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boss_anub_arak::boss_anub_arakAI Struct Reference
Inheritance diagram for boss_anub_arak::boss_anub_arakAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anub_arakAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason why) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SummonHelpers (float x, float y, float z, uint32 spellId)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool intro
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anub_arakAI()

boss_anub_arak::boss_anub_arakAI::boss_anub_arakAI ( Creature creature)
inline
83 : BossAI(creature, DATA_ANUBARAK_EVENT)
84 {
85 me->m_SightDistance = 120.0f;
86 intro = false;
87 }
@ DATA_ANUBARAK_EVENT
Definition: azjol_nerub.h:31
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
float m_SightDistance
Definition: Creature.h:371
bool intro
Definition: boss_anubarak.cpp:89

References intro, Creature::m_SightDistance, and ScriptedAI::me.

Member Function Documentation

◆ EnterEvadeMode()

void boss_anub_arak::boss_anub_arakAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

92 {
93 me->DisableRotate(false);
95 }
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
void DisableRotate(bool apply)
Definition: Unit.cpp:18275

References Unit::DisableRotate(), BossAI::EnterEvadeMode(), and ScriptedAI::me.

◆ JustDied()

void boss_anub_arak::boss_anub_arakAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

108 {
110 BossAI::JustDied(killer);
111 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_anubarak.cpp:49
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_anub_arak::boss_anub_arakAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

137 {
140
141 events.ScheduleEvent(EVENT_CARRION_BEETELS, 6500ms);
142 events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
143 events.ScheduleEvent(EVENT_POUND, 15s);
144 events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 1s);
145 events.ScheduleEvent(EVENT_CHECK_HEALTH_50, 1s);
146 events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 1s);
147 events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s);
148 }
events
Definition: boss_sartura.cpp:43
@ EVENT_CHECK_HEALTH_50
Definition: boss_anubarak.cpp:60
@ EVENT_CLOSE_DOORS
Definition: boss_anubarak.cpp:66
@ ACHIEV_TIMED_START_EVENT
Definition: boss_anubarak.cpp:57
@ EVENT_CHECK_HEALTH_75
Definition: boss_anubarak.cpp:61
@ EVENT_CHECK_HEALTH_25
Definition: boss_anubarak.cpp:59
@ EVENT_LEECHING_SWARM
Definition: boss_anubarak.cpp:63
@ EVENT_POUND
Definition: boss_anubarak.cpp:65
@ EVENT_CARRION_BEETELS
Definition: boss_anubarak.cpp:62
@ SAY_AGGRO
Definition: boss_anubarak.cpp:47
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:110
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:647

References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, InstanceScript::DoStartTimedAchievement(), EVENT_CARRION_BEETELS, EVENT_CHECK_HEALTH_25, EVENT_CHECK_HEALTH_50, EVENT_CHECK_HEALTH_75, EVENT_CLOSE_DOORS, EVENT_LEECHING_SWARM, EVENT_POUND, BossAI::instance, and SAY_AGGRO.

◆ JustSummoned()

void boss_anub_arak::boss_anub_arakAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

123 {
124 summons.Summon(summon);
125 if (!summon->IsTrigger())
126 summon->SetInCombatWithZone();
127 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
bool IsTrigger() const
Definition: Creature.h:75

References Creature::IsTrigger(), Creature::SetInCombatWithZone(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_anub_arak::boss_anub_arakAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

114 {
115 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
116 {
117 Talk(SAY_SLAY);
118 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
119 }
120 }
@ EVENT_KILL_TALK
Definition: boss_anubarak.cpp:73
@ SAY_SLAY
Definition: boss_anubarak.cpp:48

References EVENT_KILL_TALK, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_anub_arak::boss_anub_arakAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

98 {
99 if (!intro && who->IsPlayer())
100 {
101 intro = true;
103 }
105 }
@ SAY_INTRO
Definition: boss_anubarak.cpp:52
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:169
bool IsPlayer() const
Definition: Object.h:200

References intro, Object::IsPlayer(), CreatureAI::MoveInLineOfSight(), and SAY_INTRO.

◆ Reset()

void boss_anub_arak::boss_anub_arakAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

130 {
134 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void Reset() override
Definition: ScriptedCreature.h:496
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:656

References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, InstanceScript::DoStopTimedAchievement(), BossAI::instance, ScriptedAI::me, Unit::RemoveUnitFlag(), BossAI::Reset(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonHelpers()

void boss_anub_arak::boss_anub_arakAI::SummonHelpers ( float  x,
float  y,
float  z,
uint32  spellId 
)
inline
151 {
152 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
153 me->SummonCreature(spellInfo->Effects[EFFECT_0].MiscValue, x, y, z);
154 }
@ EFFECT_0
Definition: SharedDefines.h:31
#define sSpellMgr
Definition: SpellMgr.h:825
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Definition: SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393

References EFFECT_0, SpellInfo::Effects, ScriptedAI::me, sSpellMgr, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_anub_arak::boss_anub_arakAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

157 {
158 if (!UpdateVictim())
159 return;
160
161 events.Update(diff);
163 return;
164
165 switch (uint32 eventId = events.ExecuteEvent())
166 {
169 break;
172 events.ScheduleEvent(EVENT_CARRION_BEETELS, 25s);
173 break;
177 events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
178 break;
179 case EVENT_POUND:
180 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f))
181 {
183 me->DisableRotate(true);
185 events.ScheduleEvent(EVENT_ENABLE_ROTATE, 3300ms);
186 me->CastSpell(target, SPELL_POUND, false);
187 }
188 events.ScheduleEvent(EVENT_POUND, 18s);
189 break;
192 me->DisableRotate(false);
193 break;
197 if (me->HealthBelowPct(eventId*25))
198 {
202 me->CastSpell(me, SPELL_SUBMERGE, false);
204
205 events.DelayEvents(46000, 0);
206 events.ScheduleEvent(EVENT_EMERGE, 45s);
207 events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 2s);
208 events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s);
209 events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 15s);
210 events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 20s);
211 events.ScheduleEvent(EVENT_SUMMON_DARTER, 30s);
212 events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 35s);
213 break;
214 }
215 events.ScheduleEvent(eventId, 500ms);
216 break;
217 case EVENT_EMERGE:
218 me->CastSpell(me, SPELL_EMERGE, true);
222 break;
224 SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_ASSASSIN);
225 SummonHelpers(589.51f, 240.19f, 236.0f, SPELL_SUMMON_ASSASSIN);
226 break;
228 SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_DARTER);
229 SummonHelpers(589.51f, 240.19f, 236.0f, SPELL_SUMMON_DARTER);
230 break;
232 SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_GUARDIAN);
233 break;
235 SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_VENOMANCER);
236 break;
237 }
238
241 }
std::uint32_t uint32
Definition: Define.h:107
@ EVENT_EMERGE
Definition: boss_anubarak.cpp:67
@ EVENT_SUMMON_DARTER
Definition: boss_anubarak.cpp:69
@ EVENT_SUMMON_VENOMANCER
Definition: boss_anubarak.cpp:68
@ EVENT_ENABLE_ROTATE
Definition: boss_anubarak.cpp:72
@ EVENT_SUMMON_ASSASSINS
Definition: boss_anubarak.cpp:71
@ EVENT_SUMMON_GUARDIAN
Definition: boss_anubarak.cpp:70
@ SAY_SUBMERGE
Definition: boss_anubarak.cpp:51
@ SAY_LOCUST
Definition: boss_anubarak.cpp:50
@ SPELL_CLEAR_ALL_DEBUFFS
Definition: boss_anubarak.cpp:37
@ SPELL_LEECHING_SWARM
Definition: boss_anubarak.cpp:30
@ SPELL_IMPALE_PERIODIC
Definition: boss_anubarak.cpp:33
@ SPELL_SUMMON_GUARDIAN
Definition: boss_anubarak.cpp:41
@ SPELL_EMERGE
Definition: boss_anubarak.cpp:34
@ SPELL_SUMMON_ASSASSIN
Definition: boss_anubarak.cpp:40
@ SPELL_SUMMON_VENOMANCER
Definition: boss_anubarak.cpp:42
@ SPELL_CARRION_BEETLES
Definition: boss_anubarak.cpp:28
@ SPELL_SELF_ROOT
Definition: boss_anubarak.cpp:36
@ SPELL_SUBMERGE
Definition: boss_anubarak.cpp:35
@ SPELL_POUND
Definition: boss_anubarak.cpp:31
@ SPELL_SUMMON_DARTER
Definition: boss_anubarak.cpp:39
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
Definition: Unit.h:630
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1037
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16704
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void SummonHelpers(float x, float y, float z, uint32 spellId)
Definition: boss_anubarak.cpp:150

References BossAI::_JustEngagedWith(), Unit::CastSpell(), Unit::DisableRotate(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_CARRION_BEETELS, EVENT_CHECK_HEALTH_25, EVENT_CHECK_HEALTH_50, EVENT_CHECK_HEALTH_75, EVENT_CLOSE_DOORS, EVENT_EMERGE, EVENT_ENABLE_ROTATE, EVENT_LEECHING_SWARM, EVENT_POUND, EVENT_SUMMON_ASSASSINS, EVENT_SUMMON_DARTER, EVENT_SUMMON_GUARDIAN, EVENT_SUMMON_VENOMANCER, Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, Unit::RemoveAura(), Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_LOCUST, SAY_SUBMERGE, UnitAI::SelectTarget(), Unit::SendMovementFlagUpdate(), Unit::SetUnitFlag(), SPELL_CARRION_BEETLES, SPELL_CLEAR_ALL_DEBUFFS, SPELL_EMERGE, SPELL_IMPALE_PERIODIC, SPELL_LEECHING_SWARM, SPELL_POUND, SPELL_SELF_ROOT, SPELL_SUBMERGE, SPELL_SUMMON_ASSASSIN, SPELL_SUMMON_DARTER, SPELL_SUMMON_GUARDIAN, SPELL_SUMMON_VENOMANCER, SummonHelpers(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ intro

bool boss_anub_arak::boss_anub_arakAI::intro