AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_kinetic_bomb::npc_kinetic_bombAI Struct Reference
Inheritance diagram for npc_kinetic_bomb::npc_kinetic_bombAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kinetic_bombAI (Creature *creature)
 
void IsSummonedBy (WorldObject *) override
 
void Reset () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
float _x
 
float _y
 
float _groundZ
 
bool exploded
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kinetic_bombAI()

npc_kinetic_bomb::npc_kinetic_bombAI::npc_kinetic_bombAI ( Creature creature)
inline
1364 : NullCreatureAI(creature)
1365 {
1366 }
Definition: PassiveAI.h:53

Member Function Documentation

◆ DoAction()

void npc_kinetic_bomb::npc_kinetic_bombAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1401 {
1402 if (action == SPELL_KINETIC_BOMB_EXPLOSION)
1403 {
1404 exploded = true;
1406 }
1407 else if (action == ACTION_KINETIC_BOMB_JUMP)
1408 {
1410 {
1412 me->StopMoving();
1414 }
1416 }
1417 }
@ ACTION_KINETIC_BOMB_JUMP
Definition: boss_blood_prince_council.cpp:145
@ SPELL_KINETIC_BOMB_KNOCKBACK
Definition: boss_blood_prince_council.cpp:109
@ SPELL_KINETIC_BOMB_EXPLOSION
Definition: boss_blood_prince_council.cpp:108
@ EVENT_CONTINUE_FALLING
Definition: boss_blood_prince_council.cpp:136
@ EVENT_BOMB_DESPAWN
Definition: boss_blood_prince_council.cpp:135
@ MOVE_RUN
Definition: UnitDefines.h:329
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
Creature *const me
Definition: CreatureAI.h:72
float GetPositionZ() const
Definition: Position.h:118
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14424
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMoving()
Definition: Unit.cpp:16650
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:670
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:180
bool exploded
Definition: boss_blood_prince_council.cpp:1372
float _x
Definition: boss_blood_prince_council.cpp:1369
float _y
Definition: boss_blood_prince_council.cpp:1370
EventMap _events
Definition: boss_blood_prince_council.cpp:1368

References _events, _x, _y, ACTION_KINETIC_BOMB_JUMP, EVENT_BOMB_DESPAWN, EVENT_CONTINUE_FALLING, exploded, Unit::GetMotionMaster(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::HasAura(), CreatureAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MotionMaster::MovementExpired(), EventMap::RescheduleEvent(), SPELL_KINETIC_BOMB_EXPLOSION, SPELL_KINETIC_BOMB_KNOCKBACK, and Unit::StopMoving().

◆ IsSummonedBy()

void npc_kinetic_bomb::npc_kinetic_bombAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

1375 {
1376 if (InstanceScript* instance = me->GetInstanceScript())
1377 {
1378 if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_VALANAR_GUID)))
1379 {
1380 valanar->AI()->JustSummoned(me);
1381 }
1382 }
1383 }
@ DATA_PRINCE_VALANAR_GUID
Definition: icecrown_citadel.h:112
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
Definition: InstanceScript.h:142

References DATA_PRINCE_VALANAR_GUID, ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), and CreatureAI::me.

◆ Reset()

void npc_kinetic_bomb::npc_kinetic_bombAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1386 {
1387 _events.Reset();
1389 me->SetWalk(true);
1390 exploded = false;
1391
1392 float x, y, z;
1393 me->GetPosition(x, y, z);
1394 _x = x;
1395 _y = y;
1396 _groundZ = me->GetMapHeight(x, y, z, true, 500.0f);
1398 }
@ MOVE_WALK
Definition: UnitDefines.h:328
void Reset()
Definition: EventMap.cpp:21
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3131
void GetPosition(float &x, float &y) const
Definition: Position.h:121
float _groundZ
Definition: boss_blood_prince_council.cpp:1371

References _events, _groundZ, _x, _y, EVENT_BOMB_DESPAWN, exploded, WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetSpeed(), CreatureAI::me, MOVE_WALK, MotionMaster::MoveCharge(), EventMap::RescheduleEvent(), EventMap::Reset(), and Creature::SetWalk().

◆ UpdateAI()

void npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

1420 {
1421 _events.Update(diff);
1422 switch (_events.ExecuteEvent())
1423 {
1424 case EVENT_BOMB_DESPAWN:
1425 me->RemoveAllAuras();
1427 me->DespawnOrUnsummon(exploded ? 5000 : 0);
1428 break;
1431 me->StopMoving();
1433 break;
1434 }
1435 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
void RemoveAllAuras()
Definition: Unit.cpp:5319
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713

References _events, _groundZ, _x, _y, Creature::DespawnOrUnsummon(), EVENT_BOMB_DESPAWN, EVENT_CONTINUE_FALLING, EventMap::ExecuteEvent(), exploded, Unit::GetMotionMaster(), Unit::GetSpeed(), CreatureAI::me, MOVE_WALK, MotionMaster::MoveCharge(), MotionMaster::MovementExpired(), Unit::RemoveAllAuras(), Unit::SetUnitFlag(), Unit::StopMoving(), UNIT_FLAG_NOT_SELECTABLE, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_kinetic_bomb::npc_kinetic_bombAI::_events

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _groundZ

float npc_kinetic_bomb::npc_kinetic_bombAI::_groundZ

Referenced by Reset(), and UpdateAI().

◆ _x

float npc_kinetic_bomb::npc_kinetic_bombAI::_x

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _y

float npc_kinetic_bomb::npc_kinetic_bombAI::_y

Referenced by DoAction(), Reset(), and UpdateAI().

◆ exploded

bool npc_kinetic_bomb::npc_kinetic_bombAI::exploded

Referenced by DoAction(), Reset(), and UpdateAI().