AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_gurtogg_bloodboil Struct Reference
Inheritance diagram for boss_gurtogg_bloodboil:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gurtogg_bloodboil (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
bool CanAIAttack (Unit const *who) const override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *killer) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _recentlySpoken
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gurtogg_bloodboil()

boss_gurtogg_bloodboil::boss_gurtogg_bloodboil ( Creature creature)
inline
70: BossAI(creature, DATA_GURTOGG_BLOODBOIL), _recentlySpoken(false) { }
@ DATA_GURTOGG_BLOODBOIL
Definition: black_temple.h:33
Definition: ScriptedCreature.h:467
bool _recentlySpoken
Definition: boss_bloodboil.cpp:171

Member Function Documentation

◆ CanAIAttack()

bool boss_gurtogg_bloodboil::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

138 {
139 return !who->IsImmunedToDamage(SPELL_SCHOOL_MASK_ALL) && !who->HasUnitState(UNIT_STATE_CONFUSED);
140 }
@ SPELL_SCHOOL_MASK_ALL
Definition: SharedDefines.h:315
@ UNIT_STATE_CONFUSED
Definition: UnitDefines.h:160

References Unit::HasUnitState(), Unit::IsImmunedToDamage(), SPELL_SCHOOL_MASK_ALL, and UNIT_STATE_CONFUSED.

◆ CheckEvadeIfOutOfCombatArea()

bool boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

166 {
167 return me->GetHomePosition().GetExactDist2d(me) > 105.0f;
168 }
Creature * me
Definition: ScriptedCreature.h:280
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ JustDied()

void boss_gurtogg_bloodboil::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

160 {
161 BossAI::JustDied(killer);
163 }
@ SAY_DEATH
Definition: boss_bloodboil.cpp:30
Talk
Definition: hyjal.cpp:82
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_gurtogg_bloodboil::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

79 {
82
84
85 ScheduleTimedEvent(10s, [&] {
88 }, 10s);
89
90 ScheduleTimedEvent(38s, [&] {
92 }, 30s);
93
94 ScheduleTimedEvent(14s, [&] {
96 }, 20s);
97
98 ScheduleTimedEvent(5s, [&] {
100 }, 15s);
101
102 ScheduleTimedEvent(1min, [&] {
103 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f, true))
104 {
107 DoCast(target, SPELL_FEL_RAGE_TARGET, true);
108 DoCast(target, SPELL_FEL_RAGE_2, true);
109 DoCast(target, SPELL_FEL_RAGE_3, true);
110 DoCast(target, SPELL_FEL_RAGE_SIZE, true);
111 target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
112
113 DoCast(target, SPELL_FEL_GEYSER_SUMMON, true);
116
119 }, 2s);
120
122 }
123 }, 90s);
124
125 ScheduleUniqueTimedEvent(10min, [&] {
129
130 scheduler.Schedule(28s, [this](TaskContext context) {
131 context.SetGroup(GROUP_DELAY);
133 context.Repeat(30s);
134 });
135 }
@ SAY_AGGRO
Definition: boss_bloodboil.cpp:26
@ SAY_ENRAGE
Definition: boss_bloodboil.cpp:29
@ GROUP_DELAY
Definition: boss_bloodboil.cpp:65
@ EVENT_SPELL_BERSERK
Definition: boss_bloodboil.cpp:63
@ SPELL_FEL_ACID_BREATH1
Definition: boss_bloodboil.cpp:36
@ SPELL_BLOODBOIL
Definition: boss_bloodboil.cpp:43
@ SPELL_FEL_RAGE_2
Definition: boss_bloodboil.cpp:54
@ SPELL_ACIDIC_WOUND
Definition: boss_bloodboil.cpp:35
@ SPELL_FEL_RAGE_TARGET
Definition: boss_bloodboil.cpp:53
@ SPELL_BEWILDERING_STRIKE
Definition: boss_bloodboil.cpp:42
@ SPELL_CHARGE
Definition: boss_bloodboil.cpp:46
@ SPELL_FEL_GEYSER_SUMMON
Definition: boss_bloodboil.cpp:48
@ SPELL_FEL_RAGE_3
Definition: boss_bloodboil.cpp:55
@ SPELL_ARCING_SMASH1
Definition: boss_bloodboil.cpp:38
@ SPELL_FEL_ACID_BREATH2
Definition: boss_bloodboil.cpp:37
@ SPELL_FEL_GEYSER_STUN
Definition: boss_bloodboil.cpp:49
@ SPELL_FEL_RAGE_SIZE
Definition: boss_bloodboil.cpp:56
@ SPELL_TAUNT_GURTOGG
Definition: boss_bloodboil.cpp:57
@ SPELL_BERSERK
Definition: boss_bloodboil.cpp:45
@ SPELL_ARCING_SMASH2
Definition: boss_bloodboil.cpp:39
@ SPELL_INSIGNIFICANCE
Definition: boss_bloodboil.cpp:58
@ SPELL_EJECT2
Definition: boss_bloodboil.cpp:41
@ SPELL_EJECT1
Definition: boss_bloodboil.cpp:40
@ SPELL_FEL_RAGE_SELF
Definition: boss_bloodboil.cpp:52
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ SPELL_AURA_MOD_TAUNT
Definition: SpellAuraDefines.h:74
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition: TaskScheduler.h:303
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:234
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
TaskScheduler scheduler
Definition: CreatureAI.h:75
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
void ScheduleUniqueTimedEvent(Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
Definition: ScriptedCreature.h:362
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
EventProcessor m_Events
Definition: Object.h:642
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5110

References EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), TaskScheduler::DelayGroup(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EVENT_SPELL_BERSERK, GROUP_DELAY, Unit::HasAura(), BossAI::JustEngagedWith(), WorldObject::m_Events, ScriptedAI::me, Unit::RemoveAurasByType(), TaskContext::Repeat(), SAY_AGGRO, SAY_ENRAGE, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), ScriptedAI::ScheduleUniqueTimedEvent(), UnitAI::SelectTarget(), TaskContext::SetGroup(), SPELL_ACIDIC_WOUND, SPELL_ARCING_SMASH1, SPELL_ARCING_SMASH2, SPELL_AURA_MOD_TAUNT, SPELL_BERSERK, SPELL_BEWILDERING_STRIKE, SPELL_BLOODBOIL, SPELL_CHARGE, SPELL_EJECT1, SPELL_EJECT2, SPELL_FEL_ACID_BREATH1, SPELL_FEL_ACID_BREATH2, SPELL_FEL_GEYSER_STUN, SPELL_FEL_GEYSER_SUMMON, SPELL_FEL_RAGE_2, SPELL_FEL_RAGE_3, SPELL_FEL_RAGE_SELF, SPELL_FEL_RAGE_SIZE, SPELL_FEL_RAGE_TARGET, SPELL_INSIGNIFICANCE, SPELL_TAUNT_GURTOGG, and SPELLVALUE_MAX_TARGETS.

◆ JustSummoned()

void boss_gurtogg_bloodboil::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

154 {
155 summons.Summon(summon);
156 summon->CastSpell(summon, SPELL_FEL_GEYSER_DAMAGE, false);
157 }
@ SPELL_FEL_GEYSER_DAMAGE
Definition: boss_bloodboil.cpp:50
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:511
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), SPELL_FEL_GEYSER_DAMAGE, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_gurtogg_bloodboil::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

143 {
144 if (!_recentlySpoken)
145 {
146 Talk(SAY_SLAY);
148 _recentlySpoken = false;
149 }, 6s);
150 }
151 }
@ SAY_SLAY
Definition: boss_bloodboil.cpp:27

References _recentlySpoken, EventProcessor::AddEventAtOffset(), WorldObject::m_Events, ScriptedAI::me, and SAY_SLAY.

◆ Reset()

void boss_gurtogg_bloodboil::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

73 {
75 _recentlySpoken = false;
76 }
void Reset() override
Definition: ScriptedCreature.h:496

References _recentlySpoken, and BossAI::Reset().

Member Data Documentation

◆ _recentlySpoken

bool boss_gurtogg_bloodboil::_recentlySpoken
private

Referenced by KilledUnit(), and Reset().