AzerothCore 3.3.5a
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boss_razuvious::boss_razuviousAI Struct Reference
Inheritance diagram for boss_razuvious::boss_razuviousAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_razuviousAI (Creature *c)
 
void SpawnHelpers ()
 
void JustSummoned (Creature *cr) override
 
void Reset () override
 
void ScheduleInteractWithDeathKnight ()
 
void MovementInform (uint32 type, uint32 id) override
 
void ScheduleRP ()
 
void KilledUnit (Unit *who) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustDied (Unit *killer) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
InstanceScriptpInstance
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Private Attributes

ObjectGuid _rpBuddyGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_razuviousAI()

boss_razuvious::boss_razuviousAI::boss_razuviousAI ( Creature c)
inlineexplicit
85 {
87 }
@ BOSS_RAZUVIOUS
Definition: naxxramas.h:39
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:457
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_razuvious.cpp:91
SummonList summons
Definition: boss_razuvious.cpp:90

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_razuvious::boss_razuviousAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from BossAI.

223 {
224 // Damage done by the controlled Death Knight understudies should also count toward damage done by players
225 if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
226 {
227 me->LowerPlayerDamageReq(damage);
228 }
229 }
@ NPC_DEATH_KNIGHT_UNDERSTUDY
Definition: boss_razuvious.cpp:53
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3793

References Object::GetEntry(), Object::IsCreature(), and NPC_DEATH_KNIGHT_UNDERSTUDY.

◆ JustDied()

void boss_razuvious::boss_razuviousAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

232 {
233 BossAI::JustDied(killer);
235 me->CastSpell(me, SPELL_HOPELESS, true);
236 }
@ SAY_DEATH
Definition: boss_razuvious.cpp:28
@ SPELL_HOPELESS
Definition: boss_razuvious.cpp:40
Talk
Definition: hyjal.cpp:82
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168

References BossAI::JustDied(), SAY_DEATH, and SPELL_HOPELESS.

◆ JustEngagedWith()

void boss_razuvious::boss_razuviousAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

247 {
251 events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20s);
252 events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15s);
253 events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10s);
255 }
@ SAY_AGGRO
Definition: boss_razuvious.cpp:25
@ GROUP_OOC_RP
Definition: boss_razuvious.cpp:68
@ EVENT_DISRUPTING_SHOUT
Definition: boss_razuvious.cpp:47
@ EVENT_JAGGED_KNIFE
Definition: boss_razuvious.cpp:48
@ EVENT_UNBALANCING_STRIKE
Definition: boss_razuvious.cpp:46
events
Definition: boss_sartura.cpp:43
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
TaskScheduler scheduler
Definition: CreatureAI.h:76
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:40
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487

References EVENT_DISRUPTING_SHOUT, EVENT_JAGGED_KNIFE, EVENT_UNBALANCING_STRIKE, GROUP_OOC_RP, BossAI::JustEngagedWith(), SAY_AGGRO, and summons.

◆ JustSummoned()

void boss_razuvious::boss_razuviousAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from BossAI.

105 {
106 summons.Summon(cr);
107 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_razuvious::boss_razuviousAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

211 {
212 if (roll_chance_i(30))
213 {
214 Talk(SAY_SLAY);
215 }
216 if (who->IsPlayer() && pInstance)
217 {
219 }
220 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:74
@ SAY_SLAY
Definition: boss_razuvious.cpp:26
bool IsPlayer() const
Definition: Object.h:197
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_IMMORTAL_FAIL, Object::IsPlayer(), roll_chance_i(), and SAY_SLAY.

◆ MovementInform()

void boss_razuvious::boss_razuviousAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

177 {
178 if (type == POINT_MOTION_TYPE && id == POINT_DEATH_KNIGHT)
179 {
181 }
182 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_DEATH_KNIGHT
Definition: boss_razuvious.cpp:69
void ScheduleInteractWithDeathKnight()
Definition: boss_razuvious.cpp:118

References POINT_DEATH_KNIGHT, POINT_MOTION_TYPE, and ScheduleInteractWithDeathKnight().

◆ Reset()

void boss_razuvious::boss_razuviousAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

110 {
113 events.Reset();
114 SpawnHelpers();
115 ScheduleRP();
116 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void Reset() override
Definition: ScriptedCreature.h:486
void ScheduleRP()
Definition: boss_razuvious.cpp:184
void SpawnHelpers()
Definition: boss_razuvious.cpp:93

References SummonList::DespawnAll(), BossAI::Reset(), ScheduleRP(), SpawnHelpers(), and summons.

◆ ScheduleInteractWithDeathKnight()

void boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight ( )
inline
119 {
120 if (_rpBuddyGUID)
122 me->SetFacingToObject(understudy);
123
124 scheduler.Schedule(2s, GROUP_OOC_RP, [this](TaskContext /*context*/)
125 {
126 if (roll_chance_i(75))
127 {
128 bool longText = roll_chance_i(50);
129 Talk(longText ? SAY_TARGET_DUMMY : SAY_PATHETIC);
130 scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
131 {
132 if (_rpBuddyGUID)
134 understudy->AI()->DoAction(ACTION_TALK);
135 });
136 if (longText)
138 }
139 else
140 {
142 scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
143 {
144 if (_rpBuddyGUID)
146 {
147 if (roll_chance_i(25))
148 understudy->AI()->DoAction(ACTION_EMOTE);
149 else
150 understudy->AI()->DoAction(ACTION_TALK);
151 }
152 });
153 }
154 }).Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
155 {
156 if (_rpBuddyGUID)
158 understudy->AI()->DoAction(ACTION_FACE_ME);
159 }).Schedule(10s, GROUP_OOC_RP, [this](TaskContext /*context*/)
160 {
161 if (_rpBuddyGUID)
163 understudy->AI()->DoAction(ACTION_SALUTE);
164 }).Schedule(13s, GROUP_OOC_RP, [this](TaskContext /*context*/)
165 {
167 }).Schedule(16s, GROUP_OOC_RP, [this](TaskContext /*context*/)
168 {
169 if (_rpBuddyGUID)
171 understudy->AI()->DoAction(ACTION_BACK_TO_TRAINING);
172 ScheduleRP();
173 });
174 }
@ SAY_PATHETIC
Definition: boss_razuvious.cpp:29
@ SAY_TARGET_DUMMY
Definition: boss_razuvious.cpp:30
@ ACTION_EMOTE
Definition: boss_razuvious.cpp:61
@ ACTION_BACK_TO_TRAINING
Definition: boss_razuvious.cpp:63
@ ACTION_TALK
Definition: boss_razuvious.cpp:60
@ ACTION_SALUTE
Definition: boss_razuvious.cpp:62
@ ACTION_FACE_ME
Definition: boss_razuvious.cpp:59
@ EMOTE_ONESHOT_EXCLAMATION
Definition: SharedDefines.h:1899
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition: TaskScheduler.h:300
Definition: TaskScheduler.h:415
Definition: Creature.h:46
void ResumeMovement(uint32 timer=0, uint8 slot=0)
Definition: Unit.cpp:16636
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20493
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984
ObjectGuid _rpBuddyGUID
Definition: boss_razuvious.cpp:291

References _rpBuddyGUID, ACTION_BACK_TO_TRAINING, ACTION_EMOTE, ACTION_FACE_ME, ACTION_SALUTE, ACTION_TALK, TaskScheduler::DelayGroup(), EMOTE_ONESHOT_EXCLAMATION, ObjectAccessor::GetCreature(), GROUP_OOC_RP, Unit::HandleEmoteCommand(), ScriptedAI::me, Unit::ResumeMovement(), roll_chance_i(), SAY_PATHETIC, SAY_TARGET_DUMMY, TaskScheduler::Schedule(), CreatureAI::scheduler, ScheduleRP(), and Unit::SetFacingToObject().

Referenced by MovementInform().

◆ ScheduleRP()

void boss_razuvious::boss_razuviousAI::ScheduleRP ( )
inline
185 {
187 scheduler.Schedule(60s, 80s, GROUP_OOC_RP, [this](TaskContext context)
188 {
189 if (_rpBuddyGUID)
190 {
192 {
193 if (me->GetDistance2d(understudy) <= 6.0f)
194 {
195 me->PauseMovement();
196 scheduler.Schedule(500ms, GROUP_OOC_RP, [this](TaskContext /*context*/)
197 {
198 if (_rpBuddyGUID)
199 if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
200 me->GetMotionMaster()->MovePoint(POINT_DEATH_KNIGHT, understudy->GetNearPosition(3.2f, understudy->GetRelativeAngle(me)));
201 });
202 return;
203 }
204 }
205 }
206 context.Repeat(2s);
207 });
208 }
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:485
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263

References _rpBuddyGUID, ObjectAccessor::GetCreature(), WorldObject::GetDistance2d(), GROUP_OOC_RP, ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, Acore::Containers::SelectRandomContainerElement(), and summons.

Referenced by Reset(), and ScheduleInteractWithDeathKnight().

◆ SpawnHelpers()

void boss_razuvious::boss_razuviousAI::SpawnHelpers ( )
inline
94 {
95 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
96 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
97 if (Is25ManRaid())
98 {
99 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
100 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
101 }
102 }
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_DEATH_KNIGHT_UNDERSTUDY, and WorldObject::SummonCreature().

Referenced by Reset().

◆ SpellHit()

void boss_razuvious::boss_razuviousAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

239 {
240 if (spell->Id == SPELL_TAUNT)
241 {
242 Talk(SAY_TAUNTED, caster);
243 }
244 }
@ SAY_TAUNTED
Definition: boss_razuvious.cpp:27
@ SPELL_TAUNT
Definition: boss_razuvious.cpp:41

References SpellInfo::Id, SAY_TAUNTED, and SPELL_TAUNT.

◆ UpdateAI()

void boss_razuvious::boss_razuviousAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

258 {
259 if (!me->IsInCombat())
260 scheduler.Update(diff);
261
262 if (!UpdateVictim())
263 return;
264
265 events.Update(diff);
267 return;
268
269 switch (events.ExecuteEvent())
270 {
273 events.Repeat(20s);
274 break;
277 events.Repeat(15s);
278 break;
280 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
281 {
282 me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
283 }
284 events.Repeat(10s);
285 break;
286 }
288 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ SPELL_JAGGED_KNIFE
Definition: boss_razuvious.cpp:39
@ SPELL_UNBALANCING_STRIKE
Definition: boss_razuvious.cpp:36
@ SPELL_DISRUPTING_SHOUT_25
Definition: boss_razuvious.cpp:38
@ SPELL_DISRUPTING_SHOUT_10
Definition: boss_razuvious.cpp:37
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
Definition: Unit.h:630
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
bool IsInCombat() const
Definition: Unit.h:820

References EVENT_DISRUPTING_SHOUT, EVENT_JAGGED_KNIFE, EVENT_UNBALANCING_STRIKE, SPELL_DISRUPTING_SHOUT_10, SPELL_DISRUPTING_SHOUT_25, SPELL_JAGGED_KNIFE, SPELL_UNBALANCING_STRIKE, and UNIT_STATE_CASTING.

Member Data Documentation

◆ _rpBuddyGUID

ObjectGuid boss_razuvious::boss_razuviousAI::_rpBuddyGUID
private

◆ events

EventMap boss_razuvious::boss_razuviousAI::events

◆ pInstance

InstanceScript* boss_razuvious::boss_razuviousAI::pInstance

Referenced by boss_razuviousAI().

◆ summons

SummonList boss_razuvious::boss_razuviousAI::summons

Referenced by JustSummoned(), Reset(), and ScheduleRP().