AzerothCore 3.3.5a
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npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI Struct Reference
Inheritance diagram for npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_valkyr_battle_maidenAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 FlyBackTimer
 
float x
 
float y
 
float z
 
uint32 phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_valkyr_battle_maidenAI()

npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::npc_valkyr_battle_maidenAI ( Creature creature)
inline
49: PassiveAI(creature) { }
Definition: PassiveAI.h:25

Member Function Documentation

◆ Reset()

void npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

56 {
57 me->setActive(true);
58 me->SetVisible(false);
60 me->SetCanFly(true);
61 FlyBackTimer = 500;
62 phase = 0;
63
64 me->GetPosition(x, y, z);
65 z += 4.0f;
66 x -= 3.5f;
67 y -= 5.0f;
68 me->GetMotionMaster()->Clear(false);
69 me->SetPosition(x, y, z, 0.0f);
70 }
phase
Definition: boss_skadi.cpp:103
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
Creature *const me
Definition: CreatureAI.h:72
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3154
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
void GetPosition(float &x, float &y) const
Definition: Position.h:121
void SetVisible(bool x)
Definition: Unit.cpp:14232
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void Clear(bool reset=true)
Definition: MotionMaster.h:167
float x
Definition: zone_the_scarlet_enclave.cpp:52
uint32 FlyBackTimer
Definition: zone_the_scarlet_enclave.cpp:51
float y
Definition: zone_the_scarlet_enclave.cpp:52
float z
Definition: zone_the_scarlet_enclave.cpp:52

References MotionMaster::Clear(), FlyBackTimer, Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, WorldObject::setActive(), Creature::SetCanFly(), Creature::SetPosition(), Unit::SetUnitFlag(), Unit::SetVisible(), UNIT_FLAG_NON_ATTACKABLE, x, y, and z.

◆ UpdateAI()

void npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from PassiveAI.

73 {
74 if (FlyBackTimer <= diff)
75 {
76 Player* player = nullptr;
77 if (me->IsSummon())
78 {
79 if (Unit * summoner = me->ToTempSummon()->GetSummonerUnit())
80 {
81 player = summoner->ToPlayer();
82 }
83 }
84
85 if (!player)
86 {
87 phase = 3;
88 }
89
90 switch (phase)
91 {
92 case 0:
93 me->SetWalk(false);
95 FlyBackTimer = 500;
96 break;
97 case 1:
98 if (player)
99 {
100 player->GetClosePoint(x, y, z, me->GetObjectSize());
101 }
102 z += 2.5f;
103 x -= 2.0f;
104 y -= 1.5f;
105 me->GetMotionMaster()->MovePoint(0, x, y, z);
106 if (player)
107 {
108 me->SetTarget(player->GetGUID());
109 }
110 me->SetVisible(true);
111 FlyBackTimer = 4500;
112 break;
113 case 2:
114 if (player && !player->isResurrectRequested())
115 {
117 DoCast(player, SPELL_REVIVE, true);
118 Talk(WHISPER_REVIVE, player);
119 }
120 FlyBackTimer = 5000;
121 break;
122 case 3:
123 me->SetVisible(false);
124 FlyBackTimer = 3000;
125 break;
126 case 4:
128 break;
129 default:
130 //Nothing To DO
131 break;
132 }
133 ++phase;
134 }
135 else FlyBackTimer -= diff;
136 }
Talk
Definition: hyjal.cpp:82
@ WHISPER_REVIVE
Definition: zone_the_scarlet_enclave.cpp:34
@ SPELL_REVIVE
Definition: zone_the_scarlet_enclave.cpp:29
@ EMOTE_ONESHOT_CUSTOM_SPELL_01
Definition: SharedDefines.h:1997
@ EMOTE_STATE_FLYGRABCLOSED
Definition: SharedDefines.h:2047
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3545
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
void DisappearAndDie()
Definition: Creature.cpp:370
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:44
Player * ToPlayer()
Definition: Object.h:201
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2710
float GetObjectSize() const
Definition: Object.cpp:2782
Definition: Player.h:1081
bool isResurrectRequested() const
Definition: Player.h:1828
Definition: Unit.h:630
TempSummon * ToTempSummon()
Definition: Unit.h:696
bool IsSummon() const
Definition: Unit.h:751
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
uint32 phase
Definition: zone_the_scarlet_enclave.cpp:53

References Creature::DisappearAndDie(), UnitAI::DoCast(), EMOTE_ONESHOT_CUSTOM_SPELL_01, EMOTE_STATE_FLYGRABCLOSED, FlyBackTimer, WorldObject::GetClosePoint(), Object::GetGUID(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), TempSummon::GetSummonerUnit(), Unit::HandleEmoteCommand(), Player::isResurrectRequested(), Unit::IsSummon(), CreatureAI::me, MotionMaster::MovePoint(), phase, Creature::SetTarget(), Unit::SetVisible(), Creature::SetWalk(), SPELL_REVIVE, Object::ToPlayer(), Unit::ToTempSummon(), WHISPER_REVIVE, x, y, and z.

Member Data Documentation

◆ FlyBackTimer

uint32 npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::FlyBackTimer

Referenced by Reset(), and UpdateAI().

◆ phase

uint32 npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::phase

Referenced by UpdateAI().

◆ x

float npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::x

Referenced by Reset(), and UpdateAI().

◆ y

float npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::y

Referenced by Reset(), and UpdateAI().

◆ z

float npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::z

Referenced by Reset(), and UpdateAI().