AzerothCore 3.3.5a
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boss_thorim_arena_npcs::boss_thorim_arena_npcsAI Struct Reference
Inheritance diagram for boss_thorim_arena_npcs::boss_thorim_arena_npcsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_arena_npcsAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
bool CanAIAttack (Unit const *target) const override
 
bool SelectT ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _isCaster
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_arena_npcsAI()

boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::boss_thorim_arena_npcsAI ( Creature pCreature)
inline
1583: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ CanAIAttack()

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1622 {
1623 return target->GetPositionX() < 2180 && target->GetPositionZ() < 425;
1624 }

References Position::GetPositionX(), and Position::GetPositionZ().

◆ JustEngagedWith()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1597 {
1599 {
1600 events.ScheduleEvent(EVENT_DR_WARBRINGER_RS, 8s);
1601 }
1602 else if (me->GetEntry() == NPC_DARK_RUNE_EVOKER)
1603 {
1604 events.ScheduleEvent(EVENT_DR_EVOKER_RL, 2500ms);
1605 events.ScheduleEvent(EVENT_DR_EVOKER_RM, 4s);
1606 events.ScheduleEvent(EVENT_DR_EVOKER_RS, 10s);
1607 }
1608 else if (me->GetEntry() == NPC_DARK_RUNE_CHAMPION)
1609 {
1610 events.ScheduleEvent(EVENT_DR_CHAMPION_WH, 6s);
1611 events.ScheduleEvent(EVENT_DR_CHAMPION_CH, 12s);
1612 events.ScheduleEvent(EVENT_DR_CHAMPION_MS, 8s);
1613 }
1614 else if (me->GetEntry() == NPC_DARK_RUNE_COMMONER)
1615 {
1616 events.ScheduleEvent(EVENT_DR_COMMONER_LB, 5s);
1617 events.ScheduleEvent(EVENT_DR_COMMONER_PM, 6s);
1618 }
1619 }
events
Definition: boss_sartura.cpp:43
@ EVENT_DR_EVOKER_RL
Definition: boss_thorim.cpp:244
@ EVENT_DR_COMMONER_LB
Definition: boss_thorim.cpp:253
@ EVENT_DR_WARBRINGER_RS
Definition: boss_thorim.cpp:242
@ EVENT_DR_COMMONER_PM
Definition: boss_thorim.cpp:252
@ EVENT_DR_CHAMPION_MS
Definition: boss_thorim.cpp:250
@ EVENT_DR_CHAMPION_CH
Definition: boss_thorim.cpp:249
@ EVENT_DR_EVOKER_RS
Definition: boss_thorim.cpp:246
@ EVENT_DR_CHAMPION_WH
Definition: boss_thorim.cpp:248
@ EVENT_DR_EVOKER_RM
Definition: boss_thorim.cpp:245
@ NPC_DARK_RUNE_WARBRINGER
Definition: boss_thorim.cpp:162
@ NPC_DARK_RUNE_CHAMPION
Definition: boss_thorim.cpp:164
@ NPC_DARK_RUNE_EVOKER
Definition: boss_thorim.cpp:163
@ NPC_DARK_RUNE_COMMONER
Definition: boss_thorim.cpp:165
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetEntry() const
Definition: Object.h:115

References EVENT_DR_CHAMPION_CH, EVENT_DR_CHAMPION_MS, EVENT_DR_CHAMPION_WH, EVENT_DR_COMMONER_LB, EVENT_DR_COMMONER_PM, EVENT_DR_EVOKER_RL, EVENT_DR_EVOKER_RM, EVENT_DR_EVOKER_RS, EVENT_DR_WARBRINGER_RS, Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_COMMONER, NPC_DARK_RUNE_EVOKER, and NPC_DARK_RUNE_WARBRINGER.

◆ Reset()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1589 {
1591 events.Reset();
1594 }
@ SPELL_AURA_OF_CELERITY
Definition: boss_thorim.cpp:96
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
bool _isCaster
Definition: boss_thorim.cpp:1586

References _isCaster, Unit::CastSpell(), Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_EVOKER, NPC_DARK_RUNE_WARBRINGER, and SPELL_AURA_OF_CELERITY.

◆ SelectT()

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT ( )
inline
1627 {
1628 Player* target = nullptr;
1629 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
1630 uint8 num = urand(0, pList.getSize() - 1);
1631 uint8 count = 0;
1632 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr, ++count)
1633 {
1634 if (itr->GetSource()->GetPositionX() > 2180 || !itr->GetSource()->IsAlive() || itr->GetSource()->GetPositionZ() > 425)
1635 continue;
1636
1637 if (count <= num || !target)
1638 target = itr->GetSource();
1639 else
1640 break;
1641 }
1642
1643 if (target)
1644 {
1645 AttackStart(target);
1646 me->AddThreat(target, 500.0f);
1647 if (me->GetEntry() == NPC_DARK_RUNE_EVOKER && urand(0, 1))
1649 else if (me->GetEntry() == NPC_DARK_RUNE_CHAMPION && !urand(0, 2))
1650 me->CastSpell(target, SPELL_CHARGE, false);
1651 return true;
1652 }
1653 return false;
1654 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
#define SPELL_RUNIC_SHIELD
Definition: boss_thorim.cpp:148
@ SPELL_CHARGE
Definition: boss_thorim.cpp:108
uint32 getSize() const
Definition: LinkedList.h:115
Definition: LinkedList.h:139
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Map * GetMap() const
Definition: Object.h:536
Definition: Player.h:1081
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14653
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References Unit::AddThreat(), ScriptedAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), Object::GetEntry(), WorldObject::GetMap(), Map::GetPlayers(), LinkedListHead::getSize(), ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_EVOKER, SPELL_CHARGE, SPELL_RUNIC_SHIELD, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1657 {
1658 if (!UpdateVictim() && !SelectT())
1659 return;
1660
1661 events.Update(diff);
1663 return;
1664
1665 switch (events.ExecuteEvent())
1666 {
1669 events.Repeat(8s);
1670 break;
1671 case EVENT_DR_EVOKER_RL:
1672 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1673 me->CastSpell(target, SPELL_RUNIC_LIGHTNING, false);
1674 events.Repeat(2500ms);
1675 break;
1676 case EVENT_DR_EVOKER_RM:
1677 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 15))
1678 me->CastSpell(target, SPELL_RUNIC_MENDING, false);
1679 else
1681 events.Repeat(4s);
1682 break;
1683 case EVENT_DR_EVOKER_RS:
1685 events.Repeat(10s);
1686 break;
1688 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1689 me->CastSpell(target, SPELL_CHARGE, false);
1690 events.Repeat(12s);
1691 break;
1694 me->CastSpell(me, SPELL_WHIRLWIND, false);
1695 events.Repeat(6s);
1696 break;
1699 events.Repeat(8s);
1700 break;
1702 me->CastSpell(me->GetVictim(), SPELL_LOW_BLOW, false);
1703 events.Repeat(5s);
1704 break;
1706 me->CastSpell(me->GetVictim(), SPELL_PUMMEL, false);
1707 events.Repeat(6s);
1708 break;
1709 }
1710
1711 if (!_isCaster || (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA) < 10))
1713 }
#define SPELL_RUNIC_LIGHTNING
Definition: boss_thorim.cpp:146
#define SPELL_RUNIC_MENDING
Definition: boss_thorim.cpp:147
@ SPELL_RUNIC_STRIKE
Definition: boss_thorim.cpp:97
@ SPELL_PUMMEL
Definition: boss_thorim.cpp:114
@ SPELL_MORTAL_STRIKE
Definition: boss_thorim.cpp:109
@ SPELL_LOW_BLOW
Definition: boss_thorim.cpp:113
@ SPELL_WHIRLWIND
Definition: boss_thorim.cpp:110
@ POWER_MANA
Definition: SharedDefines.h:269
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_FLAG_DISARMED
Definition: UnitDefines.h:250
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:489
Definition: Unit.h:630
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1057
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
uint32 GetPower(Powers power) const
Definition: Unit.h:1056
bool SelectT()
Definition: boss_thorim.cpp:1626

References _isCaster, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_DR_CHAMPION_CH, EVENT_DR_CHAMPION_MS, EVENT_DR_CHAMPION_WH, EVENT_DR_COMMONER_LB, EVENT_DR_COMMONER_PM, EVENT_DR_EVOKER_RL, EVENT_DR_EVOKER_RM, EVENT_DR_EVOKER_RS, EVENT_DR_WARBRINGER_RS, Unit::GetMaxPower(), Unit::GetPower(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), ScriptedAI::me, POWER_MANA, SelectT(), UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_LOW_BLOW, SPELL_MORTAL_STRIKE, SPELL_PUMMEL, SPELL_RUNIC_LIGHTNING, SPELL_RUNIC_MENDING, SPELL_RUNIC_SHIELD, SPELL_RUNIC_STRIKE, SPELL_WHIRLWIND, UNIT_FLAG_DISARMED, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isCaster

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::_isCaster

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::events