AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_netherspite Struct Reference
Inheritance diagram for boss_netherspite:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_netherspite (Creature *creature)
 
bool IsBetween (WorldObject *u1, WorldObject *target, WorldObject *u2)
 
float dist (float xa, float ya, float xb, float yb)
 
void Reset () override
 
void SummonPortals ()
 
void UpdatePortals ()
 
void SwitchToPortalPhase (bool aggro=false)
 
void DestroyPortals ()
 
void SwitchToBanishPhase ()
 
void HandleDoors (bool open)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool berserk
 
ObjectGuid PortalGUID [3]
 
ObjectGuid BeamerGUID [3]
 
ObjectGuid BeamTarget [3]
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_netherspite()

boss_netherspite::boss_netherspite ( Creature creature)
inline
73: BossAI(creature, DATA_NETHERSPITE) {}
@ DATA_NETHERSPITE
Definition: karazhan.h:38
Definition: ScriptedCreature.h:457

Member Function Documentation

◆ DestroyPortals()

void boss_netherspite::DestroyPortals ( )
inline
223 {
224 for (int i = 0; i < 3; ++i)
225 {
227 {
228 portal->DisappearAndDie();
229 }
231 {
232 portal->DisappearAndDie();
233 }
234
235 PortalGUID[i].Clear();
236 BeamTarget[i].Clear();
237 }
238 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:46
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid BeamTarget[3]
Definition: boss_netherspite.cpp:316
ObjectGuid PortalGUID[3]
Definition: boss_netherspite.cpp:314
ObjectGuid BeamerGUID[3]
Definition: boss_netherspite.cpp:315

References BeamerGUID, BeamTarget, ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, and PortalGUID.

Referenced by JustDied(), Reset(), and SwitchToBanishPhase().

◆ dist()

float boss_netherspite::dist ( float  xa,
float  ya,
float  xb,
float  yb 
)
inline
96 {
97 return std::sqrt((xa - xb) * (xa - xb) + (ya - yb) * (ya - yb));
98 }

Referenced by IsBetween().

◆ HandleDoors()

void boss_netherspite::HandleDoors ( bool  open)
inline
269 {
271 {
272 door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
273 }
274 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DATA_GO_MASSIVE_DOOR
Definition: karazhan.h:52
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
InstanceScript *const instance
Definition: ScriptedCreature.h:464
Definition: GameObject.h:121
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95

References DATA_GO_MASSIVE_DOOR, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, GO_STATE_READY, BossAI::instance, and ScriptedAI::me.

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ IsBetween()

bool boss_netherspite::IsBetween ( WorldObject u1,
WorldObject target,
WorldObject u2 
)
inline
76 {
77 if (!u1 || !u2 || !target)
78 return false;
79
80 float xn, yn, xp, yp, xh, yh;
81 xn = u1->GetPositionX();
82 yn = u1->GetPositionY();
83 xp = u2->GetPositionX();
84 yp = u2->GetPositionY();
85 xh = target->GetPositionX();
86 yh = target->GetPositionY();
87
88 // check if target is between (not checking distance from the beam yet)
89 if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp))
90 return false;
91 // check distance from the beam
92 return (std::abs((xn - xp) * yh + (yp - yn) * xh - xn * yp + xp * yn) / dist(xn, yn, xp, yp) < 1.5f);
93 }
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float dist(float xa, float ya, float xb, float yb)
Definition: boss_netherspite.cpp:95

References dist(), Position::GetPositionX(), and Position::GetPositionY().

Referenced by UpdatePortals().

◆ JustDied()

void boss_netherspite::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

294 {
295 BossAI::JustDied(killer);
296 HandleDoors(true);
298 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
void HandleDoors(bool open)
Definition: boss_netherspite.cpp:268
void DestroyPortals()
Definition: boss_netherspite.cpp:222

References DestroyPortals(), HandleDoors(), and BossAI::JustDied().

◆ JustEngagedWith()

void boss_netherspite::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

277 {
279 HandleDoors(false);
282 scheduler.Schedule(9min, [this](TaskContext /*context*/)
283 {
284 if (!berserk)
285 {
288 berserk = true;
289 }
290 });
291 }
@ SPELL_NETHER_INFUSION
Definition: boss_netherspite.cpp:36
@ SPELL_NETHERSPITE_ROAR
Definition: boss_netherspite.cpp:41
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
TaskScheduler scheduler
Definition: CreatureAI.h:76
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
bool berserk
Definition: boss_netherspite.cpp:313
void SwitchToPortalPhase(bool aggro=false)
Definition: boss_netherspite.cpp:188

References berserk, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), HandleDoors(), BossAI::JustEngagedWith(), TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_NETHER_INFUSION, SPELL_NETHERSPITE_ROAR, and SwitchToPortalPhase().

◆ Reset()

void boss_netherspite::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

101 {
103 berserk = false;
104 HandleDoors(true);
106 }
void Reset() override
Definition: ScriptedCreature.h:486

References berserk, DestroyPortals(), HandleDoors(), and BossAI::Reset().

◆ SummonPortals()

void boss_netherspite::SummonPortals ( )
inline
109 {
110 uint8 r = rand() % 4;
111 uint8 pos[3];
112 pos[RED_PORTAL] = ((r % 2) ? (r > 1 ? 2 : 1) : 0);
113 pos[GREEN_PORTAL] = ((r % 2) ? 0 : (r > 1 ? 2 : 1));
114 pos[BLUE_PORTAL] = (r > 1 ? 1 : 2); // Blue Portal not on the left side (0)
115 for (int i = 0; i < 3; ++i)
116 {
117 if (Creature* portal = me->SummonCreature(PortalID[i], PortalCoord[pos[i]][0], PortalCoord[pos[i]][1], PortalCoord[pos[i]][2], 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
118 {
119 PortalGUID[i] = portal->GetGUID();
120 portal->AddAura(PortalVisual[i], portal);
121 }
122 }
123 }
std::uint8_t uint8
Definition: Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
const float PortalCoord[3][3]
Definition: boss_netherspite.cpp:57
const uint32 PortalID[3]
Definition: boss_netherspite.cpp:64
const uint32 PortalVisual[3]
Definition: boss_netherspite.cpp:65
@ GREEN_PORTAL
Definition: boss_netherspite.cpp:47
@ RED_PORTAL
Definition: boss_netherspite.cpp:46
@ BLUE_PORTAL
Definition: boss_netherspite.cpp:48
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355

References BLUE_PORTAL, GREEN_PORTAL, ScriptedAI::me, PortalCoord, PortalGUID, PortalID, PortalVisual, RED_PORTAL, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by SwitchToPortalPhase().

◆ SwitchToBanishPhase()

void boss_netherspite::SwitchToBanishPhase ( )
inline
241 {
248
250
251 scheduler.Schedule(30s, [this](TaskContext)
252 {
255 return;
256 }).Schedule(10s, BANISH_PHASE, [this](TaskContext context)
257 {
258 DoCastRandomTarget(SPELL_NETHERBREATH, 0, 40.0f, true);
259 context.Repeat(5s, 7s);
260 });
261
262 for (uint8 i = 0; i < 3; ++i)
263 {
265 }
266 }
@ EMOTE_PHASE_BANISH
Definition: boss_netherspite.cpp:28
@ SPELL_NETHERBURN_AURA
Definition: boss_netherspite.cpp:34
@ SPELL_EMPOWERMENT
Definition: boss_netherspite.cpp:40
@ SPELL_BANISH_VISUAL
Definition: boss_netherspite.cpp:38
@ SPELL_NETHERBREATH
Definition: boss_netherspite.cpp:37
@ SPELL_BANISH_ROOT
Definition: boss_netherspite.cpp:39
const uint32 NetherBuff[3]
Definition: boss_netherspite.cpp:68
@ BANISH_PHASE
Definition: boss_netherspite.cpp:54
@ PORTAL_PHASE
Definition: boss_netherspite.cpp:53
Talk
Definition: hyjal.cpp:82
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:485
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
void DoResetThreatList()
Definition: ScriptedCreature.cpp:436
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891

References BANISH_PHASE, TaskScheduler::CancelGroup(), DestroyPortals(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), EMOTE_PHASE_BANISH, ScriptedAI::me, NetherBuff, PORTAL_PHASE, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_BANISH_ROOT, SPELL_BANISH_VISUAL, SPELL_EMPOWERMENT, SPELL_NETHERBREATH, SPELL_NETHERBURN_AURA, and SwitchToPortalPhase().

◆ SwitchToPortalPhase()

void boss_netherspite::SwitchToPortalPhase ( bool  aggro = false)
inline
189 {
190 if (!aggro)
191 {
193 }
194
199 scheduler.Schedule(60s, [this](TaskContext /*context*/)
200 {
201 if (!me->IsNonMeleeSpellCast(false))
202 {
203 SwitchToBanishPhase();
204 return;
205 }
206 }).Schedule(10s, PORTAL_PHASE, [this](TaskContext context)
207 {
209 context.Repeat(1s);
210 }).Schedule(10s, PORTAL_PHASE, [this](TaskContext context)
211 {
214 context.Repeat(90s);
215 }).Schedule(15s, PORTAL_PHASE, [this](TaskContext context)
216 {
217 DoCastRandomTarget(SPELL_VOIDZONE, 1, 45.0f, true, true);
218 context.Repeat(15s);
219 });
220 }
@ EMOTE_PHASE_PORTAL
Definition: boss_netherspite.cpp:29
@ SPELL_VOIDZONE
Definition: boss_netherspite.cpp:35
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4081
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18819
void UpdatePortals()
Definition: boss_netherspite.cpp:125
void SummonPortals()
Definition: boss_netherspite.cpp:108

References Unit::AddAura(), BANISH_PHASE, TaskScheduler::CancelGroup(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), EMOTE_PHASE_PORTAL, Unit::IsNonMeleeSpellCast(), ScriptedAI::me, PORTAL_PHASE, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_BANISH_ROOT, SPELL_BANISH_VISUAL, SPELL_EMPOWERMENT, SPELL_NETHERBURN_AURA, SPELL_VOIDZONE, SummonPortals(), and UpdatePortals().

Referenced by JustEngagedWith(), and SwitchToBanishPhase().

◆ UpdateAI()

void boss_netherspite::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

301 {
302 if (!UpdateVictim())
303 return;
304
305 scheduler.Update(diff);
307 return;
308
310 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673

References UnitAI::DoMeleeAttackIfReady(), Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, UNIT_STATE_CASTING, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

◆ UpdatePortals()

void boss_netherspite::UpdatePortals ( )
inline
126 {
127 for (int j = 0; j < 3; ++j) // j = color
128 {
130 {
131 // the one who's been cast upon before
132 Unit* current = ObjectAccessor::GetUnit(*portal, BeamTarget[j]);
133 // temporary store for the best suitable beam reciever
134 Unit* target = me;
135
136 if (Map* map = me->GetMap())
137 {
138 Map::PlayerList const& players = map->GetPlayers();
139
140 // get the best suitable target
141 for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
142 {
143 Player* p = i->GetSource();
144 if (p && p->IsAlive() // alive
145 && (!target || target->GetDistance2d(portal) > p->GetDistance2d(portal)) // closer than current best
146 && !p->HasAura(PlayerDebuff[j]) // not exhausted
147 && IsBetween(me, p, portal)) // on the beam
148 target = p;
149 }
150 }
151 // buff the target
152 if (target->IsPlayer())
153 {
154 target->AddAura(PlayerBuff[j], target);
155 }
156 else
157 {
158 target->AddAura(NetherBuff[j], target);
159 }
160 // cast visual beam on the chosen target if switched
161 // simple target switching isn't working -> using BeamerGUID to cast (workaround)
162 if (!current || target != current)
163 {
164 BeamTarget[j] = target->GetGUID();
165 // remove currently beaming portal
166 if (Creature* beamer = ObjectAccessor::GetCreature(*portal, BeamerGUID[j]))
167 {
168 beamer->CastSpell(target, PortalBeam[j], false);
169 beamer->DisappearAndDie();
170 BeamerGUID[j].Clear();
171 }
172 // create new one and start beaming on the target
173 if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000))
174 {
175 beamer->CastSpell(target, PortalBeam[j], false);
176 BeamerGUID[j] = beamer->GetGUID();
177 }
178 }
179 // aggro target if Red Beam
180 if (j == RED_PORTAL && me->GetVictim() != target && target->IsPlayer())
181 {
182 me->GetThreatMgr().AddThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
183 }
184 }
185 }
186 }
const uint32 PlayerBuff[3]
Definition: boss_netherspite.cpp:67
const uint32 PortalBeam[3]
Definition: boss_netherspite.cpp:66
const uint32 PlayerDebuff[3]
Definition: boss_netherspite.cpp:69
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Definition: LinkedList.h:139
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:447
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: ThreatMgr.cpp:436
bool IsPlayer() const
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Map * GetMap() const
Definition: Object.h:531
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Player.h:1064
Definition: Unit.h:630
bool IsAlive() const
Definition: Unit.h:1204
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
Unit * GetVictim() const
Definition: Unit.h:789
ThreatMgr & GetThreatMgr()
Definition: Unit.h:839
Definition: Map.h:313
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
bool IsBetween(WorldObject *u1, WorldObject *target, WorldObject *u2)
Definition: boss_netherspite.cpp:75

References Unit::AddAura(), ThreatMgr::AddThreat(), BeamerGUID, BeamTarget, MapRefMgr::begin(), ObjectGuid::Clear(), ScriptedAI::DoGetThreat(), MapRefMgr::end(), ObjectAccessor::GetCreature(), WorldObject::GetDistance2d(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasAura(), Unit::IsAlive(), IsBetween(), Object::IsPlayer(), ScriptedAI::me, NetherBuff, PlayerBuff, PlayerDebuff, PortalBeam, PortalGUID, PortalID, RED_PORTAL, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by SwitchToPortalPhase().

Member Data Documentation

◆ BeamerGUID

ObjectGuid boss_netherspite::BeamerGUID[3]
private

Referenced by DestroyPortals(), and UpdatePortals().

◆ BeamTarget

ObjectGuid boss_netherspite::BeamTarget[3]
private

Referenced by DestroyPortals(), and UpdatePortals().

◆ berserk

bool boss_netherspite::berserk
private

Referenced by JustEngagedWith(), and Reset().

◆ PortalGUID

ObjectGuid boss_netherspite::PortalGUID[3]
private