeque.clear();
115 mushroomsSummoned = false;
116 }
void _Reset()
Definition: ScriptedCreature.cpp:598

References _mushroomsDeque, BossAI::_Reset(), and mushroomsSummoned.

◆ SummonedCreatureDies()

void boss_amanitar::SummonedCreatureDies ( Creature summon,
Unit killer 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

139 {
140 _mushroomsDeque.push_back(summon->GetPosition());
141 BossAI::SummonedCreatureDies(summon, killer);
142 }
virtual void SummonedCreatureDies(Creature *, Unit *)
Definition: CreatureAI.h:137
void GetPosition(float &x, float &y) const
Definition: Position.h:122

References _mushroomsDeque, Position::GetPosition(), and CreatureAI::SummonedCreatureDies().

◆ SummonMushroom()

void boss_amanitar::SummonMushroom ( Position const &  pos)
inlineprivate
229 {
231 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:50
@ NPC_HEALTHY_MUSHROOM
Definition: boss_amanitar.cpp:46
@ NPC_POISONOUS_MUSHROOM
Definition: boss_amanitar.cpp:47
Creature * me
Definition: ScriptedCreature.h:280
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References ScriptedAI::me, NPC_HEALTHY_MUSHROOM, NPC_POISONOUS_MUSHROOM, roll_chance_i(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by ExecuteEvent().

Member Data Documentation

◆ _mushroomsDeque

std::deque<Position> boss_amanitar::_mushroomsDeque
private

◆ mushroomsSummoned

bool boss_amanitar::mushroomsSummoned
private

Referenced by ExecuteEvent(), and Reset().