AzerothCore 3.3.5a
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boss_yoggsaron_sara::boss_yoggsaron_saraAI Struct Reference
Inheritance diagram for boss_yoggsaron_sara::boss_yoggsaron_saraAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_saraAI (Creature *pCreature)
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SpawnClouds ()
 
void EnterEvadeMode (EvadeReason why) override
 
void EnableSara (bool apply)
 
void Reset () override
 
void InitFight (Unit *target)
 
void DespawnGossipKeepers ()
 
void UpdateKeeperSpawns ()
 
void InformCloud ()
 
void SpawnTentacle (uint32 entry)
 
void SummonDeathOrbs ()
 
void AddPortals ()
 
void KilledUnit (Unit *who) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
uint32 _initFight
 
uint8 _summonedGuardiansCount
 
uint32 _p2TalkTimer
 
bool _secondPhase
 
float _summonSpeed
 
uint8 _currentIllusion
 
bool _isIllusionReversed
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_saraAI()

boss_yoggsaron_sara::boss_yoggsaron_saraAI::boss_yoggsaron_saraAI ( Creature pCreature)
inline
384 : ScriptedAI(pCreature), summons(pCreature)
385 {
386 m_pInstance = pCreature->GetInstanceScript();
387 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * m_pInstance
Definition: boss_yoggsaron.cpp:389
SummonList summons
Definition: boss_yoggsaron.cpp:391

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ AddPortals()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::AddPortals ( )
inline
587 {
588 _summonSpeed -= 0.1f;
589 Creature* cr = nullptr;
590
591 // Spawn Portals
592 for (uint8 i = 0; i < RAID_MODE(4, 10); ++i)
593 {
595 {
598 }
599 }
600
603
606 else
608 }
std::uint8_t uint8
Definition: Define.h:109
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_DISABLE_MOVE
Definition: UnitDefines.h:231
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
static LocationsXY yoggPortalLoc[]
Definition: boss_yoggsaron.cpp:295
@ NPC_DESCEND_INTO_MADNESS
Definition: boss_yoggsaron.cpp:195
@ NPC_BRAIN_OF_YOGG_SARON
Definition: ulduar.h:125
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:102
Definition: ScriptedCreature.h:167
Creature * me
Definition: ScriptedCreature.h:280
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
void SetArmor(int32 val)
Definition: Unit.h:862
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
float y
Definition: boss_yoggsaron.cpp:272
float x
Definition: boss_yoggsaron.cpp:272
float z
Definition: boss_yoggsaron.cpp:272
bool _isIllusionReversed
Definition: boss_yoggsaron.cpp:399
uint8 _currentIllusion
Definition: boss_yoggsaron.cpp:398
float _summonSpeed
Definition: boss_yoggsaron.cpp:397

References _currentIllusion, _isIllusionReversed, _summonSpeed, SummonList::DoAction(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_DESCEND_INTO_MADNESS, ScriptedAI::RAID_MODE(), Unit::SetArmor(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, LocationsXY::x, LocationsXY::y, yoggPortalLoc, and LocationsXY::z.

Referenced by UpdateAI().

◆ AttackStart()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

401{ }

Referenced by InitFight().

◆ DamageTaken()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

708 {
709 if (who && who->GetEntry() == NPC_GUARDIAN_OF_YS && !_secondPhase)
710 {
711 damage = 25000;
712
713 // START PHASE 2
714 if (me->GetHealth() <= damage)
715 {
716 _secondPhase = true;
717 damage = 0;
718
719 events.SetPhase(EVENT_PHASE_TWO);
721
723 cr->SetVisible(false);
724
725 _p2TalkTimer++;
727 }
728 return;
729 }
730
731 damage = 0;
732 }
@ EVENT_PHASE_TWO
Definition: boss_yoggsaron.cpp:256
@ SAY_SARA_TRANSFORM_1
Definition: boss_yoggsaron.cpp:318
@ NPC_GUARDIAN_OF_YS
Definition: boss_yoggsaron.cpp:183
@ NPC_YOGG_SARON
Definition: boss_yoggsaron.cpp:185
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
uint32 GetMaxHealth() const
Definition: Unit.h:870
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
uint32 GetHealth() const
Definition: Unit.h:869
bool _secondPhase
Definition: boss_yoggsaron.cpp:396
uint32 _p2TalkTimer
Definition: boss_yoggsaron.cpp:395

References _p2TalkTimer, _secondPhase, EVENT_PHASE_TWO, Object::GetEntry(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_GUARDIAN_OF_YS, NPC_YOGG_SARON, SAY_SARA_TRANSFORM_1, Unit::SetHealth(), and WorldObject::SummonCreature().

◆ DespawnGossipKeepers()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::DespawnGossipKeepers ( )
inline
522 {
523 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
525 }
const uint32 TABLE_GOSSIP_ENTRY[4]
Definition: boss_yoggsaron.cpp:292
@ KEEPER_THORIM
Definition: ulduar.h:307
@ KEEPER_FREYA
Definition: ulduar.h:304
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54

References SummonList::DespawnEntry(), KEEPER_FREYA, KEEPER_THORIM, summons, and TABLE_GOSSIP_ENTRY.

Referenced by InitFight().

◆ DoAction()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

642 {
644 {
646 }
647 else if (param == ACTION_BRAIN_DAMAGED)
648 {
650
653
656
659
661 events.SetPhase(EVENT_PHASE_THREE);
662
664 me->SetVisible(false);
665 return;
666 }
667 else if (param == ACTION_YOGG_SARON_DEATH)
668 {
669 // Despawn everything but Yogg-Saron's corpse
685 me->KillSelf();
686 return;
687 }
688
689 // Determine shatter duration
690 if (param <= 0)
691 return;
692
693 // Illusion shatters (param - stun time)
695 {
696 yoggb->AI()->Talk(EMOTE_YOGG_SARON_BRAIN_SHATTERED);
697 }
698
699 uint32 timer = events.GetNextEventTime(EVENT_SARA_P2_OPEN_PORTALS);
700 uint32 portalTime = (timer > events.GetTimer() ? timer - events.GetTimer() : 0);
701 events.DelayEvents(param + 100);
702 events.RescheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, portalTime, 0, EVENT_PHASE_TWO);
703 events.ScheduleEvent(EVENT_SARA_P2_REMOVE_STUN, param, 0, EVENT_PHASE_TWO);
705 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_SHATTERED_ILLUSION
Definition: boss_yoggsaron.cpp:119
@ DATA_GET_KEEPERS_COUNT
Definition: boss_yoggsaron.cpp:264
@ ACTION_THORIM_START_STORM
Definition: boss_yoggsaron.cpp:246
@ ACTION_YOGG_SARON_DEATH
Definition: boss_yoggsaron.cpp:237
@ EVENT_PHASE_THREE
Definition: boss_yoggsaron.cpp:257
@ ACTION_YOGG_SARON_HARD_MODE
Definition: boss_yoggsaron.cpp:244
@ ACTION_DESPAWN_ADDS
Definition: boss_yoggsaron.cpp:234
@ ACTION_REMOVE_STUN
Definition: boss_yoggsaron.cpp:242
@ ACTION_BRAIN_DAMAGED
Definition: boss_yoggsaron.cpp:241
@ ACTION_YOGG_SARON_START_P3
Definition: boss_yoggsaron.cpp:243
@ EVENT_SARA_P2_REMOVE_STUN
Definition: boss_yoggsaron.cpp:170
@ EVENT_SARA_P2_OPEN_PORTALS
Definition: boss_yoggsaron.cpp:169
@ EMOTE_YOGG_SARON_BRAIN_SHATTERED
Definition: boss_yoggsaron.cpp:330
@ NPC_CONSTRICTOR_TENTACLE
Definition: boss_yoggsaron.cpp:190
@ NPC_CORRUPTOR_TENTACLE
Definition: boss_yoggsaron.cpp:191
@ NPC_SANITY_WELL
Definition: boss_yoggsaron.cpp:184
@ NPC_CRUSHER_TENTACLE
Definition: boss_yoggsaron.cpp:189
@ NPC_VOICE_OF_YOGG_SARON
Definition: boss_yoggsaron.cpp:186
@ NPC_DEATH_ORB
Definition: boss_yoggsaron.cpp:194
@ ACTION_SARA_UPDATE_SUMMON_KEEPERS
Definition: ulduar.h:303
@ NPC_THORIM_GOSSIP
Definition: ulduar.h:144
@ NPC_FREYA_GOSSIP
Definition: ulduar.h:142
@ NPC_FREYA_KEEPER
Definition: ulduar.h:146
@ NPC_MIMIRON_GOSSIP
Definition: ulduar.h:145
@ NPC_MIMIRON_KEEPER
Definition: ulduar.h:148
@ NPC_HODIR_GOSSIP
Definition: ulduar.h:143
@ NPC_HODIR_KEEPER
Definition: ulduar.h:147
@ NPC_THORIM_KEEPER
Definition: ulduar.h:149
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Map * GetMap() const
Definition: Object.h:531
void SetVisible(bool x)
Definition: Unit.cpp:14189
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void RemoveAllAuras()
Definition: Unit.cpp:5290
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:999
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
bool Is25ManRaid() const
Definition: Map.h:453
void UpdateKeeperSpawns()
Definition: boss_yoggsaron.cpp:527
uint32 GetData(uint32 param) const override
Definition: boss_yoggsaron.cpp:625

References ACTION_BRAIN_DAMAGED, ACTION_DESPAWN_ADDS, ACTION_REMOVE_STUN, ACTION_SARA_UPDATE_SUMMON_KEEPERS, ACTION_THORIM_START_STORM, ACTION_YOGG_SARON_DEATH, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_START_P3, Unit::CastSpell(), DATA_GET_KEEPERS_COUNT, SummonList::DespawnEntry(), SummonList::DoAction(), EMOTE_YOGG_SARON_BRAIN_SHATTERED, EVENT_PHASE_THREE, EVENT_PHASE_TWO, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_REMOVE_STUN, ObjectAccessor::GetCreature(), GetData(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Map::Is25ManRaid(), Unit::KillSelf(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_DEATH_ORB, NPC_FREYA_GOSSIP, NPC_FREYA_KEEPER, NPC_HODIR_GOSSIP, NPC_HODIR_KEEPER, NPC_MIMIRON_GOSSIP, NPC_MIMIRON_KEEPER, NPC_SANITY_WELL, NPC_THORIM_GOSSIP, NPC_THORIM_KEEPER, NPC_VOICE_OF_YOGG_SARON, NPC_YOGG_SARON, Unit::RemoveAllAuras(), Unit::SetVisible(), SPELL_SHATTERED_ILLUSION, summons, and UpdateKeeperSpawns().

◆ EnableSara()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara ( bool  apply)
inline
434 {
435 if (apply)
436 {
438 me->DisableRotate(false);
440 }
441 else
442 {
444 me->DisableRotate(true);
446 }
447 }
@ UNIT_STATE_ROOT
Definition: UnitDefines.h:159
void ClearUnitState(uint32 f)
Definition: Unit.h:674
void AddUnitState(uint32 f)
Definition: Unit.h:672
void DisableRotate(bool apply)
Definition: Unit.cpp:18231
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684

References Unit::AddUnitState(), Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, and UNIT_STATE_ROOT.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

422 {
423 if (!_EnterEvadeMode(why))
424 return;
425
426 Position pos;
427 pos = me->GetHomePosition();
429 Reset();
430 me->setActive(false);
431 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:339
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: Position.h:28
float GetOrientation() const
Definition: Position.h:120
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19937
void Reset() override
Definition: boss_yoggsaron.cpp:449

References CreatureAI::_EnterEvadeMode(), Creature::GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::NearTeleportTo(), Reset(), and WorldObject::setActive().

Referenced by UpdateAI().

◆ GetData()

uint32 boss_yoggsaron_sara::boss_yoggsaron_saraAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

626 {
627 if (param == DATA_GET_KEEPERS_COUNT)
628 {
629 uint8 _count = 0;
630 for (uint8 i = 0; i < 4; ++i)
631 if (m_pInstance->GetData(TYPE_WATCHERS) & (1 << i))
632 ++_count;
633 return _count;
634 }
635 else if (param == DATA_GET_SARA_PHASE)
636 return _secondPhase;
637
638 return 4; // just to be sure, return max numer of keepers
639 }
@ DATA_GET_SARA_PHASE
Definition: boss_yoggsaron.cpp:266
@ TYPE_WATCHERS
Definition: ulduar.h:46
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _secondPhase, DATA_GET_KEEPERS_COUNT, DATA_GET_SARA_PHASE, ZoneScript::GetData(), m_pInstance, and TYPE_WATCHERS.

Referenced by DoAction().

◆ InformCloud()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud ( )
inline
545 {
546 Creature* cloud = nullptr;
547 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end();)
548 {
549 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
550 ++itr;
551 if (!summon || summon->GetEntry() != NPC_OMINOUS_CLOUD || me->GetDistance(summon) < 20)
552 continue;
553
554 if ((!cloud || (urand(0, 1) && !summon->HasAura(SPELL_SUMMON_GUARDIAN_OF_YS))))
555 cloud = summon;
556 }
557
558 if (cloud)
560 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_SUMMON_GUARDIAN_OF_YS
Definition: boss_yoggsaron.cpp:56
@ ACTION_START_SUMMONING
Definition: boss_yoggsaron.cpp:235
@ NPC_OMINOUS_CLOUD
Definition: boss_yoggsaron.cpp:182
virtual void DoAction(int32)
Definition: UnitAI.h:212
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
iterator end()
Definition: ScriptedCreature.h:58
CreatureAI * AI() const
Definition: Creature.h:143
uint32 GetEntry() const
Definition: Object.h:112
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669

References ACTION_START_SUMMONING, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::HasAura(), ScriptedAI::me, NPC_OMINOUS_CLOUD, SPELL_SUMMON_GUARDIAN_OF_YS, summons, and urand().

Referenced by UpdateAI().

◆ InitFight()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight ( Unit target)
inline
493 {
494 if (!m_pInstance)
495 return;
496
497 // some simple hack checks
499 return;
500
504 AttackStart(target);
505
507 // Engage Keepers
509
511
512 events.ScheduleEvent(EVENT_SARA_P1_DOORS_CLOSE, 15s, 0, EVENT_PHASE_ONE);
513 events.ScheduleEvent(EVENT_SARA_P1_BERSERK, 15min, 0, 0);
514 events.ScheduleEvent(EVENT_SARA_P1_SUMMON, 0ms, 0, EVENT_PHASE_ONE);
515 events.SetPhase(EVENT_PHASE_ONE);
516
518 me->setActive(true);
519 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DONE
Definition: InstanceScript.h:60
@ SPELL_SANITY_BASE
Definition: boss_yoggsaron.cpp:52
@ CRITERIA_NOT_GETTING_OLDER
Definition: boss_yoggsaron.cpp:259
@ EVENT_PHASE_ONE
Definition: boss_yoggsaron.cpp:255
@ EVENT_SARA_P1_SUMMON
Definition: boss_yoggsaron.cpp:157
@ EVENT_SARA_P1_DOORS_CLOSE
Definition: boss_yoggsaron.cpp:156
@ EVENT_SARA_P1_BERSERK
Definition: boss_yoggsaron.cpp:159
@ SAY_SARA_AGGRO
Definition: boss_yoggsaron.cpp:314
@ TYPE_VEZAX
Definition: ulduar.h:43
@ TYPE_XT002
Definition: ulduar.h:35
@ TYPE_YOGGSARON
Definition: ulduar.h:44
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:110
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:40
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:621
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void AttackStart(Unit *) override
Definition: boss_yoggsaron.cpp:401
void DespawnGossipKeepers()
Definition: boss_yoggsaron.cpp:521

References ACHIEVEMENT_TIMED_TYPE_EVENT, AttackStart(), Unit::CastSpell(), CRITERIA_NOT_GETTING_OLDER, DespawnGossipKeepers(), DONE, InstanceScript::DoStartTimedAchievement(), SummonList::DoZoneInCombat(), EVENT_PHASE_ONE, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SUMMON, ZoneScript::GetData(), IN_PROGRESS, m_pInstance, ScriptedAI::me, SAY_SARA_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), SPELL_SANITY_BASE, summons, TYPE_VEZAX, TYPE_XT002, and TYPE_YOGGSARON.

Referenced by UpdateAI().

◆ JustSummoned()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

405 {
406 summons.Summon(summon);
407 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

611 {
612 if (who->IsPlayer())
613 {
615 }
616 }
@ SAY_SARA_KILL
Definition: boss_yoggsaron.cpp:317
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), and SAY_SARA_KILL.

◆ MoveInLineOfSight()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

402{ }

◆ Reset()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

450 {
451 if (!_secondPhase) // Phase 1 wipe
452 {
453 me->GetMap()->DoForAllPlayers([&](Player* player)
454 {
456 {
457 voice->AI()->Talk(WHISPER_VOICE_PHASE_1_WIPE, player);
458 }
459 });
460 }
461
463 events.Reset();
465
466 me->SetVisible(true);
468 me->SetDisableGravity(true);
469 EnableSara(false);
470 SpawnClouds();
471
472 _initFight = 1;
473
476 _p2TalkTimer = 0;
477 _secondPhase = false;
478 _summonSpeed = 1.0f;
479 _currentIllusion = urand(1, 3);
481
482 if (m_pInstance)
483 {
488 go->SetGoState(GO_STATE_ACTIVE);
489 }
490 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ SPELL_SANITY
Definition: boss_yoggsaron.cpp:53
@ GO_YOGG_SARON_DOORS
Definition: ulduar.h:245
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition: Creature.cpp:3505
Definition: GameObject.h:121
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
Definition: Player.h:1064
uint32 GetNativeDisplayId() const
Definition: Unit.h:1509
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:639
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:630
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3824
uint32 _initFight
Definition: boss_yoggsaron.cpp:393
void EnableSara(bool apply)
Definition: boss_yoggsaron.cpp:433
uint8 _summonedGuardiansCount
Definition: boss_yoggsaron.cpp:394
void SpawnClouds()
Definition: boss_yoggsaron.cpp:409

References _currentIllusion, _initFight, _isIllusionReversed, _p2TalkTimer, _secondPhase, _summonedGuardiansCount, _summonSpeed, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_DESPAWN_ADDS, CRITERIA_NOT_GETTING_OLDER, SummonList::DespawnAll(), SummonList::DoAction(), Map::DoForAllPlayers(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::DoStopTimedAchievement(), EnableSara(), WorldObject::FindNearestCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GO_STATE_ACTIVE, GO_YOGG_SARON_DOORS, m_pInstance, ScriptedAI::me, NOT_STARTED, NPC_VOICE_OF_YOGG_SARON, ZoneScript::SetData(), Creature::SetDisableGravity(), Creature::SetDisplayId(), Unit::SetVisible(), SpawnClouds(), SPELL_SANITY, summons, TYPE_YOGGSARON, UpdateKeeperSpawns(), and urand().

Referenced by EnterEvadeMode().

◆ SpawnClouds()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpawnClouds ( )
inline
410 {
411 for (uint8 i = 0; i < 6; ++i)
412 {
413 float Zplus = i > 2 ? (i - 2) * 1.6f : 0;
414 if (i % 2)
415 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() + 8 + i * 7, me->GetPositionY() + 8 + i * 7, 326 + Zplus, 0);
416 else
417 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() - 8 - i * 7, me->GetPositionY() - 8 - i * 7, 326 + Zplus, 0);
418 }
419 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_OMINOUS_CLOUD, and WorldObject::SummonCreature().

Referenced by Reset().

◆ SpawnTentacle()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpawnTentacle ( uint32  entry)
inline
563 {
564 uint32 dist = urand(38, 48);
565 float o = rand_norm() * M_PI * 2;
566 float Zplus = (dist - 38) / 6.5f;
567 if (Creature* cr = me->SummonCreature(entry, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
568 {
569 cr->CastSpell(cr, SPELL_TENTACLE_ERUPT, true);
570 cr->CastSpell(cr, SPELL_VOID_ZONE_SMALL, true);
571 cr->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
572 }
573 }
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:50
@ SPELL_TENTACLE_ERUPT
Definition: boss_yoggsaron.cpp:96
@ SPELL_VOID_ZONE_SMALL
Definition: boss_yoggsaron.cpp:94
@ EMOTE_ONESHOT_EMERGE
Definition: SharedDefines.h:2043

References EMOTE_ONESHOT_EMERGE, Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, rand_norm(), SPELL_TENTACLE_ERUPT, SPELL_VOID_ZONE_SMALL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

619 {
620 if (spellInfo->Id == SPELL_SANITY)
621 if (Aura* aur = target->GetAura(SPELL_SANITY))
622 aur->SetStackAmount(100);
623 }
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5552
Definition: SpellAuras.h:87

References Unit::GetAura(), SpellInfo::Id, and SPELL_SANITY.

◆ SummonDeathOrbs()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::SummonDeathOrbs ( )
inline
576 {
577 for (uint8 i = 0; i < 4; ++i)
578 {
579 uint32 dist = urand(38, 48);
580 float o = rand_norm() * M_PI * 2;
581 float Zplus = (dist - 38) / 6.5f;
582 me->SummonCreature(NPC_DEATH_ORB, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_TIMED_DESPAWN, 20000);
583 }
584 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_DEATH_ORB, rand_norm(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

735 {
736 if (_initFight)
737 {
738 _initFight += diff;
739 if (_initFight > 5000)
740 {
741 if (Unit* target = SelectTargetFromPlayerList(90))
742 {
743 _initFight = 0;
744 InitFight(target);
745 }
746 else
747 _initFight = 1;
748 }
749 return;
750 }
751
753 {
756 return;
757 }
758
759 if (_p2TalkTimer)
760 {
761 _p2TalkTimer += diff;
762 if (_p2TalkTimer >= 4000 && _p2TalkTimer < 20000)
763 {
767 _p2TalkTimer = 20000;
768 }
769 else if (_p2TalkTimer >= 25000 && _p2TalkTimer < 40000)
770 {
773 _p2TalkTimer = 40000;
774 }
775 else if (_p2TalkTimer >= 44500 && _p2TalkTimer < 60000)
776 {
778 _p2TalkTimer = 60000;
779 }
780 else if (_p2TalkTimer >= 64000)
781 {
784 _p2TalkTimer = 0;
785 events.ScheduleEvent(EVENT_SARA_P2_START, 500ms, 0, EVENT_PHASE_TWO);
786 }
787 return;
788 }
789
790 events.Update(diff);
792 return;
793
794 switch (events.ExecuteEvent())
795 {
797 // Whispers of YS
799
800 if (m_pInstance)
802 go->SetGoState(GO_STATE_READY);
803
804 events.ScheduleEvent(EVENT_SARA_P1_SPELLS, 0ms, 1, EVENT_PHASE_ONE);
805 break;
807 events.RepeatEvent(20000 - (std::min(_summonedGuardiansCount, (uint8)5) * 2000));
809 InformCloud();
810 break;
812 {
814 if (urand(0, 2))
815 {
817 {
819 }
820 else if (spell == SPELL_SARAS_FAVOR_TARGET_SELECTOR)
821 {
823 }
824 }
825
826 me->CastCustomSpell(spell, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
827 events.RepeatEvent(me->GetMap()->Is25ManRaid() ? urand(0, 3000) : 4000 + urand(0, 2000));
828 break;
829 }
831 {
835
836 // Spawn Brain!
837 me->SummonCreature(NPC_BRAIN_OF_YOGG_SARON, 1981.3f, -25.43f, 265);
838 break;
839 }
842 events.Repeat(20s);
843 break;
845 if ((urand(0, 9)) == 0) // Rarely said (as it's casted every 3.5s)
846 {
848 }
850 events.Repeat(3500ms);
851 break;
855 events.Repeat(20s);
856 break;
857 case EVENT_SARA_P2_SUMMON_T1: // CRUSHER
859 events.RepeatEvent((50000 + urand(0, 10000)) * _summonSpeed);
860 break;
861 case EVENT_SARA_P2_SUMMON_T2: // CONSTRICTOR
863 events.RepeatEvent((15000 + urand(0, 5000)) * _summonSpeed);
864 break;
865 case EVENT_SARA_P2_SUMMON_T3: // CORRUPTOR
867 events.RepeatEvent((30000 + urand(0, 10000)) * _summonSpeed);
868 break;
871 events.Repeat(30s);
872 break;
874 {
875 AddPortals();
878 events.Repeat(80s);
879 break;
880 }
882 {
885 break;
886 }
888 me->SetOrientation(M_PI);
890
893
898
899 events.ScheduleEvent(EVENT_SARA_P2_MALADY, 7s, 0, EVENT_PHASE_TWO);
900 events.ScheduleEvent(EVENT_SARA_P2_PSYCHOSIS, 3s, 0, EVENT_PHASE_TWO);
901 events.ScheduleEvent(EVENT_SARA_P2_DEATH_RAY, 15s, 0, EVENT_PHASE_TWO);
902 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T1, 50s, 60s, 0, EVENT_PHASE_TWO);
903 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T2, 15s, 20s, 0, EVENT_PHASE_TWO);
904 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T3, 30000 + urand(0, 10000), 0, EVENT_PHASE_TWO);
905 events.ScheduleEvent(EVENT_SARA_P2_BRAIN_LINK, 0, 0, EVENT_PHASE_TWO);
906 events.ScheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, 60000, 0, EVENT_PHASE_TWO);
907 break;
909 if (me->GetInstanceScript())
910 {
912 {
913 yogg->AI()->Talk(EMOTE_YOGG_SARON_BERSERK);
914 }
915 }
917 events.Repeat(5s);
918 break;
919 }
920 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SPELL_SARAS_FAVOR_TARGET_SELECTOR
Definition: boss_yoggsaron.cpp:63
@ SPELL_EXTINGUISH_ALL_LIFE
Definition: boss_yoggsaron.cpp:54
@ SPELL_MALADY_OF_THE_MIND
Definition: boss_yoggsaron.cpp:77
@ SPELL_INSANE1
Definition: boss_yoggsaron.cpp:57
@ SPELL_BRAIN_LINK
Definition: boss_yoggsaron.cpp:79
@ SPELL_SARAS_ANGER_TARGET_SELECTOR
Definition: boss_yoggsaron.cpp:67
@ SPELL_SARAS_BLESSING_TARGET_SELECTOR
Definition: boss_yoggsaron.cpp:65
@ ACTION_YOGG_SARON_START_YELL
Definition: boss_yoggsaron.cpp:238
@ ACTION_YOGG_SARON_APPEAR
Definition: boss_yoggsaron.cpp:236
@ ACTION_UNSUMMON_CLOUDS
Definition: boss_yoggsaron.cpp:233
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition: boss_yoggsaron.cpp:239
@ EVENT_SARA_P2_PSYCHOSIS
Definition: boss_yoggsaron.cpp:168
@ EVENT_SARA_P2_SUMMON_T1
Definition: boss_yoggsaron.cpp:162
@ EVENT_SARA_P2_BRAIN_LINK
Definition: boss_yoggsaron.cpp:165
@ EVENT_SARA_P2_SPAWN_START_TENTACLES
Definition: boss_yoggsaron.cpp:171
@ EVENT_SARA_P2_SUMMON_T3
Definition: boss_yoggsaron.cpp:164
@ EVENT_SARA_P2_DEATH_RAY
Definition: boss_yoggsaron.cpp:166
@ EVENT_SARA_P2_START
Definition: boss_yoggsaron.cpp:161
@ EVENT_SARA_P2_MALADY
Definition: boss_yoggsaron.cpp:167
@ EVENT_SARA_P2_SUMMON_T2
Definition: boss_yoggsaron.cpp:163
@ EVENT_SARA_P1_SPELLS
Definition: boss_yoggsaron.cpp:158
@ SAY_SARA_DEATH_RAY
Definition: boss_yoggsaron.cpp:322
@ SAY_SARA_FERVOR_HIT
Definition: boss_yoggsaron.cpp:315
@ EMOTE_YOGG_SARON_BERSERK
Definition: boss_yoggsaron.cpp:341
@ SAY_SARA_PSYCHOSIS_HIT
Definition: boss_yoggsaron.cpp:323
@ SAY_SARA_TRANSFORM_2
Definition: boss_yoggsaron.cpp:319
@ SAY_SARA_TRANSFORM_3
Definition: boss_yoggsaron.cpp:320
@ SAY_SARA_ANGER
Definition: boss_yoggsaron.cpp:316
@ SAY_SARA_TRANSFORM_4
Definition: boss_yoggsaron.cpp:321
#define SPELL_PSYCHOSIS
Definition: boss_yoggsaron.cpp:150
@ SARA_TRANSFORM_MODEL
Definition: boss_yoggsaron.cpp:228
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:94
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:546
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3149
void SetOrientation(float orientation)
Definition: Position.h:112
Definition: Unit.h:630
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4758
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void InitFight(Unit *target)
Definition: boss_yoggsaron.cpp:492
void SpawnTentacle(uint32 entry)
Definition: boss_yoggsaron.cpp:562
void EnterEvadeMode(EvadeReason why) override
Definition: boss_yoggsaron.cpp:421
void InformCloud()
Definition: boss_yoggsaron.cpp:544
void AddPortals()
Definition: boss_yoggsaron.cpp:586
void SummonDeathOrbs()
Definition: boss_yoggsaron.cpp:575

References _initFight, _p2TalkTimer, _summonedGuardiansCount, _summonSpeed, ACTION_REMOVE_STUN, ACTION_UNSUMMON_CLOUDS, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_START_YELL, AddPortals(), Unit::CastCustomSpell(), Unit::CastSpell(), SummonList::DespawnEntry(), SummonList::DoAction(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EMOTE_YOGG_SARON_BERSERK, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_PHASE_ONE, EVENT_PHASE_TWO, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SPELLS, EVENT_SARA_P1_SUMMON, EVENT_SARA_P2_BRAIN_LINK, EVENT_SARA_P2_DEATH_RAY, EVENT_SARA_P2_MALADY, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_PSYCHOSIS, EVENT_SARA_P2_REMOVE_STUN, EVENT_SARA_P2_SPAWN_START_TENTACLES, EVENT_SARA_P2_START, EVENT_SARA_P2_SUMMON_T1, EVENT_SARA_P2_SUMMON_T2, EVENT_SARA_P2_SUMMON_T3, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, GO_YOGG_SARON_DOORS, Unit::HasUnitState(), InformCloud(), InitFight(), Map::Is25ManRaid(), m_pInstance, ScriptedAI::me, Unit::NearTeleportTo(), NPC_BRAIN_OF_YOGG_SARON, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_OMINOUS_CLOUD, NPC_VOICE_OF_YOGG_SARON, NPC_YOGG_SARON, RAND(), Unit::RemoveAura(), SARA_TRANSFORM_MODEL, SAY_SARA_ANGER, SAY_SARA_DEATH_RAY, SAY_SARA_FERVOR_HIT, SAY_SARA_PSYCHOSIS_HIT, SAY_SARA_TRANSFORM_2, SAY_SARA_TRANSFORM_3, SAY_SARA_TRANSFORM_4, ScriptedAI::SelectTargetFromPlayerList(), Creature::SetDisplayId(), Position::SetOrientation(), Creature::SetPosition(), SpawnTentacle(), SPELL_BRAIN_LINK, SPELL_EXTINGUISH_ALL_LIFE, SPELL_INSANE1, SPELL_MALADY_OF_THE_MIND, SPELL_PSYCHOSIS, SPELL_SARAS_ANGER_TARGET_SELECTOR, SPELL_SARAS_BLESSING_TARGET_SELECTOR, SPELL_SARAS_FAVOR_TARGET_SELECTOR, SPELL_SHATTERED_ILLUSION, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), SummonDeathOrbs(), summons, TYPE_YOGGSARON, UNIT_STATE_CASTING, and urand().

◆ UpdateKeeperSpawns()

void boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateKeeperSpawns ( )
inline
528 {
529 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
530 {
531 if (m_pInstance->GetData(TYPE_WATCHERS) & (1 << i))
532 {
535 }
536 else if (m_pInstance->GetData(TABLE_KEEPER_TYPE[i]) == DONE)
537 {
540 }
541 }
542 }
const uint32 TABLE_KEEPER_ENTRY[4]
Definition: boss_yoggsaron.cpp:291
Position const GossipKeepersPos[4]
Definition: boss_yoggsaron.cpp:275
const Position KeepersPos[4]
Definition: boss_yoggsaron.cpp:283
const uint32 TABLE_KEEPER_TYPE[4]
Definition: boss_yoggsaron.cpp:293
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93

References DONE, ZoneScript::GetData(), GossipKeepersPos, SummonList::HasEntry(), KEEPER_FREYA, KEEPER_THORIM, KeepersPos, m_pInstance, ScriptedAI::me, WorldObject::SummonCreature(), summons, TABLE_GOSSIP_ENTRY, TABLE_KEEPER_ENTRY, TABLE_KEEPER_TYPE, and TYPE_WATCHERS.

Referenced by DoAction(), and Reset().

Member Data Documentation

◆ _currentIllusion

uint8 boss_yoggsaron_sara::boss_yoggsaron_saraAI::_currentIllusion

Referenced by AddPortals(), and Reset().

◆ _initFight

uint32 boss_yoggsaron_sara::boss_yoggsaron_saraAI::_initFight

Referenced by Reset(), and UpdateAI().

◆ _isIllusionReversed

bool boss_yoggsaron_sara::boss_yoggsaron_saraAI::_isIllusionReversed

Referenced by AddPortals(), and Reset().

◆ _p2TalkTimer

uint32 boss_yoggsaron_sara::boss_yoggsaron_saraAI::_p2TalkTimer

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _secondPhase

bool boss_yoggsaron_sara::boss_yoggsaron_saraAI::_secondPhase

Referenced by DamageTaken(), GetData(), and Reset().

◆ _summonedGuardiansCount

uint8 boss_yoggsaron_sara::boss_yoggsaron_saraAI::_summonedGuardiansCount

Referenced by Reset(), and UpdateAI().

◆ _summonSpeed

float boss_yoggsaron_sara::boss_yoggsaron_saraAI::_summonSpeed

Referenced by AddPortals(), Reset(), and UpdateAI().

◆ events

EventMap boss_yoggsaron_sara::boss_yoggsaron_saraAI::events

◆ m_pInstance

InstanceScript* boss_yoggsaron_sara::boss_yoggsaron_saraAI::m_pInstance

◆ summons

SummonList boss_yoggsaron_sara::boss_yoggsaron_saraAI::summons