AzerothCore 3.3.5a
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npc_q24545_lich_king::npc_q24545_lich_kingAI Struct Reference
Inheritance diagram for npc_q24545_lich_king::npc_q24545_lich_kingAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_q24545_lich_kingAI (Creature *c)
 
void CleanAll (bool fromReset=true)
 
void Reset () override
 
void SetGUID (ObjectGuid guid, int32) override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_q24545_lich_kingAI()

npc_q24545_lich_king::npc_q24545_lich_kingAI::npc_q24545_lich_kingAI ( Creature c)
inline
1045 {
1046 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
SummonList summons
Definition: zone_dragonblight.cpp:1049

Member Function Documentation

◆ CleanAll()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::CleanAll ( bool  fromReset = true)
inline
1053 {
1055 c->RemoveAllAuras();
1056 if (fromReset)
1057 {
1059 c->DespawnOrUnsummon(1);
1061 c->RemoveAllAuras();
1062 }
1064 c->DespawnOrUnsummon(1);
1066 go->Delete();
1068 go->Delete();
1069 WretchedGhoulCleaner cleaner;
1071 Cell::VisitGridObjects(me, worker, 150.0f);
1072 }
@ NPC_SAC_LIGHTS_VENGEANCE_VEH_2
Definition: zone_dragonblight.cpp:988
@ GO_SAC_LIGHTS_VENGEANCE_1
Definition: zone_dragonblight.cpp:992
@ NPC_SAC_LIGHTS_VENGEANCE_VEH_1
Definition: zone_dragonblight.cpp:987
@ NPC_SAC_LIGHTS_VENGEANCE_BUNNY
Definition: zone_dragonblight.cpp:989
@ NPC_SAC_LIGHTS_VENGEANCE
Definition: zone_dragonblight.cpp:986
@ GO_SAC_LIGHTS_VENGEANCE_2
Definition: zone_dragonblight.cpp:993
Definition: Creature.h:43
Definition: GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2466
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:178
Definition: GridNotifiers.h:489
Definition: zone_dragonblight.cpp:1023

References WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), GO_SAC_LIGHTS_VENGEANCE_1, GO_SAC_LIGHTS_VENGEANCE_2, CreatureAI::me, NPC_SAC_LIGHTS_VENGEANCE, NPC_SAC_LIGHTS_VENGEANCE_BUNNY, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, NPC_SAC_LIGHTS_VENGEANCE_VEH_2, and Cell::VisitGridObjects().

Referenced by Reset(), and UpdateAI().

◆ JustSummoned()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1315 {
1316 summons.Summon(summon);
1317 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1075 {
1076 events.Reset();
1077 events.ScheduleEvent(998, 10s);
1078 events.ScheduleEvent(999, 0ms);
1079 events.ScheduleEvent(1, 3s);
1081 playerGUID.Clear();
1082
1083 CleanAll();
1084
1085 me->setActive(false);
1086 me->SetWalk(true);
1087 me->SetVisible(false);
1088 me->RemoveAllAuras();
1090 float x, y, z, o;
1091 me->GetHomePosition(x, y, z, o);
1092 me->UpdatePosition(x, y, z, o, true);
1094 me->GetMotionMaster()->Clear();
1095 }
events
Definition: boss_sartura.cpp:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
void Clear()
Definition: ObjectGuid.h:138
void SetVisible(bool x)
Definition: Unit.cpp:14232
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20025
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
void RemoveAllAuras()
Definition: Unit.cpp:5319
void Clear(bool reset=true)
Definition: MotionMaster.h:167
void CleanAll(bool fromReset=true)
Definition: zone_dragonblight.cpp:1052
ObjectGuid playerGUID
Definition: zone_dragonblight.cpp:1050

References CleanAll(), ObjectGuid::Clear(), MotionMaster::Clear(), SummonList::DespawnAll(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), CreatureAI::me, playerGUID, Unit::RemoveAllAuras(), WorldObject::setActive(), Unit::SetVisible(), Creature::SetWalk(), Unit::StopMovingOnCurrentPos(), summons, and Unit::UpdatePosition().

Referenced by UpdateAI().

◆ SetData()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1109 {
1110 if (!playerGUID || type != data)
1111 return;
1112 if (data == 1)
1113 events.ScheduleEvent(15, 0ms);
1114 else if (data == 2)
1115 {
1117 go->Delete();
1119 {
1120 c->CastSpell(c, SPELL_SAC_HAMMER_SHIELD, true);
1121 c->CastSpell(c, SPELL_SAC_SUMMON_GO_3, true);
1123 p->KnockbackFrom(c->GetPositionX(), c->GetPositionY(), 5.0f, 3.0f);
1124 }
1125 events.ScheduleEvent(18, 3s);
1126 }
1127 else if (data == 3)
1128 {
1130 {
1131 c->RemoveAllAuras();
1132 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1134 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
1135 playerGUID.Clear();
1136 events.RescheduleEvent(2, 1min);
1137 }
1138 }
1139 }
@ SPELL_SAC_HOLY_ZONE_AURA
Definition: zone_dragonblight.cpp:997
@ SPELL_SAC_SUMMON_GO_3
Definition: zone_dragonblight.cpp:1015
@ SPELL_SAC_HAMMER_SHIELD
Definition: zone_dragonblight.cpp:1014
@ GO_SAC_LIGHTS_VENGEANCE_3
Definition: zone_dragonblight.cpp:994
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
Definition: Player.h:1081

References ObjectGuid::Clear(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), ObjectAccessor::GetPlayer(), GO_FLAG_NOT_SELECTABLE, GO_SAC_LIGHTS_VENGEANCE_2, GO_SAC_LIGHTS_VENGEANCE_3, CreatureAI::me, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, playerGUID, SPELL_SAC_HAMMER_SHIELD, SPELL_SAC_HOLY_ZONE_AURA, and SPELL_SAC_SUMMON_GO_3.

◆ SetGUID()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1098 {
1099 if (playerGUID || events.GetNextEventTime(998) || events.GetNextEventTime(2))
1100 return;
1101
1102 me->setActive(true);
1103 playerGUID = guid;
1104 events.ScheduleEvent(2, 15min);
1105 events.ScheduleEvent(3, 0ms);
1106 }

References CreatureAI::me, playerGUID, and WorldObject::setActive().

◆ SpellHitTarget()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1325 {
1326 if (spell->Id == SPELL_SAC_REPEL_HAMMER && target->IsCreature())
1327 {
1328 target->CastSpell((Unit*)nullptr, SPELL_SAC_THROW_HAMMER, true);
1329 target->ToCreature()->DespawnOrUnsummon(1);
1330 if (Unit* c = target->GetVehicleBase())
1331 c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
1332 }
1333 }
@ SPELL_SAC_THROW_HAMMER
Definition: zone_dragonblight.cpp:998
@ SPELL_SAC_REPEL_HAMMER
Definition: zone_dragonblight.cpp:996
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
bool IsCreature() const
Definition: Object.h:204
Creature * ToCreature()
Definition: Object.h:205
Definition: Unit.h:630
Unit * GetVehicleBase() const
Definition: Unit.cpp:18742
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Unit::GetVehicleBase(), SpellInfo::Id, Object::IsCreature(), SPELL_SAC_HOLY_ZONE_AURA, SPELL_SAC_REPEL_HAMMER, SPELL_SAC_THROW_HAMMER, and Object::ToCreature().

◆ SummonedCreatureDespawn()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1320 {
1321 summons.Despawn(summon);
1322 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

1142 {
1143 events.Update(diff);
1144 switch (events.ExecuteEvent())
1145 {
1146 case 0:
1147 break;
1148 case 998: // ensure everything is cleaned up
1149 CleanAll(false);
1150 break;
1151 case 999: // apply holy aura
1154 {
1155 l->CastSpell(c, SPELL_SAC_VEHICLE_CONTROL_AURA, true);
1156 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1157 }
1158 break;
1159 case 1: // check player
1160 if (playerGUID)
1161 {
1162 bool valid = false;
1164 if (p->IsAlive() && p->GetPhaseMask() & 2 && p->GetExactDistSq(me) < 100.0f * 100.0f && !p->IsGameMaster())
1165 valid = true;
1166 if (!valid)
1167 {
1168 Reset();
1169 return;
1170 }
1171 }
1172 events.ScheduleEvent(1, 3s);
1173 break;
1174 case 2: // reset timer
1175 Reset();
1176 break;
1177 case 3: // start event
1179 {
1180 me->CastSpell(p, SPELL_SAC_STUN, true);
1181 me->SetVisible(true);
1183 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1184 path.push_back(G3D::Vector3(4825.35f, -582.99f, 164.83f));
1185 path.push_back(G3D::Vector3(4813.38f, -580.94f, 162.62f));
1187 events.ScheduleEvent(4, 10s);
1188 }
1189 break;
1190 case 4: // talk 0
1191 Talk(0);
1192 events.ScheduleEvent(5, 6s);
1193 break;
1194 case 5: // talk 1
1195 Talk(1);
1196 events.ScheduleEvent(6, 4s);
1197 events.ScheduleEvent(7, 11s);
1198 break;
1199 case 6: // repel hammer
1200 me->CastSpell((Unit*)nullptr, SPELL_SAC_REPEL_HAMMER, false);
1202 c->CastSpell(c, SPELL_SAC_BLUE_EXPLOSION, true);
1203
1204 events.ScheduleEvent(65, 3500ms);
1205 break;
1206 case 65: // spawn hammer go
1208 {
1209 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1210 c->CastSpell(c, SPELL_SAC_SUMMON_GO_1, true);
1211 }
1212 break;
1213 case 7: // talk 2
1214 Talk(2);
1215 events.ScheduleEvent(8, 8s);
1216 events.ScheduleEvent(9, 11s + 500ms);
1217 break;
1218 case 8: // summon ghouls
1219 me->CastSpell((Unit*)nullptr, SPELL_SAC_SUMMON_GHOULS_AURA, false);
1220 break;
1221 case 9: // talk 3
1222 Talk(3);
1223 events.ScheduleEvent(10, 10s);
1224 break;
1225 case 10: // summon vegard
1226 me->SummonCreature(NPC_SAC_VEGARD_1, 4812.12f, -586.08f, 162.49f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN);
1227 events.ScheduleEvent(11, 4s);
1228 events.ScheduleEvent(12, 5s);
1229 break;
1230 case 11: // vagard shield
1231 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1233 break;
1234 case 12: // talk 4
1235 Talk(4);
1237 me->CastSpell(p, SPELL_SAC_ZAP_PLAYER, false);
1238 events.ScheduleEvent(13, 3500ms);
1239 events.ScheduleEvent(14, 6s);
1240 break;
1241 case 13: // despawn
1243 break;
1244 case 14: // vagard talk 0
1245 me->SetVisible(false);
1246 me->RemoveAllAuras();
1247 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1248 {
1249 c->AI()->Talk(0);
1250 c->CastSpell(c, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, false);
1251 }
1253 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
1254 break;
1255 case 15: // remove light
1258 {
1259 c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
1261 {
1262 x->SetCanFly(true);
1263 x->SetDisableGravity(true);
1264 x->SetHover(true);
1265 x->NearTeleportTo(4812.09f, -585.55f, 172.03f, 3.75f);
1266 l->EnterVehicle(x, 1);
1267 //l->ClearUnitState(UNIT_STATE_ONVEHICLE);
1268 l->CastSpell(l, SPELL_SAC_HOLY_BOMB_VISUAL, false);
1269 l->AddAura(SPELL_SAC_HOLY_BOMB_VISUAL, l);
1270 events.ScheduleEvent(16, 5s);
1271 }
1272 }
1273 break;
1274 case 16: // add aura to kill ghouls
1276 c->CastSpell(c, SPELL_SAC_ZAP_GHOULS_AURA, true);
1277 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1278 c->RemoveAurasDueToSpell(SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA);
1279 events.ScheduleEvent(17, 12s);
1280 break;
1281 case 17: // kill vegard
1282 {
1283 WretchedGhoulCleaner cleaner;
1285 Cell::VisitGridObjects(me, worker, 150.0f);
1286
1288 if (Creature* v = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1290 {
1291 c->CastSpell(v, SPELL_SAC_KILL_VEGARD, true);
1292 v->SetDisplayId(11686);
1293 v->DespawnOrUnsummon(1000);
1294 b->CastSpell(b, SPELL_SAC_HOLY_BOMB_EXPLOSION, true);
1295 b->CastSpell(b, SPELL_SAC_SUMMON_GO_2, true);
1296 if (Unit* vb = c->GetVehicleBase())
1297 {
1298 if (Unit* pass = vb->GetVehicleKit()->GetPassenger(0))
1299 if (pass->IsCreature())
1300 pass->ToCreature()->DespawnOrUnsummon(1);
1301 vb->RemoveAllAuras();
1302 vb->ToCreature()->DespawnOrUnsummon(1);
1303 }
1304 c->ToCreature()->DespawnOrUnsummon(1);
1305 }
1306 }
1307 break;
1308 case 18: // summon vegard
1310 break;
1311 }
1312 }
Talk
Definition: hyjal.cpp:82
@ SPELL_SAC_VEHICLE_CONTROL_AURA
Definition: zone_dragonblight.cpp:1019
@ NPC_SAC_VEGARD_1
Definition: zone_dragonblight.cpp:991
@ SPELL_SAC_SUMMON_GHOULS_AURA
Definition: zone_dragonblight.cpp:1000
@ SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA
Definition: zone_dragonblight.cpp:1005
@ SPELL_SAC_SUMMON_VEGARD_SKELETON
Definition: zone_dragonblight.cpp:1013
@ SPELL_SAC_LK_DESPAWN_ANIM
Definition: zone_dragonblight.cpp:1004
@ SPELL_SAC_ZAP_PLAYER
Definition: zone_dragonblight.cpp:1003
@ SPELL_SAC_SUMMON_GO_2
Definition: zone_dragonblight.cpp:1012
@ SPELL_SAC_KILL_VEGARD
Definition: zone_dragonblight.cpp:1011
@ SPELL_SAC_BLUE_EXPLOSION
Definition: zone_dragonblight.cpp:1018
@ SPELL_SAC_HOLY_BOMB_EXPLOSION
Definition: zone_dragonblight.cpp:1008
@ SPELL_SAC_SHIELD_OF_THE_LICH_KING
Definition: zone_dragonblight.cpp:1002
@ SPELL_SAC_STUN
Definition: zone_dragonblight.cpp:995
@ SPELL_SAC_SUMMON_GO_1
Definition: zone_dragonblight.cpp:999
@ SPELL_SAC_HOLY_BOMB_VISUAL
Definition: zone_dragonblight.cpp:1007
@ SPELL_SAC_ZAP_GHOULS_AURA
Definition: zone_dragonblight.cpp:1009
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:53
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:227
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:454
void Reset() override
Definition: zone_dragonblight.cpp:1074

References Unit::CastSpell(), CleanAll(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), GO_FLAG_NOT_SELECTABLE, GO_SAC_LIGHTS_VENGEANCE_1, CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_SAC_LIGHTS_VENGEANCE, NPC_SAC_LIGHTS_VENGEANCE_BUNNY, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, NPC_SAC_LIGHTS_VENGEANCE_VEH_2, NPC_SAC_VEGARD_1, playerGUID, Unit::RemoveAllAuras(), Reset(), Unit::SetVisible(), SPELL_SAC_BLUE_EXPLOSION, SPELL_SAC_HOLY_BOMB_EXPLOSION, SPELL_SAC_HOLY_BOMB_VISUAL, SPELL_SAC_HOLY_ZONE_AURA, SPELL_SAC_KILL_VEGARD, SPELL_SAC_LK_DESPAWN_ANIM, SPELL_SAC_REPEL_HAMMER, SPELL_SAC_SHIELD_OF_THE_LICH_KING, SPELL_SAC_STUN, SPELL_SAC_SUMMON_GHOULS_AURA, SPELL_SAC_SUMMON_GO_1, SPELL_SAC_SUMMON_GO_2, SPELL_SAC_SUMMON_VEGARD_SKELETON, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, SPELL_SAC_VEHICLE_CONTROL_AURA, SPELL_SAC_ZAP_GHOULS_AURA, SPELL_SAC_ZAP_PLAYER, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and Cell::VisitGridObjects().

Member Data Documentation

◆ events

EventMap npc_q24545_lich_king::npc_q24545_lich_kingAI::events

◆ playerGUID

ObjectGuid npc_q24545_lich_king::npc_q24545_lich_kingAI::playerGUID

Referenced by Reset(), SetData(), SetGUID(), and UpdateAI().

◆ summons

SummonList npc_q24545_lich_king::npc_q24545_lich_kingAI::summons