AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hun_sniper_training Class Reference
Inheritance diagram for spell_hun_sniper_training:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_hun_sniper_training)
 
bool Validate (SpellInfo const *) override
 
void HandlePeriodic (AuraEffect const *aurEff)
 
void HandleUpdatePeriodic (AuraEffect *aurEff)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandlePeriodic()

void spell_hun_sniper_training::HandlePeriodic ( AuraEffect const *  aurEff)
inlineprivate
740 {
742 if (aurEff->GetAmount() <= 0)
743 {
744 if (!GetCaster() || !GetTarget())
745 {
746 return;
747 }
748
749 Unit* target = GetTarget();
750
752 if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId))
753 {
754 Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(GetSpellInfo()) ? GetCaster() : target;
755 triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
756 }
757 }
758 }
std::uint32_t uint32
Definition: Define.h:107
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_HUNTER_SNIPER_TRAINING_R1
Definition: spell_hunter.cpp:65
@ SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1
Definition: spell_hunter.cpp:66
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Definition: SpellInfo.h:316
void PreventDefaultAction()
Definition: SpellScript.cpp:985
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:1005
Unit * GetCaster() const
Definition: SpellScript.cpp:1020
Unit * GetTarget() const
Definition: SpellScript.cpp:1165
uint32 GetId() const
Definition: SpellScript.cpp:1010

References Unit::CastSpell(), AuraEffect::GetAmount(), AuraScript::GetCaster(), AuraScript::GetId(), AuraScript::GetSpellInfo(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1, SPELL_HUNTER_SNIPER_TRAINING_R1, and sSpellMgr.

Referenced by Register().

◆ HandleUpdatePeriodic()

void spell_hun_sniper_training::HandleUpdatePeriodic ( AuraEffect aurEff)
inlineprivate
761 {
762 if (Player* playerTarget = GetUnitOwner()->ToPlayer())
763 {
764 int32 baseAmount = aurEff->GetBaseAmount();
765 int32 amount = playerTarget->isMoving() || aurEff->GetAmount() <= 0 ?
766 playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
767 aurEff->GetAmount() - 1;
768 aurEff->SetAmount(amount);
769 }
770 }
std::int32_t int32
Definition: Define.h:103
Definition: Player.h:1064
void SetAmount(int32 amount)
Definition: SpellAuraEffects.h:66
uint32 GetEffIndex() const
Definition: SpellAuraEffects.h:56
int32 GetBaseAmount() const
Definition: SpellAuraEffects.h:57
int32 GetAmount() const
Definition: SpellAuraEffects.h:64
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030

References AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), AuraEffect::GetEffIndex(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), and AuraEffect::SetAmount().

Referenced by Register().

◆ PrepareAuraScript()

spell_hun_sniper_training::PrepareAuraScript ( spell_hun_sniper_training  )
private

◆ Register()

void spell_hun_sniper_training::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

773 {
776 }
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition: SpellAuraDefines.h:86
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:760
#define AuraEffectUpdatePeriodicFn(F, I, N)
Definition: SpellScript.h:766
@ EFFECT_0
Definition: SharedDefines.h:31
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:759
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
Definition: SpellScript.h:765
void HandlePeriodic(AuraEffect const *aurEff)
Definition: spell_hunter.cpp:739
void HandleUpdatePeriodic(AuraEffect *aurEff)
Definition: spell_hunter.cpp:760

References AuraEffectPeriodicFn, AuraEffectUpdatePeriodicFn, EFFECT_0, HandlePeriodic(), HandleUpdatePeriodic(), AuraScript::OnEffectPeriodic, AuraScript::OnEffectUpdatePeriodic, and SPELL_AURA_PERIODIC_TRIGGER_SPELL.

◆ Validate()

bool spell_hun_sniper_training::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

735 {
737 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1, SPELL_HUNTER_SNIPER_TRAINING_R1, and _SpellScript::ValidateSpellInfo().