AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_freyaAI (Creature *pCreature) | |
void | Reset () override |
void | KilledUnit (Unit *victim) override |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | SpellHit (Unit *, SpellInfo const *spellInfo) override |
void | JustSummoned (Creature *cr) override |
void | SpawnWave () |
void | DoAction (int32 param) override |
uint32 | GetData (uint32 param) const override |
void | JustReachedHome () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | SpellHitTarget (Unit *target, SpellInfo const *spell) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
bool | CheckEvadeIfOutOfCombatArea () const override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | m_pInstance |
EventMap | events |
SummonList | summons |
uint8 | _waveNumber |
uint8 | _trioKilled |
uint8 | _spawnedAmount |
uint8 | _lumberjacked |
bool | _respawningTrio |
bool | _backToNature |
uint8 | _deforestation |
ObjectGuid | _elderGUID [3] |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), m_pInstance, ScriptedAI::me, ZoneScript::SetData(), and TYPE_FREYA.
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inlineoverridevirtual |
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from ScriptedAI.
References _elderGUID, Unit::AttackStop(), Unit::CastSpell(), SummonList::DespawnAll(), UnitAI::DoCastSelf(), DONE, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Unit::GetHealth(), WorldObject::GetMap(), GO_FREYA_CHEST, GO_FREYA_CHEST_HERO, m_pInstance, ScriptedAI::me, ScriptedAI::RAID_MODE(), REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_DEATH, TaskScheduler::Schedule(), CreatureAI::scheduler, ZoneScript::SetData(), Unit::SetFaction(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_TELEPORT, WorldObject::SummonGameObject(), summons, TYPE_FREYA, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _backToNature, _deforestation, _lumberjacked, _respawningTrio, _trioKilled, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_LUMBERJACKED, ACTION_REMOVE_10_STACK, ACTION_RESPAWN_TRIO, CRITERIA_LUMBERJACKED, InstanceScript::DoStartTimedAchievement(), InstanceScript::DoUpdateAchievementCriteria(), EVENT_FREYA_NATURE_BOMB, EVENT_FREYA_RESPAWN_TRIO, EVENT_PHASE_FINAL, Unit::GetAura(), m_pInstance, ScriptedAI::me, SPELL_ATTUNED_TO_NATURE, and SPELL_DEFORESTATION_CREDIT.
Reimplemented from UnitAI.
References _backToNature, _elderGUID, DATA_BACK_TO_NATURE, and DATA_GET_ELDER_COUNT.
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References _elderGUID, Unit::AddAura(), Unit::CastSpell(), DONE, EVENT_FREYA_ADDS_SPAM, EVENT_FREYA_BERSERK, EVENT_FREYA_GROUND_TREMOR, EVENT_FREYA_IRON_ROOT, EVENT_FREYA_LIFEBINDER, EVENT_FREYA_SUNBEAM, EVENT_FREYA_UNSTABLE_SUN_BEAM, EVENT_PHASE_ADDS, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Object::GetGUID(), InstanceScript::GetGuidData(), IN_PROGRESS, Unit::IsAlive(), m_pInstance, ScriptedAI::me, NPC_ELDER_BRIGHTLEAF, NPC_ELDER_IRONBRANCH, NPC_ELDER_STONEBARK, SAY_AGGRO, SAY_AGGRO_WITH_ELDER, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), SPELL_ATTUNED_TO_NATURE, SPELL_BRIGHTLEAF_ESSENCE, SPELL_DRAINED_OF_POWER, SPELL_IRONBRANCH_ESSENCE, SPELL_STONEBARK_ESSENCE, SPELL_TOUCH_OF_EONAR, and TYPE_FREYA.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References ScriptedAI::me, and WorldObject::setActive().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::CastSpell(), Object::GetEntry(), NPC_FREYA_UNSTABLE_SUN_BEAM, SPELL_UNSTABLE_SUN_FREYA_DAMAGE, SPELL_UNSTABLE_SUN_VISUAL, SummonList::Summon(), and summons.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Object::IsPlayer(), SAY_SLAY, and urand().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References _backToNature, _deforestation, _elderGUID, _lumberjacked, _respawningTrio, _spawnedAmount, _trioKilled, _waveNumber, ObjectGuid::Clear(), SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), m_pInstance, ScriptedAI::me, NOT_STARTED, ZoneScript::SetData(), summons, TYPE_FREYA, and urand().
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inline |
References _waveNumber, EMOTE_ALLIES_OF_NATURE, WorldObject::GetMapHeight(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_ANCIENT_CONSERVATOR, NPC_ANCIENT_WATER_SPIRIT, NPC_DETONATING_LASHER, NPC_SNAPLASHER, NPC_STORM_LASHER, SAY_SUMMON_CONSERVATOR, SAY_SUMMON_LASHERS, SAY_SUMMON_TRIO, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, and urand().
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, SpellInfo::Id, m_pInstance, ScriptedAI::me, ZoneScript::SetData(), and SPELL_TELEPORT.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, ScriptedAI::me, NPC_NATURE_BOMB, SPELL_NATURE_BOMB_FLIGHT, and WorldObject::SummonCreature().
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References _deforestation, _respawningTrio, _spawnedAmount, _trioKilled, ACTION_RESPAWN_TRIO, MapRefMgr::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_GROUND_TREMOR, EMOTE_IRON_ROOTS, EMOTE_LIFEBINDERS_GIFT, MapRefMgr::end(), EVENT_FREYA_ADDS_SPAM, EVENT_FREYA_BERSERK, EVENT_FREYA_GROUND_TREMOR, EVENT_FREYA_IRON_ROOT, EVENT_FREYA_LIFEBINDER, EVENT_FREYA_NATURE_BOMB, EVENT_FREYA_RESPAWN_TRIO, EVENT_FREYA_SUNBEAM, EVENT_FREYA_UNSTABLE_SUN_BEAM, EVENT_PHASE_FINAL, Unit::GetAura(), WorldObject::GetDistance(), WorldObject::GetMap(), WorldObject::GetMapHeight(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitState(), ScriptedAI::Is25ManRaid(), Map::Is25ManRaid(), WorldObject::IsWithinLOS(), ScriptedAI::me, NPC_FREYA_UNSTABLE_SUN_BEAM, Unit::RemoveAura(), SAY_BERSERK, CreatureAI::scheduler, UnitAI::SelectTarget(), SpawnWave(), SPELL_ATTUNED_TO_NATURE, SPELL_BERSERK, SPELL_GROUND_TREMOR_FREYA, SPELL_IRON_ROOTS_FREYA, SPELL_NATURE_BOMB_FLIGHT, SPELL_SUMMON_LIFEBINDER, SPELL_SUNBEAM, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, TaskScheduler::Update(), CreatureAI::UpdateVictim(), and urand().
bool boss_freya::boss_freyaAI::_backToNature |
Referenced by DoAction(), GetData(), and Reset().
uint8 boss_freya::boss_freyaAI::_deforestation |
Referenced by DoAction(), Reset(), and UpdateAI().
ObjectGuid boss_freya::boss_freyaAI::_elderGUID[3] |
Referenced by DamageTaken(), GetData(), JustEngagedWith(), and Reset().
uint8 boss_freya::boss_freyaAI::_lumberjacked |
Referenced by DoAction(), and Reset().
bool boss_freya::boss_freyaAI::_respawningTrio |
Referenced by DoAction(), Reset(), and UpdateAI().
uint8 boss_freya::boss_freyaAI::_spawnedAmount |
Referenced by Reset(), and UpdateAI().
uint8 boss_freya::boss_freyaAI::_trioKilled |
Referenced by DoAction(), Reset(), and UpdateAI().
uint8 boss_freya::boss_freyaAI::_waveNumber |
Referenced by Reset(), and SpawnWave().
EventMap boss_freya::boss_freyaAI::events |
InstanceScript* boss_freya::boss_freyaAI::m_pInstance |
Referenced by boss_freyaAI(), DamageTaken(), DoAction(), JustEngagedWith(), Reset(), and SpellHit().
SummonList boss_freya::boss_freyaAI::summons |
Referenced by DamageTaken(), JustSummoned(), Reset(), and UpdateAI().