AzerothCore 3.3.5a
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npc_jungle_punch_target::npc_jungle_punch_targetAI Struct Reference
Inheritance diagram for npc_jungle_punch_target::npc_jungle_punch_targetAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_jungle_punch_targetAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void proceedCwEvent (const uint32 diff)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint16 sayTimer
 
uint8 sayStep
 
uint32 timer
 
int8 phase
 
ObjectGuid playerGUID
 
ObjectGuid orphanGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_jungle_punch_targetAI()

npc_jungle_punch_target::npc_jungle_punch_targetAI::npc_jungle_punch_targetAI ( Creature creature)
inline
862: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ MoveInLineOfSight()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

875 {
876 if (!phase && who && who->GetDistance2d(me) < 10.0f)
877 if (Player* player = who->ToPlayer())
878 if (player->GetQuestStatus(QUEST_THE_MIGHTY_HEMET_NESINGWARY) == QUEST_STATUS_INCOMPLETE)
879 {
880 playerGUID = player->GetGUID();
881 if (Aura* orphanOut = player->GetAura(SPELL_ORPHAN_OUT))
882 if (orphanOut->GetCaster() && orphanOut->GetCaster()->GetEntry() == ORPHAN_WOLVAR)
883 {
884 orphanGUID = orphanOut->GetCaster()->GetGUID();
885 phase = 1;
886 }
887 }
888 }
@ QUEST_THE_MIGHTY_HEMET_NESINGWARY
Definition: zone_sholazar_basin.cpp:843
@ ORPHAN_WOLVAR
Definition: zone_sholazar_basin.cpp:845
@ SPELL_ORPHAN_OUT
Definition: zone_sholazar_basin.cpp:841
phase
Definition: boss_skadi.cpp:103
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Creature * me
Definition: ScriptedCreature.h:280
Player * ToPlayer()
Definition: Object.h:201
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1274
Definition: Player.h:1081
Definition: SpellAuras.h:87
ObjectGuid orphanGUID
Definition: zone_sholazar_basin.cpp:1015
ObjectGuid playerGUID
Definition: zone_sholazar_basin.cpp:1014

References WorldObject::GetDistance2d(), ScriptedAI::me, ORPHAN_WOLVAR, orphanGUID, playerGUID, QUEST_STATUS_INCOMPLETE, QUEST_THE_MIGHTY_HEMET_NESINGWARY, SPELL_ORPHAN_OUT, and Object::ToPlayer().

◆ proceedCwEvent()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent ( const uint32  diff)
inline
891 {
892 if (timer <= diff)
893 {
896
897 if (!orphan || !player)
898 {
899 Reset();
900 return;
901 }
902
903 switch (phase)
904 {
905 case 1:
906 orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + std::sin(me->GetOrientation()) * 5, me->GetPositionZ());
907 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_6);
908 timer = 5000;
909 break;
910 case 2:
911 orphan->SetFacingToObject(me);
912 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_7);
913 timer = 5000;
914 break;
915 case 3:
917 timer = 5000;
918 break;
919 case 4:
920 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_8);
921 timer = 5000;
922 break;
923 case 5:
924 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_9);
925 timer = 5000;
926 break;
927 case 6:
930 Reset();
931 return;
932 }
933 ++phase;
934 }
935 else
936 timer -= diff;
937 }
Talk
Definition: hyjal.cpp:82
@ TEXT_WOLVAR_ORPHAN_6
Definition: zone_sholazar_basin.cpp:849
@ TEXT_WOLVAR_ORPHAN_7
Definition: zone_sholazar_basin.cpp:850
@ TEXT_NESINGWARY_1
Definition: zone_sholazar_basin.cpp:847
@ TEXT_WOLVAR_ORPHAN_8
Definition: zone_sholazar_basin.cpp:851
@ TEXT_WOLVAR_ORPHAN_9
Definition: zone_sholazar_basin.cpp:852
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:199
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1817
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
uint32 timer
Definition: zone_sholazar_basin.cpp:1012
void Reset() override
Definition: zone_sholazar_basin.cpp:864
int8 phase
Definition: zone_sholazar_basin.cpp:1013

References Creature::AI(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MovePoint(), orphanGUID, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, phase, playerGUID, QUEST_THE_MIGHTY_HEMET_NESINGWARY, Reset(), Unit::SetFacingToObject(), CreatureAI::Talk(), TEXT_NESINGWARY_1, TEXT_WOLVAR_ORPHAN_6, TEXT_WOLVAR_ORPHAN_7, TEXT_WOLVAR_ORPHAN_8, TEXT_WOLVAR_ORPHAN_9, and timer.

Referenced by UpdateAI().

◆ Reset()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

865 {
866 sayTimer = 3500;
867 sayStep = 0;
868 timer = 0;
869 phase = 0;
872 }
void Clear()
Definition: ObjectGuid.h:138
uint8 sayStep
Definition: zone_sholazar_basin.cpp:1011
uint16 sayTimer
Definition: zone_sholazar_basin.cpp:1010

References ObjectGuid::Clear(), orphanGUID, playerGUID, sayStep, sayTimer, and timer.

Referenced by proceedCwEvent().

◆ SpellHit()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

978 {
979 if (spellInfo->Id != SPELL_OFFER)
980 return;
981
982 Player* player = caster->ToPlayer();
983 if (!player)
984 return;
985
986 Quest const* quest = sObjectMgr->GetQuestTemplate(QUEST_TASTE_TEST);
987 if (!quest)
988 return;
989
990 QuestStatusMap::const_iterator itr = player->getQuestStatusMap().find(QUEST_TASTE_TEST);
991 if (itr->second.Status != QUEST_STATUS_INCOMPLETE)
992 return;
993
994 for (uint8 i = 0; i < 3; ++i)
995 {
996 if (uint32(quest->RequiredNpcOrGo[i]) != me->GetEntry())
997 continue;
998
999 if (itr->second.CreatureOrGOCount[i] != 0)
1000 continue;
1001
1002 player->KilledMonsterCredit(me->GetEntry());
1003 player->Say(SAY_OFFER);
1004 sayStep = 1;
1005 break;
1006 }
1007 }
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_OFFER
Definition: zone_sholazar_basin.cpp:825
@ QUEST_TASTE_TEST
Definition: zone_sholazar_basin.cpp:826
@ SAY_OFFER
Definition: zone_sholazar_basin.cpp:836
#define sObjectMgr
Definition: ObjectMgr.h:1635
uint32 GetEntry() const
Definition: Object.h:115
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1926
QuestStatusMap & getQuestStatusMap()
Definition: Player.h:1634
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition: Player.cpp:9370
Definition: QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:304

References Object::GetEntry(), Player::getQuestStatusMap(), SpellInfo::Id, Player::KilledMonsterCredit(), ScriptedAI::me, QUEST_STATUS_INCOMPLETE, QUEST_TASTE_TEST, Quest::RequiredNpcOrGo, Player::Say(), SAY_OFFER, sayStep, sObjectMgr, SPELL_OFFER, and Object::ToPlayer().

◆ UpdateAI()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

940 {
941 if (phase)
942 proceedCwEvent(diff);
943
944 if (!sayStep)
945 return;
946
947 if (sayTimer < diff)
948 {
949 if (sayStep == 2)
950 {
953 }
954 else if (sayStep == 3)
955 {
956 if (me->GetEntry() == NPC_HEMET)
958 else if (me->GetEntry() == NPC_HADRIUS)
959 {
961 me->CastSpell(me, SPELL_KNOCKDOWN, false);
962 }
963 SetEquipmentSlots(true);
964 }
965
967 sayTimer = 6000;
968 sayStep++;
969
970 if (sayStep > 3) // end
971 sayStep = 0;
972 }
973 else
974 sayTimer -= diff;
975 }
@ ITEM_TANKARD
Definition: zone_sholazar_basin.cpp:819
@ SAY_HEMET_HADRIUS_TAMARA_1
Definition: zone_sholazar_basin.cpp:828
@ SPELL_KNOCKDOWN
Definition: zone_sholazar_basin.cpp:824
@ NPC_HADRIUS
Definition: zone_sholazar_basin.cpp:822
@ NPC_HEMET
Definition: zone_sholazar_basin.cpp:821
@ EQUIP_UNEQUIP
Definition: CreatureAI.h:66
@ SHEATH_STATE_UNARMED
Definition: UnitDefines.h:105
@ SHEATH_STATE_MELEE
Definition: UnitDefines.h:106
@ SHEATH_STATE_RANGED
Definition: UnitDefines.h:107
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:529
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1639
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void proceedCwEvent(const uint32 diff)
Definition: zone_sholazar_basin.cpp:890

References Unit::CastSpell(), EQUIP_UNEQUIP, Object::GetEntry(), ITEM_TANKARD, ScriptedAI::me, NPC_HADRIUS, NPC_HEMET, proceedCwEvent(), SAY_HEMET_HADRIUS_TAMARA_1, sayStep, sayTimer, ScriptedAI::SetEquipmentSlots(), Unit::SetSheath(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, SHEATH_STATE_UNARMED, and SPELL_KNOCKDOWN.

Member Data Documentation

◆ orphanGUID

ObjectGuid npc_jungle_punch_target::npc_jungle_punch_targetAI::orphanGUID
private

◆ phase

int8 npc_jungle_punch_target::npc_jungle_punch_targetAI::phase
private

Referenced by proceedCwEvent().

◆ playerGUID

ObjectGuid npc_jungle_punch_target::npc_jungle_punch_targetAI::playerGUID
private

◆ sayStep

uint8 npc_jungle_punch_target::npc_jungle_punch_targetAI::sayStep
private

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ sayTimer

uint16 npc_jungle_punch_target::npc_jungle_punch_targetAI::sayTimer
private

Referenced by Reset(), and UpdateAI().

◆ timer

uint32 npc_jungle_punch_target::npc_jungle_punch_targetAI::timer
private

Referenced by proceedCwEvent(), and Reset().