AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_xt002_heart::npc_xt002_heartAI Struct Reference
Inheritance diagram for npc_xt002_heart::npc_xt002_heartAI:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_xt002_heartAI (Creature *pCreature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void SummonPiles ()
 
void DoAction (int32 param) override
 
void SendEnergyToCorner ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
uint32 _damageDone
 
uint32 _timerSpawn
 
uint8 _spawnSelection
 
uint8 _pummelerCount
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_xt002_heartAI()

npc_xt002_heart::npc_xt002_heartAI::npc_xt002_heartAI ( Creature pCreature)
inline
412 : PassiveAI(pCreature), summons(me)
413 {
415 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
Definition: PassiveAI.h:25
Creature *const me
Definition: CreatureAI.h:73
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
SummonList summons
Definition: boss_xt002.cpp:417

References CreatureAI::me, Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Member Function Documentation

◆ AttackStart()

void npc_xt002_heart::npc_xt002_heartAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from PassiveAI.

425{ }

◆ DamageTaken()

void npc_xt002_heart::npc_xt002_heartAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

434 {
435 _damageDone += damage;
436 }
uint32 _damageDone
Definition: boss_xt002.cpp:418

References _damageDone.

◆ DoAction()

void npc_xt002_heart::npc_xt002_heartAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

447 {
448 if (param == ACTION_AWAKEN_HEART)
449 {
450 _pummelerCount = 0;
451 _spawnSelection = 0;
452 _damageDone = 0;
453 _timerSpawn = 0;
456 me->CastSpell(me, SPELL_EXPOSED_HEART, false); // Channeled
458
460 SummonPiles();
461 }
462 else if (param == ACTION_HIDE_HEART)
463 {
465 if (pXT002->AI())
466 {
467 pXT002->AI()->DoAction(_damageDone);
468 _damageDone = 0;
469 }
471 }
472 }
@ ACTION_HIDE_HEART
Definition: boss_xt002.cpp:117
@ ACTION_AWAKEN_HEART
Definition: boss_xt002.cpp:116
@ SPELL_EXPOSED_HEART
Definition: boss_xt002.cpp:48
@ SPELL_HEART_OVERLOAD
Definition: boss_xt002.cpp:47
@ NPC_PILE_TRIGGER
Definition: boss_xt002.cpp:93
@ TYPE_XT002
Definition: ulduar.h:35
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 GetMaxHealth() const
Definition: Unit.h:870
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
void SummonPiles()
Definition: boss_xt002.cpp:438
uint8 _spawnSelection
Definition: boss_xt002.cpp:421
uint8 _pummelerCount
Definition: boss_xt002.cpp:422
uint32 _timerSpawn
Definition: boss_xt002.cpp:419

References _damageDone, _pummelerCount, _spawnSelection, _timerSpawn, ACTION_AWAKEN_HEART, ACTION_HIDE_HEART, Unit::CastSpell(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMaxHealth(), SummonList::HasEntry(), CreatureAI::me, NPC_PILE_TRIGGER, Unit::RemoveUnitFlag(), Unit::SetHealth(), Unit::SetUnitFlag(), SPELL_EXPOSED_HEART, SPELL_HEART_OVERLOAD, SummonPiles(), summons, TYPE_XT002, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void npc_xt002_heart::npc_xt002_heartAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

527 {
528 me->SetVisible(false);
529 if (me->GetInstanceScript())
531 if (XT002->AI())
532 XT002->AI()->DoAction(ACTION_HEART_BROKEN);
533 }
@ ACTION_HEART_BROKEN
Definition: boss_xt002.cpp:118
void SetVisible(bool x)
Definition: Unit.cpp:14189

References ACTION_HEART_BROKEN, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), CreatureAI::me, Unit::SetVisible(), and TYPE_XT002.

◆ JustSummoned()

void npc_xt002_heart::npc_xt002_heartAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

427 {
428 summons.Summon(cr);
429 if (Unit* owner = me->GetVehicleBase())
430 if (owner->IsCreature())
431 owner->ToCreature()->AI()->JustSummoned(cr);
432 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
Definition: Unit.h:630
Unit * GetVehicleBase() const
Definition: Unit.cpp:18698

References Unit::GetVehicleBase(), CreatureAI::me, SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void npc_xt002_heart::npc_xt002_heartAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from PassiveAI.

424{ }

◆ SendEnergyToCorner()

void npc_xt002_heart::npc_xt002_heartAI::SendEnergyToCorner ( )
inline
475 {
476 Unit* pile = nullptr;
477 uint8 num = urand(1, 4);
478 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
479 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
480 if (summon->GetEntry() == NPC_PILE_TRIGGER)
481 {
482 pile = summon;
483 if ((--num) == 0)
484 break;
485 }
486
487 if (pile)
488 me->CastSpell(pile, SPELL_ENERGY_ORB, true);
489 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
@ SPELL_ENERGY_ORB
Definition: boss_xt002.cpp:49
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
iterator end()
Definition: ScriptedCreature.h:58

References SummonList::begin(), Unit::CastSpell(), SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, NPC_PILE_TRIGGER, SPELL_ENERGY_ORB, summons, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void npc_xt002_heart::npc_xt002_heartAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

492 {
493 // spawn not-so-random robots
494 if (spellInfo->Id == SPELL_ENERGY_ORB_TRIGGER && target->GetEntry() == NPC_PILE_TRIGGER)
495 switch (_spawnSelection)
496 {
497 case 0:
498 for (uint8 i = 0; i < 5; ++i)
499 me->SummonCreature(NPC_XS013_SCRAPBOT, target->GetPositionX() + irand(-3, 3), target->GetPositionY() + irand(-3, 3), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
501 break;
502 case 1:
505 break;
506 case 2:
507 for (uint8 i = 0; i < 5; ++i)
508 me->SummonCreature(NPC_XS013_SCRAPBOT, target->GetPositionX() + irand(-3, 3), target->GetPositionY() + irand(-3, 3), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
510 break;
511 case 3:
512 if (_pummelerCount < 2)
514
517 break;
518 case 4:
519 for (uint8 i = 0; i < 5; ++i)
520 me->SummonCreature(NPC_XS013_SCRAPBOT, target->GetPositionX() + irand(-3, 3), target->GetPositionY() + irand(-3, 3), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
521 _spawnSelection = 0;
522 break;
523 }
524 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:50
@ SPELL_ENERGY_ORB_TRIGGER
Definition: boss_xt002.cpp:50
@ NPC_XM024_PUMMELLER
Definition: boss_xt002.cpp:91
@ NPC_XE321_BOOMBOT
Definition: boss_xt002.cpp:92
@ NPC_XS013_SCRAPBOT
Definition: boss_xt002.cpp:90
uint32 GetEntry() const
Definition: Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References _pummelerCount, _spawnSelection, Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, irand(), CreatureAI::me, NPC_PILE_TRIGGER, NPC_XE321_BOOMBOT, NPC_XM024_PUMMELLER, NPC_XS013_SCRAPBOT, SPELL_ENERGY_ORB_TRIGGER, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ SummonPiles()

void npc_xt002_heart::npc_xt002_heartAI::SummonPiles ( )
inline
439 {
440 me->SummonCreature(NPC_PILE_TRIGGER, 893.290f, 66.820f, 409.81f, 4.2f);
441 me->SummonCreature(NPC_PILE_TRIGGER, 898.099f, -88.9115f, 409.887f, 2.23402f);
442 me->SummonCreature(NPC_PILE_TRIGGER, 793.096f, -95.158f, 409.887f, 0.855211f);
443 me->SummonCreature(NPC_PILE_TRIGGER, 794.600f, 59.660f, 409.82f, 5.34f);
444 }

References CreatureAI::me, NPC_PILE_TRIGGER, and WorldObject::SummonCreature().

Referenced by DoAction().

◆ UpdateAI()

void npc_xt002_heart::npc_xt002_heartAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from PassiveAI.

536 {
538 {
539 _timerSpawn += diff;
540 if (_timerSpawn >= 1900)
541 {
543 _timerSpawn -= 1900;
544 }
545 }
546 }
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:682
void SendEnergyToCorner()
Definition: boss_xt002.cpp:474

References _timerSpawn, Unit::HasUnitFlag(), CreatureAI::me, SendEnergyToCorner(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ _damageDone

uint32 npc_xt002_heart::npc_xt002_heartAI::_damageDone

Referenced by DamageTaken(), and DoAction().

◆ _pummelerCount

uint8 npc_xt002_heart::npc_xt002_heartAI::_pummelerCount

Referenced by DoAction(), and SpellHitTarget().

◆ _spawnSelection

uint8 npc_xt002_heart::npc_xt002_heartAI::_spawnSelection

Referenced by DoAction(), and SpellHitTarget().

◆ _timerSpawn

uint32 npc_xt002_heart::npc_xt002_heartAI::_timerSpawn

Referenced by DoAction(), and UpdateAI().

◆ summons

SummonList npc_xt002_heart::npc_xt002_heartAI::summons