AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_kalecgos Struct Reference
Inheritance diagram for boss_kalecgos:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kalecgos (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
bool CheckInRoom () override
 
void JustReachedHome () override
 
void Reset () override
 
void ClearPlayerAuras () const
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _sathBanished
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kalecgos()

boss_kalecgos::boss_kalecgos ( Creature creature)
inline
91 : BossAI(creature, DATA_KALECGOS)
92 {
93 SetInvincibility(true);
94 }
@ DATA_KALECGOS
Definition: magisters_terrace.h:34
void SetInvincibility(bool apply)
Definition: ScriptedCreature.h:442
Definition: ScriptedCreature.h:467

References ScriptedAI::SetInvincibility().

Member Function Documentation

◆ CanAIAttack()

bool boss_kalecgos::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

97 {
98 return target->GetPositionZ() > 50.0f;
99 }

References Position::GetPositionZ().

◆ CheckInRoom()

bool boss_kalecgos::CheckInRoom ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

102 {
103 if (me->GetDistance(me->GetHomePosition()) > 50.0f)
104 return false;
105
106 return true;
107 }
Creature * me
Definition: ScriptedCreature.h:280
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256

References WorldObject::GetDistance(), Creature::GetHomePosition(), and ScriptedAI::me.

◆ ClearPlayerAuras()

void boss_kalecgos::ClearPlayerAuras ( ) const
inline
139 {
143 }
@ SPELL_SPECTRAL_REALM
Definition: boss_kalecgos.cpp:57
@ SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR
Definition: boss_kalecgos.cpp:71
@ SPELL_CURSE_OF_BOUNDLESS_AGONY
Definition: boss_kalecgos.cpp:70
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:665

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR, and SPELL_SPECTRAL_REALM.

Referenced by DoAction(), and Reset().

◆ DoAction()

void boss_kalecgos::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

146 {
147 if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
148 {
151 return;
152 }
153 else if (param == ACTION_BANISH)
154 {
157 }
158 else if (param == ACTION_SATH_BANISH)
159 _sathBanished = true;
160 else if (param == ACTION_KALEC_DIED)
161 {
163
166 me->CombatStop();
170 }, 1s);
171
173 me->SetDisableGravity(true);
175 }, 4s);
176
178 me->SetVisible(false);
180 }, 9s);
181
183 return;
184 }
185
187 {
189
194 me->CombatStop();
197 }, 1s);
198
201 {
202 summons.Despawn(Sath);
203 Unit::Kill(me, Sath);
204 }
205 }, 2s);
206
207 Talk(SAY_GOOD_PLRWIN, 10s);
208
210 me->SetDisableGravity(true);
212 }, 15s);
213
215 me->SetVisible(false);
216 me->KillSelf();
217 }, 20s);
218
221 {
222 Sath->RemoveAllAuras();
223 Sath->GetMotionMaster()->MovementExpired();
224 Sath->SetReactState(REACT_PASSIVE);
225 Sath->NearTeleportTo(1696.20f, 915.0f, DRAGON_REALM_Z, Sath->GetOrientation());
226 }
227 }
228 }
Talk
Definition: hyjal.cpp:82
@ DATA_SATHROVARR
Definition: sunwell_plateau.h:44
#define DRAGON_REALM_Z
Definition: boss_kalecgos.cpp:87
@ SAY_SATH_ENRAGE_ME
Definition: boss_kalecgos.cpp:39
@ SAY_KALEC_ENRAGE_SATH
Definition: boss_kalecgos.cpp:40
@ SAY_EVIL_ENRAGE
Definition: boss_kalecgos.cpp:38
@ SAY_GOOD_PLRWIN
Definition: boss_kalecgos.cpp:37
@ SPELL_BANISH
Definition: boss_kalecgos.cpp:65
@ SPELL_CRAZED_RAGE
Definition: boss_kalecgos.cpp:67
@ ACTION_SATH_BANISH
Definition: boss_kalecgos.cpp:82
@ ACTION_ENRAGE
Definition: boss_kalecgos.cpp:80
@ ACTION_KALEC_DIED
Definition: boss_kalecgos.cpp:83
@ ACTION_ENRAGE_OTHER
Definition: boss_kalecgos.cpp:84
@ ACTION_BANISH
Definition: boss_kalecgos.cpp:81
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1960
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
TaskScheduler scheduler
Definition: CreatureAI.h:75
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
Definition: Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:318
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
EventProcessor m_Events
Definition: Object.h:642
void SetVisible(bool x)
Definition: Unit.cpp:14232
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10436
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
void RemoveAllAuras()
Definition: Unit.cpp:5319
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1159
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103
void ClearPlayerAuras() const
Definition: boss_kalecgos.cpp:138
bool _sathBanished
Definition: boss_kalecgos.cpp:270

References _sathBanished, ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, ACTION_KALEC_DIED, ACTION_SATH_BANISH, EventProcessor::AddEventAtOffset(), TaskScheduler::CancelAll(), ClearPlayerAuras(), Unit::CombatStop(), DATA_SATHROVARR, UnitAI::DoCastSelf(), DRAGON_REALM_Z, EMOTE_ONESHOT_LIFTOFF, BossAI::EnterEvadeMode(), FACTION_FRIENDLY, InstanceScript::GetCreature(), Unit::HandleEmoteCommand(), Unit::HasAura(), BossAI::instance, Unit::KillSelf(), WorldObject::m_Events, ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_EVIL_ENRAGE, SAY_GOOD_PLRWIN, SAY_KALEC_ENRAGE_SATH, SAY_SATH_ENRAGE_ME, CreatureAI::scheduler, Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_BANISH, SPELL_CRAZED_RAGE, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by Reset().

◆ JustEngagedWith()

void boss_kalecgos::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

231 {
233
234 ScheduleTimedEvent(6s, [&] {
236 }, 8s);
237
238 ScheduleTimedEvent(15s, [&] {
240 }, 15s);
241
242 ScheduleTimedEvent(10s, [&] {
243 me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
244 }, 20s);
245
246 ScheduleTimedEvent(25s, [&] {
248 }, 15s);
249
250 ScheduleTimedEvent(20s, [&] {
252 }, 15s, 25s);
253
255 me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN);
256 me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
257 }, 16s);
258
261 }
@ NPC_SATHROVARR
Definition: sunwell_plateau.h:63
@ NPC_KALEC
Definition: sunwell_plateau.h:62
@ SAY_EVIL_AGGRO
Definition: boss_kalecgos.cpp:35
@ SPELL_FROST_BREATH
Definition: boss_kalecgos.cpp:62
@ SPELL_ARCANE_BUFFET
Definition: boss_kalecgos.cpp:61
@ SPELL_TAIL_LASH
Definition: boss_kalecgos.cpp:63
@ SPELL_SPECTRAL_BLAST
Definition: boss_kalecgos.cpp:51
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:53
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
void SetStandState(uint8 state)
Definition: Unit.cpp:16726

References EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), BossAI::JustEngagedWith(), WorldObject::m_Events, ScriptedAI::me, NPC_KALEC, NPC_SATHROVARR, RAND(), SAY_EVIL_AGGRO, ScriptedAI::ScheduleTimedEvent(), Unit::SetStandState(), SPELL_ARCANE_BUFFET, SPELL_FROST_BREATH, SPELL_SPECTRAL_BLAST, SPELL_TAIL_LASH, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_STAND_STATE_STAND.

◆ JustReachedHome()

void boss_kalecgos::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

110 {
112 me->SetVisible(true);
113 }
void JustReachedHome() override
Definition: ScriptedCreature.h:500

References BossAI::JustReachedHome(), ScriptedAI::me, and Unit::SetVisible().

◆ KilledUnit()

void boss_kalecgos::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

264 {
265 if (victim->IsPlayer() && roll_chance_i(50))
267 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SAY_EVIL_SLAY
Definition: boss_kalecgos.cpp:36
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), roll_chance_i(), and SAY_EVIL_SLAY.

◆ Reset()

void boss_kalecgos::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

116 {
118 me->SetFullHealth();
120 me->SetDisableGravity(false);
123
124 _sathBanished = false;
126
129 Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
131 });
132
135 });
136 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_STAND_STATE_SLEEP
Definition: UnitDefines.h:35
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
void Reset() override
Definition: ScriptedCreature.h:496
void SetFullHealth()
Definition: Unit.h:1047
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void DoAction(int32 param) override
Definition: boss_kalecgos.cpp:145

References _sathBanished, ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, ClearPlayerAuras(), DATA_SATHROVARR, DoAction(), InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), BossAI::Reset(), BossAI::ScheduleHealthCheckEvent(), Creature::SetDisableGravity(), Unit::SetFullHealth(), Creature::SetReactState(), Unit::SetStandState(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_SLEEP.

Member Data Documentation

◆ _sathBanished

bool boss_kalecgos::_sathBanished
private

Referenced by DoAction(), and Reset().