AzerothCore 3.3.5a
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npc_vortex_ride::npc_vortex_rideAI Struct Reference
Inheritance diagram for npc_vortex_ride::npc_vortex_rideAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vortex_rideAI (Creature *pCreature)
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields ======================================= More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
uint32 despawnTimer
 
bool bUpdatedFlying
 
float VORTEX_RADIUS
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vortex_rideAI()

npc_vortex_ride::npc_vortex_rideAI::npc_vortex_rideAI ( Creature pCreature)
inline
874 : VehicleAI(pCreature)
875 {
876 VORTEX_RADIUS = urand(22, 28);
877 float h = urand(15, 30);
878 float angle = CenterPos.GetAngle(me);
879 Position pos;
880 pos.m_positionX = CenterPos.GetPositionX() + VORTEX_RADIUS * cos(angle);
881 pos.m_positionY = CenterPos.GetPositionY() + VORTEX_RADIUS * std::sin(angle);
884 me->SetPosition(pos);
885 timer = 0;
886 despawnTimer = 9500;
887 bUpdatedFlying = false;
888 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
const Position CenterPos
Definition: halls_of_reflection.h:314
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:72
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3154
Definition: Position.h:27
float m_positionZ
Definition: Position.h:57
float m_positionX
Definition: Position.h:55
float GetPositionZ() const
Definition: Position.h:118
float m_positionY
Definition: Position.h:56
void SetOrientation(float orientation)
Definition: Position.h:111
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
bool bUpdatedFlying
Definition: boss_malygos.cpp:892
uint32 timer
Definition: boss_malygos.cpp:890
uint32 despawnTimer
Definition: boss_malygos.cpp:891
float VORTEX_RADIUS
Definition: boss_malygos.cpp:893

References bUpdatedFlying, CenterPos, despawnTimer, Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, CreatureAI::me, Position::SetOrientation(), Creature::SetPosition(), timer, urand(), and VORTEX_RADIUS.

Member Function Documentation

◆ AttackStart()

void npc_vortex_ride::npc_vortex_rideAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

960{}

◆ DamageTaken()

void npc_vortex_ride::npc_vortex_rideAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

962{ damage = 0; }

◆ MoveInLineOfSight()

void npc_vortex_ride::npc_vortex_rideAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

961{}

◆ PassengerBoarded()

void npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

896 {
897 if (pass && !apply && pass->IsPlayer())
898 {
899 Player* plr = pass->ToPlayer();
900 float speed = plr->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()) / (1.0f * 0.001f);
903 plr->SetDisableGravity(false, true);
905
906 sScriptMgr->AnticheatSetCanFlybyServer(plr, false);
907 sScriptMgr->AnticheatSetUnderACKmount(plr);
908 }
909 }
@ SPELL_FREEZE_ANIM
Definition: boss_malygos.cpp:67
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334
#define sScriptMgr
Definition: ScriptMgr.h:709
Player * ToPlayer()
Definition: Object.h:201
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
Definition: Player.h:1081
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Player.cpp:15934
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:529

References ObjectGuid::Empty, WorldObject::GetDistance(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsPlayer(), CreatureAI::me, Unit::MonsterMoveWithSpeed(), PLAYER_FARSIGHT, Unit::RemoveAura(), Player::SetDisableGravity(), Object::SetGuidValue(), SPELL_FREEZE_ANIM, sScriptMgr, and Object::ToPlayer().

◆ UpdateAI()

void npc_vortex_ride::npc_vortex_rideAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from VehicleAI.

912 {
913 /* here: if player has some aura that should make him exit vehicle (eg. ice block) -> exit
914 or make it another way (dunno how) */
915
916 if (despawnTimer <= diff)
917 {
918 despawnTimer = 0;
921 if (Vehicle* vehicle = me->GetVehicleKit())
922 vehicle->RemoveAllPassengers();
924 return;
925 }
926 else
927 despawnTimer -= diff;
928
929 if (timer <= diff)
930 {
931 float angle = CenterPos.GetAngle(me);
932 float newangle = angle + 2 * M_PI / ((float)VORTEX_TRAVEL_TIME / VORTEX_DEFAULT_DIFF);
933 if (newangle >= 2 * M_PI)
934 newangle -= 2 * M_PI;
935 float newx = CenterPos.GetPositionX() + VORTEX_RADIUS * cos(newangle);
936 float newy = CenterPos.GetPositionY() + VORTEX_RADIUS * std::sin(newangle);
937 float arcangle = me->GetAngle(newx, newy);
938 float dist = 2 * me->GetDistance2d(newx, newy);
939 if (me->GetVehicleKit()) if (Unit* pass = me->GetVehicleKit()->GetPassenger(0)) if (Player* plr = pass->ToPlayer())
940 {
941 if (!bUpdatedFlying && timer)
942 {
943 bUpdatedFlying = true;
944 plr->SetDisableGravity(true, true);
945
946 sScriptMgr->AnticheatSetCanFlybyServer(plr, true);
947 sScriptMgr->AnticheatSetUnderACKmount(plr);
948 }
949
950 plr->SendMonsterMove(me->GetPositionX() + dist * cos(arcangle), me->GetPositionY() + dist * std::sin(arcangle), me->GetPositionZ(), VORTEX_DEFAULT_DIFF * 2, SPLINEFLAG_FLYING);
951 me->Relocate(newx, newy);
952 }
953
954 timer = (diff - timer <= VORTEX_DEFAULT_DIFF) ? VORTEX_DEFAULT_DIFF - (diff - timer) : 0;
955 }
956 else
957 timer -= diff;
958 }
#define VORTEX_TRAVEL_TIME
Definition: boss_malygos.cpp:859
#define VORTEX_DEFAULT_DIFF
Definition: boss_malygos.cpp:858
@ SPLINEFLAG_FLYING
Definition: UnitDefines.h:434
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1274
void Relocate(float x, float y)
Definition: Position.h:72
Definition: Unit.h:630
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20025
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:227

References bUpdatedFlying, CenterPos, Creature::DespawnOrUnsummon(), despawnTimer, Position::GetAngle(), WorldObject::GetDistance2d(), Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, Position::Relocate(), SPLINEFLAG_FLYING, sScriptMgr, Unit::StopMovingOnCurrentPos(), timer, Object::ToPlayer(), Unit::UpdatePosition(), VORTEX_DEFAULT_DIFF, VORTEX_RADIUS, and VORTEX_TRAVEL_TIME.

Member Data Documentation

◆ bUpdatedFlying

bool npc_vortex_ride::npc_vortex_rideAI::bUpdatedFlying

Referenced by npc_vortex_rideAI(), and UpdateAI().

◆ despawnTimer

uint32 npc_vortex_ride::npc_vortex_rideAI::despawnTimer

Referenced by npc_vortex_rideAI(), and UpdateAI().

◆ timer

uint32 npc_vortex_ride::npc_vortex_rideAI::timer

Referenced by npc_vortex_rideAI(), and UpdateAI().

◆ VORTEX_RADIUS

float npc_vortex_ride::npc_vortex_rideAI::VORTEX_RADIUS

Referenced by npc_vortex_rideAI(), and UpdateAI().