10957{
10959 {
10960
10962 return true;
10963
10965 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
10967 {
10969 return true;
10970 }
10971 }
10972
10973 return true;
10974}
@ SPELL_AURA_SPELL_MAGNET
Definition: SpellAuraDefines.h:159
@ AURA_REMOVE_BY_DEFAULT
Definition: SpellAuraDefines.h:392
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:646