AzerothCore 3.3.5a
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npc_archmage_landalock::npc_archmage_landalockAI Struct Reference
Inheritance diagram for npc_archmage_landalock::npc_archmage_landalockAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_archmage_landalockAI (Creature *creature)
 
uint32 GetImageEntry (uint32 QuestId)
 
void JustSummoned (Creature *image) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 _switchImageTimer
 
ObjectGuid _summonGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_archmage_landalockAI()

npc_archmage_landalock::npc_archmage_landalockAI::npc_archmage_landalockAI ( Creature creature)
inline
320 : ScriptedAI(creature)
321 {
324 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto MINUTE
Definition: Common.h:47
Definition: ScriptedCreature.h:190
void Clear()
Definition: ObjectGuid.h:138
uint32 _switchImageTimer
Definition: zone_dalaran.cpp:396
ObjectGuid _summonGUID
Definition: zone_dalaran.cpp:397

References _summonGUID, _switchImageTimer, ObjectGuid::Clear(), IN_MILLISECONDS, and MINUTE.

Member Function Documentation

◆ GetImageEntry()

uint32 npc_archmage_landalock::npc_archmage_landalockAI::GetImageEntry ( uint32  QuestId)
inline
327 {
328 switch (QuestId)
329 {
339 return NPC_PATCHWERK_IMAGE;
341 return NPC_MALYGOS_IMAGE;
352 default: //case QUEST_LORD_MARROWGAR_MUST_DIE:
354 }
355 }
@ QUEST_INSTRUCTOR_RAZUVIOUS_MUST_DIE
Definition: zone_dalaran.cpp:279
@ QUEST_MALYGOS_MUST_DIE
Definition: zone_dalaran.cpp:281
@ QUEST_ANUBREKHAN_MUST_DIE
Definition: zone_dalaran.cpp:277
@ QUEST_FLAME_LEVIATHAN_MUST_DIE
Definition: zone_dalaran.cpp:282
@ QUEST_IGNIS_THE_FURNACE_MASTER_MUST_DIE
Definition: zone_dalaran.cpp:284
@ QUEST_LORD_JARAXXUS_MUST_DIE
Definition: zone_dalaran.cpp:286
@ QUEST_RAZORSCALE_MUST_DIE
Definition: zone_dalaran.cpp:283
@ QUEST_XT_002_DECONSTRUCTOR_MUST_DIE
Definition: zone_dalaran.cpp:285
@ QUEST_SARTHARION_MUST_DIE
Definition: zone_dalaran.cpp:276
@ QUEST_PATCHWERK_MUST_DIE
Definition: zone_dalaran.cpp:280
@ QUEST_NOTH_THE_PLAGUEBINGER_MUST_DIE
Definition: zone_dalaran.cpp:278
@ NPC_ANUBREKHAN_IMAGE
Definition: zone_dalaran.cpp:293
@ NPC_LORD_MARROWGAR_IMAGE
Definition: zone_dalaran.cpp:303
@ NPC_IGNIS_THE_FURNACE_MASTER_IMAGE
Definition: zone_dalaran.cpp:300
@ NPC_XT_002_DECONSTRUCTOR_IMAGE
Definition: zone_dalaran.cpp:301
@ NPC_SARTHARION_IMAGE
Definition: zone_dalaran.cpp:292
@ NPC_PATCHWERK_IMAGE
Definition: zone_dalaran.cpp:296
@ NPC_INSTRUCTOR_RAZUVIOUS_IMAGE
Definition: zone_dalaran.cpp:295
@ NPC_NOTH_THE_PLAGUEBINGER_IMAGE
Definition: zone_dalaran.cpp:294
@ NPC_LORD_JARAXXUS_IMAGE
Definition: zone_dalaran.cpp:302
@ NPC_MALYGOS_IMAGE
Definition: zone_dalaran.cpp:297
@ NPC_FLAME_LEVIATHAN_IMAGE
Definition: zone_dalaran.cpp:298
@ NPC_RAZORSCALE_IMAGE
Definition: zone_dalaran.cpp:299

References NPC_ANUBREKHAN_IMAGE, NPC_FLAME_LEVIATHAN_IMAGE, NPC_IGNIS_THE_FURNACE_MASTER_IMAGE, NPC_INSTRUCTOR_RAZUVIOUS_IMAGE, NPC_LORD_JARAXXUS_IMAGE, NPC_LORD_MARROWGAR_IMAGE, NPC_MALYGOS_IMAGE, NPC_NOTH_THE_PLAGUEBINGER_IMAGE, NPC_PATCHWERK_IMAGE, NPC_RAZORSCALE_IMAGE, NPC_SARTHARION_IMAGE, NPC_XT_002_DECONSTRUCTOR_IMAGE, QUEST_ANUBREKHAN_MUST_DIE, QUEST_FLAME_LEVIATHAN_MUST_DIE, QUEST_IGNIS_THE_FURNACE_MASTER_MUST_DIE, QUEST_INSTRUCTOR_RAZUVIOUS_MUST_DIE, QUEST_LORD_JARAXXUS_MUST_DIE, QUEST_MALYGOS_MUST_DIE, QUEST_NOTH_THE_PLAGUEBINGER_MUST_DIE, QUEST_PATCHWERK_MUST_DIE, QUEST_RAZORSCALE_MUST_DIE, QUEST_SARTHARION_MUST_DIE, and QUEST_XT_002_DECONSTRUCTOR_MUST_DIE.

Referenced by UpdateAI().

◆ JustSummoned()

void npc_archmage_landalock::npc_archmage_landalockAI::JustSummoned ( Creature image)
inlineoverridevirtual

Reimplemented from ScriptedAI.

358 {
359 // xinef: screams like a baby
360 if (image->GetEntry() != NPC_ANUBREKHAN_IMAGE)
362 _summonGUID = image->GetGUID();
363 }
@ MOVEMENTFLAG_RIGHT
Definition: UnitDefines.h:349
uint32 GetEntry() const
Definition: Object.h:112
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
void SetUnitMovementFlags(uint32 f)
Definition: Unit.h:1615

References _summonGUID, Object::GetEntry(), Object::GetGUID(), MOVEMENTFLAG_RIGHT, NPC_ANUBREKHAN_IMAGE, and Unit::SetUnitMovementFlags().

◆ UpdateAI()

void npc_archmage_landalock::npc_archmage_landalockAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

366 {
368
369 _switchImageTimer += diff;
371 {
373 QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(me->GetEntry());
374 for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
375 {
376 uint32 questId = i->second;
377 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
378 if (!quest || !quest->IsWeekly())
379 continue;
380
381 uint32 newEntry = GetImageEntry(questId);
382 if (_summonGUID.GetEntry() != newEntry)
383 {
385 image->DespawnOrUnsummon();
386
387 float z = 653.622f;
388 if (newEntry == NPC_MALYGOS_IMAGE || newEntry == NPC_RAZORSCALE_IMAGE || newEntry == NPC_SARTHARION_IMAGE)
389 z += 3.0f;
390 me->SummonCreature(newEntry, 5703.077f, 583.9757f, z, 3.926991f);
391 }
392 }
393 }
394 }
std::uint32_t uint32
Definition: Define.h:107
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition: ObjectMgr.h:525
#define sObjectMgr
Definition: ObjectMgr.h:1623
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:280
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedCreature.cpp:216
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
uint32 GetEntry() const
Definition: ObjectGuid.h:144
Definition: QuestDef.h:210
bool IsWeekly() const
Definition: QuestDef.h:288
uint32 GetImageEntry(uint32 QuestId)
Definition: zone_dalaran.cpp:326

References _summonGUID, _switchImageTimer, ObjectAccessor::GetCreature(), Object::GetEntry(), ObjectGuid::GetEntry(), GetImageEntry(), IN_MILLISECONDS, Quest::IsWeekly(), ScriptedAI::me, MINUTE, NPC_MALYGOS_IMAGE, NPC_RAZORSCALE_IMAGE, NPC_SARTHARION_IMAGE, sObjectMgr, WorldObject::SummonCreature(), and ScriptedAI::UpdateAI().

Member Data Documentation

◆ _summonGUID

ObjectGuid npc_archmage_landalock::npc_archmage_landalockAI::_summonGUID
private

◆ _switchImageTimer

uint32 npc_archmage_landalock::npc_archmage_landalockAI::_switchImageTimer
private